Corrected the description of the [Short Wick] talent.
Fixed an issue where certain pitfalls installed on the wall did not recognize enemies in certain locations.
Update 1.03.2
Updated
Talent feature have been added. Now you can get a talent score for game during.
The tendency depends on how you use your talent points!
Some names have been modified. [Survival] mode has been renamed [Zombie's Night].
The overall difficulty balance has been fixed. Zombies have moved a little faster.
Walking back now reduces your movement speed.
As the waves progress, the zombies will more powerful.
Damage caused by your own explosion has been reduced by 50%.
Fixed difficulty balance in [Zombies Night] mode. Only 50% of your health is restored after a wave ends.
Fixed
Fixed an issue where multiplayer could not be played. There was a problem while editing the server settings!
The problem that did not play multiplayer is solved, but we use the network again in single play.
We will fix this issue soon.
Bug fix Fixed an issue that could not be loaded when there were 0 bullets in the game.
Fixed an issue where only the material was reduced when a weapon was already created.
Update 1.03.1 Hotfix1
Fixed
Some strings are not being displayed because they are not translated.
I have replaced the currently found item with an English string, and we will apply it once the translation is complete.
1.03.1 Update
[Updated] # Improved the environment when playing alone.
- Changed to not use the network. The reaction rate is faster.
- Now when you bring up the menu with ESC during the game, the game will automatically stop.
# UI changed
- Layout of the craft window and the inventory window has been changed.
- The weapon information is now displayed in the form of a bar, not a number.
# Improved installation of wall traps.
- The trap to install on the wall now automatically snaps to the nearest wall.
[Fixed] # Bug fixes
- Fixed a problem where the wave compensation material did not come in under certain conditions even after the round was over.
[Note] I was making a huge new mode. Since much of the game had to change, I could not proceed with the patch until I had finished working on the infrastructure.
Since the new mode is bigger than expected, it will take quite a long time to launch. I am making a game with one person development, so please understand that the work progress is slow.
The base operation is now complete. However, we will continue to update the existing mode, even if the launch of the new mode is delayed because the game should not be left unattended.
Update 1.02.1
[Updated] # Zombies are more powerful!
- The movement speed of all zombies has increased by 10%.
- Chaser movement speed increased by 5%, hp increased by 20%.
- Hound's hp has increased by 40%. However, the damage from the traps has been changed from 140% to 170%.
- Raider movement speed increased by 20%, hp increased by 15%.
# Now when the host leaves the game, the other survivor becomes the room owner.
- The fastest survivor in the network becomes the host.
- The current round in progress is canceled.
# Balance of some traps has been modified.
- Damage cycle of "A solid electric fence" increased by 1.25 seconds to 4 seconds.
- Damage Cycle of "Thorny Hell" has been increased by 1 second to 4.5 seconds.
- Damage Cycle of "Flamethrower" increased by 1 second to 5 seconds. But now it deals damage 4 times for 1 second.
# Improved the rendering of some weapons.
- The "Chainsaw" attack effect has improved.
- The "Flamethrower" attack effect has improved.
# Reduced frame loss due to the effect of blood stains in low-altitude environments.
# New mode "Survival competition" has been added!
- Survival competition is PvE personal survival mode.
- Each survivor is placed in a separate space that can not move, and can not be resurrected once they die.
- The one who survives to the end wins!
[Fixed] # When a user leaves the game, all traps that the user has installed are destroyed.
Update 1.01.2
[Fixed]
- Some graphics bugs have been fixed.
- Fixed a situation where zombies could not get into some areas of the lab.
- Fixed an issue where you could break through a wall in a low frame environment.
Update 1.01.01f2 Hotfix
[Fixed] - Fixed an error that only occurs within certain systems.
As a result, an infinite loop has been fixed!
1.01.01f1 Hotfix
Fixed
Some translations have been improved.
Issue
Trying to fix infinite loading.
Current probable cause is the failure of the anti-hack tool or the feature to find the fastest server in Photon Server
In the process of locating servers, we found that servers in certain countries are very slow. Until the server answers, loading is not over, so I think it is most likely.