Over on the subreddit https://www.reddit.com/r/deadthegame/ user seanpr96 has completed Dead in 14:43!
He has made an autosplitter which can be found here: https://drive.google.com/file/d/1SMyJ2T_9qz5KsMmxfaXSiBSrCLv-TeaX/view
What an absolute legend! Go give him love and watch a professional at work.
Thanks for giving Dead a go Sean!
Update 4.0.6.2
Welcome to patch 4.0.6.2
The game continues to evolve all thanks to the community! Here's the latest changes.
Glass Master's glass rain has been replaced with A WHOLE NEW MOVE. People commented that Glass Master was too easy. Instead of buffing his teleport ability I have changed his rain barrage it to something else. It should still be possible to get all achievements with his new move. Good luck.
Vesicle's barrage attack glows before it sets off. This should provide a little clue as to what to do for new players.
Bear Achievements now act normal.
Dying Ember achievements not being given out is still a mystery but I have added some contingency plans. Time will tell if this works.
Should fix a rare instance of Totem lasers not being destroyed along with their totems.
Ability to take Steam screenshots. Press F12 to screenshot.
Cloud storage enabled???
STEAM SCREENSHOTS
You can now slam F12 and take a screenshot which can then be uploaded to Steam. Now you're able to share your stats and explain to people why it took you 368 tries to kill Progenitor.
Cloud Saving has been added! I think. This...might be working. It's very hard to test. But I think it is...I think it's working.
More updates to come!
List of upcoming change notes
What's coming up
I thought I should quickly detail what I plan to change in the next patch. Some things may or may not be changed if, for instance, they need more time to figure out a fix. Nonetheless, here's what's planned!
Steam Screenshots will be enabled. I can't believe this wasn't there from the start but, yes, going to be adding these!
Bear Achievements being given when undeserved.
Dying Ember Achievements not being given when deserved.
A buff to Glass Master. I have ideas and I will need to experiment but he is in my sights for a change.
Vesicles barrage attack to be clearer. I feel it needs a clue as to how to avoid the attack. If you already know how to avoid the attack then you will be uneffected, this is intended to help new players from getting frustrated.
Soundtrack as DLC. I'm not entirely sure how DLC works on steam but I will give it a bloody good go and see if I can make this happen. A majority percentage of the sales will be given to the composer Paul Michael Cardon: https://soundcloud.com/theotter
If there are any other bugs keep reporting them in the forums. I check it every day, about 30 times a day.
Balance Update 4.0.6.0
Balance Changes
As more and more players play the game it helps to highlight what parts are confusing and when information needs to be given to the player. I have released a balance patch which should make the game more fun while keeping a good challenge.
Migraine no longer one hits kills. This was never intentional but somehow slipped in. Congrats if you killed her pre-patch!
Migraine's ring shrinking move now happens a lot slower. This should give players more time to react considering the move only happens later with lower HP.
Glass Master had a confusing teleport ability. This has been made more predictable.
Puppeteer's clock now ticks down faster.
Puppeteer's homing symbol attack is now more obvious and should reflect the damaging effect of the clock more.
The portal has a more alluring particle effect to make it more inticing.
Real Puppeteer takes slightly more damage.
Puppeteer no longer decides to end its own life if you die on the clock. Puppeteer wants to live and you are not helping!
Puppeteer has proven to be the most confusing of all bosses. Hopefully a faster clock turn around and more graphical polish will make him clearer.
Thank you for playing and the game will continue to evolve if needed.
SubReddit + Hotfix 4.0.5.1
Hey everyone!
We have a subreddit now over at: https://www.reddit.com/r/deadthegame/
It's proper good over there! A great place to boast about how quickly you killed a certain boss, ask for advice, give advice, reveal secrets or shitpost!
There's also been a quick update bringing us to 4.0.5.1.
- Game will no longer crash when pressing start on the credits with a controller.
- Correct button prompts now on audio settings for xbox controllers.
Thanks!
Alec
Update 4.0.5.0 Released
NEW OPTION ADDED: Lock Cursor to Window. This can be enabled/disabled in the options menu. This keeps the cursor from exiting the game border. It can be a bit bouncey but should do the trick nicely if you found yourself accidently clicking outside of the game. Alt+Tab frees the cursor.
Pausing Puppeteer with a controller will no longer crash the game
Changed the wording of the doge upgrade to be less confusing. Users thought it was a glitch that they couldn't dodge right away.
SPEED RUN MODE ADDED
In the recent patch 4.0.4.8 an option to show the frame counter has been added. Now you can literally count how many frames of FUN you've had and compare how much fun you've had with the community!
Fixes have been applied to various incorrect keyboard prompts.
No go! Run! Run with speed!
DEAD is OUT NOW!
Let's end the universe together.
Beta 4.0.4.5 Update
Quick patch before release:
- Tutorial prompts now update if you change keybindings mid-way
- Stats will appear for certian secret things now
- Game is now has a windows border
- There is a small chance the Silenced will no longer give up mid-fight.
Dead is coming out REAL SOON!
As in REALLY soon!
Prepare to get into some meaty boss fights.
If you've received a friend request from me please accept it, I want to give you something special.