Hello everyone!
After nearly 1.5 years of silence, I am proud to announce that the DEADBOLT community now has moderators.
This means that Map Of The Week is coming back, as well as I and other fellow moderators will now help you out in discussions and give feedback on custom maps.
...Which is, to be honest, what we've been doing since the launch of the game, but it's official now!
The next Map Of The Week is coming on Sunday, December 31st!
DEADBOLT: Live on Mac and Linux!
Hey there! As of 7/12/16 (today!) DEADBOLT is now available on Steam for Mac/Linux! The game in its entirety, along with its custom map and Steam Workshop support, is now all available on both Mac and Linux platforms.
While it's on the store page, I wanted to highlight the one difference just so people are aware and aren't mislead. The Mac/Linux build of DEADBOLT does not come with the DEADBOLT Map Editor. The main function I use in GameMaker for loading and saving files, along with explorer navigation (get_open_filename and get_save_filename) are NOT supported outside of Windows, and there doesn't seem to be any similar function. I hope that makes sense, and that I didn't disappoint any excited fans. (If I did, please tweet at me at @the_hopoo or send an email to hopoo@hopoogames.com. I do read them, and it does make a difference, and if there's a big demand I'll give it another shot!)
However, PLAYING custom maps will obviously still be supported on both Mac and Linux! You'll be able to play the awesome creations on the DEADBOLT Workshop, just like a Windows user.
If there are any issues for either the Mac or Linux build, please post it on the official bug forums or send an email to deadbolt@hopoogames.com. We will fix the bugs as fast as possible!
Happy hunting,
Hopoo
Map of the Week (May 19, 2016)
Hey guys! As hype of launch slows down, so does the Map of the Week's - but I'm still checkin' out your guys' and gals' custom maps!
This week's creator is no stranger to the Map of the Week - flatgub does it again with another reimagining of DEADBOLT's original campaign map. This week's Map of the Week is Critical Altitude.
Similar to flatgub's last map, this one takes the existing DEADBOLT Map (this time, "New High" and turns the difficulty up to a billion. The objective is the same - destroy the ash caches - but new vampires and zombies will make that alot more difficult than the original map. Thankfully, some new vents have been added as well!
Recommendation: you'll generally upset the ENTIRE map once you get a portion into the stage, so keep track of your ammo count, shoot out all the lights, and remember to save bullets by meleeing. Silent options are good to get as far into the stage as you can!
Also, with what seems to be a custom map tradition: there's backup. :poopter:
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
This week's Map of the Week is sorter's "The Shadow of Death."
This map is a bit special to me because it is one of the few that use the trap system, which I spent like an entire week coding and building for essentially only one stage of use in the final game. It's nice to see it used, and it's a special love/hate relationship when I get tricked by my own game. Congrats!
It's also fun to play a trap stage that I haven't created myself - since I made Temur the Tinkerer, I knew all the tricks. It's fun for me personally to have that 1 second of "oh fuck" before the trap explodes in my face.
I also have to admit that, after the slew of backup-style stages that I've played, it was kinda nice that after a very difficult stage I didn't have to play a very difficult backup round. I guess I'm a casual.
Warning: don't step on the mine when you exit the level. Also, it's generally polite to let the undead go through the doors first. Learn from my experience.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
"A gamedev is never late, nor is he early, he arrives precisely when he means to.” - Hopoo, Hopoo Games LLC
Another map of the week! This one is an older one, and was one of the first ones I played. It's Bob Ross' "Cornered".
The main theme of Cornered is that rather than going and infiltrating someone else's home, the enemies come to you in progressively more difficult waves. This one stuck to me because, unlike nearly every other DEADBOLT stage, the enemies get to choose the time of engagement, not you. The player doesn't have the luxury of waiting and planning - they're coming fast and now.
Many times during the map I'd think to myself "okay, yeah that's the end", and another wave came. And another. And probably another. As more and more came, I became progressively more and more scrappy with my weapons, and that was a lot of fun (outside of one vampire mysteriously appearing in one of the earlier waves - but we can let that slide!)
The map creator recommended that for the best experience to not shoot out the lights - and that's what I did. I also recommend that - and value the pistol's head shots. You'll need it.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
Happy April Fools! Despite the date, the next map is no joke. It's huge and large.
This week's Map of the Week is С-С-COMBO BREAKER!'s "To Root Out Evil." This map is by far the biggest map I've seen - and those tend to be frustrating (and performance hogs!) - but combo breaker made it work wonderfully. There's also start and ending cutscenes!
Some parts of the map are creatively arranged, like the picture above with the zombie head and the dropoff indoors. Neat. It's also worth mentioning Combo Breaker's eye for game design. Specific portions of the map are clearly thought-out on how the player will want to approach it, with cute tricks involving lights, generators, and other interactables, along with "refueling" the player with new weaponry. Good job :hoopter:
As an aside, I also just want to say its very humbling to play other people's maps. There's something surreal about playing your own game, but not recognizing it. I'm glad you guys are having fun, and you're all very talented. So uh, good job kicking ass. yeah. My time to clear was 7:46, good luck beating that kiddos.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
Hey guys! Another week, another map. This week's map is Flatgub's "Deceased Residence". As described, this map is hard. Very hard.
This map has a cute twist - Flatgub, instead of designing an entirely new level, took one of the campaign missions and made it his own. It's "Noisy Neighbours" with a twist.
The map features a dark-red layout, with demons, skeletons, zombies, AND vampires, with many of them arriving as backup later on. Amber and Evelyn even join in on the fun.
There's also sniper support, adding another element of strategy.
Tips from some one who beat it (which may be a rarity): save your sniper support ammo for the vampire backup, and try to shoot out the lights while saving enough bullets to kill the backup. Good luck, reaper!
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
Hey guys! Thought I'd give this a shot - to celebrate our map makers, I'm gonna choose a map every week to highlight. I'll choose maps that I find to be particularly creative or well-designed, or that I just like for whatever reason.
This week's Map of the Week is connor's "Is There Anybody Out There?" This map features two buildings - one with the familiar boss, Puff! "Is Anybody Out There" has enemies from all gangs involved, but are mostly filled with Zombie Kingz. The map is well-designed, with vents used for multiple entrances. I also like the creativity of some uses of the assets - brick walls were used as a backdrop outside, with balcony parts to give the illusion of a stone bridge. The camera room also uses candle holders and speakers creatively.
I particularly like the density of the doodads on the right-side building. While you elevate past them, they look like real homes - filled with chairs, flowers, a desk, and apparently a lot of microwaves.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.
Hey guys! Thought I'd give this a shot - to celebrate our map makers, I'm gonna choose a map every week to highlight. I'll choose maps that I find to be particularly creative or well-designed, or that I just like for whatever reason.
This week's Map of the Week is connor's "Is There Anybody Out There?" This map features two buildings - one with the familiar boss, Puff! "Is Anybody Out There" has enemies from all gangs involved, but are mostly filled with Zombie Kingz. The map is well-designed, with vents used for multiple entrances. I also like the creativity of some uses of the assets - brick walls were used as a backdrop outside, with balcony parts to give the illusion of a stone bridge. The camera room also uses candle holders and speakers creatively.
I particularly like the density of the doodads on the right-side building. While you elevate past them, they look like real homes - filled with chairs, flowers, a desk, and apparently a lot of microwaves.
To get the map, just hit the Subscribe button on the map page and restart Steam - it will automatically be downloaded and playable in the "Load Custom Maps" portion of the main menu.