Improved animation blending of the vampire during turns.
Bugfixes
Fixed an issue with the transition to the reveal camera cinematic in which the camera would occasionally move into strange locations far away from where it should be.
Deadhaus Sonata Live Stream
Join Faceless Mike as he plays the latest updates on the Deadhaus Sonata: Blood Bath Demo.
Introducing a heavy sword attack to Danse Macabre. You can now click and hold to trigger a devastating heavy attack or tap the attack button to perform a light sword attack. The heavy attack will inflict a high level of stability and health damage on any unprepared foes.
New sound effects and vocalizations for Vampire’s heavy sword attack.
Added a sound cue which plays when the vampire attempts to use a skill that is on cooldown, is unavailable in the current trinary state or has a mana cost which cannot be satisfied.
Added a channelled mode to Exsanguinate in the Physical and Ethereal states. Tapping the skill button will perform a standard quick cast of exsanguinate while holding the button down will channel the attack. While channelling, the vampire will continuously gain resources. In the Physical state, if the vampire receives more blood than they need to restore their vitality, the channelled blood will give the vampire additional bloodlust.
New sound effects for blood and ethereal streams when using Exsanguinate’s channelled mode.
Balance
Restored bloodlust gain for sword attacks.
By reaching 50% Bloodlust, the chant now plays once and continues as an audible heartbeat. The heartbeat rate also increases as Bloodlust gets higher. This will only be triggered again if Bloodlust drops and rises to above 50%.
Added a mana cost to exsanguinate when used in the Physical state.
Slightly reduced time-of-flight for the exsanguinate spell.
Added a moderate delay between gaining bloodlust and the start of the loss of bloodlust.
Adjusted the speed at which the bloodlust bar will increase to provide a more accurate read on the amount of bloodlust at any given time. We will continue to evaluate and address this system.
During the Werebat Cinematic, sound effects from the player, enemies and music will be muted. Once the cinematic ends, sounds will resume to previous gameplay levels.
Bugfixes
Fixed a case where a target could get stuck animating a hit reaction.
Fixed an issue causing the camera transitions into the Werebat Cinematic to not work as intended.
Added an interruptible run stop animation to the vampire.
Added updated light hit reaction animations to the legionnaires.
Added a three strike chain attack to the legionnaires.
Bloodlust Chant now reacts to state changes, having a distinct sound for each of the Trinary States.
Rebalanced how the vampire’s Bloodlust is handled. Bloodlust will no longer be gained through striking an opponent and no longer reduced by receiving hits of changing to a different state. Instead, bloodlust can now be gained using Exsanguinate, based on how much excess blood the vampire receives through exsanguinate. Bloodlust will also persist between states but will decay slightly faster while outside of the Physical state. This is part of ongoing development to improve how the vampire’s feeding affects the pace and balance of gameplay.
Balance
Adjusted the vampire’s movement and animation to more seamlessly blend between animation states. This is part of ongoing work to balance visuals with responsiveness.
Added shared information to enemy decision making. Enemies are now assigned heavy attack chances less randomly, and more player information is factored into the decision making process.
New Tarot Spell: Introducing Telekinesis! (Magick Archetype). The vampire can now project a blastwave of psychic force to hurl enemies back or fling them shrieking into the sky. Telekinesis can shred enemy armour, exposing the vulnerable flesh beneath to bladed attacks. Demonstration video coming next week!
New Mechanic: Introducing Stability/Impact. Every attack and ability now deals an amount of Impact on an enemy's Stability. The more an enemy's Stability is damaged, the more off-balance they are. Staggered enemies are unable to retaliate for so long as they remain staggered. Press the attack, and your foes will become stunned, opening them to Savage Blows and Knockdown. Added impact to the Rend attack, which will affect an enemy’s stability. Demonstration video coming next week!
Legionnaire attack animations have been adjusted to make it easier to recognize light and heavy attacks.
Decreased sound effects volume when Bloodlust is active.
Pause and Debug menus can be closed with the button pressed to open them (Thank you Temuldjin).
Performance
Fixed an issue where shadow computation was unnecessarily expensive when in Ethereal and Spectral states.
Balance
Legionnaires now have a pursuit timeout for their attacks. If they have been moving into their desired attack position for too long, while in attack range, they will attack instead of continuing to circle.
Legionnaires will now enter the arena faster.
Increased the speed at which the vampire turns and moves.
Increased rend stability damage to ~300% of previous value and increased armor damage by 100%.
Decreased sword attack stability damage by ~25% from the previous value.
Added life leech to every vampire attack in Physical form.
All ethereal states now cost the same mana, an ~51% reduction in cost from the previous values.
Added a short delay before mana degeneration starts upon entering mist form (2s).
Reduced Rend mana cost by 30%.
Tarot card hotkey binding icon will now fade out when skill has insufficient mana.
Bugfixes
Fixed an issue that allowed the player to move when the vampire’s movement should have been locked in place.
Fixed an issue where bloodlust sigils could become improperly activated after a cutscene plays. (Thank you Jaina Chaosweaver of Fate)
Fixed a bug causing shadows to flicker around dynamic lights.
Fixed an issue where dodge would always be in the forward direction. The intended behavior is that if you tap any movement direction, then press dodge, it will dodge in that direction.
Fixed an issue where Vampire’s hit react and run state don’t always coincide.
Fixed an issue where shadows would not render in a small region on the far cave walls from a specific combination of camera position and angle.
Fixed an issue where using mist form would cause the character to get stuck in the idle state for a short amount of time after the dodge animation is completed.
Legionnaire’s walk and run animations have been refined.
Mix changes for shield hit sound effect.
Mix changes for Vampire dialogue lines.
(Thank you Sailor Midgard)
Updated keyboard bindings UI image. (Thank you Jerion 'Wyverntamer' Kràl)
Adjusted the player’s movement and animations to better fit with how the character should move through the world.
Legionnaires will now ragdoll when they die.
Vampire footsteps now leave bloody trails and imprints in blood pools.
Bugfixes
Fixed a bug where player input would not be registered properly on the radio plays menu.
Fixed a bug that would occasionally make the cursor hidden when opening menus.
Fixed a case where hitting a dead character would cause the character to re-animate under certain circumstances.
No longer allow cutscene to be triggered additional times while already playing. (Thank you Sailor Midgard)
Balance
Input duration required for entering mist form increased from 0.2 seconds to 0.4 seconds. (Thank you Jerion 'Wyverntamer' Kràl, Sailor Midgard, and Temuldjin)
🔑🔥Get Your Steam Keys! 🔥🔑
Get Your Steam Keys!
Members of the Haus, I come to you with a message from Lord N'Gaztak...
To honor the end of this celestial cycle, Our Lord N'Gaztak wishes to impart a gift to you, Steam Keys!
Watch the next live stream with us on April 27th, 2022, at 4 pm ET on Twitch, YouTube, or Facebook. We will be giving away keys to the Bloodbath Demo build. You need to have a Founders or Supporter Pack to qualify for a key.
Check out the Live Stream revealing The Trinary Archetype System. [previewyoutube="DXxoP6wtgY4;full"]
We are excited to reveal more Community-Driven Content!
We have been recording our Voice Acting Fan Submissions and making them available as a podcast. Varik Keldun's, Blood Maidens of the Red Lady, and Fragment of a Forbidden Truth by Meta_Nexus are now available. Check them out!