Deadland 4000 cover
Deadland 4000 screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure

Deadland 4000

Demo Bugfixes June 25


  • Extra arms, Extra Tentacles and Extra head are now perks, not mutations, and are gained from tomes of experience.
    Having a purely positive effect made them no-brainers in the mutation pool. Replacing them are 3 new mutations:

  • Ghoulform: Can’t regenerate health over time. +%40 melee lifesteal. Don’t get hungry.
  • Ratform: -3 vision during the day. Sense Food.
  • Frogform: Take .5 damage per turn outside in the sun. Can swim in water. Ignore the effects of rain and acid rain.

  • Druid’s ability, renamed Magic Mastery, now increases the range of all wands by 1, in addition to restoring 5 health on wand use.

  • Jetpack cooldown increased from 30 -> 60
  • Spring boots cooldown increased from 30 -> 60
  • Light wand cooldown increased from 20 -> 30
  • Wand of fire cooldown increased from 20 -> 30
  • Peppermint wand cooldown increased from 20 -> 30
  • Death wand cooldown increased from 20 -> 30
  • Lava bubbler damage decreased from 20 -> 16, but now ignores armor
  • Lava bubbler cooldown increased from 30 ->40

  • HOUND’s now have a bark ability, alerting nearby enemies to your location
  • Cursed Abomination now have a similar ability, alerting nearby enemies

  • Clownaconda hp increased from 40 -> 48
  • Clownaconda damage decreased from 16 -> 14
  • Moose hp increased from 50 -> 55

  • Graveyard now has some more hedge walls
  • Farm treasure vault is less empty, has some decoration
  • Mall’s center food court now spawns with more enemies: 6 “normal” mall enemies and 4 clownacondas, up from just 3 clownacondas

  • Enemies will now always do a minimum of 1 damage, regardless of player armor

  • When instant animations are toggled on, special animations(hellbat, moose, frogs, etc) will happen 5x faster.

  • Silver sickle(previously labeled crowbar) now grants 1 attack and %10 lifesteal. I had forgotten I added this to the graveyard loot pool and it wasn’t finished yet.

  • Weather effects can now change the ambient lighting of the world
  • Most wall structures are now half as high, in order to be less visually obstructive for the isometric camera

  • Fixed a bug where selecting tiles in cast mode or examine mode with the keyboard had their controls inverted
  • Selecting tiles this way will no longer allow for holding keys down, only individual presses

  • Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didn’t match other objects, giving them away. This was not actually fixed in the last version
  • Fixed a bug where units we’re not properly hiding objects in tiles they occupied when asleep.
  • Fixed a bug where some units were not hiding objects (grass,corn) in the tiles they occupied sometimes
  • Fixed a bug where the game would not load save files correctly with the mutant strength mutation
  • Fixed a bug where if the player couldn’t reach an enemy while berserk (A swimming enemy surrounded by water?) the game would lock requiring you to reload.
  • Fixed a bug where ambush enemies (pitdevils) would not spawn all of their vision indicators if they spotted the player sometimes.
  • Fixed a bug where moose could push players into water
  • Fixed a bug where stunned enemies (frozen goo) would spam the action log with the message about being stunned even if they weren’t visible
  • Fixed a bug where the wait keybinding could not be rebound. Added 2 alternate wait buttons, which by default are mapped to “.” and the spacebar
  • Fixed a bug where stationary units (scarecrows) wouldn’t update their vision, meaning they would ignore newly spawned obstacles such as corn
  • Fixed a bug where the player could pause the game while berserking
  • Fixed a bug where the camera wouldn’t update after using a red/blue pill after loading a game

Demo Bugfixes June 14


  • Fixed a bug where the tome of experience at the end of the tutorial wasn’t letting you discover a perk.
  • Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didn’t match other objects, giving them away
  • Fixed a bug where unloaded tiles were visible when starting the tutorial
  • Fixed a bug where items on the ground weren’t being affected by night time ambient light
  • Fixed a bug where the game would not apply incremental damage while starving. This damage would still add up however, so if you were in the rain while starving then found food, you would begin to take all the damage you accrued from the rain.
  • Fixed a bug where exiting a game from the pause menu and starting a new game in the same session would start the game paused
  • Fixed a bug where the tutorial could save over a game saved in slot 0

  • Changed the color of the name input box in character creation

Next Fest Demo Update

Deadland 4000 is participating in the Steam next fest with an updated demo build!
This update adds some much needed polish, as well as adds a bit of new content. The demo currently allows the player to reach the first ending of the game. The full version will have more content, an optional second ending to strive for, and more.

Deadland 4000 is making rapid progress and is planned to release in 2022. More news coming soon.



  • Added treasure chests that will spawn in rare vaults, and in the graveyard, cornfield biomes that replace the gatling/laser/flamethrower spawns. These chests allow you to choose 1 of 3 random rare items.

  • Enemies can now smash smashable objects if they’re in the way of getting to the player or a sound source
  • Added doors that can be opened and closed by walking through them. If an enemy sees you go through one they will follow you and smash the door

  • Added some vaults that will spawn in the swamp
  • Added an overgrown lab vault to the starting lab
  • Added a motel vault to the highway

  • Firefighter’s ability Emergency Block now grants 2 block on slay instead of 3
  • Forest biome has been removed again. Now the third main biome will always be either swamp or highway.

  • Tutorial now has onscreen instructions for camera movement

  • Lighting has been changed to affect billboard sprites regardless of angle
  • Goo Beacons, Willowisps, and Pumpkings will now actually produce light effects.
  • Enemy vision will no longer overlap. The red UI square will keep the same alpha no matter how many are stacked on top of each other.
  • Water tiles are now animated

  • Death screen is now less intrusive and lets you move the camera and examine the environment after you’ve died.
  • Main menu has been updated
  • The game now has music: a track made by Harry Makes will play in the background
  • Added a keybindings menu to the options menu. Here you can rebind any keys you like.
  • Can finally access options from the main menu.

  • Fixed a bug where the pitdevil could freeze the game
  • Fixed a bug where spring boots would allow you to jump into water


Deadland 4000 Demo is now live!

Hey everyone,

Welcome to the year 4000!

The free demo is now available to play as a part of the Going Rogue event. Goodluck!

Also come join us in the brand new Discord server at: https://discord.gg/zfgqr3Zqnm