Extra arms, Extra Tentacles and Extra head are now perks, not mutations, and are gained from tomes of experience. Having a purely positive effect made them no-brainers in the mutation pool. Replacing them are 3 new mutations:
Ghoulform: Can’t regenerate health over time. +%40 melee lifesteal. Don’t get hungry.
Ratform: -3 vision during the day. Sense Food.
Frogform: Take .5 damage per turn outside in the sun. Can swim in water. Ignore the effects of rain and acid rain.
Druid’s ability, renamed Magic Mastery, now increases the range of all wands by 1, in addition to restoring 5 health on wand use.
Jetpack cooldown increased from 30 -> 60
Spring boots cooldown increased from 30 -> 60
Light wand cooldown increased from 20 -> 30
Wand of fire cooldown increased from 20 -> 30
Peppermint wand cooldown increased from 20 -> 30
Death wand cooldown increased from 20 -> 30
Lava bubbler damage decreased from 20 -> 16, but now ignores armor
Lava bubbler cooldown increased from 30 ->40
HOUND’s now have a bark ability, alerting nearby enemies to your location
Cursed Abomination now have a similar ability, alerting nearby enemies
Clownaconda hp increased from 40 -> 48
Clownaconda damage decreased from 16 -> 14
Moose hp increased from 50 -> 55
Graveyard now has some more hedge walls
Farm treasure vault is less empty, has some decoration
Mall’s center food court now spawns with more enemies: 6 “normal” mall enemies and 4 clownacondas, up from just 3 clownacondas
Enemies will now always do a minimum of 1 damage, regardless of player armor
When instant animations are toggled on, special animations(hellbat, moose, frogs, etc) will happen 5x faster.
Silver sickle(previously labeled crowbar) now grants 1 attack and %10 lifesteal. I had forgotten I added this to the graveyard loot pool and it wasn’t finished yet.
Weather effects can now change the ambient lighting of the world
Most wall structures are now half as high, in order to be less visually obstructive for the isometric camera
Fixed a bug where selecting tiles in cast mode or examine mode with the keyboard had their controls inverted
Selecting tiles this way will no longer allow for holding keys down, only individual presses
Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didn’t match other objects, giving them away. This was not actually fixed in the last version
Fixed a bug where units we’re not properly hiding objects in tiles they occupied when asleep.
Fixed a bug where some units were not hiding objects (grass,corn) in the tiles they occupied sometimes
Fixed a bug where the game would not load save files correctly with the mutant strength mutation
Fixed a bug where if the player couldn’t reach an enemy while berserk (A swimming enemy surrounded by water?) the game would lock requiring you to reload.
Fixed a bug where ambush enemies (pitdevils) would not spawn all of their vision indicators if they spotted the player sometimes.
Fixed a bug where moose could push players into water
Fixed a bug where stunned enemies (frozen goo) would spam the action log with the message about being stunned even if they weren’t visible
Fixed a bug where the wait keybinding could not be rebound. Added 2 alternate wait buttons, which by default are mapped to “.” and the spacebar
Fixed a bug where stationary units (scarecrows) wouldn’t update their vision, meaning they would ignore newly spawned obstacles such as corn
Fixed a bug where the player could pause the game while berserking
Fixed a bug where the camera wouldn’t update after using a red/blue pill after loading a game
Demo Bugfixes June 14
Fixed a bug where the tome of experience at the end of the tutorial wasn’t letting you discover a perk.
Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didn’t match other objects, giving them away
Fixed a bug where unloaded tiles were visible when starting the tutorial
Fixed a bug where items on the ground weren’t being affected by night time ambient light
Fixed a bug where the game would not apply incremental damage while starving. This damage would still add up however, so if you were in the rain while starving then found food, you would begin to take all the damage you accrued from the rain.
Fixed a bug where exiting a game from the pause menu and starting a new game in the same session would start the game paused
Fixed a bug where the tutorial could save over a game saved in slot 0
Changed the color of the name input box in character creation
Next Fest Demo Update
Deadland 4000 is participating in the Steam next fest with an updated demo build! This update adds some much needed polish, as well as adds a bit of new content. The demo currently allows the player to reach the first ending of the game. The full version will have more content, an optional second ending to strive for, and more.
Deadland 4000 is making rapid progress and is planned to release in 2022. More news coming soon.
Added treasure chests that will spawn in rare vaults, and in the graveyard, cornfield biomes that replace the gatling/laser/flamethrower spawns. These chests allow you to choose 1 of 3 random rare items.
Enemies can now smash smashable objects if they’re in the way of getting to the player or a sound source
Added doors that can be opened and closed by walking through them. If an enemy sees you go through one they will follow you and smash the door
Added some vaults that will spawn in the swamp
Added an overgrown lab vault to the starting lab
Added a motel vault to the highway
Firefighter’s ability Emergency Block now grants 2 block on slay instead of 3
Forest biome has been removed again. Now the third main biome will always be either swamp or highway.
Tutorial now has onscreen instructions for camera movement
Lighting has been changed to affect billboard sprites regardless of angle
Goo Beacons, Willowisps, and Pumpkings will now actually produce light effects.
Enemy vision will no longer overlap. The red UI square will keep the same alpha no matter how many are stacked on top of each other.
Water tiles are now animated
Death screen is now less intrusive and lets you move the camera and examine the environment after you’ve died.
Main menu has been updated
The game now has music: a track made by Harry Makes will play in the background
Added a keybindings menu to the options menu. Here you can rebind any keys you like.
Can finally access options from the main menu.
Fixed a bug where the pitdevil could freeze the game
Fixed a bug where spring boots would allow you to jump into water
Deadland 4000 Demo is now live!
Hey everyone,
Welcome to the year 4000!
The free demo is now available to play as a part of the Going Rogue event. Goodluck!
Also come join us in the brand new Discord server at: https://discord.gg/zfgqr3Zqnm