Want to know what’s coming to Deadlink? We know you do, and we brought you a slick new roadmap to detail all upcoming updates scheduled all the way up to our full release.
While the roadmap may be a subject to change, a bunch of new content is on the way to blow your mind as you blow the corps sky high. More Implants and Upgrades to slot in, more good deeds and friends who’ll be watching from HQ, and new corporate real estate to make your stomping ground and break in your new Combat Shells. Stay tuned for further news!
Early November update preview:
Crisis Level is on the rise! Done blowing up everything in your sight on your run? Good! Now do you have what it takes to do it on a higher tier? Before every run you get to choose your difficulty tier or Crisis Level. There’ll be no jumping straight to the top - you’ll have to clear the lower Crisis Levels first. But after that you can ramp up the challenge! More enemies who get more health, more armor and take off a lot more of your healthbar. What’s more, on an even higher Crisis Level you’ll get lower mark duration, less shields, and find less ammo drops. Best make every shot count.
🔥 Updated music broadcast
Great news! Our music broadcast is now even more breathtaking than it was before!
Our first patch is here! It mainly contains balance tweaks to Hunter and some bug fixes. We've been overwhelmed by the positive reception of Deadlink and can't wait to push new content out. Thank you for your feedback, and keep it coming! 🔥
Hunter
💬 Dev comment: Reading user feedback and analyzing your gameplay allowed us to realize how unbalanced two combat shells are. While we think Soldier is in a good place, Hunter needs some attention. This is probably the first round of Hunter nerfs, but we want to take it easy and get to the sweet spot of rewarding but challenging gameplay.
ARC
ARC gun will no longer stun enemies
ARC gun will stagger enemies hit
💬 Dev comment: ARC gun stun was straight-out overpowered as you could just stand there and unload on a bunch of heavy enemies - that's not the gameplay we want to promote with Hunter. We want to address stun mechanics in the future by implementing diminishing returns (the more you stun enemies, the more resistant they are to it), but for now, we will just remove stun from the ARC gun and replace it with a stagger. Stun locking was just OP and too easy to execute.
Decoy
Decoy HP reduced from 50 to 25
Decoy lifetime reduced from 10 to 5 seconds
Fixed a bug where some enemies wouldn't do damage to Decoy
💬 Dev comment: In our opinion decoy/Vanish combo is the most overpowered and least fun skill to use - you just push the button and get out of any trouble. While it's fun to watch enemies get distracted and get some breathing room, we think 10 seconds duration is just too generous.
New Features
Added Crash Reporter
Added 1 new combat arena to the Tora biome
Gathering pickups after arena bug
Did you know that after the combat arena is completed, we vacuum all pickups (shields, grenades, credits, etc) from the entire map so that you don't have to frantically run around and try to pick them up? Well, we've detected a bug where players would receive more shields than they should. This resulted in leaving almost every arena with a full shield (even if no shield was lying around). We believe this bug was the main reason players could beat the game so fast, even without any HUB upgrades. This might give you the false impression that the game is too easy right from the get-go. It has been fixed, and we hope that player accountability will be where it should be from the beginning.
Other Fixes
fixed the issue with the broken camera after Hunter's swap
fixed lack of collision at some doors that resulted in the player falling out of a map
fixes lore typos
fixed save & exit functionality that resulted in a wrong data loaded
fixed heal after arena HUB upgrade that wasn't working on some conditions
fixed DoT effects not being affected by elemental damage multiplier
fixed arena rewards sound that would loop indefinitely after opening the menu
fixed shop items refresh after selling implants
fixed broken game state when abandoning the run after killing a boss
lots of optimization fixes
Our next patch will introduce difficulty tiers and hopefully create a challenge for some of you :)
Join our music broadcast!
It's time for the true Deadlink beats!
Breathtaking music broadcast has started on our Steam page! Just join it and enjoy the game's vibes!
Deadlink now in Early Access!
Agents!
The time has come! Our breakneck cyberpunk FPS is now in Early Access, which means that Deadlink is available to everyone who’s eager for some action!
However, let's remember that this is just the beginning of our adventure. We still have a lot of work ahead of us before we deliver the final product to you. Nevertheless, we are very proud of what we have created over the past months. We look forward to hearing from you and without further ado – MAKE YOUR AGENCY PROUD!
How about a little trip back in time to this year's Gamescom? It was a very fun event, and we caught some of your reactions on the video. 👀 Let us know if you are one of the talking heads! 🤜🤛
Deadlink in action to the tunes of Lazerpunk
Welcome, Agents!
Feast your eyes on a brand new trailer for the breakneck cyberpunk FPS Deadlink. Wishlist now and bring chrome-fisted justice to corrupt corporations starting in Early Access on October 18th!