We are pleased to announce that online leaderboards are now live! We are looking forward to competing with you all for the highest score! Other minor improvements have also been made. Read on for the full list of changes.
Changelog:
Global Online Leaderboards. Leaderboard displays the top 9 players and where your best score falls globally.
Updated configuration options. Settings for antialiasing level and bloom can now be configured.
Simplified score GUI to remove unnecessary information and focus on score.
Drone reactivity has been improved. Inflicting damage yields more satisfying reactions.
Added a screen effect indicating when the player receives damage.
Added a special effect to make dealing headshots more noticeable.
Improved laser sight VFX, new version is easier to see where shots will land.
Fixed a minor bug with some shaders that caused mesh outlines to appear less clear.
Multiple minor performance enhancements.
We hope you have fun, and good luck getting the highest score!
DFE Studios is now Skunkape Interactive
Hello, Cyber Terrorists!
Today DFE Studios is undergoing a name change. We will now operate under the name Skunkape Interactive.
We feel the new name better fits our design principles and our studio's roots (no pun intended!). The Florida skunk ape has been our logo and mascot since the first Steam launch of ROOT 1.3 back in September 2015, so the name feels fitting.
Don't worry, our name is the only thing that is changing. We are still the same 4 man team who brought you ROOT and DEADLOCK, and moving forward we continue to work hard to create the highest quality experiences possible.
Thank you for playing our games, and stay tuned!
Skunkape Interactive
DEADLOCK: Minor Update
Hello Steam community. Today we are releasing a small update featuring ongoing minor bugfixes and improvements to balance, stability, audio and performance.
Changelog:
Minor bugfixes
Increased audio gain of Attack Dogs to improve Player's situational awareness
Performance enhancements
Ongoing tuning to the game's balance and difficulty
We hope you have fun!
DEADLOCK Update: Experimental Touchpad Movement Training Course
In an effort to widen the horizons of First Person Shooters in Virtual Reality we have been developing a first person movement system for room scale VR. In our system you can use the touch pads on the Vive controllers to move your character in 3D space, while still being free to move about your playspace as you normally would. This system comes with some drawbacks, namely it can be difficult to adjust to and may cause motion sickness. Therefore we are releasing our training course map so you can jump right in and share your experience with us! We believe that the potential for a system like this is huge. The system supports full world collision as well as falling. Here’s a short video of the system in action.
So if you already have DEADLOCK, give it a try and share your experience on our Steam community forum.
And don’t forget, we’ve also released an update to Wave Defense.
DEADLOCK Update: Wave Defense: Powerups, Difficulty Settings and Balance Improvements
Today we are releasing a small update to DEADLOCK. Changes are as follows:
Powerups
4 Powerups have been added.
Frenzy: Your weapons will never overheat as long as the Powerup is active.
Overshields: Grants you 1 additional life.
Reflex: Enemy lasers travel in slow motion as long as the Powerup is active.
Quad Damage: Self explanatory. As long as the Powerup is active, your attacks do Quad Damage!
Difficulty Settings
Difficulty can now be set to Easy, Normal, or Hard.
Easy: Easy Mode is good for new players who are getting used to the game and anyone who wants to play a more casual mode. Guns take a lot longer to overheat, enemies have less health and enemy attacks are easier to dodge.
Normal: Normal is the best difficulty for most players who have played a few rounds. Guns take a bit longer to overheat than on Hard and you still have the advantage of Powerups.
Hard: Hard is the way the game was originally balanced. Best for experianced players who want a challenge. Guns overheat quickly and there are no Powerups, so speed, accuracy and dodging are critical.
Misc Changes
Player hitbox adjustments make it less likely to hold the Shield so close to your body that lasers can hit you through it.
Made changes to make switching to the Shield easier.
GUI updates: Settings have been divided into tabs. Added a tab for Difficulty and added tabs to the Scoreboard reflecting each difficulty.
Added a visual effect for weapons overheating.
Multiple performance optimizations.
Added a dialog prompt suggesting Player switch to Normal after beating Wave 10 on Easy.