A new update has been released for Deadlokk! In this update our patch notes are limited due to the large amount of changes, additions and improvements we’ve made over the last few months. We’ve made countless changes to the game and hope to make more soon! We have a brief overview of all the changes below:
- New Ships: Koltol and Chaenom - New Unlockable Ships: Saint, Apocrita, Black Ops Lamna, Disciple (Starting Ship) - New Impact Effects - New Turret Models - New Expedition Locations - New EMP Status Effect Added - New Boss Voice Lines - New Drone Launchers - Added Odyssey Gates which enable Item Extraction. Giving players the ability to take in items to Expedition they have saved, risk them and potentially extract with more! - New Blockades added for Main-Line systems if you have bad Notoriety with the owner faction - New Turret SFX for Missile Launcher, Projectile Turrets and Railguns - Performance Improvements - Location Discovery System - Observatory Locations - Beam VFX changed by weapon types - Carrier Mining - Consecutive Hits Effects added to all weapons, in replacement of the turret-added additional effects - Loot Table Rework - NPCs Attempt Warp-Out under certain conditions - Warp Inhibition Mines - All Ships have been given secondary abilities (apart from Starting Ships) - Basic (Non-Harvestable) Asteroid Destruction - New Environment Clouds - Auto-Recast enabled by default - Projectile VFX change based on weapon’s primary damage type - Expedition Map Size Increased - Server Host authentication improvements - Many, many more bug fixes and performance improvements
DEADLOKK - v0.6.5 - Hotfix
We've deployed a hotfix to address some issues getting into games in the tutorial. We’ve also addressed issues with NPC behaviour, lighting performance and some minor changes to loot drop tables. We have a bigger content patch coming very soon, but this is to address most of the major issues immediately.
DEADLOKK - PATCH NOTES - v0.6.4
Hello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes!
ITEMS, CO-PILOTS & CARRIER UPGRADES
Large Seeking Missile
Explosion force reduced from 2,500 to 1,050
Goliath
Mining Laser added which will harvest nearby harvestable asteroids automatically
Warnings now appear if the carrier energy is too low, which when clicked takes you where to
MECHANICS
Impact Damage
Decreased the threshold of impact to cause damage by 20%
Increase the amount of occurred damage from impacts by 10%
Status Effects
New EMP Status effect, which when applied unlocks all targets, including drone’s targets and stops all regeneration effects for the duration (energy, shield hull)
SHIPS
Kolotl [Frigate - Offensive-Utility] The Kolotl is equipped with an EMP device, designed to stop ships regenerating energy and break locks on hit targets. On entering combat the Kolotl gains a boost of energy regeneration but always increases the energy cost of all abilities.
Active Slots: 3
Upgrade Slots: 3
Intrinsic Passive: Combat Adaptive Reactor
When entering combat gain 25 bonus energy regeneration for 15 seconds
Increase the cost of all abilities by 20%
Intrinsic Active (W): 'Sting' EMP Cannon
Fire an EMP bolt applying EMP to the target for 5 seconds
Cooldown 12s
Nezara [Frigate - Defensive-Support] The Nezara is a drone ship designed to launch drones which have the capability to restore hull to nearby damaged allies, including other drones.
Active Slots: 4
Upgrade Slots: 2
Intrinsic Passive: Drone Repair Augmentation
Drones Launched have the ability to repair nearby ship’s hull
Repair 60hp every 5 seconds
Arbor [Frigate - Recon]
Probes Launched from the Arbor now apply EMP periodically instead of unlocking the locks of nearby targets
EXPEDITION CHANGES
Scale Factor
Increased from 1.015% per minute to 1.02%, this is the value it was before the nerf to scale factor in general, however the reduction remains the same
Mining
Basic mining added to PVE, carrier automatically harvests asteroids. Further plans for this in the future
Locations
New locations added, further plans for more content coming soon
Some older location environments updated
Systems
Now come with randomized skyboxes, this was in the game previously by not implemented
Items
Generated afterburners now randomize with high speed bonuses
Generated weapons will no longer generate with Slow or Immobilizing effects
Generated weapons now spawn with ‘consecutive hit’ effects, which apply Slow or Immobilize after repeated hits on the same target
VFX, SFX & UI
[VFX] Impact Effects
Impact effects have been added to various weapon types and asteroids
Signature Increase impact effect visual changed
[VFX] Camera
Locking the camera now shows a faint border around the screen
[VFX] Faction Logos
Empyrean Logo updated
Innokkulum Logo updated
[SFX] Music
New Soundtrack added
BUG FIXES
Fixed an issue that caused the local player’s portrait in the main menu to duplicate
Fixed an issue that allowed ships to get outside the map bounds based on their collider
Various tooltip spacing issues fixed
Harpax wreckage size now is the correct size in comparison to the ship
Fixed an issue causing replicator windows not to sync properly with other players accessing it
Fixed an issue causing vision clouds to block mouse interactions
Fixed an issue where the carrier’s warp location is now present on all allies’ maps
Fixed an issue causing dragged items from a stored ship could not be stacked if dragged onto another item in a inventory
Fixed an issue causing co-pilot skills again double stacks
AI orbits now are more in line with their set values
Objectives and bosses can no longer spawn inside other locations
Fixed textures on some asteroids to look less squished
Fixed an issue which causes thrusters to not visually look correct and cause performance issues
Fixed an issue causing status effect duration not syncing to the client
Fixed an issue causing hosts not to appear with the [Host] tag in lobby
DEADLOKK - PATCH NOTES - v0.6.3
Weclome to Deadlokk v0.6.3! - It has been a few months since our last update. This is due huge reworks of many systems in the game. The current game has now changed to be PVE focused instead of PVP. Expedition is now our main mode we’re going to work on until further notice. In celebration of this you can now save randomized items found in Expedition between games to use them again!
For this weekend, try the full game for free! Bring your friends and fight each other in Elimination or work together in Expedition and travel through as many systems as possible! Deadlokk has received a large update in the recent weeks which provides much more content, ships and features.
There is no better time to play! Enjoy!
DEADLOKK - PATCH NOTES - v0.4.1
Small update to some areas of the game before our event!
Ship ability reworks, changes to damage for certain NPC ships in Expedition and a brand new piece of UI known as the Gameplay Guide which acts as a small guide for players to get to grips with game terminology and mechanics!
Deadlokk Expedition update is now live! This patch brings a ton of new features, bug fixes, improvements and so Expedition related content. Play single player or in Co-op in the new endless expedition mode.