This release includes the following enhancements based on user feedback:
Casual players To not have casual players be overrun and die so fast, these improvements are made to EASY difficulty:
Worms are slower
Enemies do less damage
First couple of scenes now have less worms
Sound
Heartbeat sound, when health is low, now fades away after 30 seconds
Watch
Wave to open watch now possible from further away
User feedback is always very welcome.
Have fun playing Deadly Cryptids.
Release 1.5.0 - Added player movement
Release 1.5.0 is live and includes: -- Added movement type 'Walk' in addition to the existing 'Teleport'. Player can now walk with thumbsticks to the next marker. -- Remote grip buttons are re-targeted to 'HOLD GRIP + TRIGGER' in favor of moving feature. -- Added movement type selection in the Watch Menu > Settings. -- Watch menu now auto closes when turning hand away. -- Throwing improved for wireless Virtual Desktop + Oculus Quest2 Touch Controllers + Steam VR -- Small bugfixes
Have fun playing Deadly Cryptids!
Deadly Cryptids Release 1.4.3
Release 1.4.3
Support for Oculus Quest & Quest2 Touch Controllers using wireless Virtual Desktop
Skulls now look better due to less mesh reduction which improves the roundness of the skulls
Release 1.4.2
Oculus Touch Controllers angle adjustment
Release 1.4.1
Better quality sand
Special thanks to tamanegi for reporting the Oculus Quest 2 wireless Virtual Desktop use case.
Have fun playing Deadly Cryptids.
Release 1.4.0 is out now - Includes lots of features and improvements.
Deadly Cryptids 1.4.0 is just released and includes lots of new features and improvements that makes the intense experience even more fun.
The somewhat complete list: --------------------------- - Improvements:
Added new intro scene
Cryptids now have physics on deadth animations and explosions
Knife throwing is drastically improved
Magically take distant objects into your hand
Finding the knife scene upgraded to a giant worm and player needs to enter the mouth
Added item animation like switching knife grip and pistol gun-slinging
Weapons can no longer be dropped
Removed Bitcoin Intensity Factor
Removed Game type selection as only story mode is playable.
Main menu now usable in non-roomscale setup
Upgraded to Unreal Engine 4.25.4
Adjusted some weapons and hands to reflect real world size
Watch Menu look & feel enhanced
Water canteen has quality water
Scenes now have more eye-candy with lots of skulls
Gastank explosions will blow away nearby skulls and fly towards player
Performance tune
Large worms will push skulls in the air
Large worms and small crawlers cryptids have randomized skulls attached to its body
- Controller Support
Valve Index Controller support
Oculus Rift with Touch Controller support
- Shooting Range
Added handscanner to open door in shooting range
Added a 3rd person that is shooting
Added Linux style computers that display the help text
Added more eyecandy like military bags and equipments
Added better buttons to move the targets and switch help texts
Performance tuned
- Kate:
Using better quality 3D model for Kate
Changed some dialogues
Kate will now present and reveive items in her hand
Kate now looks at player when talking
Kate will now show attention drawer when you need to touch her shoulder to continue
Remote interact with Kate
- Weapons:
Knife throwing is drastically improved
Knife now sticks in to enemies on final blow
Hand snapping on actionable parts of items like magazines and sliders
Fingers now in better positions when holding items
Shooting now moves the trigger finger
Using the weapon slider on pistol now moves the finger
Weapons now have visuals for empty magazine and exact bullets in magazine
Item help texts now rotate towards player and have background for better reading
- Bugfixes:
Fixed bug when backpack overlaps the holsters, the order which to store was unspecified. Precedence is now given to one that can store the item.
Fixed bug where giant worm got stuck spawning worms
Next release will include improvements to Kate like custom animations, facial expressions and finally speech. My new motion capture suit will take care of that.
Have fun playing Deadly Cryptids!
PS: be sure to experience Deadly Cryptids on Hard and Very Hard difficulty after your first play-through. It was designed to be that intense....
Release 1.3.5 - bugfixes and small updates
A small release this time including:
Visibility: Holsters are now no longer visible at the intense knife slashing scene at night.
Menu: Kate now mentions the +50% bonus damage of your weapons to cryptids when selecting 'Realistic Weapon Setting'.
Bugfix: Holsters are now again visible in the desert when loading a saved game.
Thanks for playing the game.
Release 1.3.4 - bugfixes and small updates
After a long break, I reserved the time to code some improvements to Deadly Cryptids.
Release 1.3.4 is available now and includes the following:
Fixed weapon edge-case bugs
Weapon holsters now not visible during the main menu
Reduce difficulty for some scenes
More save points for faster replay
Initial code for new Survival Mode (nothing is playable yet)
Added hidden keyboard shortcuts for demo purposes
Added keyboard shortcut for bonus scene "Stuck Under Pillar" (send me message if you want to play this scene)
Adding command line --skipIntroOnTrigger on startup will make the initial menu skippable on 'trigger pressed' immediately
The "Survival Mode" is a work in progress and will be in version 1.4.0 and will including a parachute jump. Stay tuned.
Have fun playing Deadly Cryptids!
Release 1.3.3 - small improvements to the Shooting Range
A small release today:
Shooting Range - performance: cast dynamic shadows is turned off to improved performance on low end graphics cards
Shooting Range - Rendering: bullet impacts flickering at certain distances is fixed
Thanks for playing the game.
Release 1.3.2 - Improvements to Shooting Range
Release 1.3.2 is available now and includes improvements to Shooting Range and Reload Tricks.
Reload tricks - fun: dual wielding reload tricks now possible. Dual wield Berettas, throw magazines in the air using 'Trigger Release' and catch them with the weapons to reload them. Not realistic but surprisingly fun.
Shooting Range - usability: Prevent going to the next shooting lane when doing reload tricks. Player needs to holster all weapons now in order to walk to next lane.
Shooting Range - fun: the targets now get damaged when grenades and Molotov Cocktails are thrown
Shooting Range - realism: Exploding grenades now leave a black mark behind
Shooting Range - usability: The table on the MiniGun lane is now lowered
Shooting Range - visual: the reload menu weapons are now positioned on the table
Shooting Range - visual: the posters on the wall are changed to TV screens
Deadly Cryptids has already matured a lot thanks to user feedback. Let me know if you want me to code something for you.
More features and improvements will be released...
Thanks for playing the game.
Release 1.3.1 - Implemented Shooting Range
A new release is available including a Shooting Range and improvements:
- Shooting Range - fun: experience all weapons and items at the shooting range
- Shooting Range - fun: practice precision shooting on targets
- Shooting Range Monitor - fun: adjust your aim based on a monitor that displays your exact bullet impact locations.
- Weapons - fun: re-enabled magazine throwing. Juggling is too much fun and cool reloads now possible.
- Weapons - fun: Magazines & bullets can be thrown up in the air and auto-inserted in the weapons. Cool and fun reload tricks are now possible like throwing bullets in the cylinder of a Magnum 44.
- Shooting Range - Fun: a couple of reload tricks are described in the lane 6 of the Shooting Range
- Shooting Range - Realism: bullet holes on walls, tables,...
- Difficulty - fun: reduced the difficulty on NORMAL
- Grenade - usability: center of mass updated for easier throwing
- Menu - usability: moved menu closer to initial start location of player
Enjoy the shooting range and hope to see some cool reload trick videos.
Release 1.2.4 - implemented more feedback and improvements
This release includes improvements taken from feedback of gamers. Thanks!
Realistic Reload - realism: moving slider now releases the bullet in the chamber out of the Beretta, SCAR, AK47 and UZI
Player - difficulty: Grenade self damage reduced to 4m
Player - difficulty: Grenade self damage is now less and uses Bitcoin Difficulty Factor
Improved quality of explosions of grenades, barrels and the start menu
Enemies - audio: Enemies no longer make random sound when player is dead
Adrenaline - reduce difficulty: manual injection now available when dying 2 times at same scene (used to be 4)
Player - difficulty: Damage on hit reduced on NORMAL difficulty
Player - tutorial: Kate now hints that there are soft spots on the cryptids.
Enemies - audio: Small worms now have more varied sound effects and volume is reduced