Deadnaut cover
Deadnaut screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie

Deadnaut

A train. A terrifying fog. Nightmares brought to life. Watch Fear Equation's first trailer!

https://www.youtube.com/watch?v=3056nRIZi50

With the release of Fear Equation drawing closer, what better time to show you more of the game - this time in video form! Here's our first trailer, featuring various snippets of gameplay including rigging the lottery, scavenging missions, course plotting and driving the train, as well as a peek at a few of the fear manifestations themselves.

In addition, here's a list of features you'll see the final game:
If you'd like to stay up-to-date with developments, be sure to follow us on Facebook and Twitter.

Deadnaut v1.3.0 update notes - unlockable campaigns, difficulty settings and new achievements!

Welcome back to the fore, commander! Word on the grapevine is you've been itching for more challenges to test your skills. Well, headquarters has cooked something delicious just for you...



  • Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
  • Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provide the player with a small Knowledge bonus. Steam users: Please note you cannot earn achievements in Easy mode!
  • Balance: Increased the damage bonus applied to fielded enemies.
  • Fixed: Shields should now be correctly reapplied between missions.
  • Fixed: Holographic projector strength now scales correctly with better versions.
  • Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.
  • Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.
  • Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.
  • Fixed: The communications text area should no longer break after long sessions.
  • Fixed: The structural damage alarm is properly squelched outside of missions.
  • Fixed: Deadnauts teleported by portals should now respect collision.
  • Fixed: Deadnauts chasing teleported horrors through collision.
  • Tweak: Game assemblies are now built with the latest version of the Mono compiler.


To complement the update, we've added two new achievements:

  • Master Of Unlocking: Unlock all campaign modes
  • Lieutenant Ripley's Believe It Or Not: Complete a campaign on Extreme difficulty

Please note that the new Easy difficulty disables achievements -- we're not just giving these awards away, you know.

For past patch notes, please visit the Screwfly forums!

Announcing our new game, Fear Equation!

Hello folks! We're happy to announce our next game, Fear Equation. It’s due out this year - we’re aiming for October.

It’s a horror strategy game - part-real time, part-turn-based - where your job is to guide 150 passengers through a fog that brings their nightmares to life. Keep things under control though, because if you mess up, the fog will be the least of your worries.

If you’ve played Zafehouse Diaries and Deadnaut, you’ll know what you’re in for. Check out the teaser site here. We’ll be announcing more details shortly.

Deadnaut v1.2.3a update notes - 21 achievements and trading cards!

Greetings delicious xenomorph fodder brave and handsome scavengers!



We've just released a special Steam-only patch that introduces achievements and trading cards to Deadnaut.

Some achievements simply require the persistence and courage to tackle, and defeat, hordes of cosmic horrors:

  • Scourge Of The Galaxy: Kill 10 Type D enemies
  • Do Not Disturb: Complete a mission without destroying a room
  • Oh, You're Alive. That's Nice...: Rescue a captured Deadnaut

While others will demand the best from even the most skilled of galactic plunderers:

  • Death By Sentinel: Kill 15 enemies using hacked Sentinels
  • Sole Survivor: Start and complete a mission with a single Deadnaut
  • Send In The Clones: Complete the last mission of a campaign with a crew of cloned Deadnauts

The full list of Deadnaut's 21 achievements can be found here.

We look forward to watching you be torn asunder by mutated aliens succeed in your explorations and receive the recognition you deserve!

For past patch notes, please visit the Screwfly forums!

Deadnaut v1.2.0 update notes

Deadnaut's second enhancement update has been released, and brings the game to version 1.2.0. The highlight of this patch is the addition of three new pieces of equipment -- the holographic projector, gravity repulsor and trap deployer.

Each one opens new tactical options for clearing hostiles from ships; for more information, consult the notes below and the updated manual.

We've also addressed several bugs and other issues, all of which are detailed in the v1.2.0 changelog:


  • Added: Holographic projector. Best used in the hands of a detection specialist, the projector allows you to place a fake deadnaut in a nearby scouted room. The fake will attract the attention of enemies that have yet to acquire a real deadnaut and can sometimes fool less intelligent creatures already attacking you. The fake will also try to move out through the closest open door, so used strategically, you can guide enemies out of a room to make it easier to breach.
  • Added: Gravity repulsor. When operated by a deadnaut skilled in protection, the repulsor can push enemies halfway across a room (and sometimes further!), clearing the way for the rest of your crew. Smaller enemies are affected more than larger ones, so it's best used in situations where you're being swarmed by hostiles. The repulsor requires a lot of power and has a narrow cone of effect, so aim carefully!
  • Added: Trap deployer. The launcher is very effective against enemies, but it also does a number on the derelicts too. A less potent, more flexible option comes in the form of the trap deployer. Rather than dispense damage, traps apply debuffs to your enemies -- slowing them down, confusing them and making them flee. Traps will self-detonate after a short period of time, unless triggered by a close enemy. Be warned -- while you can't trigger your own traps, you can get caught in the area-of-effect!
  • Added: New chat dialogue and banter for deadnauts.
  • Added: The scanner now has sound effects.
  • Fixed: The environmental damage alarm will no longer beep for extended periods on shielded deadnauts.
  • Fixed: An error that would prevent a game-in-progress from being abandoned between missions.
  • Fixed: Deadnauts can no longer be cloned during a mission.
  • Fixed: An issue where training perks would be removed incorrectly during character creation.
  • Fixed: Certain particle effects on debuffed enemies would not appear.
  • Fixed: If you have multiple deadnauts selected, the most skilled one will always be ordered to investigate a corpse.
  • Balance: Increased the average group stability required to gain the stable formation bonus.
  • Balance: Enemies knocked into walls now take a small amount of damage based on their size.
  • Balance: Slowing effects now prevent enemies from leaping and should reduce their movement speed more consistently.
  • Tweak: Custom character names are now rendered above their portraits on the character creation screen.

It is recommended you start a new game after updating, as saved games are not compatible or supported between versions.