
Hello Deadsiders!
We have another update for you on the progress of version 0.5.0. If you have the time, we suggest you watch this video that we have created on the subject, it covers everything and more included in this post, in much greater detail.
In our last steam post, we said that update 0.5.0 is beginning to enter private testing. Well, we have made a lot of progress since then, and we are now focused on pushing this update out to the public test server. This public test will be important, because of how many changes have been made to the game. This means the results of this public test will dictate how soon we can release the update. You can expect this public test to begin very soon, so stay tuned for more news on that, as well as instructions on how to join the test yourself.
Because so many things have changed in this update, version 0.5.0 will be released with a global wipe of the game, meaning all progress will be reset. This needs to be done so that the update works properly on release, for both technical and balance reasons.
Now that you know the plan going forward, it’s time to reveal a few new features coming in 0.5.0:
On top of the other map changes coming in update 0.5.0 that we have talked about in previous posts, you will also see a new river in the south eastern area of the map. This connects the central lake to the eastern shore of the peninsula, allowing for easier access to the safezone via boat from that side of the map.

Another new feature is the addition of blood decals on walls. If you shoot either a player or AI close enough to a surface, you will see their blood on that surface for a bit, until it disappears. This will make it easier to tell if you hit your target and where.

The Convoy event will be completely reworked in version 0.5.0. Starting with the Convoy Boss, the ghillie sniper version of the boss won’t be spawning anymore, instead there will always be a dedicated sniper in the Convoy patrol. The boss now has a different selection of weapons and armor, he can use his normal MG36, a UAG, or even a Skar. He will be using different levels of armor as well, so he will not always have the best armor in the game. This boss's AI has been weakened a little bit, so he will be insta killing players less often.
While the main boss has gotten a bit weaker, the rest of the convoy AI have gotten much stronger. Instead of your typical military AI, the convoy patrol will now have its own special type of AI, unique to this event. This type of AI is much more deadly, they have good aim, and will chase the player down. There will be lots of them too, around 15 of them in total.
The Convoy case has been improved as well, you will now get 5 items out of the case instead of just two. These items include explosive, radio detonators, respawn beacons, med-x injectors, and raw cash, on top of the scopes and muzzle devices that you would normally get. This should hopefully place more importance on the case, and encourage players to run them to safezone more often.

Version 0.5.0 will be coming with a complete economy rework, affecting almost every part of the game and its loot. There have been many changes, so let’s talk about a few major ones.
First up, are changes to backpacks, now an Assault Bag can carry one weapon, Typhoon Bags can carry two, and Stalker Bags can carry 3. This means the Stalker Bag is no longer the only bag that can store weapons, allowing players to move and carry weapons more often. However, backpacks will generally be a little bit more rare. This is due to the fact that AI will be using them less often. This includes helmets and armor as well, the typical military AI will not be equipped with them as often, and high tier helmets and armor won’t spawn on them anymore.
Money itself will be a bit more valuable, you will earn less money from event rewards, and items will be sold and purchased for less than before. Essentially, the value of the “Deadside Dollar” has gone up. This means you will see prices that appear much lower than before, and while some items definitely have become more affordable, some have gone up in price by a lot. For example, Food and water will be 6K per can, which might not seem like very much at first, but with the value of money going up, 6k is pretty expensive for just one can of food.

And finally, one of the largest economic changes is that high tier items will now be purchasable at the safezone traders. Nearly every weapon in the game, with the exception of the GRM-40 and a few low tier items, will be purchasable, as well as all backpacks, and all levels of armor. These high tier items will be relatively expensive, so a typical player will not be able to purchase them in large amounts. The best way to get the best gear is still going to be looting it from event rewards, however this change will level the playing field a bit, allowing easier access to higher tier items to players who don’t consistently complete the high level events.
There are many more changes to the economy that we haven’t mentioned in this steam post, like event reward rebalance, money stack limits, loot spawning changes, and more, so if you are interested in those changes, then watch the WIP video linked in the top of this post, where the economy rework is discussed in detail.

Thank you for reading, stay tuned for news on the upcoming public test!
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