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Genre: Adventure, Indie

Deadside

WIP: Economy Changes, New River, Global Wipe



Hello Deadsiders!



We have another update for you on the progress of version 0.5.0. If you have the time, we suggest you watch this video that we have created on the subject, it covers everything and more included in this post, in much greater detail.


In our last steam post, we said that update 0.5.0 is beginning to enter private testing. Well, we have made a lot of progress since then, and we are now focused on pushing this update out to the public test server. This public test will be important, because of how many changes have been made to the game. This means the results of this public test will dictate how soon we can release the update. You can expect this public test to begin very soon, so stay tuned for more news on that, as well as instructions on how to join the test yourself.

Because so many things have changed in this update, version 0.5.0 will be released with a global wipe of the game, meaning all progress will be reset. This needs to be done so that the update works properly on release, for both technical and balance reasons.

Now that you know the plan going forward, it’s time to reveal a few new features coming in 0.5.0:

On top of the other map changes coming in update 0.5.0 that we have talked about in previous posts, you will also see a new river in the south eastern area of the map. This connects the central lake to the eastern shore of the peninsula, allowing for easier access to the safezone via boat from that side of the map.



Another new feature is the addition of blood decals on walls. If you shoot either a player or AI close enough to a surface, you will see their blood on that surface for a bit, until it disappears. This will make it easier to tell if you hit your target and where.



The Convoy event will be completely reworked in version 0.5.0. Starting with the Convoy Boss, the ghillie sniper version of the boss won’t be spawning anymore, instead there will always be a dedicated sniper in the Convoy patrol. The boss now has a different selection of weapons and armor, he can use his normal MG36, a UAG, or even a Skar. He will be using different levels of armor as well, so he will not always have the best armor in the game. This boss's AI has been weakened a little bit, so he will be insta killing players less often.

While the main boss has gotten a bit weaker, the rest of the convoy AI have gotten much stronger. Instead of your typical military AI, the convoy patrol will now have its own special type of AI, unique to this event. This type of AI is much more deadly, they have good aim, and will chase the player down. There will be lots of them too, around 15 of them in total.

The Convoy case has been improved as well, you will now get 5 items out of the case instead of just two. These items include explosive, radio detonators, respawn beacons, med-x injectors, and raw cash, on top of the scopes and muzzle devices that you would normally get. This should hopefully place more importance on the case, and encourage players to run them to safezone more often.



Version 0.5.0 will be coming with a complete economy rework, affecting almost every part of the game and its loot. There have been many changes, so let’s talk about a few major ones.

First up, are changes to backpacks, now an Assault Bag can carry one weapon, Typhoon Bags can carry two, and Stalker Bags can carry 3. This means the Stalker Bag is no longer the only bag that can store weapons, allowing players to move and carry weapons more often. However, backpacks will generally be a little bit more rare. This is due to the fact that AI will be using them less often. This includes helmets and armor as well, the typical military AI will not be equipped with them as often, and high tier helmets and armor won’t spawn on them anymore.

Money itself will be a bit more valuable, you will earn less money from event rewards, and items will be sold and purchased for less than before. Essentially, the value of the “Deadside Dollar” has gone up. This means you will see prices that appear much lower than before, and while some items definitely have become more affordable, some have gone up in price by a lot. For example, Food and water will be 6K per can, which might not seem like very much at first, but with the value of money going up, 6k is pretty expensive for just one can of food.



And finally, one of the largest economic changes is that high tier items will now be purchasable at the safezone traders. Nearly every weapon in the game, with the exception of the GRM-40 and a few low tier items, will be purchasable, as well as all backpacks, and all levels of armor. These high tier items will be relatively expensive, so a typical player will not be able to purchase them in large amounts. The best way to get the best gear is still going to be looting it from event rewards, however this change will level the playing field a bit, allowing easier access to higher tier items to players who don’t consistently complete the high level events.

There are many more changes to the economy that we haven’t mentioned in this steam post, like event reward rebalance, money stack limits, loot spawning changes, and more, so if you are interested in those changes, then watch the WIP video linked in the top of this post, where the economy rework is discussed in detail.



Thank you for reading, stay tuned for news on the upcoming public test!






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Deadside and all DLC are 35% off!



Hello Deadsiders!



The TinyBuild Spring Sale has begun, and Deadside and all DLC are 35% off until the 23rd! If you have been thinking of expanding your SZ storage, or maybe getting some better clothing for your character, be sure to use this deal!



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Deadside and all DLC are 35% off now!



Hello Deadsiders!



Deadside and all DLC are 35% off until the 10th, that's only two more days! For those thinking of picking up our game to play the upcoming major update, take advantage of this deal while you can!



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WIP: Churches, Campfires and More



Hello Deadsiders!



We have a lot to share with you today. First off, we have created a video that covers everything in this post in great detail, and shows off some features that we can’t display through text, like the new audio features. So if you have the time, go ahead and give it a watch:



Also, Deadside is currently 35% off until March 10th, so if you are looking to grab our game before this big update, now is the time!

We have a few new features to cover, starting with new structures. As you might already know, update 0.5.0 will come with a map expansion, but the already existing areas of the map will be getting some new content as well. We have added many new buildings to the towns in the map, most notably two churches, one with a graveyard. These churches are located in the southern areas of the map, and can be found right outside of the towns they are in.



In our last steam post we covered water wells, and we mentioned that those wells are just the start of an effort to flesh out our survival elements. Now we can begin to show you what that means, first off with these plastic water bottles. These will spawn around the map, and can be filled up at water wells, or at a base water collector.





Not only will water become more accessible, but cooking will be as well. In update 0.5.0, we will be giving you the ability to gather sticks, by using your knives on bushes. You can then use these sticks and a lighter to create a campfire, and cook food. With this system, you no longer depend on a large axe to cook your food, taking up an entire weapon slot. Although, you can still cook with logs if you would like.

Speaking of food, both food and water will be returning to the safezone trader, but at a relatively steep price. So, the option is there for you in case you need some emergency food, but unless you plan on spending a fortune on canned fish, hunting out in the world is probably going to be your best option to keep your character alive and well. Other items will be returning to the traders as well, giving them a much wider selection of weapons and equipment to choose from. Just like the food though, you can expect the prices of higher tier items to be steep. And finally, Roaming Traders will be getting a rebalance as well. Now, these traders will always have the same selection of both weapons and armor, with their prices being more affordable than they previously were. These Roaming Traders will also start purchasing your items for more, giving you the opportunity to make even greater profits.



When it comes to weapons, both their sound design, and recoil will be improved in this coming update. As for the recoil, these are all balance changes, it's clear that some weapons like the AR4 are simply too good, while other weapons aren’t good enough, so changes are being made to address these issues. For weapon sound design, the sounds of bullets have been greatly improved. Now you will hear bullets ricochet off some surfaces, and you can also hear the snap of a supersonic bullet flying past your head. The ambient noises of Deadside have significantly improved as well, and we highly recommend you watch the video that we linked above, to give these new sound effects a listen.

Lastly, we have the Boats. They continue to be a challenge, over these last few months, the boat system has been redesigned many times, weeding out bugs as they pop up. Despite the many challenges and delays, progress is being made. As of right now, update 0.5.0 is entering the closed testing phase, meaning that the update is beginning to be finalized. We don’t have a release date for you just yet, as there is always the chance that a major issue is found during closed testing, but it's still good news nonetheless.

Thank you for reading, we hope to bring you more good news as soon as we can.





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WIP: New Weapons

Hello, Deadsiders!



The arsenal of weapons in Deadside continues to grow, here are a couple fully textured weapon models that were just recently completed;



This is the NK417, we have already posted the un-textured model here on steam, so here is the fully textured final version. This DMR will be chambered in 7.62x51, a brand new cartridge to Deadside. This is a DMR with modern ergonomics, large magazines, and a full power cartridge that packs a punch. The NK417 is sure to be a fearsome weapon in the right hands.



This PDW is small, compact, and chambered in 9x19. It has a rail to mount on optics, and it will be the first 9x19 weapon in Deadside to have this feature. All that combined with its unique look, will make this an interesting addition to your loadouts.

The team continues to improve and add on to the arsenal of Deadside, do you have any suggestions for us? Share your ideas below in the comments, or on our Nolt platform


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Deadside and all DLC are 30% off now!



The Base Builder Fest has started in full, and includes a big discount on our game. For anyone out there thinking about building a base in the world of Deadside, now would be a great time to pick up the game.

Deadside is 30% off until January 30th, take advantage of this sale while you can.


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WIP: Water Wells & Update Status



Hello, Deadsiders!



We have lots of news for you today, starting with a new feature, Water Wells!








These wells will provide water for players to collect with their Flasks. No longer will you be limited to searching for Sodas in towns, or going home to your water collector, you can now find consistent water sources while you are out exploring the world. Using the Well doesn’t come without risk, beware of ambushes and traps set up by other players.

This feature is the first of many planned features that aim to expand and improve the survival mechanics of Deadside, giving players more options to find food and water in between their usual missions.

You can expect to see this feature released in update 0.5.0.



As for the status of update 0.5.0, the team is still working hard on getting the boats to a complete and playable status. Most importantly, is the network performance of the boats, and the game server itself under high server load. So, optimization needs to be done to meet this goal, which takes lots of development time. Your patience during this time has been greatly appreciated, we hope to deliver you this update as soon as we can.



And finally, the role of Deadside’s Community Manager has changed, so, if you would allow me to pull back the curtain a bit, hello everyone, this is Loaf speaking. I’ve been with the Bad Pixel team for about a year now, my previous work on the game has been mainly focused on the weapon systems. But what most people know me for, are my YouTube videos focused on Deadside, some of you may have seen my Insider Preview videos in previous posts like these. But now I have been selected for the role of Community Manager, and I’m extremely excited to begin communicating with you all.

Previously this role was filled by Lucas, and he did an excellent job, but unfortunately, his time was spread very thin between the community, and anti-cheat tasks. Now that I’m here, Lucas has a lot more time to devote towards anti-cheat and technical issues, while I can focus solely on communicating with you all. I hope that this change will help the community grow going forward, and I will try my best to make that happen.

Thank you for reading, we hope to share more news soon.








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Happy Holidays From Bad Pixel | Steam Winter Sale



Hello, Deadsiders!



Bad Pixel congratulates you once again on the upcoming holidays. We would like to wish you an amazing holiday time with your friends, families and loved ones. We celebrate together with you the end of this year and the beginning of the new year 2023.

The year 2022 turned out to be quite busy and stressful for the team, we went through this path together with you, with your support and active involvement in the development of the project. You have shared your thoughts and wonderful suggestions that have already been implemented in the game or reflected in the roadmap that we are currently preparing for you. We look forward to sharing with you our plans for the next year!

We plan to provide even more content to the game next year and are now focused on the 0.5.0 update, which is constantly being expanded with new content and game features and is currently in the process of testing and polishing. The year 2023 will begin with a major event: the release of the long-awaited update 0.5.0, with which Deadside will take on a new stage of its development!


Deadside and all DLCs are 25% off during the holidays until January 5th! Take this opportunity to give the gift of Deadside to those you care about during the holiday period!



Thank you for your support! Please continue to openly share your thoughts, ideas and suggestions on our platforms listed with the links below.

See you at the Christmas Tree in Deadside!

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Christmas Event | Update 0.4.2 Is Live

Hello, Deadsiders!


Bad Pixel and the entire tinyBuild family would like to wish you an upcoming Merry Christmas and a Happy New Year! Our sincere and warmest congratulations along with the 0.4.2 Update!

At 07:00 am PDT / 14:00 GMT on December 16, the New Year's themed update 0.4.2 will be deployed on live servers.

⚠️During the update deployment, servers may be temporarily unavailable. The game client needs to be updated.

Winter holidays are already upon us and a festive atmosphere fills the world of Deadside. Traders decorate Christmas trees in safe zones, and your enemies diligently make preparations for the encounter by applying themed camouflage to their weapons. Deadside is a hard place and Santa Claus has been busy delivering his gifts to all the residents. You will have to seize them during your firefights.



We have also changed the timings for the raid and the raid token, as well as the chance of its drop, upon death of the player:

  • The lifetime of the raid token has been reduced and now it can only be activated within 5 minutes after the player's death;
  • The raid time is limited to one hour;
  • The chance of a raid token drop has been increased from 20% to 33%.


Attention of owners of private servers!



All raid settings in the admin panel will be reset upon deployment of the 0.4.2 update. If you have used custom settings, please set them in the server admin panel.



The roadmap for 2023 goes next. Stay tuned!

Thank you for staying with us! See you by the Christmas Tree! :)

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Server Migration

Hello, Deadsiders!



Maintenance related to the migration of the servers listed below is scheduled for 09:00 GMT on December 16. The mentioned servers may be unavailable for two hours.

The following servers will be moved to the new hardware:



Official Russia West 200
Official Russia West 201
Official Russia West 203
Official Russia West 207
Official Russia West 210
Official Russia West 215
Official Russia West 221
Official Russia West 222

Migration will not affect the progress of the character on the server.

Loging into the servers after migration:
You will need to find your server in the server browser of the game client for the initial login. The game may offer you to create a new character, feel free to create, it will not affect the progress. After that, you will be able to use the “Resume” button as before.




Technical maintenance will not affect the operation of servers that are not mentioned in the text above.



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