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Genre: Adventure, Indie

Deadside

Update 0.12.0 - Prone Position, Gunplay Rebalance, AR4-M, New DLC-Skins, & More



Hello Deadsiders!



On April 11th, at 9:00AM GMT / 2:00AM PDT, we will begin the release of version 0.12.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


Version 0.12.0 is probably our largest update of the year so far, not only with the addition of proning, but changes to the overall gameplay experience. This update also brings a huge gunplay rebalance, which we think will hugely improve the overall weapon balance. Not only that, we believe that this new weapon gunplay system gives more control to the shooter, which will not only make the game more approachable, but also more competitive.

Before we go through the full list of changes and additions, first we would like to quickly cover the results of the recent public test. To all of you who participated in the public test, and filled out our survey, thank you, your feedback was very helpful in further refining this update. Here is a list of just changes we made after the release of the PTS, to save you the trouble of reading through the full patch notes again;

Changes after Public Testing;



  • Fixed a bug that was impacting FPS performance
  • Reduced the amount of sleeping bags to 3
  • Rebalanced the prices of armor at traders again
  • Added the ability to turn off client side weapon tracers
  • Reduced the size of tracer visuals
  • Added DLC weapon skins

One last note before we go into the patch notes, there will be no wipe included with this update, you will keep all progress



Version 0.12.0 Features



Prone Position





Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance



Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;

  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory. Tracers can be disabled if you prefer the old style.
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger


The AR4-M





This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff



This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.



Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

DLC Weapon Skins & New Painting Mechanic



One last addition to version 0.12.0, is DLC weapon skins, importantly, these skins can be applied to any weapon at a workbench! To be fair however, the luxury of painting weapons at workbenches, can only be utilized with the new paint item. Painting items at a workbench now requires paint, which can be found in the world, purchased, dug up in buried stashes. You can use this paint to apply DLC skins to items in game. You can have a look at these new weapon skins here:






Thank you for reading, enjoy update 0.12.0!



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PTS 0.12 - Prone Position, Gunplay Rebalance, New AR4-M



Hello Deadsiders!



Today we begin the public testing of update 0.12.0! This is going to be a game changing update for sure, we have some pretty major changes ahead, like the ability to go prone, as well as a complete gunplay rebalance. This update contains a lot of new systems to test out, so we hope to see you on the PTS!

PTS 0.12.0 Will Include:


  • The ability to go into the prone position
  • Huge gunplay rebalance
  • New weapon repair system
  • New item painting system
  • New AR4-M
  • Added tracers to only your shots
  • Many various bug fixes

More details on these features, and full patch notes, are at the end of this post


Feedback:


Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

Survey:


Please complete this survey after testing: it helps us improve the game. You can edit your answers at any moment.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.


How to connect to the Public Test Server (PTS):

  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.

How to switch back to the live version of the game:

  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.




Prone Position




Now when you press [Z], your character will go prone! This feature will open up so many new gameplay opportunities, for example, AI will have a much harder time spotting you while prone, helping you remain undetected. It can also greatly reduce your silhouette, which could be useful for fighting more dangerous AI.

For PvP, we are excited to see what players do with this new movement option. This position could be useful in so many situations, like holding a hallway from under a tire, or keeping yourself hidden while a squad rolls by. Importantly for PvP, the prone animations are extremely slow, which allows for punishing counterplay.

Gunplay Rebalance



Version 0.12.0 has some major changes to gunplay, so many that we really don’t have the space to talk about each part in detail, so, here is a short rundown;


  • Weapon damage and cyclic rate rebalance, some weapons are going to change in “tier” by a lot
  • Weapon ballistics and accuracy rebalance, accurate weapons generally are now more accurate, inaccurate weapons now will be a bit worse.
  • Weapon default recoil is now less extreme, more predictable
  • Weapon recoil is much more predictable on semi-auto
  • Weapon recoil when looking down a scope with 2x or more magnification, now has 2x more recoil (does not apply to sniper rifles)
  • Weapon accuracy is slightly reduced when firing from the hip, M99 hip-fire is now very inaccurate.
  • Added visible tracers, but only to bullets that you fire, so that you can better track the trajectory
  • Chest armor now protects more of the chest hitbox
  • Chest armor now has greater protection to most weapon types
  • Helmets now offer much worse protection, one headshot will always deal 50 damage minimum
  • All helmets now protect the entire head and face hitbox
  • Made bullet impact effects larger


There are some seriously major changes here, and we understand if your initial reaction is a bit apprehensive. We ask you to go into this test with an open mind, and when you are ready, let us know what you thought in the survey, your feedback is very important in this process.

The AR4-M




This new weapon is a new variant of the standard AR4, offering a shorter barrel, and slightly better handling than your normal AR4. With a more modern and ergonomic look, this weapon will certainly be the main choice for some players out there

New Weapon Repair System + Backpack Buff



This new repair system will completely replace the old one, with this new system which incentivises looting guns out of areas, instead of breaking them down on the spot. Now, weapons can only be destroyed at a workbench. Luckily for those who don’t have a workbench at their base yet, we have added two workbenches at the safezones, however, you will be charged a fee whenever you use it.


Just like before, disassembling a weapon will give you the resulting spare parts. The amount of parts dropped, and needed for repair, has been rebalanced as well. Repair kits are now universal, and can be used on any weapon type. However, they now only drop from mission reward crates, and cannot be crafted.

This new system requires you to bring guns either back to your base, or to the safezone to be disassembled, so, we have given +1 weapon slot to backpacks that can hold weapons at all. This means you can hold up to 6 weapons at once with a stalker bag! And just to make it sweeter, all weapons can now fit in backpacks, with the exception of the M99.

New Painting Mechanic



Painting items at a workbench now requires paint, which can be found in the world, purchased at traders, or buried in stashes. You can use this paint to apply DLC skins to items in game.

Thank you for reading, enjoy testing!



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WIP: Weapon & Armor Rebalance, Prone, Safezone Workbenches



Hello Deadsiders!



After the release of version 0.11, we have been focused on improving and fixing some technical aspects of the game, however, we have continued working on new content in the background, and we would like to share some of that with you today. So, let's take a look at some of the features that may be included in our next update;

Weapon Accuracy & Balance:



For those who are unaware, weapon accuracy can vary greatly depending on which weapon you are using in Deadside. Some weapons like an SMG are much more inaccurate than your typical AR, however, even the most accurate snipers in the game still are not perfectly accurate, in fact, they are less accurate than most players realize. So, we have begun making changes to the accuracy of weapons, with accurate weapons generally becoming more precise, and inaccurate weapons generally becoming a bit less accurate. This should further diversify the weapon balance of Deadside, by making weapon accuracy a more important factor when choosing your weapon.

This change is part of a larger effort to rebalance our weapons, which also includes recoil. While the recoil we currently have in game is functional, we would like to reduce the randomness of the patterns, and this is something we are currently testing. In general, we would like our shooting to be a bit more approachable than it is now, so that newer players aren’t put off by the steep learning curve of complex recoil patterns and gunplay. This also has the benefit of making our gunplay more consistent, so that better players are consistently shooting better.

AR4M:




This is a new variant of the AR4 that already exists in game, but with a shorter barrel, which gives it different handling characteristics, which makes it better suited for close range. However, the normal AR4 will do better at longer distances, with its longer barrel. While this weapon may not be totally game changing, it will give you the ability to further specialize with your weapon into a specific playstyle.

Armor Changes:



Sticking with the theme of rebalance, we have made some slight adjustments to armor values and protection. This doesn’t mean armor is going to become more tanky, the changes are mainly focused on lower tier armor, like the police vest and armored tactical vest. On top of that, both helmets and armor will cover a bit more hitboxes than before, so that sneaky bullets don’t get past armor in areas that players don’t expect.

Safezone Workbenches (pay to use):



We have added workbenches to both safezones on the map, which will allow players to use them to repair or paint their items, for a set price. This gives players more ways to spend their money, while also allowing players to skin or repair their items when it is more convenient. But unless you plan to spend lots of money renting the safezone workbench, it would still be best to construct one in your base

Prone



As we covered in detail in our last WIP post, prone is currently in development, and progress is still being made. We expect the prone feature to enter into closed testing in the next few weeks, hopefully with a release to follow soon after, although that depends on how well testing goes. Overall, the prone feature is looking good, and we are excited to release it for you all as soon as we reasonably can.

If you haven’t seen our video covering prone yet, you can watch it here; https://youtu.be/hyc3BqYEEt4

Thank you for reading!



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Hotfix 0.11.3

Hello Deadsiders!



On March 21st, at 11:00AM GMT / 4:00AM PDT, Hotfix 0.11.3 will be deployed!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


This patch includes;



  • Re-introduction of crouch jumping, with revisions to prevent exploits
  • Changed the way character positions are saved, to prevent teleportation if a character logs out in a no-crouch zone
  • Fixed a bug that caused players to climb ladders silently
  • Fixed a bug that caused the inability to place stairs or decks on scaffolds

We would like to remind players that we are now more active in combating base exploits. If you find a base using any type of exploit, please send a screenshot of the base, its location on the map, and the server information to either the #feedback-and-report channel in the official discord, or to deadsidecontact@gmail.com


Thank you for reading, stay tuned for more news very soon!



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Hotfix 0.11.2

Hello Deadsiders!



In a few hours, the team will be releasing a hotfix to address the server lag problems included with version 0.11.1. We apologize for the inconvenience

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



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Updated EULA & Code of Conduct

Hello Deadsiders!



We have recently created a new EULA (End User License Agreement), which you will now have to accept in order to play the game. This EULA protects our intellectual property, and implements a basic code of conduct for our players.

If you would like to read our new EULA, you can do so here

The main purpose of this code of conduct is to give out temporary or permanent bans to players who disrupt the game in an extreme way, be it exploits, harassment, extreme toxicity, and other actions that have a major effect on the gameplay experience of others.

While we have banned players for similar actions in the past (exploits mainly), this new code of conduct allows us to more effectively moderate our community, and deal with negativity that we previously could not. The vast majority of players will be completely unaffected by this, so unless those specific actions above are something you regularly do while playing our game, you shouldn’t have to worry.

We will still collect player reports in the same way as before, so if you would like to report someone who you believe broke the code of conduct, you can send all the information to deadsidecontact@gmail.com, or the #feedback-and-report channel in the Official Deadside Discord.

In other news, we understand that you all have been asking for an update on development, and to be fair we have been relatively quiet recently. This is because at the start of the year, most of our time was spent developing large time consuming features, and planning out the future. But don’t worry, we have a couple more posts in the pipeline that you will see very soon, that will go into much more detail about the development process

Until then, thank you for reading, and keep an eye out for more!

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Technical maintenance

Hello Deadsiders!



Technical maintenance is scheduled for 08:00am GMT/ 01:00am PDT on February 20. Servers listed below may be unavailable for an hour:

Official Russia West 100-117

Maintenance on the server will not affect the progress of the player's character.


Technical maintenance will not affect the operation of servers that are not mentioned in the text above.



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Technical Update 0.10.3

Hello Deadsiders!

On February 8th, at 12:00PM GMT / 4:00AM PST, we will begin the release of version 0.10.3!

This is a small technical update that includes a few changes to the game server. These changes are relatively minor, and will not affect server performance.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



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Update 0.10.2 - End of New Years Event

Hello Deadsiders!



On January 29th, at 10:00AM GMT / 2:00AM PST, we will begin the release of version 0.10.2!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The goal of this update is to remove the Christmas/New Years event content from the spawn pools. This also means the Christmas trees in Kamensk will be removed, as well as the loot they spawned under them. However, this update will not remove any seasonal items that have already been spawned in, so your skinned weapons will still be there after this update

We do hear you all asking for more news on development, and we will have more significant news soon enough when the time is right. Stay tuned!

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Deadside and all DLC are 60% off!

https://store.steampowered.com/app/895400/Deadside/

https://store.steampowered.com/bundle/13993/Deadside__Supporter_Pack/

Hello Deadsiders!



As part of the tinyBuild winter sale, Deadside and all DLC are now 60% off! This is the biggest sale of the year, so if you have been looking at our game and its recent updates, now is the perfect time to try it out!

We would also like to take this opportunity to thank you all for a wonderful year. This year had its fair share of both technical and real world challenges, and despite that, we were able to implement many new and important features. This year saw the introduction of our first vehicles, our first large land animals, an entire fishing system, a huge city, new guns, and the list goes on. All of this is possible because of the support of our community, and we really do appreciate the opportunity you have given us to create a wonderful game. There is lots to be done still, so we hope you are just as excited as us for 2024!

Special thanks to the private test group, for all of the effort you put in to hunt down bugs in your freetime, as well as everyone who has participated in our public tests this year, it really does help. And of course, a huge thanks to our volunteer staff in the Official Deadside Discord, you guys do so much to make this community a better place, so a huge thanks to all of you from the team at Bad Pixel.

Stay tuned for more news coming soon!



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https://store.steampowered.com/app/2060120/Deadside_Hooligan_Skin_Set/

https://store.steampowered.com/app/2060140/Deadside_Tribal_Skin_Set/



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