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Genre: Strategy, Indie

Deadweight

DW Ver. 1.01

First update! Small patch to address minor bugs, exploits, and usability. More at www.designofdank.com

<*>Added slider to adjust the global game volume in the settings menu.
<*>New barrels dropped only when the existing one on the pad is removed to prevent stacking and strange physics.
<*>Turret targeting laser turns green when a player is detected standing in front of it.
<*>Fixed bug where enemy ragdoll floats in the air on rare occasions after being blown away by an explosion.
<*>Invisible wall in place at the elevator entrances to prevent barrels from being placed inside elevators.
<*>Widened enemy collision box to prevent players from accidently climbing them like stairs during close proximity.
<*>Enemies now look directly down into the camera during the player death screen.
<*>Fixed bug where shooting a barrel just as it's released while still inside the drop chute stops anymore barrels from dropping.
<*>Added a few more layout variations to the random arena generation pool.
<*>Added a "traffic light" signal on drop chute to indicate when a barrel is about to drop.
<*>Fixed bug where some sounds trail away from the source object.