Death Carnival cover
Death Carnival screenshot
Linux PC Mac Stadia Steam
Genre: -

Death Carnival

Patch 213

More AMD FSR Visual Tweaks
Adjusted characters movement speeds
New Speedrun test Map
Fixed FSR Crash when changing graphics quality

Patch 212

Implemented AMD Fsr 2.2
Further improved Lighting for combat clarity

Build 211

Map Update, expanded scale and area separations
Crash fix from last build due to Unity script order
Added bank in middle of map
In-Match Shop items cost changes
Increased run speed
FSR 2.2 implementation still in mid-progress

Sniper Loadout Ready

Sniper loadout for Maximus completed after 3 rounds of balancing, enjoy!

Build 156b1

Added Grenade Loadout

(For all other patch notes please refer to NDA discord channels)

**Patch Notes: 153b**

*NEW* UI/UX complete redesign
*NEW* Spectator Mode (See in-game help popup for details)
Added Help guides in-game
Added more music
Full controller support in menus
Added Tokyo Gameplay Server
Updated kill streak alerts
Further updated level lighting and structure
Updated Explosions
Removed exploding fences, will revisit this with a more functional object later
High and Ultra graphics mode updated with MSAA and HBAO tweaks
Sword cooldown now 0.8s
Now cannot shoot while using secondary attack
Auto dash regeneration out of combat
Auto cash gain over time
Shop item: Sword Cooldown now replaced with Sword Damage
Updated rotation limiter of Ultra Attacks

Build 151 - Map Vegetation and Physics Improvement

Revamped Map design
Gate start glitch fixed
Dash Jumps movement physics now more consistent
Showing Bounty in Scoreboard
Dying during Ultra will no longer cause short dashes
Removed region lock for private lobbies
Speedrunning now showing 2 decimal points
Total Cash now reset between rounds
Replay button after match
Cliff deaths now bypass invuln state
Players now faces movement direction when not aiming
Removed red radar edge arrow for first place leader
Removed leader bounty if player count is 1 to 3
Removed dash damage and fx from jump
Increased respawn time to 5s
Will no longer force player respawns after match is over

Build 150: Big Upgrades!

Private Lobby Code Matches with no lobby timeouts
LockFramerate works again
Can now leap over gaps and fall into them
Coyote Time with Dash and Jump
Projection Decals
Projection Player Circle
Switched to new high performance render pipeline
Improved usage of AMD FXR 1.0
Better Fog implemented
Updated some SFX
Super dash jumps (double tap)
Increased Dash distance
Increased sword cooldown to 2 seconds
Increase mid-air movement control
Removed hold to continuously dash
New Shop UI Wheel (Triangle/Q)
New upgrade items in shop
Bounty System
Updated Cash drop FX bundles
Updated Overhead UI
New minimalist screen UI
Test Pvp level layout updated to reflect new movement mechanics
Sword now 360 degrees damager
Slow HP regeneration added during combat
Fast HP regeneration added outside of combat
Updated death FX
Updated Kill icons and streaks FX
Energy now renamed to Fury
Updated Fury pickup object icons
Some UI performance improvements
Added Laser sights when aiming near a possible target
Unlocked Mouse cursors to entire screen
Updated Mouse panning/sensitivity code (check your ESC menu sensitivity)
Improved Mouse cursor jitters
Framerate Lock for menus