More AMD FSR Visual Tweaks Adjusted characters movement speeds New Speedrun test Map Fixed FSR Crash when changing graphics quality
Patch 212
Implemented AMD Fsr 2.2 Further improved Lighting for combat clarity
Build 211
Map Update, expanded scale and area separations Crash fix from last build due to Unity script order Added bank in middle of map In-Match Shop items cost changes Increased run speed FSR 2.2 implementation still in mid-progress
Sniper Loadout Ready
Sniper loadout for Maximus completed after 3 rounds of balancing, enjoy!
Build 156b1
Added Grenade Loadout
(For all other patch notes please refer to NDA discord channels)
**Patch Notes: 153b**
*NEW* UI/UX complete redesign *NEW* Spectator Mode (See in-game help popup for details) Added Help guides in-game Added more music Full controller support in menus Added Tokyo Gameplay Server Updated kill streak alerts Further updated level lighting and structure Updated Explosions Removed exploding fences, will revisit this with a more functional object later High and Ultra graphics mode updated with MSAA and HBAO tweaks Sword cooldown now 0.8s Now cannot shoot while using secondary attack Auto dash regeneration out of combat Auto cash gain over time Shop item: Sword Cooldown now replaced with Sword Damage Updated rotation limiter of Ultra Attacks
Build 151 - Map Vegetation and Physics Improvement
Revamped Map design Gate start glitch fixed Dash Jumps movement physics now more consistent Showing Bounty in Scoreboard Dying during Ultra will no longer cause short dashes Removed region lock for private lobbies Speedrunning now showing 2 decimal points Total Cash now reset between rounds Replay button after match Cliff deaths now bypass invuln state Players now faces movement direction when not aiming Removed red radar edge arrow for first place leader Removed leader bounty if player count is 1 to 3 Removed dash damage and fx from jump Increased respawn time to 5s Will no longer force player respawns after match is over
Build 150: Big Upgrades!
Private Lobby Code Matches with no lobby timeouts LockFramerate works again Can now leap over gaps and fall into them Coyote Time with Dash and Jump Projection Decals Projection Player Circle Switched to new high performance render pipeline Improved usage of AMD FXR 1.0 Better Fog implemented Updated some SFX Super dash jumps (double tap) Increased Dash distance Increased sword cooldown to 2 seconds Increase mid-air movement control Removed hold to continuously dash New Shop UI Wheel (Triangle/Q) New upgrade items in shop Bounty System Updated Cash drop FX bundles Updated Overhead UI New minimalist screen UI Test Pvp level layout updated to reflect new movement mechanics Sword now 360 degrees damager Slow HP regeneration added during combat Fast HP regeneration added outside of combat Updated death FX Updated Kill icons and streaks FX Energy now renamed to Fury Updated Fury pickup object icons Some UI performance improvements Added Laser sights when aiming near a possible target Unlocked Mouse cursors to entire screen Updated Mouse panning/sensitivity code (check your ESC menu sensitivity) Improved Mouse cursor jitters Framerate Lock for menus