Add four horses with three types of horse armors for player to choose from. Make sure click on "Save Horse" to spawn it in Horse Supported Match.
Add 2 new maps for Tier 3 and 2 new maps for Tier4. Three of them are supporting Horse feature with Horse Logo on Map Selection.
Add polearm weapons for Tier 5.
Note: For the purpose of testing, Players receive Tier 5 Rank for this update on playtest version, so they can jump into try mounted combat/jousting with no delay. Demo version add one polearm weapon, one basic horse(no armor), and a new map with horse combat feature.
Regular Update Aug 24
Regular Update Aug 24
A new map for Tier 2.
Reduced wave size for Tier 2 Map A
Further improved VR Cam stableness
Fixed some minor bugs
Update Aug 01
Update Aug 01
Some tweaks to rebalance between gameplay smoothness and weapon weight feeling, player will have less laggy feeling when engage into weapon clashing and sliding.
Fixed some minor bugs.
Heavy Weapon Update
Heavy Weapon Update July 23
Add heavy weapons for Tier 4 including a one-handed Flail
Some tweaks for Clashing and Impact System
Some tweaks for syncing of damage system.
Heavy Weapon Update
Heavy Weapon Update July 23
Add heavy weapons for Tier 4 including a one-handed Flail
Some tweaks for Clashing and Impact System
Some tweaks for syncing of damage system.
Advanced Clashing & Impact Update July 16
Advanced Clashing & Impact Update July 16, 2022:
Further improved clashing physics for multiplayer.
The force impact upon weapon clashing will affect character’s arms to have a short stunt just like hitting something in real life.
Improved syncing of damage system for guest players, so they will not receive damage when the weapon is still a foot away from their character.
Some tweaks for Two-Handed weapons.
Some tweaks for Arms movement for better responsiveness.
Hook Dagger added for Tier 1 weapon and Hook Sword added for Tier2 Weapon.
Advanced Clashing & Impact Update July 16
Advanced Clashing & Impact Update July 16, 2022:
Further improved clashing physics for multiplayer.
The force impact upon weapon clashing will affect character’s arms to have a short stunt just like hitting something in real life.
Improved syncing of damage system for guest players, so they will not receive damage when the weapon is still a foot away from their character.
Some tweaks for Two-Handed weapons.
Some tweaks for Arms movement for better responsiveness.
Hook Dagger added for Tier 1 weapon and Hook Sword added for Tier2 Weapon.
Update June 25
Performance Update
Further improved stableness and smoothness of player movement.
Reset VR camera to more accurate position so that player can have accurate sense of distance and arm length.
Improved Calibration system to better reflect size of player.
Fixed some minor bugs
Demo Update Three weapons are provided immediately on weapon table, so that new player can get into action at no delay. Armoury is now locked, to have more experience and access to more weapons, please opt into playtest on Steam.
Playtest Update 25 May
1. New Weapon Clashing Update:
Improved physic performance over online match
Wiggling controllers will do no damage
2. Make visual more stable and smooth to reduce Motion Sickness 3. Add four shields to Tier 2 Weapons
Start accepting New request of Free Playtest on Steam, Join Now.
Discord Server: https://discord.gg/RPMNvr49cu
PlayTest Open For Public
PlayTest Requests Granted
From now on, PlayTest requests will be granted automatically till April 24. Game is still in Alpha phase, to share your feedbacks with dev please join Discord Server. Thank you all for participating.