I'm in a very difficult state financially.
Unfortunately, we can't update anymore.
The server will be up until August 31.
Thank you for playing.
*The game was removed from the steam.
Maintenance Update for July 4th
Hello Survivors,
The maintenance will perform soon to make better gaming environment.
We hope that the upcoming update makes your gaming experience even more pleasant and fun.
These are below, going to be improved this time.
Vehicle
- added vehicle HP
- added vehicle damage
- changed acceleration setting at low HP
Sound
- Applied whipping sound when the bullet passes around the character.
- Changed the sound radius of vehicle
- removed the trail of the volcanic ash.
Weapons
- modified a bone position of M40A5 silencer
Design
- changed dusk time.
- replaced the unused spawner with the new spawner.
- added guiding text for crafting.
- removed item picking delay.
- lowered damage value when hitting arm or leg.
- removed weapon changing, reloading delay
- changed AI character searching radius (sight recognition distance 150m, front view angle 150°)
- changed interval time of volcanic ash (120 > 90 > 60)
- modified to show the crosshair during jumping fire.
- added guiding UI for hazardous area and the helicopter.
- modified broken actor damage value.
- changed the vehicle rider’s probability of shot (30% -> 20%)
Parachute
- separated air control value by parachute condition.
- added value of acceleration and deceleration of the parachute state.
- improved parachute texture and color tone.
Level
- updated inside of the solar power plant buildings.
- replaced buildings inside Electrical build.
- changed rock collision box in the volcanic area.
- modified volume of damage on lava area.
- improved the effect of volcanic smoke.
- adjusted color of props and building textures near the factory field.
- modified building stairs outside the solar power plant.
- modified inside of the bank.
- modified floating wooden builds.
- changed floor materials of the plants, the car repair shop and the fire department.
- changed roof height of Old town type B.
- modified texture of the 2nd floor inside the police station.
- changed distance of wood LOD.
- changed materials of inner wall inside the big store.
- fixed an issue that old town door glass not broken.
- changed color of factory area, road side walk and containers.
- removed and remodeled the tree root.
- changed wood texture tone.
- changed gas station texture tone.
- changed rooftop floor texture tone.
- changed windows, shutter door and wall texture tones.
- modified panel position of solar power plant.
- created volcanic crater texture.
- modified background object position.
- changed fence barrier concrete texture tone.
- modified road and terrain around the side walls.
- modified the car lift asset texture.
- modified the old town glass door.
- added outer terrain.
- added more smoke effects on the level.
- modified all wooden fence on the cabin can be broken.
- updated mini-map.
- changed the character position icon on the map.
Bug Fix
- fixed an issue that kill message displays incorrectly.
- fixed an issue that mesh did not appear when taking the painkiller.
- fixed the problem of screen darkness in low and medium options.
- fixed the problem of disappearing foliage in low and medium options.
- fixed an issue that item list cannot be initialized after crafting.
- fixed the problem of showing the message when the item failed to use.
- fixed an issue that the Backpack item capacity tool tip.
- fixed a bug that vehicle’s HP could not be set when warming up.
- fixed an issue that key option cannot set to default.
- fixed the bug that 2 first- aid kits created.
- fixed OxygenUI updating bug
- fixed the problem of mixing ChildZOrder
- fixed an issue that the opened door cannot be reset.
- fixed the bug that the scope screen is kept before game starts.
Hello Survivors!
So, it's been couple days since the last DevDiary. Sorry that I was busy handling masses load of works arranged for the dev team. And I had to be the one to support them.
Now I am back for new stuff to share with you guys. Between, thank you for lots of feedback based on the lastest improvements and change for the game. We are on the way of taking huge improvements along with fix and changes, and it is the reason why I was busy and away. Probably by the end of this week or early next week, you will be encountering a game update, which you guys can expect better gameplay after this update.
We will continue to prove that the game is getting better as we perform every update. And hopefully, one day, you guys will accept us!
That's if for today, and let's have more talk in the next DevDiary!
Development
- Remove pick up item's thime attribute.
- Implemented vehicle damage.
- Structure objects color and materials change.
- Level polishing.
- Parachute's control improvement.
- Termination region's time control.
DevDiary 42
After the big update, the price has lowered down, which we have been mentioning about it since couple weeks back. And instantly after that, we contacted people to give out key codes. The list for giving out key codes are pretty long that it would at least take couple days to finish, which we will continue to do this job until we manage to finish all names in the list. On the day key codes were shared, we could collect pretty lots of feedback. These testers have sent their feedback immediately after the test that they have pointed out issues pretty straightforward. Overall, the game is much better than the first release, but as in detailed perspective view, the game needs more improvements. We were aware of issues that most of the parts they pointed out and will promise that it will get far better than improvement.
For more information regarding the upcoming improvement and fix, we will notify through the DevDiary. Please don't forget to check the news section often to catch up on our dev story.
Hop you guys enjoy the rest of the day. We will see again tomorrow 😊
Development
- Additional work to improve the volcano's smoke effect.
- Fixed an issue occurred on the suppressor.
- Additional work on the tree roots and remodeling the object.
DevDiary 41
As you all may know, the package price has lowered down to $14.99. Now are the time and great opportunity for people to try out the game, the battle royale game that others don't have, but only DEATH FIELD has. It's refreshing content you have ever experienced never before. And with the AI update, you won't have to worry about playing the game alone. AI's are everywhere in the field to kick you out from the game. We have applied vast amounts of resource to make this happen. And all that comes down to consumers to wholly enjoy the game. Although we have gone through quite numbers of steps in concerning the big update completion, this is not the time for a rest or holiday. We are still doing something a lot. And as we prepare things one by one, there are more that comes to preparation.
So, based on today's development note, we would like to address few major works. Dot sight had come out since the big update, but its functionality aspect seems to lack and needs to retouch. Perhaps, the dot sight will be able to use with its most of functionality after the latest patch update.
The volcano's smoke effect has again reworked. This time it is more realistically visualizing. The smoke animation gives a feeling that you are playing right next to the deadly volcano mountain.
after the update on the whole surface of the level, had brought the awkward look because of the meshes and props have placed all over the location oddly, which we had to either resize to replace or reorganize it.
Ok, now let us focus on the development. If there is more info to share with you guys. Let's do that again next week 😊
Development
- Dot sight materials production.
- Creating features for the weapon attachments
- Fixed an issue that pistol's firearm animation and idle doesn't interfere.
- Pistol's stand & crouch, up and down aim option revision.
- SMG’s stand & crouch, up and down aim option revision.
- Fixed an issue that when opened the parachute, boosting up speed towards the mouse you indicated.
- Volcano smoke effect, finish work.
- Certain bug fixes in the map and organizing the level.
- The level development work.
- Damage icon revision.
- SR’s suppressor additional work.
Maintenance Update for June 21st
Hello Survivors,
The maintenance will perform soon to make better gaming environment.
We hope that the upcoming update makes your gaming experience even more pleasant and fun.
These are below, going to be improved this time.
Bug Fix
- Fixed an issue that inventory items will now be updating from time to time.
- Item spawner, scale error fix.
- Fixed an issue of the character viewing camera. (Camera won’t crash with background anymore)
- A message will output when failed to craft.
- Fixed an issue of the event not happening when overlaps along with the same world event hour.
- Kill message icon revision.
- Fixed an issue that pressing ctrl and item dropping won't encounter any error.
- While zooming, pressing the ctrl won't encounter any error.
Level
- The warehouse structure, entrance’s stair deletion.
- Magma area, PainVolume addition.
- Oldtown asset change.
- The Farm area terrain revision.
- The chopper texture revision.
- The volcanic bombs and smoke effect creation and revision.
- PickUp mesh shadow on.
- Smoke material revision.
- Foliage distant field shadow setting.
- The volcanic area’s frame effect addition and placement.
- The AD board height change.
- Landscape’s color tone change.
- Foliage texture tone change.
Vehicle
- While driving, if you get off the vehicle, will affect damage.
HUD
- UI font size and weapon icons distance change.
Sound
- Projectile sound component’s attribute revision.
- The airship, looping sound off.
- 1st and 3rd person view's sound changes according to distance. (Change may apply for firearms with the suppressor)
- Burst mode sound change.
- Character movement related sound leveling (Distance value and volume change according to running, walking status)
- Motion effect sound addition.
- Character voice sound change.
- A sound change when picking up the crafting resources.
- The airship sound volume change.
- Gun fire and kill effect sound change.
- HUD signal sound change.
- A warning sound change when enter the danger zone.
- The volcano mountain related sound revision.
Game Design
- Crafting resources, center volume deletion.
- New buildings production, and item spawner placement.
- Item spawner’s component and probability change.
- Weapon damage balancing - A damage increase as per body part.
- Firearm’s grip feature addition (The firearm recoil reduction)
- Kill message maintaining time change.
- Resources usage amount changes as per items.
- Vest and backpack capacity change.
Character
- The parachute movement revision.
- Up, down aim option revision while holding a rifle and crouch.
- Up, down aim option revision while in crouch status of bolt-action fire.
- Fixed an issue that the G19's firing animation now interferes with the idle.
AI
- AI’s action pattern change.
- AI’s shooting pattern change.
- An incline value reduction setting when shoots AI.
If there are any bugs you find in the game, don't hesitate to report in the Steam community forum at 'The Bug Report' section.
Also, please keep in mind that, during the maintenance, you will not be able to log in the game. Please refer the schedule below for maintenance hours.
Maintenance Schedule
PDT / Thu, Jun 21, 3:30am ~ 4:30am
CEST / Thu, Jun 21, 12:30pm ~ 1:30pm
KST / Thu, Jun 21, 7:30pm ~ 8:30pm
If you still haven't visited our community channels before, please drop by the channel link below and either like us or follow!
We’ve newly lowered the package price down from $24.99 → $14.99. If you haven’t purchased the game yet, then it is your time to get it now!
We've been considering what topic to talk for today's note.
According to all the talks we have been talking about previously, seems like we have brought out every issue already and you guys know better than us. 😊 But then the problem right now is the bugs continuously being found as we progress the test further. Well, finding bugs is appropriate in this situation, but it is what slows us down in concerning developments and overly burns us out.
The update which had done recently is the biggest of all and have consumed us vast amounts of time. Working in the limited resource is what brought us into difficulty, but eventually, we had to deal with it and take the path as to we somehow solve it.
Even after the big update, it is going to take quite some time until reaching the stabilization but won't harm in concerning your gameplay. As we tell you guys every time, if there are any odd things you find in the game or any bugs, immediately make your way of report to the Bug Forum in the Steam community hub.
We will immediately deal with issues. Because that's what we think as prime priority things to take care as to terms of consumers convenience.
Alright, that’s it for today, and we will find something new to talk for next DevDiary.
Developments
- Pistol, reload notify revision.
- AR, reload notify revision.
- AR aim option, up and down animation revision.
- Casual shirts texture revision.
- SMG animation, an addictive type tweak.
- New icons work according to the new crafting UI.
- Additional crafting UI work.
- While sprinting and gun-shooting, added delay time not to perform sprint instantly.
- Volcanos smoke effect work.
- Volcanic bombs trail effect revision.
- Creating features for the weapon attachments.
- Casualties information addition work.
- Offset features addition when crashed by the camera and obstacles.
- Tree roots deletion, and remodeling.
Implementation
- A revision work in the seashore area.
- Completed working the tree roots.
- The volcanic theme addition work. (A new magma area has added)
Maintenance Update for June 18th
Hello Survivors,
The maintenance will perform soon to make better gaming environment.
We hope that the upcoming update makes your gaming experience even more pleasant and fun.
- The parachute dropping sound extended from 2 to 10m.
- Destructible objects sound linking work.
- Adding the indicator effect volume when hits the enemy.
- The sound setting when shifts to burst mode.
Server
- The current region checks whether it is a valid or not when logged in through the platform server.
Level
- The Southern area polishing.
- The Shopping Mall polishing.
- The Solar Power Planets polishing.
- The Farm area polishing.
- The Banana Farm polishing.
- The Volcanic area polishing.
- The starting point area polishing.
- The Swamp area polishing.
- AutoExposure’s default value revision.
- The landscape’s physical material resetting.
- The ground layer's texture change.
- The destructible object's network update sets to the lowest.
- The entire map's rework due to change of the whole levels.
- The magma area smoke and flame effect addition.
HUD
- While using consumable items, enabling to hide the crosshair when reloads.
- Crosshair, recoil setting (Pistol and AR addition)
- Crosshair's interpolation value setting (increase and decrease)
- Drag icon size change.
- Fixed that customized item draggable.
- HUD navigation work.
- Changed to be able to identify with the crosshair at an enemy hit.
- Changing the crosshair to circle when using the throwable weapons.
- Consumable items usage related text addition.
- An enabling the mark for use gauge when using the items for crafting and consumables.
- A restricted text addition when performing health and boost charge items.
Weapon
ARK47 RedDot G19 Reddot-2
Animation
- Unarmed pattern revision.
- The animation revision while sprinting with the Molotov on hands.
- The animation revision while sprinting with the pistol on hands.
- Improving unarmed sprinting animation.
- Improving animation while holding the Molotov.
- An awkward animation improvement, when holding the rifle with grip parts.
- Improving the SMG animation.
Item
- The holster addition in the backpack mesh.
- The firearms LOD setting.
- The grip, optic and scope’s LOD setting.
Art
- Vest, Hat, Backpack texture revision.
- The farmer pants and shirts revision.
- The swimming pool collision revision.
- The cage fence collision revision.
- Helicopter collision revision.
Game Design
New items addition - SMG and Pistols extended magazine.
- An upgraded suppressor (An exclusive for interrelated)
- An exclusive for pistols suppressor.
Newly added items icon work - Each model name is changing to name of series.
- An icon addition for an exclusive suppressor for the pistol.
Others - The choppers arrival location changes due to the whole maps revision.
- Crafting materials have reduced to 4 types.
AI
- AI reload addition, delay setting.
- Change of AI's sight at the runtime.
- AI's shooting accuracy enhancement.
- Tracking AI, and evasion work.
- AI's shooting work while they are moving.
- AI’s weapons slot checking.
- AI’s kill message integration work.
- AI's weapons-supplying time setting.
- Fixed an issue that AI's are attacking in close range.
- The AI's action patterns addition, when they are in waiting status.
- AI’s jump addition.
- When a player is on the vehicle that AI is on, you will be marking as an enemy.
- AI spawning time revision.
Bug Fix
- Fixed a bug that by swiping mouse wheels will shift weapons.
- Fixed a bug that a player will be stuck on trees.
- Fixed a bug that a player is not able to see behind the destroyed glass.
- Fixed a bug that the message of the escape the airship is not visible.
- Fixed a bug that the crosshair will be seeing when sprinting or jumping.
- Fixed a bug that the weight of the backpack is not renewing.
- Fixed a bug that the scrolling is not working in the inventory.
- Fixed a bug that the vehicle is falling underneath the map level. (Below the ground level)
- Fixed a bug that sound of other players eating chips.
If there are any bugs you find in the game, don't hesitate to report in the Steam community forum at 'The Bug Report' section.
Also, please keep in mind that, during the maintenance, you will not be able to log in the game. Please refer the schedule below for maintenance hours.
Maintenance Schedule
PDT / Mon, Jun 18, 1:30am ~ 4:00am
CEST / Mon, Jun 18, 10:30am ~ 1:00pm
KST / Mon, Jun 18, 5:30pm ~ 8:00pm
If you still haven't visited our community channels before, please drop by the channel link below and either like us or follow!
So, we are currently at the stage of polishing the end work, and slowly preparing for the predetermined update. We thought this would take ages but looks like our steps have advanced pretty further. If you refer back the stories of the Dev Diary, a lot of issues of the bug fix, revision and addition have addressed until the upcoming update. Among them, what we are primarily focusing on is, newly applying meshes place to place in the level. During this extended period of development, the environmental designer has worked on tons of meshes and props. However, these have not appropriately arranged until now, so with the numerous internal testing, the meshes and the props are starting to find their home. (So that we know where to place these props and meshes fittingly)
Other than this, the fire effect positioning around the magma area, and some object pieces enabling as destructible, are what we are currently working on. Both are important in terms of enhancing the quality of the game, so we are hoping to deliver exceptional battle royale experiences on playing at the most ruined level ever.
Ultimately, we are still progressing the development, but we won't be able to make it by today. The big update should be performing on June 18th. Sorry for inconveniences that we couldn't be able to make it today, but we will make sure to make it happen on next Monday.
Oh, it’s a weekend coming! Have a lovely weekend and let’s continue to talk on next week.
Development
- Crafting UI work.
- Rifle related animation work. (Revising the aiming option for the crouch status)
- SMG setting and quality up working on the animation.
- Pistol reload animation work.
- A fire effect arrangement, around the magma area.
- The vehicle spawner work.
- The farm meshes and textures revision work.
- Destructible objects pieces effect.
- Crafting feature, separating with the widget.
Implementation
- The fire effect & the assets arrangements in the volcanic magma area.
DevDiary 38
The last week has been a time that we intensively were able to test the massive loads of work we did, and the test has gone smoothly, though certain parts of work still need tweaking. As of ending the game test, we were able to track the schedule is pretty going straight linear. Admittedly, there should be an additional test needs performed according to individual steps.
Right now, is a time for us to put more time focusing on what we are primarily indicating the goal.
As mentioned last week, AI testing has performed. Technically, there are quite parts of lacks. It's the thing that we've been emphasizing since started the test, that AI's action patterns and when they are shooting, the accuracy is critically low. Thus, we are rescheduling the work schedule to arrange, focusing on the AI testing. Hopefully, the test could finish on the expected time and seems like we can make that happen.
Other than that, a placing of the levels structure has completed. And to raise the quality up, we are applying masses of props and meshes that we have produced for the last couple weeks. The level has ended up looking very satisfying. We are hoping to show the revamped developments very soon on June 15th update. 😊
This is it for today’s note, and we will talk again.
Development
- Working on a fire effect, to position around the magma area.
- Working on props positioning, around the factory area.
- The ground checking when used the vehicle spawner.
- When the target has shot, the crosshair and the sound added.
- Quality improvement for a firing animation for the AR.
- The idle animation revision work for AR crouch zoom status.
- AR reload aim option and IK variables misc setting work.
Implementation
- Completed creating the destroyed debris and burnt dummy assets to be located in the volcanic area.
- The props positioning for a decorative purpose, around the factory area.