Death Field: The Battle Royale of Disaster cover
Death Field: The Battle Royale of Disaster screenshot
Genre: Adventure

Death Field: The Battle Royale of Disaster

DevDiary 21

The prior week has been a tough time for us and encountered a lot of difficulties. The early access game launch was terrible. People have rebuked and encouraged at the same time, along with giving lots of reviews and suggestions. Your evaluations and review have awakened us to recognize the importance.
Firstly, check out the evaluation form resulted in the reviews done by people since the game launch until now.

Steam Evaluation (As of May 9th)


There were more bad reviews than good ones.
The below, the graph indicates the feedback about DEATH FIELD.

There were many different other feedback and suggestions than listed above.
We are following our development schedule as fast as possible to catch up on players perspective view of fun gameplay, and to improve experiences in the game lasting appeal.

Ultimately, DevDiary will still be going and will share as much information as possible. Please be patient until we reveal more information to get your attraction.

Thank you for your support.

Maintenance Update for May 9th

Hello Survivors,

We, Red Whale Games announce that there will be the first update, and have discussed internally within the team members, that current uppermost issue is vehicle-related. From now on, anything we hear about vehicle-related will be in progress to fix, and this will continue till consumers satisfaction. We will continue to attempt, to give you best gaming experience as possible.

Firstly, check out the maintenance update schedule. Also keep in mind that during the maintenance, you won't be able to log in the game.

[Maintenance Update Schedule]


PDT / Tue, May 8, 10:00pm ~ 11:00pm
CEST / Wed May 9, 7:00am ~ 8:00am
KST / Wed May 9, 2:00pm ~ 3:00pm

Please refer the upcoming updates detail below. These details below will be getting fixed in today’s update.

[Vehicle Improvement]


- Vehicle assets' physics is newly developed again. (Driving experience is much accurate, simple and gives you an advantage when gets crashed)
- The tire's coefficient of friction have been revised.
- Complex collision and the tire crash, have been revised.
- Improved hand brakes.
- A balance of weight is, revised.
- Improved of an unnatural landing to the ground from the free fall.
- Handle control input rate reduction. (Handling will be much smoother than before)
- The synchronization is increased, for the vehicle packet.
- The vehicle's network priority is, improved at the most.
- An error on the sprint is improved, when getting off the vehicle.
- A weapon is now changeable, even when gets off the vehicle.

[Bug Fix]


- Fixed a bug that broken windows in the warm-up not getting reset when the game starts.
- Fixed a bug that guns get attached to the vehicle.
- Fixed an issue that there won't be a crash anymore when picking up items.
- Fixed an issue of a crash when pulling certain things about the vehicle.
- UI blinking issue when falls to the ground has fixed.
- Icon loading revision.
- Front end log addition.
- Certain text in the mini-map typo has fixed.
- Buildings like fire and police station, have been changed to red color.
- shaky motion when running with character has fixed.

Thank you for your patience.

Thank you for precious playing and feedback - DevDiary 20


First of all, we've encountered diverse complicate situations until the release of the game. But we were able to win over these intense situations with an adamantine effort that had put into our works. And of course, we've done it in own way. Just like our beloved consumers waiting for the game launch with their passion, we've watched things that are going on after the game launch. At the time we were very nervous, and as expected, people have brought out a lot of concerns from positive to negative feedback. And after, have admitted that DEATH FIELD has a long way to go.
We already have admitted on this before the game launch, but people have pointed out pretty much clear. However, we will eventually develop the game as, how we have visualized the final version of the game. Just as a lot of you have sent us feedback, suggestions and bug fixes and stuff, DEATH FIELD has a long way to go, until you see its final version of the gameplay. Like we said earlier, we know this better than anyone. So what we will be coming up with is, we will be revealing our roadmap for the development (including updates). We are currently planning internally for how we should share information with you. The announcement regarding this would bring out for next week.

We will be developing DEATH FIELD along with you guys.
Just give us as many feedback and suggestions as possible.

Thank you.

Emergency Maintenance

Hello Survivors,

We apologize for inconveniences that we will need to perform the emergency maintenance.
Please refer detailed information below for what will be changing in the maintenance.

[Bug Fix]


- Tooltip UI bug fix.

[Improvement]


- Mountain and rock area revision.
- Material amounts revision for crafting.
- Window damage amounts revision.

Check out the maintenance schedule below.

[Maintenance Schedule]


PDT / Fri, May 4, 9:30pm ~ 10:30pm
CEST / Sat, May 5, 6:30am ~ 7:30am
KST / Sat, May 5, 1:30pm ~ 2:30pm

Thank you for your patience.

Emergency Maintenance Announcement

Hello Survivors,

We apologize for inconveniences that we will need to perform the emergency maintenance.
Please refer detailed information below for what will be changing in the maintenance.

[Bug Fix]


- Fixed a bug that UI menu disappear.
- Fixed a bug that there will be no damage taken, after the parachute land.
- Fixed a bug that when logged in the game with max numbers of player, an error has occurred.
- Lags happen in certain situations, but it is now improved.

[Improvement]


- The game start condition has revised.
- Weapon items spawn rate is tweaked and improved.
- Weapon attachments, crafting materials, and an items capacity has been tweaked, improved.
- UI/HUD layouts have rearranged.
- String table revision.
- Guns, vehicle sounds damping value has tweaked.

Check out the maintenance schedule below.

[Maintenance Schedule]


PDT : Fri, May 4 3:00am - 4:00am
CEST : Fri, May 4 12:00pm - 1:00pm
KST : Fri, May 4 7:00pm - 8:00pm

Thank you for your patience.

Emergency Maintenance Complete

Hello Survivors!

Thanks for waiting!

The emergency maintenance is now completed and will be able to log in the game.

Please leave your feedback in the discussion thread for any reports.

Hope you enjoy the game.

Thank you.

Emergency Maintenance

Hello Survivors,

Sorry to announce that we will need to perform an emergency maintenance.

The maintenance will approximately take about 30 minutes.

The maintenance will approximately take about 60 minutes.



We will announce again when the server is about to go up.



Thank you.

DevDiary 19


Finally, tomorrow is the real release date for DEATH FIELD. Many of you have been waiting for this moment. As all you may know, the DEATH FIELD's coming soon page was first registered on April 4th of 2018 and had continued our best to reveal what we are doing, along with putting full of effort. Many of our valued consumers have been sending a massive email with support and feedback, which this had led us to a source of power and bright future.

We hope this would be a good turning point as for us, starting an early access launching tomorrow. Which this indicates that the game we worked on, would be getting reviewed by consumers, would be busier due to fixes and new contents update.
In some points of perspective view, the launching version of the game may look lacking. But we will be updating contents and fixes frequently to catch up to entertain players. So please cheer us on what we are doing and ultimately, massive support for us.

Here we have come up with the open schedule for DEATH FIELD. Please check out details listed below.

--------------------------------------------------------------------------------------------------------------------------
■ DEATH FIELD open schedule announcement
PDT : Thu, 3 May 2018, 4pm
CEST: Fri, 4 May 2018, 1am
KST : Fri, 4 May 2018, 8am
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Development


- Working to improve client encryption.
- Material development for using screen effect for the high magnifiable scope.
- Sniper rifle setting and related animation development.
- Level show on character's equipment.
- Game balancing tuning.
- Packing for the launching build.


DevDiary 18


A lot of our beloved people have been asking and inquired about if we do support diverse languages in the game.
The answer is, yes, since we strive the game service globally, languages such as Korean, English, Chinese (Simplified), Russian, Spanish, French, Portuguese, and German will be supporting. In the setting, select the language you want to change, to change instantly.
We prefer everyone to enjoy DEATH FIELD without any language barrier, and if there's a language that needs to be improved, then we definitely will move on to make better things.
We are eager to convince any of your feedback or ideas, so please do so, just as usual.

Development


- Working to improve client encryption.
- Working to improve fired bullet's trajectory direction.
- Added of enhancement feature for bullet's firing direction according to its speed.
- Progress style base, UI material work.
- Working on to improve upgraded bulletproof vest asset's quality.
- Material development work for screen effect when using a high magnifiable scope.

Implementation


- Guns recoil addition work completed for its attribute.
- Minimap work completed.
- A presentation work completed for the ambulance and firetruck. (Presentation of volcano theme)
- 8 languages string table implementation complete.

DevDiary 17


A new fresh week has started.
Last week, we revealed the gameplay video on Youtube due to a lot of people are wanting to see some gameplay footage. Although the video we showed was still in development, we will newly come up with something different, but fancy footages of video in the future.
So, stay tight, and don't forget to catch up with us for future DevDiary!

https://www.youtube.com/watch?v=Am7aM7u_qp4

Development


- Working to develop more character poses of rifle aim option (off-set).
- Working to improve an animation of damage received by guns.
- A new addition to work, for guns related, recoil setting.

Implementation


- Improved game loading.
- Fired bullets curve work is now improved.
- Zero point improvements depending on the use of scope magnification.