Death Field: The Battle Royale of Disaster cover
Death Field: The Battle Royale of Disaster screenshot
Genre: Adventure

Death Field: The Battle Royale of Disaster

DevDiary 07

https://www.youtube.com/watch?v=0ticIh1W_eg

Remeber we had a little hint of the upcoming trailer for DEATH FIELD, and it's out. We have been putting a lot of work into this to make it cover most of all game's content as possible to understand consumers. Please check out the YouTube link above for detailed information.


"Outside the building at the uphill of the mountain, an armed foe is observing towards us whether when we are going to be coming out from the hiding spot in the building. The enemies intention is to ensure headshot us at once. What a brutal kill he wants. Unless I destroy them, I will be in trouble, so I looked around to find useful tools for an upcoming battle. In the storage of the building, I found a hunting scope that is attachable to my assault rifle. The thing is I don't have enough bullets to impede their attacks at once. Come on! I have got to squeeze everything I've got in the brain to make things work out, and let's get the hell out of here."

Development


- Organized client logs.
- Managed to organized the prior working characters.

Implementation


- Implemented magnification for the entire scopes.
- Implemented function features for scopes when zooming.
- Changed item icons for consumables.
- Version up for string tables.

DEATH FIELD trailer updated

https://www.youtube.com/watch?v=0ticIh1W_eg&feature=youtu.be

We are finally revealing the initial trailer for DEATH FIELD. Due to the explosion, the entire continent is getting destroyed by the disaster. Be the one to remain alive, competing for other foes. In this disaster, search for your survival of the fittest in the battle royale.

DevDiary 06

The release date for DEATH FIELD is around the corner, and the devs are making an agile alteration for completion of the game. Yesterday was a busy day for team members that we've spent the entire day, dealing with the sound of consumable items, and the volcanic bomb, along with making even better with world map features. I guess it's going to be another strenuous day for all of us.
One of a tremendously exciting moment in DEATH FIELD is a part where you are about to get rescued by the chopper. The rest survivals from random places will mass up in the rescue location, competing for each other to get saved. Since the following scene is the most important to be polished in the game, our devs will continue to do their best to make things at the top notch.


"I ran for a long and was able to get out of the danger zone. That's the chopper, the only one chopper that can save people out of this place. But I see far ahead that between 2 to 3 well-armed snipers are waiting to get a headshot. How am I supposed to get out of here from them? I need a very tactical strategy for the current situation."

Development


- Sound connecting work with consumable items.
- Making better with world map features.
- Enhancing works with the animation when a character is unarmed.
- Making better with the overall chopper presentation.

Implementation


- Done locating items in the factory and farm areas.
- Fixed an issue with the pickup sound for crafting items.
- Done work with connecting the sound related to the volcanic bombs.
- Improved the public match feature.
- Done working with the ballistic mash.

A trailer…?


We are assuming the DEATH FIELD trailer is coming out soon… Just a little peek at the trailer was reasonably satisfying.

DevDiary 05

Recent up-to-date works are being in progress, that we are finally tweaking things with the sound of volcanic bombs, the gas mask, SMG gun types of material.
Those that random shootings of volcanic bombs are authentically critical and could be put it as terrifying. Our devs have put their work efforts up to limit to evolve the sound of volcanic bombs to hear as more realistic as it supposed to be and to give much terrifying emotion when playing the game for real.

Asides that, we can't exclude things that related to the gas mask and sniper rifles that all these goods are necessary to the gameplay experience. Putting our goldish time into every single work we do, and procreating to end with a masterpiece output, is what we need and craves.


"I tracked one of a sniper far ahead situated uphill of the mountain, and a situation right now is that safe zones are continuing to reduce due to terrifying disaster going on. To prevent this moment as expeditiously as possible, I brought out the SMG, dominated the enemy like a flash. But still this area is being collapsed slowly, so I quickly ran to get out of the danger zone. Would I be able to survive...?"

Development


- An enhancing the sound of the volcanic bomb.
- Creating textures and materials for the gas mask.
- Additional work with materials attributes for a zoom with the sniper rifles.
- SMG's general setting and animation tweaks.
- Enabling to show additional maps in the minimap, along with districts.

Implementation


- Implemented API DNS for individual continent.
- Enabling features for individual gun types part equip.
- Road optimization.
- Applicating a breakable feature when damage affects the window.
- Locating item spawner BP, inside buildings, and industrial buildings.



DevDiary 04

Today, we have wrapped up something amusing news to share with you.
Finally, a work progression of structuring servers for an individual continent has started. Yes, you have heard right! We are getting ready for global service, trying to open as many opportunities as we could to all different regions of the earth.
Since we are getting things done in earnest, more upcoming completion of the work will be shared with you shortly.
Other than that, fences and windows are in development to add along with elements of break feature. Battles in the battle royale genre shine its value in strategic combat, use of topography and objects that surround a place. All these strategic plans come directly from our level designer and can easily penetrate that his concern of making things even better, is wholly visualized through us.
Therefore, more exciting things we will be able to check up in the upcoming game that both the exploding fun and the limitless action of battle will even be better and very expectable.

As to the addressed notes in the following that the developer doesn't want this game to be worse than any other battle royale genres out there. Their putting efforts into this, seem to want very competitive or be better than others.
Now you heard that how much they are craving to provide fun experiences for you guys going through these hard activities.


"The whole terrain of the land that I looked directly down from the top of the mountain is monstrously huge in the DEATH FIELD. Diverse race of people from countries to countries in many different continents, I was thinking how they walk out live and survives from the enduring situation of torment like this. In other words, I am as well excited for what's going to be happening in future. It's like an excitation that can't be getting away from inside of the head. Probably I am enjoying this short moment to be best in my life."

Development


- Structuring servers, individually for each continent.
- Placing fences in the farm area. (Breakable when gets crashed or affected by damage)
- Affecting damage to a window is destructible.

Implementation


- Road revision implemented to the landscape.
- The item spawner BP has enhanced its quality of work.


DevDiary 03



Development


- A method for equipping gun attachments have added.
- The sniper scope's exclusive material attributes have added.
- Swept things around the road and newly added bending of rocks.
- Builds character's item box when gets eliminated.
- Polishing rugged landscapes in the terrain.
- Item spawn locations have tweaked in buildings.

Implementation


- Connecting a sound and a silencer related effects.

Changes


- Level assets have changed to newly created ones.

DevDiary 02


"Couple of towns that I have checked, the ground was descending and is flowing the sizzling magma that has flooded vehicles was a total vision of destruction, that imagines hell."

Development


- Creating the chopper's special feature effects and implementation of it.
- Activating the character features according to the qualities of the boost gauge.
- Control revision for when a character is lying down.
- The item spawner building method has been advanced.

Implementation


- In certain places of an area, a disaster and a magma scene will be presenting.
- A gun silencer feature has built.

DevDiary 01


"The enormous explosion of the mountain has affected masses of volcano pieces and magma that have blasted the whole surface of the land and has spread places to places, slowly destructing the land. I was able to check the volcano shooting through the entire map and the minimap in real time. Most importantly what it matters is that got to check the destination of the falling pieces of the volcano is a way to get my life saved."

Development


- The entire map and the minimap indicate the fall sign of the volcano pieces.
- Creating character animation and SMG setting
- Addition of the each of the grip for guns
- Minimizing of billboard assets BP, textures, and materials
- Revision of the component big mashes