I've now added a background to the Campaign levels, and just in general tidied up the game. Here's the changes: -Added a background to Campaign -Added parallax scrolling -Added more random messages on boot -Shrunk MOTD text to allow for more information
Stay frosty, deaders
Update 6: Minor polish
What's up, killers!
The main player character now has a walking animation! This is a really small change, but I wanted to run it out before work today. I've also made some small tweaks in other places, like the random text on the menu.
As an aside, we'll now be posting from a different steam account. I keep getting targeted by spammers/etc.
Take care, E.
Update 5 : Level Editor extensions
Salutations, Killers!
You can now add text to your levels. It's not currently possible to customize text without editing the level file, but I'm seeing about other options. No promises.
Due to how I built the level editor, there's some weirdness with using spaces in your text. and by weirdness, I mean if you add spaces in your text it will throw errors. As a workaround for this, you can put an underscore "_" in place of a space, and the game will update your text to use spaces instead.
Additionally, I've added a button to the Level Editor that allows you to watch the tutorial at any time. This felt necessary after some players skipped watching the tutorial, then, unsurprisingly, didn't know how to use the level editor.
Text can also be activated by doors and buttons, making it the third animated option in the level editor. To do so, the text and button must have the same name.
Sorry about the weird quirks of text, but the alternative was going to be a major rebuilding of the game just for that feature. I thought it would be better to just get the update out instead of putting it off for so long.
Thanks for reading, -E.
Christmas Update!
Today, and today only, all characters in the game will wear santa hats.
Attached is a screenshot of what that looks like.
Happy holidays, my dudes.
-Enemby
Update 3: Easter egg support.
Today, in celebration of the holidays, and Steam Winter sale, I've added some easter eggs for those days.
More on that later.
Take it easy, killers.
-Enemby
Update 2: Translation, and general polish.
Hi!
I'm really excited to bring these changes to you. I've always wanted to work on localization for one of my projects, and I've now added full multi-language support to Death Game+, using JYandev's localization manager (featuring some code by me!).
Using that, I've translated the game into "Hispanic American Spanish", with the help of my good friend Temo.
I also did some small polish modifications, and I added a hotkey to the main menu. You can now press 'M' on the main menu to mute the music.
I'm looking to translate as many languages as possible. Read this post on my dev blog if you'd like to get involved.