Update Release Candidate - Beta for LIVER Update (Windows/Mac/Linux)
This should be the final touches for the beta on the upcoming LIVER update, now with Windows, Mac, and Linux builds! This has a bunch of new special characters, including finally, FINALLY having a JoJo reference. A couple new locations including a new Special Trading Camp, a supersoldier dog trained by the government, the Golden Pistol and Lil' Dawg, a new Perk and Trait, and more!
Help us in our last bit of testing. Post your feedback in this Steam post, or directly to our Discord (link now in-game).
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
FULL LIST OF CHANGES
Hotfixes 3/22
- Fixed one of the hairstyles that had too much forehead - Changed the update name from KIDNEY to LIVER
Major Changes
- 6 new recruitable playable Special Characters! Technically 10 Special Characters, if you count each JoJo reference as two characters (I do). See more info below in the Special Characters section
- Added a News Box to the title screen, as the old news method seemed too jarring. We will use this mostly to announce either major update changes or announce future games we launch. You can turn this off in the News Options if you want, it remains off until another update happens
- New Perk: Pyromaniac. You get a Blowtorch that regenerates between missions, and immunity to fire. You can pair this with Phoenix to retain fireproofing after your first death, or combine it with Specialist to sacrifice all weapon slots to upgrade your Blowtorch to a Napalm Launcher! Have fun
- New Trait: Fast Learner. Start with low skills, but gain double points to Shooting, Medical, and Mechanical skill every time you get a respective skillup for one of these. This effect stops at 4 in each skill, and if you get a skillup at 3, you'll still shoot straight to skill 5
- MORE UNLOCKABLE HATS added, with conditions for unlocking them - Added hair and head options, and new skin color options. The weirdest ones are not used by the random character generator, but you can use them in the Custom Character maker and as Familiar Characters
- New Rare Location: MILITARY DEPOT. Lots of zombies, lots of explosives - New Rare Trader
- New Arcade Machine added to the Arcade Rare Trader Camp - New Weapon: Golden Axe - New Weapon: Heavy Golden Axe
- New Rare Trading Camp: PREPPER PARADISE - New Weapon: LIL' DAWG - New Weapon: Golden Pistol - New Weapon: Survival Knife - Trader that sells higher ammo versions of the Bazooka, Grenade Launcher, and Napalm Thrower - BIG DAWG is now sold in PREPPER PARADISE, for a cheaper price - Healing Spray XL with 10 charges instead of 3 - New Event: Turret Thief
Special Characters
- 4 anime reference characters that temporarily summon 4 other anime reference characters. [sfx: The JoJo theme of your choice] - Summoned Stamps have infinite energy, they simply don't get tired. They also do not bleed, so an injured or dead Stamp will not attract zombies - Having a Stamp User in your team can lead to finding more Stamp Users in Road Events. The more you have on your team, the faster you find the next Stamp User, though you can still find all of them (eventually) with just one Stamp User in the team - Made a special character that is far bigger than previously thought possible, dwarfing the Mecha Mountie in size
- BROOMY, who gets a very special attribute that may be hard to figure out at first
- DELTA, the supersoldier/dog, who is a dog/supersoldier trained by the US GOVERNMENT to have enhanced combat potential and super-accuracy with firearms - DELTA is capable of getting +3 over the normal maximum for the Shooting skill - DELTA has two carrying slots, DOUBLE that of a normal dog. No one knows how or why
Tweaks and Fixes
- Giant buff for Sacrificial Altars. In exchange for losing 2 health, a surviving character now gets Strength, Fitness, AND Shooting instead of just a chance for one of those. If someone dies to the altar, in addition to the previous loot table, it will also give the entire rest of the team a point in strength, fitness, or shooting at random
- CIVILIZED NERF: Only gives 1 point in medical and 1 point of mechanical now. Still gives the extremely overpowered combo of good personality stats, though
- GNOMEY REVAMP (blaring siren) - Gnomey no longer gets maxed medical, a MASSIVE NERF - Gnomey now summons temporary allies at a high chance whenever he hits a zombie, a MASSIVE BUFF - Gnomey has a small chance to summon many things at once - Gnomey has a chance to summon the Punch Quest guy, who stays for the entire mission - Punch Quest gauntlets shoot punch energy - Secret method for getting 2 Punch Quest gauntlets that can be equipped by anyone
- Fireman (Rare Trader Camp Recruit) buffs - Fireman now takes 15 food to recruit instead of 10 - Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25 - Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist
- Superdogs can now bark without dropping their weapon
- Shotgun Seller now sells Double Barreled Shotgun instead of BIG DAWG - Rambeux Knife buffed from 1 to 0.7 cooldown
- The Road Pause Menu now lists the speed of your car
- Temporary characters now drop their weapons when they disappear - Blowtorch and Napalm Thrower are now both unbreakable - Hekatarius event can now give fireproofing to solo survivors
- Pukeyballs are buffed, due to OVERWHELMING demand. They stack higher now - All temporary summons are now set at MAXIMUM AGGRESSION SETTINGS. This includes Pukeyballs, chickens, robots, and Stamps
- Typo fix in caveman-reward - Better handling of Phoenix unfireproofing, so that it properly works in CYOA events outside of missions - Fixed a really old bug where dying as Phoenix would make you go from inflammable to almost completely inflammable, instead of vulnerable to fire - Better placement of the morale checker/food giver at start, so you won't get characters in 4Jerks/OPP with really terrible morale - Fixed a bug with Anime Fan + Trademark Weapon
- Fixed a sound bug involving explosions - Fixed a NULL bug involving the Canada Border
- Various small fixes, mostly scripting errors
Death Road Testing Branch for LIVER Update (Windows) - March 9
I've gone through most of the changes I wanted to add for the upcoming LIVER Update. Help me test this out so I can launch this for everyone!
For the rest of the beta, the new PREPPER PARADISE rare trader camp can be teleported to from the game start.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES Saturday, 2/13
- More Stamp User combat sayings - Blurbs and endings for most of the newer characters - Fix for NULL players at Canada Border - Fix for rebar having weird floating pixels - Added ONE MORE unlockable hat - You will no longer get the weirder rainbow skin colors at random, it will be for Custom Character assignments only - Tweaks to the male body heads - Random characters will now only be forbidden one head type, the rest are all available outside of Custom Characters - Better placement of the morale checker/food giver at start, so you won't get characters in 4Jerks/OPP with really terrible morale - Two new hat unlock statues added to Jerk Store, with new challenge requirements - Typo fix in caveman-reward - Better handling of Phoenix unfireproofing, so that it properly works in CYOA events outside of missions - Fixed a really old bug where dying as Phoenix would make you go from inflammable to almost completely inflammable, instead of vulnerable to fire
CHANGES TODAY (Read Previous Testbranch Announcements for more)
- In Character Customization, everything now displays a number for easier organization - New faces and hair added for the feminine body type
- GNOMEY REVAMP (blaring siren) - Gnomey no longer gets maxed medical, a MASSIVE NERF - Gnomey now summons temporary allies at a high chance whenever he hits a zombie, a MASSIVE BUFF - Gnomey has a small chance to summon many things at once - Gnomey has a chance to summon the Punch Quest guy, who stays for the entire mission - Punch Quest gauntlets shoot punch energy - Secret method for getting 2 Punch Quest gauntlets that can be equipped by anyway
- Temporary character summons now use MAXIMUM AGGRESSION SETTINGS
- ProPAIN Stamp now explodes on timing out, instead of poofing into smoke
- New Rare Location: MILITARY DEPOT - New Rare Trader
- New Rare Trading Camp: PREPPER PARADISE - New Weapon: LIL' DAWG - New Weapon: Golden Pistol - New Weapon: Survival Knife - New higher ammo versions of the Bazooka, Grenade Launcher, and Napalm Thrower - BIG DAWG is now sold here, for a cheaper price - Healing Spray XL with 10 charges instead of 3 - New Event: Turret Thief - New Special Recruit: DELTA, the supersoldier/dog
- Superdogs can now bark without dropping their weapon
- Shotgun Seller now sells Double Barreled Shotgun instead of BIG DAWG - Heavy Ordinance Seller price tweaks - Rambeux Knife buffed from 1 to 0.7 cooldown
- Some tweaks for news box
Death Road Testing Branch for LIVER Update (Windows) - March 5
Continuing the beta testing branch, about halfway done with adding changes. Read below for changes today to the beta, and also remaining plans for this update.
NEXT UP FOR LIVER UPDATE: - One new rare trader camp: Prepper Paradise - Moving BIG DAWG to above location - New rare city encounter (UPDATE: Made this a rare trader instead) - A few new Locations (UPDATE: Likely consolidating a couple of the locations into one) - Maybe some new cosmetic parts - Endings and dialogue for the newer characters - GNOMEY BUFF - Final tweaks and fixes
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES
- New Arcade Machine added to the Arcade Rare Trader Camp - New Weapon: Golden Axe - New Weapon: Heavy Golden Axe
- Fireman (Rare Trader Camp Recruit) buffs - Fireman now takes 15 food to recruit instead of 10 - Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25 - Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist
- Removed some buggy extra pixels from Tam O' Shanter - Made character generation not use the new skin colors or head types, so no more blue people at random. They will be custom character parts only
- Removed the goblin laughter from the Stamp User road check, which I was using as a debug noise
MODDER NOTES/UNDER THE HOOD
- Working on Gnomey buffs to make him even more overpowered than before
Death Road Testing Branch for LIVER Update - March 3
Continuing the beta testing branch with more new changes. The "Stamp Users" are all in and can be found in game, with all their different Stamps. We're also starting to add the new customization options.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES
- Temporary characters now drop their weapons when they disappear - Blowtorch and Napalm Thrower are now both unbreakable - Hekatarius event can now give fireproofing to solo survivors
- MORE UNLOCKABLE HATS added. Will later give them new conditions for unlocking them, currently if you unlocked all the previous hats, you'll get the new ones - Added new male hair and head options, and new skin color options. Currently they're added to the main rotation, we will likely make some of these unlockable or limited somehow
- GIANT-DAWG now points at things instead of sumo wrestling, and gets 3 health instead of 2 - GIANT-DAWG can now pick up and use weapons as its unique ability - All Stamps now have 6 fitness, which is kind of moot now - All Stamps now have infinite energy, and no longer bleed - Most Stamps are now a lot faster - ProPAIN now has one health, is slower, and explodes on death (explosion does not hurt allies) - CharBro can now be found in the trader camp rare recruit list - Having a Stamp User in your team can lead to finding more Stamp Users in Road Events. The more you have on your team, the faster you find the next Stamp User, though you can still find all of them (eventually) with just one Stamp User in the team
- Fixed a sound bug with explosions
MODDER NOTES/UNDER THE HOOD
- Trying a new event structure where most of the events are contained in one file, per update
Death Road Testing Branch for LIVER Update - Mar 1
We're gearing up for another major update. I will be pushing a bunch of changes we've been working on, a bit at a time. Help us test things out and we can get the update out sooner!
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
CHANGES
- New section for News to the right of title screen, as everyone hated the previous system. This also includes an easy link to the Official Discord, and a way to turn the News stuff off until next update
- Hidden Broom special character can finally be found in-game
- Test out the upcoming Jojo Reference Special Character (one out of four we're putting in this update, eight if you count the Stands)
- New Perk: Pyromaniac. You get a Blowtorch that regenerates between missions, and immunity to fire. You can pair this with Phoenix to retain fireproofing after your first death, or combine it with Specialist to sacrifice all weapon slots to upgrade your Blowtorch to a Napalm Launcher! Have fun
- New Trait: Fast Learner. Start with low skills, but gain double points to Shooting, Medical, and Mechanical skill every time you get a respective skillup for one of these. This effect stops at 4 in each skill, and if you get a skillup at 3, you'll still shoot straight to skill 5
- CIVILIZED NERF: Only gives 1 point in medical and 1 point of mechanical now. Still gives the extremely overpowered combo of good personality stats, though
- Giant buff for Sacrificial Altars. In exchange for losing 2 health, a surviving character now gets Strength, Fitness, AND Shooting instead of just a chance for one of those. If someone dies to the altar, in addition to the previous loot table, it will also give the entire rest of the team a point in strength, fitness, or shooting at random
- The Road Pause Menu now lists the speed of your car
BONUS CHANGES I FORGOT
- Pukeyballs are buffed, they stack higher now - All temporary summons are now much more aggressive. This includes Pukeyballs, chickens, robots - Stands/Stamps are extra aggressive
Death Road to Canada KIDNEY Update!
This is a big update, focusing on some all-new systems for both multiplayer and singleplayer! There are also numerous tweaks and fixes. Read on for changes in this update, and what we're planning next, including a new game in October and another update in about 2-3 months!
NOTE: The Fireproof trait got removed, with fireproofing being merged in with Phoenix. You'll have to change any Custom Character that has the old Fireproof trait!
MAJOR CHANGES
We wanted to spend some time on multiplayer co-op features, as Steam Replay lets you play online. One big thing we wanted to do is a complete revamp of the character select process. Before it confused a lot of players, and it was extra hard to do when under attack. So we made it so that any player that isn't Player 1 can hit start to bring up a new character select menu.
Additionally, if the party is out of normal recruits, any player can select the big ? icon to turn into a Vermin Recruit. These are temporary recruits with low stats and one health, but they regenerate every mission so that all dead players can run around as rats as long as the last non-vermin recruit doesn't die! If this feature is popular, we have some plans to expand it later with rare "vermin" types (pinchy crab that does more damage, fast blue hedgehog, and so on).
By popular demand, we've added MORE HATS, finally. You can get these by paying Ugnomey in Unlock Town AKA Zombotown. He will let you access a Challenge Hut to get the hats. Currently both Challenges involve beating different game modes, but I'd like to expand this system in the future to unlock new things, mostly cosmetics such as character parts. Let me know if you have any requests for new character parts you'd like to see!
We've added two new game modes, both of which are based on letting you start with 4 characters instead of the usual two. Four Jerks Mode is not locked, and Four Jerks EXTREME is unlocked simply by beating Four Jerks Mode. This was mostly put in for co-op, but it can be used as a singleplayer game if you just want to start with extra people.
There's also a lot of extra tweaks, additions, and bugfixes. Read the bottom section of this announcement for a full list! The biggest things are probably all the Perk and Trait rebalances, including a nerf to Civilized and a big buff to Trademark Weapon and Bow and Arrow. There's also Vsync support, a fix for the accursed Pronouns Bug, car headlights, and the Road Punchers and Rare Arcade Trading Camp finally being accessible.
Future Plans
We're launching a new game in October, called Cannibal Crossing. It has some similarities to Death Road, but is more focused on faster-paced action and base-building in an open world. You can currently wishlist that on Steam, here: Cannibal Crossing Steam Page
In 2 or 3 months from now, we're launching another Death Road to Canada update. This one will be focused more on Perks, and also add more locations to the game. After that, we're planning another update 2-3 months after that one hits.
In the coming month, we're also going to get this newest update out to more platforms, such as sending it to the console porters and getting it on mobile.
Thanks for all the support so far! It keeps us updating our games and making new ones, especially the word of mouth. If you like this update, please tell all your friends about Death Road to Canada and also to COOL IT. As always, you can follow us on Twitter for constant news on what we're up to: Rocketcat Games Twitter
Full List of Changes for KIDNEY Update
9/19 Hotfix List of Changes
Fixed a bug where dying wasn't clearing out the win streaks for both Four Jerks modes
Made it so that the Four Jerks and O*P*P modes no longer skip out on the start of game morale boosts and holiday event checks
9/15 Hotfix List of Changes
Enabled Vsync option for Mac and Windows, previously this only worked on Linux!
Fixed a bug where Player 1 could not turn into a Rat if killed before other players
9/14 List of Changes
NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown for 30 ZP. This will unlock Challenge Statues that will lead you on the path to getting your sweet new hats
New pop-up Character Select menu for co-op multiplayer! Have a non-leader player press start to bring this up
In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!
NOTE: Your old custom characters that used Fireproof (which was removed) will become unable to move. You will have to change their trait manually to fix this.
Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
Four Jerks EXTREME now gets the harder ending, like O*P*P does
Vsync support added in Options
Added support for car headlights/taillights
Rare Arcade Special Trader Camp back in, after a major bugfix
New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
Bryu and Saguts stats changed a little, and they can no longer take weapons
Long hair options for characters now draws over the back properly, instead of getting hidden
New button in New Game Start to randomly pick custom characters for the leader and buddy
Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
New randomization options for randomizing specific character parts, instead of the whole character
New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
Phoenix gets fireproofing now, and loses it on death
Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
Civilized gives 1 point less each to mechanical/medical
Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
Travel Light now gives a point of fitness, just a little buff to make it more enticing
Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
Bow and Arrow now gets +2 strength as a freebie
Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
Bow draw effects are more obvious when you're at max draw, if not fatigued
Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
THE JERK STORE is back and better than ever.
OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
Hardware store loot rebalanced a little, snow shovels put in as possible spawns
Samedi gets a resurrect saying now, and her death saying is changed slightly
Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
.unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
Roaming Capybara moved more Northeast, hopefully not too far
If the console is enabled, extra error reporting will get turned on for modders in all builds
If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
Fixed a bug where smoke was leaving numbers in the stack
Car beep pitch is now higher
The PRONOUN BUG in the endings is finally fixed!!!!!
Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
Some small tweaks to character customization graphics.
This should be the last big testing branch update before we're ready to launch the update for real. Help us test this out, so we can get the update out quickly! Read below for a full list of changes, including from recent previous testing branches.
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
9/13 NEW CHANGES
Windows version changed to release version. This will make the saves use the release saves instead of beta saves, and remove some debug options like the Arcade start. This is the last phase before launching!
NOTE: Your old custom characters that used Fireproof (which was removed) will become unable to move. You will have to change their trait manually to fix this.
9/12 NEW CHANGES
Hat unlocking changed. Second challenge and challenge statue added, for unlocking the hats in two batches instead of one giant batch. Beating 8 game modes will unlock the first 9 unlockable hats, and beating 12 game modes will unlock the remaining 6 for 15 unlockable hats total
Wizard Hood unlockable hat position fixed, so it covers hair better
Big nerfs to the Rat Recruits. They have 0 strength/fitness now and do normal punch damage, so they're unlikely to kill anything unless it's downed by something else. Will likely add more recruits later with better stats, as a rare bonus
BRYU and SAGUTS can no longer take weapons
Mac and Linux builds updated
More permanent fix for the underlying issues of the Special Arcade crash
9/9 NEW CHANGES
Possible fix for the Special Rare Arcade Trading Camp crash bug. Please test! You can easily get to this area using the starting option (as long as you're not playing Four Jerks or OPP mode)
Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
Above new modes added to the endings, stat tracking, and various menus.
Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
Four Jerks EXTREME now gets the harder ending, like O*P*P does
Changed the hat unlock system so that hats can be unlocked by number, rather than being all unlocked at once. Another small change is coming for hat unlocks to use this, where you'll unlock the current hats in two challenges rather than all at once.
If the console is enabled, extra error reporting will get turned on for modders in all builds
If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
Fixed a bug where smoke was leaving numbers in the stack
Car beep pitch is now higher
9/8 NEW CHANGES
Further work on Temporary Rat Recruits
Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
OPP mode rooms removed from temporary file, set to OPPmode.df itself
Rare Arcade Special Trader Camp back in
Rare Arcade temporarily gets a quick start option in the starting choices
New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
Bryu and Saguts stats changed a little
Hardware store loot rebalanced a little, snow shovels put in as possible spawns
Working on the four player start mode, not accessible yet
9/5 NEW CHANGES
In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws and hissing. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!
Lots of behind the scenes work to help this new system not break everything.
NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown
Phoenix gets fireproofing now, and loses it on death
Fireproof in Zombotown changed to Dingus Savant, but still uses the old slot for Fireproof so that saves don't break
Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
THE JERK STORE is back and better than ever.
Jerk Store / Challenge Hut added to UGnomey, costs 30 ZP
Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
Roaming Capybara moved more Northeast, hopefully not too far
Challenge Statue Added, with the first Challenge: Beat 10 different game modes
Hat Unlocks are now functional, with a check in globals.df and gtats saving for the Challenge Statue
Samedi gets a resurrect saying now, and her death saying is changed slightly
Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
.unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
8/25 NEW CHANGES
Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
Bow draw effects are more obvious when you're at max draw, if not fatigued
8/23 NEW CHANGES
Vsync support added in Options
Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
Civilized gives 1 point less each to mechanical/medical
Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
Travel Light now gives a point of fitness, just a little buff to make it more enticing
Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
Bow and Arrow now gets +2 strength as a freebie
Groundwork for adding in weak temporary characters for multiplayer, so that everyone can play even when your survivor group is wiped out. Not accessible yet!
8/9 NEW CHANGES
Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
Adding support for car headlights/taillights
8/7 CHANGES
The PRONOUN BUG in the endings finally fixed, maybe
New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
Extra hat support added. What this means is currently a MYSTERY
Long hair options for characters now draws over the back properly, instead of getting hidden
New button in New Game Start to randomly pick custom characters for the leader and buddy
Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
New randomization options for randomizing specific character parts, instead of the whole character
Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
Some small tweaks to character customization graphics.
New weapon added, but not accessible yet, with a new secret effect
9/9 Death Road Beta Testing Branch - KIDNEY (Windows+Linux)
New beta testing branch, this time featuring new Temporary Rat Recruits for co-op, Unlockable Hats, a new Trait, and a Phoenix + Fireproof Trait merge! Coming up pretty soon are the Mac and Linux build for testing branch, some final changes for this update, and then getting the update out for all platforms.
Still tracking some bugs down, more than normal due to all the new systems in this update. Could use a lot of help testing the Temporary Rat Recruits! Also, I still have some time to mess with any Perk or Trait balancing, as long as it's minor tweaks. If you have any feedback on that, or the new hats, reply here or send me a tweet: : Rocketcat Games Twitter
I got really sick for a little over a week, so this coming update will be smaller than I originally planned. Still, I want to get a few more things in. Expect one more big Testing Branch update, then I really want to get this update out for Steam and all the other platforms. After that, I want to get back to doing an update every 2 months for awhile. More thoughts on this once this update is out for real.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
9/9 NEW CHANGES
Possible fix for the Special Rare Arcade Trading Camp crash bug. Please test! You can easily get to this area using the starting option (as long as you're not playing Four Jerks or OPP mode)
Four Jerks Mode added. This lets you start the game with the option to recruit an additional 2 Custom Characters, so that you can start with a full car. Zombie amount is increased +30% to compensate, but you still get easy bandits.
Four Jerks Mode EXTREME added. +150% zombie amount, with cruel bandits.
Above new modes added to the endings, stat tracking, and various menus.
Four Jerks Mode gives 3 zombo points per win, EXTREME gives 10 per win
Four Jerks EXTREME now gets the harder ending, like O*P*P does
Changed the hat unlock system so that hats can be unlocked by number, rather than being all unlocked at once. Another small change is coming for hat unlocks to use this, where you'll unlock the current hats in two challenges rather than all at once.
If the console is enabled, extra error reporting will get turned on for modders in all builds
If the console is enabled, enable CTRL+R, F5, and CTRL+number script hotkeys for modders
Fixed a bug where smoke was leaving numbers in the stack
9/8 NEW CHANGES
Further work on Temporary Rat Recruits
Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon
OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
OPP mode rooms removed from temporary file, set to OPPmode.df itself
Rare Arcade Special Trader Camp back in
Rare Arcade temporarily gets a quick start option in the starting choices
New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
Bryu and Saguts stats changed a little
Working on the four player start mode, not accessible yet
9/5 NEW CHANGES
In co-op multiplayer, players can control Rat Recruits if there are no normal recruits to pick. These are very weak, but still get to influence the world with their claws and hissing. The goal is to have less waiting around if you run out of people in a multiplayer game. More work on this system is coming!
Lots of behind the scenes work to help this new system not break everything.
NEW UNLOCKABLE HATS (insert flashing text here), accessed via a Ugnomey location that can be bought for Zombotown
Phoenix gets fireproofing now, and loses it on death
Fireproof in Zombotown changed to Dingus Savant, but still uses the old slot for Fireproof so that saves don't break
Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. Let me know what you think! It's pretty nerfed from the original implementation of it
THE JERK STORE is back and better than ever.
Jerk Store / Challenge Hut added to UGnomey, costs 30 ZP
Fixed a UGnomey typo: "Toilets will also now have a higher loot chancez!"
Roaming Capybara moved more Northeast, hopefully not too far
Challenge Statue Added, with the first Challenge: Beat 10 different game modes
Hat Unlocks are now functional, with a check in globals.df and gtats saving for the Challenge Statue
Samedi gets a resurrect saying now, and her death saying is changed slightly
Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
.unfireproof word added, used currently so that Phoenix loses fireproofing on the first death
Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there
Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B
Death Road KIDNEY Update Testing Branch 8/23 (Windows)
New beta testing branch, as we start to mess with perk and trait balancing, and maybe add some more. Let us know what you think the weakest perks and traits are, or the most overpowered. You can either type that here, or on our Twitter account: Rocketcat Games Twitter
Longer time passed since last update that I expected, mostly because we're still tracking a weird bug down. Hoping to get back on track with more Testing Branch updates this week! I will post additional builds and changes to this announcement, so check back here if you're interested in the latest changes. Or just wait until the next post next week.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
8/25 NEW CHANGES
Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
Bow draw effects are more obvious when you're at max draw, if not fatigued
8/23 NEW CHANGES
Vsync support added in Options
Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
Civilized gives 1 point less each to mechanical/medical
Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
Travel Light now gives a point of fitness, just a little buff to make it more enticing
Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
Bow and Arrow now gets +2 strength as a freebie
Groundwork for adding in weak temporary characters for multiplayer, so that everyone can play even when your survivor group is wiped out. Not accessible yet!
PREVIOUS TESTING BRANCH CHANGES
Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
Adding support for car headlights/taillights
The PRONOUN BUG in the endings finally fixed, maybe
New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
Extra hat support added. What this means is currently a MYSTERY
Long hair options for characters now draws over the back properly, instead of getting hidden
New button in New Game Start to randomly pick custom characters for the leader and buddy
Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
New randomization options for randomizing specific character parts, instead of the whole character
Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
Some small tweaks to character customization graphics.
New weapon added, but not accessible yet, with a new secret effect
Fix where the status smiley changes weren't showing up properly
Death Road to Canada New Update Beta Testing!
Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.
Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
8/9 NEW CHANGES
Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
Adding support for car headlights/taillights
8/7 CHANGES
The PRONOUN BUG in the endings finally fixed, maybe
New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
Extra hat support added. What this means is currently a MYSTERY
Long hair options for characters now draws over the back properly, instead of getting hidden
New button in New Game Start to randomly pick custom characters for the leader and buddy
Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
New randomization options for randomizing specific character parts, instead of the whole character
Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
Some small tweaks to character customization graphics.
New weapon added, but not accessible yet, with a new secret effect
Fix for yesterday's build where the status smiley changes weren't showing up properly