Death Road to Canada cover
Death Road to Canada screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Death Road to Canada

7/24 Testing Branch (Windows)

Done with locations for now, though later in the week I may try to sneak one more new location type in.

Ghost graphics still need more work, and the mansion room loot rewards aren't final! Mansions end loot rooms will be getting a lot of the new weapons, once those are on the testing branch.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- Haunted Mansion added. Harder spawns, zombies digging through the floor, and gggghosts.
- Haunted Mansion temporarily available on the start of the game.

- Lots of work on the mansion location type. New rooms, statues, broken chandeliers.
- Mansion location is now more dark.

- New spooky music added to mansion location and the old graveyard location.

7/23 Testing Branch (Windows)

Running a little behind on locations, hoping to wrap them up tomorrow then moving on to events, characters, weapons.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- Dark Mansion added! Work in progress, the rewards and some rooms are placeholder.
- Dark Mansion has a new very dark lighting type. Try both bringing and not bringing a flashlight, to see how bad it is.

- Burning Buildings and Farms taken out of the starting events

- More farm tweaks

- Extra wall type for sewers, using an unused wall on the spritesheet
- Extra wall type for museums, using an unused wall

- Fix for an error caused by random blowtorrch loot
- Exotic Weapon blowtorch drop chance replaced with a chance for a random healing spray.

Death Road Anniversary!

Today is the one year anniversary of Death Road to Canada launching! To celebrate one year of players looting toilets for toilet loot, we're going to be doing announcements for the next month. They'll all be posted on Friday, and will include the big DUODENUM Update on August 4th.

Keep reading for details on what's coming up, and a retrospective on how Death Road has done and where it's going in the future!



Anniversary Month Plans



Launched July 28: I've made the developer branch of Death Road public! This will give extra debug tools to modders. This includes the level editor, for making new rooms.

Go to this post for more information and access to the devbuild:
http://steamcommunity.com/app/252610/discussions/3/1470840994964650183/


August 4: DUODENUM Update launch. New characters, events, locations, rare trading camps, weapons, new features, and more. Out now!
http://steamcommunity.com/games/deathroad/announcements/detail/1439316518693473996
August 11: Death Road to Canada Year 2 Update Plans. We made a big Death Road Trello board that will track our future update plans. Check that out, with a link to a new FAQ, here:
http://steamcommunity.com/games/deathroad/announcements/detail/1439316974569800468
August 18: ːhorsemannː Early Plans for the second year of Death Road updates! ːsuperdogːːzombfaceːːzombfaceːːzombfaceː
https://steamcommunity.com/games/deathroad/announcements/detail/2353548518942679770

One Year of Death Road



On Steam alone, Death Road to Canada has gone past 100k copies sold! Not bad! It has also done well on iOS. We're still waiting on the Android version from the porting company, and are in talks to get it on other platforms.

By far, the reason for the success of Death Road is fans and streamers. Press coverage of Death Road to Canada has been nearly non-existent, except for a handful of outlets. Streamers and word of mouth not only saved the game's launch, but made it a success. It has definitely done well enough for us to keep going.

Thanks for all the support! If you like what we're doing with the game and its updates, tell your friends and leave reviews for the game.

We've added so many features in a year. Death Road now is like a sequel of what it was at launch. More updates are on the way!

For the next year of Death Road, we're continuing updates. Updates to the game will generally be more relaxed and more content focused. We will have a big list of features and requests, and we'll draw from that list to work on. We're going to make this list public, so everyone can follow development along.

Two big things we want to take another stab at are splitscreen improvements and localization. There are other big requests or personal feature wants, too, like some sort of expanded mod support. Some things that we don't get to (or try but fail at) will go into sequel territory.

While continuing updates, we're also going to look into prototypes and sequels/followups more. Some of the requests, most notably online multiplayer, would require either prototyping and/or a sequel to get right. There should be some back and forth crossover here, with things we do for updates going into a possible sequel and vice versa.

For a followup game, I really want to do something more like the old Zelda games. Something more traditional action-RPG based, with many enemy types. Death Road was built around making ONE ENEMY TYPE work, but previous games I've done like Wayward Souls had over a hundred enemy types. More details on followups, sequels, and prototypes as we get to them.

As always, I'll be reading the comments. Let me know what you think!

7/20 Testing Branch (Windows)

Barricading! And some farm changes. Some last locations on Friday or Saturday, then switching to other things.

Also, Anniversary announcement tomorrow!

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

Barricades

- You can now put furniture near a door to barricade it, preventing it from breaking for awhile. The furniture will get jostled around, instead.
- Furniture and other objects will slowly get jostled away from the door, unless you shove them back in.
- Doors will eventually break even if barricaded. Heavier objects used to barricade the door will make this breaking take longer.
- You can push your character against a door to barricade it with your body.
- Zombies and projectiles don't count as barricades.

Other

- A bunch of new random farm layouts added
- Tweaks to some of the heads
- Trash cans added, currently being tested in the rest stop maps.

7/19 Testing Branch (Windows)

The start of NEW MUSIC!!!!! So this will be a bigger download than normal,
20+ mb (usual update download: about 400 kb).

Tomorrow: Back to locations for a bit. Then moving to characters, weapons, events, and hopefully the rare trading camp idea. If I have time I'll do achievements and more unlockables, too.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

Music

- 6 new songs! This increases the soundtrack length by about 60% or so.
- Reshuffling some old song logic. One example is that road songs borrow from the easy song soundtrack much less.

- Spooky song added (but not used yet)
- Logic for using a new City of Lost Hope song at higher difficulties (but not used yet)

- Song added for when your car is about to die. On the final turn before your car dies, the song gets louder.

Farm Tweaks

- EGGS ADDED! Lovin' these eggs
- New weapon tech for throwables that can summon temporary characters

- Chicken event revamped (to have text and eggs)
- Egg spawning chances added to the barn

- Pig attack graphics changed
- Oink added

Cosmetic

- New faces
- New hairstyles

Other

- When you're in Canada, the game paused info will now say that you're in Canada.

- You can now open or close doors in the middle of a weapon swing.
- You can now drop or pick up weapons in the middle of a weapon swing.
- Some exploit protection added for the above, see if you can take advantage of it.

EDIT 7/20 11:30 PM PST

- Slamming furniture down is fixed
- New song added
- New song plays in the City of Lost Hope, at Deadlier Road difficulty or above.

- Egg sprite changed
- Lot of new weapon sprites added