Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.
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Classic Survival Horror
Check and mark your map while exploring the vast Bachman Manor and surrounding estate.
Look for items, keys, and solve cryptic riddles to advance through its dark halls.
Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones.
Search for supplies, secrets areas, and letters to increase your chances of survival.
Numb Bodies, Feral Dogs, Dollfaces, Starved, “The Bloody Woman”, and “Samual” are residents that will keep you running for your life and looking over your shoulder.
Learn of your mysterious friend “Christina” while she helps you along the way.
Discover “Deathbloom” and be pulled into a world between life and death.
The Manor
The Manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more.Filled with puzzles, traps, and hidden passageways that keep the player exploring and solving the secrets of the Manor.
The Guests
You are not alone, the occupants and even manifestations of the Manor itself keep the player running, hiding, or fighting for their life.
Steam Achievements added
Steam Achievements have been added to Deathbloom: Chapter 1 (a small Halloween update)
Audio Patch + Minor Details
In anticipation of Deathbloom: Chapter 2 releasing soon I've made a few updates around audio and minor details in the level designs.
Nothing too major but wanted these to be updated as I've had some player feedback on them!
All the best,
VL
Halloween Update (Lots added!)
A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).
The key features of this update:
Enhanced Map: Explore the world with more confidence
A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.
Enhanced Enemies: The residents of the house have more 'personality'
The Health and Damage of enemies are more custom to their size and weight
The Speed of smaller and thinner enemies is increased
Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies
Bug Updates: Hammering down all the nails
Fixed issues with LOD on certain gameObjects
More fine-tuned NavMeshes
More accurate Triggers for events
Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!
-VL
Update 03
Hello all,
Some more updates has been added to Deathbloom: Chapter 1
Gameplay
New level added: Christina's Nightmare
Removed Motion Blur
Headbob movement decreased on walking and running
Boss Fight: Escape timer is lower
More AutoSaves added
More “Map Updated” prompts
Updated controls in "View Controls" option
Cleaner weapon switching with SFX
Overall increase in FPS (Frames Per Second)
Optimization
Exceptionally high texture resolutions lowered
Better LODs on GameObjects
Less bulky Particle Systems
Scenes "cleaned" of unused GameObjects
Technical
Better Door Triggers
Animation issues fixed on "Starved" enemies
Misc abnormalities fixed
As always, I am available through deathbloomgame@gmail.com
- Vincent Lade
Update 02
Hello all,
A big round of updates has been added to Deathbloom: Chapter 1
Gameplay
More map notes to help guide the player
More hidden supplies to encourage exploration
More in-game prompts to explain the mechanics of the game
More cryptic letters revealing the story of Bachman Manor
Revised SFX and more audio tracks
New weapon added (in a secret place)
Technical
Fixed early game save/load bugs
Better Ai navigation and collisions in confined spaces
Modified LOD on objects and fixed abnormalities
Simplified text on lengthy letters
As always, I am available through deathbloomgame@gmail.com
- Vincent Lade
Update 01
Hello all,
A few folks have been noticing small bugs and typos (too much late night writing) so the latest update fixes those and also adds more navigation through letters and candles to help those who have been getting a bit lost in the manor.
Thank you for submitting your comments and questions, I will continue with updates until Deathbloom is as polished as it can be!
As always, I am available through deathbloomgame@gmail.com