Deathbloom: Chapter 1 cover
Deathbloom: Chapter 1 screenshot
Genre: Adventure, Indie

Deathbloom: Chapter 1

Special Sale on Deathbloom: Chapter 1

Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants.

[previewyoutube="e_3S-xGwo9Q;full"]

Classic Survival Horror




  • Check and mark your map while exploring the vast Bachman Manor and surrounding estate.
  • Look for items, keys, and solve cryptic riddles to advance through its dark halls.
  • Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones.
  • Search for supplies, secrets areas, and letters to increase your chances of survival.
  • Numb Bodies, Feral Dogs, Dollfaces, Starved, “The Bloody Woman”, and “Samual” are residents that will keep you running for your life and looking over your shoulder.
  • Learn of your mysterious friend “Christina” while she helps you along the way.
  • Discover “Deathbloom” and be pulled into a world between life and death.






The Manor



The Manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more.Filled with puzzles, traps, and hidden passageways that keep the player exploring and solving the secrets of the Manor.

The Guests



You are not alone, the occupants and even manifestations of the Manor itself keep the player running, hiding, or fighting for their life.

Steam Achievements added

Steam Achievements have been added to Deathbloom: Chapter 1 (a small Halloween update)

Audio Patch + Minor Details

In anticipation of Deathbloom: Chapter 2 releasing soon I've made a few updates around audio and minor details in the level designs.

Nothing too major but wanted these to be updated as I've had some player feedback on them!

All the best,

VL

Halloween Update (Lots added!)

A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).

The key features of this update:

Enhanced Map: Explore the world with more confidence

  • A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
  • More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.


Enhanced Enemies: The residents of the house have more 'personality'

  • The Health and Damage of enemies are more custom to their size and weight
  • The Speed of smaller and thinner enemies is increased
  • Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies


Bug Updates: Hammering down all the nails

  • Fixed issues with LOD on certain gameObjects
  • More fine-tuned NavMeshes
  • More accurate Triggers for events


Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!

-VL

Update 03

Hello all,

Some more updates has been added to Deathbloom: Chapter 1

Gameplay

  • New level added: Christina's Nightmare
  • Removed Motion Blur
  • Headbob movement decreased on walking and running
  • Boss Fight: Escape timer is lower
  • More AutoSaves added
  • More “Map Updated” prompts
  • Updated controls in "View Controls" option
  • Cleaner weapon switching with SFX
  • Overall increase in FPS (Frames Per Second)


Optimization

  • Exceptionally high texture resolutions lowered
  • Better LODs on GameObjects
  • Less bulky Particle Systems
  • Scenes "cleaned" of unused GameObjects


Technical

  • Better Door Triggers
  • Animation issues fixed on "Starved" enemies
  • Misc abnormalities fixed


As always, I am available through deathbloomgame@gmail.com

- Vincent Lade

Update 02

Hello all,

A big round of updates has been added to Deathbloom: Chapter 1

Gameplay

  • More map notes to help guide the player
  • More hidden supplies to encourage exploration
  • More in-game prompts to explain the mechanics of the game
  • More cryptic letters revealing the story of Bachman Manor
  • Revised SFX and more audio tracks
  • New weapon added (in a secret place)


Technical

  • Fixed early game save/load bugs
  • Better Ai navigation and collisions in confined spaces
  • Modified LOD on objects and fixed abnormalities
  • Simplified text on lengthy letters


As always, I am available through deathbloomgame@gmail.com

- Vincent Lade

Update 01

Hello all,

A few folks have been noticing small bugs and typos (too much late night writing) so the latest update fixes those and also adds more navigation through letters and candles to help those who have been getting a bit lost in the manor.

Thank you for submitting your comments and questions, I will continue with updates until Deathbloom is as polished as it can be!

As always, I am available through deathbloomgame@gmail.com

- Vincent Lade