Deathgarden: Bloodharvest cover
Deathgarden: Bloodharvest screenshot
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Deathgarden: Bloodharvest

KNOWN ISSUES: Fire in the Sky



LEVEL DESIGN


- [Bug][Blowout] Some stairs block the navigation of downed and crouched scavengers


ANIMATION


Scavengers:
- [Bug][Collisions] Leg jitters when a scavenger pushes toward a low collision item
- [In Progress][Polish] Turning animations visually don’t fit the movement. Turning in place will be implemented


Hunter, 1st person (from the hunter’s perspective):
- [Bug][Collisions] Interpenetration issues with the arms while aiming down and moving around


Hunter, 3rd person (from the scavenger’s perspective and when the hunter is using emotes):
- [Bug][Collisions] The head of the hunter can be seen going through some of their weapons, needs to be tweaked per gun
- [In Progress][Polish] The grip of the hunter doesn’t fit the weapon
- [In Progress][Polish] Some simulation issues on some outfits


AUDIO


- [Bug][Environment] Environmental dart and bullet impacts (especially on metal tanks) are not playing their correct SFX
- [Bug][Environment] When a scavenger dies, the SFX will continue playing from the position where the death occurred. Scavengers are supposed to be teleported to the End Room and hear the in-game SFX less clearly.
- [In Progress][Environment] Noise making environmental objects (fire towers especially) are currently silent
- [In Progress][Environment] Map background SFX each have a main environmental track and an additional background track. Currently, all maps share the same additional background track
- [In Progress][Voice Overs] Currently, all scavengers share the same set of voice overs, either male or female. Scavengers are slated to each have their own set of voice overs


PLAY WITH FRIENDS


- [Bug][Party System] If the party leader is out of a game and requeues while their party member is still in the match, the party leader will leave alone, and the party will split
- [Bug][Party System] If the hunter leaves during matchmaking while the party members are still in the Ready Room, the party will split


PRIVATE GAMES (BETA) - TEMPORARILY DISABLED


- [Bug][Party System] Sometimes, a party member can join a public match while searching with the rest of the party for a Private Match party, and the party will split
- [Bug][Party System] Sometimes, a party member can join a Private Match alone while searching with the rest of the party for a Private Match party, and the party will split


USER INTERFACE


- [In Progress][HUD] There is no easy way to view a Character’s level progress. We are currently planning to put it on the Character’s Banner (top right of screen), but this might change
- [In Progress][HUD] Our intention is that at different objective completion tiers, the players get rewards. For scavengers: rewards at 30%, 60%, 90% completion. For hunter: rewards at 2, 3, 4 executions. This is subject to change.
- [In Progress][Menus] Perk order does not match between Loadout and Upgrade Vendor screens
- [In Progress][Menus] Inventory screen does not match in style with Loadout and Upgrade Vendor screens and will be modified


FIXED ISSUES



- [Fixed][Bug][Progression] Game fails to upgrade the abilities and weapons after Level 2.
- [Fixed][Bug][Golden Crate] Golden Crate sometime spawns inside of other assets and cannot be interacted with.
- [Fixed][Bug][Blood Mode] 'End Game' timer ends prematurely during Blood Mode.
- [Fixed][Bug][Gameplay] Hunter can remove bleedout health duration by shooting at a a downed scavenger.
- [Fixed][Bug][Scavengers] Cannot collect Blood in Blood Mode
- [Fixed][Bug][Drones] Clones are not revealed by drones
- [Fixed][Gameplay][Hunter] Hunter is unable to execute scavengers who crawl under certain structures.
- [Fixed][Bug][Hunter] Auto Collect Perk will only activate once if trying to collect 2 Crates that are in range.
- [Fixed][Bug][Hunter] When a scavenger is revealed and behind a Blood Bank revealed to the Stalker with Marked Eye, they are not seen.
- [Fixed][Bug][Hunter] Sometimes, hunter's Supercharge cannot be toggled off.
- [Fixed][Bug][Scavenger] During Blood Mode, the first Clone does not get revealed.
- [Fixed][Bug][Scavenger] A Revive interaction can continue while a scavenger is revived with a Healing Bolt.
- [Fixed][Bug][Settings] Keybinding alterations are not applied after confirming changes.
- [Fixed][Crash][Hunter] Game gets stuck when a player swaps Roles from scavenger to hunter.
- [Fixed][Bug] Rarely, entering the Ready Room switched the Character's view to Free Camera mode.
- [Fixed][Animation][Hunter] Burst Rifle recoil physics appear unnatural when jumping and shooting at the same time.
- [Fixed][Animation] Level of detail issues with the small plants in the Blood & Dust map.
- [Fixed][Bug][Collisions] Scavengers floating on the edge of collisions instead of adapting their feet
- [Fixed][UI][Progression] The player title displayed in the Locker Room is not the same on the Tally Screen and Post-game screen.
- [Fixed][UI][Progression] The currency names are present prior to the images of currency in the Progression tab of the Result Screen.
- [Fixed][Bug][UI] Upon launching the game, the player sometimes has no HUD.
- [Fixed][UI][Progression] Bonus Perks and regular Perks' UI is confusing.
- [Fixed][Bug][Hunter] The LMG handle is missing.
- [Fixed][UI][Golden Crate] Golden Crate indicator has the wrong icon.
- [Fixed][Bug][UI] A hunter weekly challenge has no reward and displays an empty black square.
- [Fixed][Bug] Switch's Lighten your Load bonus has the wrong numbers in the description.
- [Fixed][UI][Crates] The interaction bar will reappear briefly after completing an interaction with a Crate.

PATCH 0.1.2: Fire in the Sky

Hello everyone!

It’s been two weeks since we launched Deathgarden: BLOODHARVEST, and the community’s response has been nothing short of amazing. We are very grateful for your support and hope you will keep enjoying the game, as we’re improving mechanics, fixing bugs and releasing exciting new content on a regular basis.

Today, we are releasing our second content update, introducing a cool new map and weekly leaderboards. The Patch will go live at 1PM EST today, 13/06.

NEW MAP: FIRE IN THE SKY





“They stopped and gazed silently at the long night, glowing red and green amid the falling snow. They had finally reached the enemy’s blast furnace, an invaluable target for the coming months.” 

Today, we release our sixth procedural map, Fire in the Sky, a frozen landscape covered with snow, pine trees and treacherous trenches. In the center of the map lies a massive blast furnace surrounded by body piles and hiding areas, making it a high risk, high reward zone.




- Biome: Scandinavian forest

- Weather: northern lights and faint snow fall

- Garden elements: blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.




NEW FEATURE: THE PROVING GROUNDS


The Proving Grounds will be displayed in your Locker Room whether you’re playing hunter or scavenger. The hunter leaderboard and the scavenger leaderboard will each feature your top score of the week for that role. Additionally, the top 5 scorers worldwide will be displayed for each Role.




Additionally, a Tier, accompanied by a Crest, will be associated with your high score of the week.

Classification: 



Stats will be updated in real time and the Proving Grounds will reset every Tuesday at 1PM EST.

IMPROVEMENTS



HUNTER
Hunter UI Widget to Increase Blood Delivery Noticeability, Improving new Hunter Onboarding:



Hunter HUD Clarification, to Raise Awareness about the Down Bonus Mechanic:

- This widget appears when close to a Downed scavenger and shows the total amount of XP that will be earned (base + bonus) if the Execution is carried out. It also shows the Hunter's current and next 'Downed Multiplier'to better judge how XP grows when delaying executions



Hunter Reward Balancing, to Incentivize Downing over Executing:

- Down: (200)XP →(400)XP

Design Goal: We want to incentivize 'Downing': It's the hardest thing for a Hunter to do, it should be properly rewarded
- Execution: 1X down Execution (500)XP → (50)XP, each additional 1x (150)XP → (250)XP

Design Goal: We want to incentivize getting a higher number of Downs before the Executions start to occur. We want to soften the brutality of getting Executed in the first few moments, while still supporting the Hunter fantasy of being an unstoppable badass. With these numbers, Hunters that Down more will get more XP than with the previous tunings. The glory of the Gardens awaits for Hunters with patience and good aim!


Hunter Comfort Increase, Reloading While Sprinting:



Hunter Gameplay Balancing: Crate Hacking, Execution Range, Shock Ability & Stamina Regen:

Design goal: Hacking crates is a powerful mechanic, but the cost in both time and ammo was not balanced with the reward. This change should put more value into Crate Hacking for hunters.

- There were certain structures that caused scavengers to be able to 'hide' from being Executed



SCAVENGERS
Scavenger Gameplay Balancing: Bolt & Dust Trails Increase, Powers and Perks Fine Tuning

- Increased duration of Bolt trail VFX (0.9)s → (2)s

- Increased duration of Dust trail VFX (0.5)s → (0.75)s

- Clones will now occasionally Evade, and are able to climb small walls (but not large ones)

Design Goal: Although we have gotten feedback that Clones are fun to use, the survival rate for Characters using Clone are lower than other Powers (both in Chase Escapes, and Garden Escapes)
- Clones are now revealed when passing under a 'Drone cone'



- Revived Scavengers Health (3/3) -> (2/3)

Design Goal: Provide more value for Switch’s ‘Revivalist’ Unique Bonus. Consistency with revival from Healing Crates. Reduce healing disparity value (healing vs reviving). Place a small tax on total Health from Power Core Crates.



- Modified to allow slight visibility for the hunter when the affected scavenger is actively 'Evading' and when firing their Vambrace

Design Goal: While we love the escape/fun potential of 'Active Camo', the Chase Escape and Garden Escape survival rates for this Power are too high compared to the average



- Increased Ghost's 'Lucky Charm' Perk Challenge Requirements for levels (2), (6) and (10) by (33)%



- Scavenger Challenges: Removed 'Crouch', 'Hang', and 'Jump' from level 7, 8 and 9 Challenges 

Please note that you must either Prestige your Character or start with a brand new one to guarantee that you won’t get these Challenges at levels (7, 8, 9). Those with the Challenges currently active will keep their progression and get to complete them as before. Further improvements to the Challenge roster will occur in upcoming patches.



GARDEN
Blood Mode and End of Match Alterations, Increasing Tension:



PRESTIGE
Prestige Cosmetic Rewards Now More Prestigious



TOP BUG FIXES

Special Offers: LAST HOURS!

HOTFIX: 0.1.1.2



Hotfix, June 6th 2019:

  • We're attempting a minor improvement on matchmaking, please note that this will reset your current matchmaking position for the first 5 games.
  • Minor improvement on the Friendly Actions XP exploit
  • We fixed the Golden Crate exploit – Only 1 Golden Crate should spawn per Garden, make it count!
  • We added a 2 minutes timer to the Blood Mode, making the game end after max. 10 minutes
  • We added widescreen 21:9 support (experimental)
  • We've fixed the issue of player level reset when prestiging
  • We're improving the accuracy of crash reports for the dev team

Compensation Plan - UPDATED

We are aware that the compensation plan’s free extra copies have not yet been distributed to everyone. We are working to send them as soon as possible. Apologies for the delay and the inconvenience. We'll be posting updates on that matter, stay tuned!

Thank you for your patience



2019-05-06 Edit: Thank you everyone for your patience. Extra copies are being sent out at as speak. We suggest you restart your game if you don't see them in your inventory. If you did not get yours in 24hours, let us know! Cheers!

Please be reminded that the compensation plan affects users who bought the game prior to May 30th 2019. Thank you!


Play for free Weekend - Last hours!



Last chance to enter the Garden and try the Game for free today!

New Map & Prestige System

Hey everyone! We already have an update for you. Today, we release our 5th map and our Prestige System.

New Procedural Map: Dust & Blood





“The sun shone bright on their faces when they woke, as they struggled to open eyelids that were encrusted with dust”
Today, we release our first new map, Dust & Blood, an arid landscape peppered with the crumbling ruins of an ancient civilization.
• Biome: Arizona Desert
• Weather Condition: Sandstorm
• Garden elements: Ancient temple, ruins, cacti, trees, and a large central trench

New Feature: Prestige System





We’re also releasing our Prestige System. Upon fully upgrading hunters and scavengers’ loadouts (perks, powers, weapons, etc.), you’ll have the opportunity to gain Prestige by resetting your Characters’ progression. Doing so requires that you consume a set amount of Blood cells, but gaining Prestige will grant you:


  • Prestige Full Set parts:

- Headgear
- Upper Body
- Lower Body
- Weapon skin

  • Character UI Flair




There are currently 4 Prestige levels per Character. Each level you achieve will award you with one of the items listed above. Complete the 4 levels to unlock your complete Prestige Full Set.

It’s important to note that while resetting your Characters’ progress, unlocking Prestige levels DOES NOT reset your account’s progress. In other words, you will not lose the Titles you’ll unlock over time.

Hotfixes



[Fixed][Bug] Memory corruption on the client that rarely occurred, causing the game to crash.
[Fixed][Bug] The character clone rarely caused the game to crash.
[Fixed][Bug][TOTH Mask] Players that own both Dead by Daylight and Deathgarden weren’t seeing the TOTH mask in their Loadout.
[Fixed][Steam][Complete the Bundle] The pricing we had announced in order to complete the Dead by Daylight + Deathgarden Bundle was accurate for the Bundle, but the Complete the Bundle pricing was wrong. We thank you for your understanding.
[Fixed][Steam][Terminator] The sale we had announced wasn’t active for the first couple hours.

Thank you for reading. We’ll see you in the Deathgarden!

Sincerely,
The Deathgarden Dev Team


Deathgarden™: BLOODHARVEST is available NOW!

Today is the day!

Deathgarden: BLOODHARVEST's Free Weekend starts TODAY

You'll be able to play the game for free this weekend and benefit from special offers and a new permanent price point.



At 1:30PM EST, we'll be hosting a kick-off livestream. Don't miss it!

https://www.twitch.tv/deathgardengame

Reboot known issues



GAMEPLAY


- [Bug][Scavengers] Cannot collect Blood in Blood Mode
- [Bug][Drones] Clones are not revealed by drones


LEVEL DESIGN


- [Bug][Shattered City] There are some collision issues in Shattered City
- [Bug][Blowout] Some stairs block the navigation of downed and crouched scavengers


ANIMATION


Scavengers:
- [Bug][Collisions] Scavengers floating on the edge of collisions instead of adapting their feet
- [Bug][Collisions] Leg jitters when a scavenger pushes toward a low collision item
- [In Progress][Polish] Turning animations visually don’t fit the movement. Turning in place will be implemented


Hunter, 1st person (from the hunter’s perspective):
- [Bug][Collisions] Interpenetration issues with the arms while aiming down and moving around


Hunter, 3rd person (from the scavenger’s perspective and when the hunter is using emotes):
- [Bug][Collisions] The head of the hunter can be seen going through some of their weapons, needs to be tweaked per gun
- [In Progress][Polish] The grip of the hunter doesn’t fit the weapon
- [In Progress][Polish] Some simulation issues on some outfits



AUDIO


- [Bug][Environment] Environmental dart and bullet impacts (especially on metal tanks) are not playing their correct SFX
- [Bug][Environment] When a scavenger dies, the SFX will continue playing from the position where the death occurred. Scavengers are supposed to be teleported to the End Room and hear the in-game SFX less clearly.
- [In Progress][Environment] Noise making environmental objects (fire towers especially) are currently silent
- [In Progress][Environment] Map background SFX each have a main environmental track and an additional background track. Currently, all maps share the same additional background track
- [In Progress][Voice Overs] Currently, all scavengers share the same set of voice overs, either male or female. Scavengers are slated to each have their own set of voice overs



PLAY WITH FRIENDS


- [Bug][Party System] If the party leader is out of a game and requeues while their party member is still in the match, the party leader will leave alone, and the party will split


PRIVATE GAMES (BETA)


- [Bug][Party System] Sometimes, a party member can join a public match while searching with the rest of the party for a Private Match party, and the party will split
- [Bug][Party System] Sometimes, a party member can join a Private Match alone while searching with the rest of the party for a Private Match party, and the party will split


USER INTERFACE


- [In Progress][HUD] There is no easy way to view a Character’s level progress. We are currently planning to put it on the Character’s Banner (top right of screen), but this might change
- [In Progress][HUD] Our intention is that at different objective completion tiers, the players get rewards. For scavengers: rewards at 30%, 60%, 90% completion. For hunter: rewards at 2, 3, 4 executions. This is subject to change.
- [In Progress][Menus] Perk order does not match between Loadout and Upgrade Vendor screens
- [In Progress][Menus] Inventory screen does not match in style with Loadout and Upgrade Vendor screens and will be modified


FIXED ISSUES


- [Fixed][Bug] Memory corruption on the client that rarely occurred, causing the game to crash.
- [Fixed][Bug] The character clone rarely caused the game to crash.
- [Fixed][Steam][Complete the Bundle] The pricing we had announced in order to complete the Dead by Daylight + Deathgarden Bundle was accurate for the Bundle, but the Complete the Bundle pricing was wrong. We thank you for your understanding.
- [Fixed][Steam][Terminator] The sale we had announced wasn’t active for the first couple hours.
- [Fixed] [Bug][Prestige] Prestige resets player rank. It shouldn’t.
- [Fixed][Exploit] Golden Crate exploit mitigated.
- [Fixed][Exploit] Friendly action XP exploit mitigated

Early Adopters' Compensation Plan



We’ve created the following compensation plan to thank our community and early adopters. Thank you for your patience and continued support throughout Deathgarden™: BLOODHARVEST’s development.

If you’ve purchased Deathgarden prior to the game’s major update you will receive the following items:



1. TWO EXTRA GAME COPIES


Players who own Deathgarden will instantly receive two extra Deathgarden copies in their Steam library, which they can then give to their friends.
To send extra game copies to your friends, please check out this Steam support article:
https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656



2. TWO LEGACY COSMETICS

(REVAMPED FULL SETS)

  • The Blockade Full Set (Most popular/equipped set): Inked
  • The Deadpan Full Set (Most popular/equipped set): The Inquisitor



3. EARLY ADOPTER UI FLAIR



PROGRESS TRANSFER (TRANSFER DONE ON MAY 30TH)

As a means of transferring player’s progress, we will give players an amount of Iron based on the level they’ve achieved (Note: Iron is used to unlock and upgrade new characters, Perks, Powers, and Weapons):


  • LVL 1-9: 200 Iron.
  • LVL 10-19: 300 Iron.
  • LVL 20-29: 450 Iron.
  • LVL: 30-39: 700 Iron.
  • LVL 40-49: 1100 Iron.
  • LVL 50-59: 1750 Iron.
  • LVL 60+: 2800 Iron.



EXCLUSIVE COSMETICS TRANSFER
The exclusive cosmetics players have earned and/or unlocked will be transferred to specific characters, which will be automatically unlocked.

(Note: The cosmetics’ distribution is purely based on the game’s new art style)

- Exclusive Masks:

  • Scarecrow (Lost Harvest event mask): The Inquisitor
  • Demon Disguise (Lost Harvest event mask): Inked
  • Hearts and Minds (Gamescom mask): The Inquisitor
  • Way of the World (Gamescom mask): Inked
  • Trapper’s Mask (Dead by Daylight crossover mask): The Poacher
  • TOTH (Dead by Daylight crossover mask): Fog



- Full Sets

  • Sentinel Full Set (Deluxe Edition exclusive): Sawbones
  • Silent Victory Full Set (Deluxe Edition exclusive): The Inquisitor
  • Groundbreaker Full Set (Alpha/Beta/Soft Launch exclusive):  The Poacher
  • Pathfinder Full Set (Alpha/Beta/Soft Launch exclusive): Fog
  • T-800 Full Set (Terminator DLC; Poacher exclusive, as mentioned in our Poacher character reveal article)



4. DELUXE EDITION UPDATE


We’ve replaced the original art book with the new “Extended Lore Book,” which covers the entire story/fantasy of Deathgarden. We’ve also updated the game’s soundtrack.


  • Digital Extended Lore Book
  • Updated soundtrack (9 new tracks)
  • 19 - The Way it Was 05:11
  • 20 - Seismic Changes 05:25
  • 21 - Close to Annihilation 01:28
  • 22 - Death Stings 00:14
  • 23 - Paradise into Hell 01:28
  • 24 - Defense of the Enclaves 01:00
  • 25 - Prove your Worth 00:45
  • 26 - Die again and again 00:45
  • 27 - The Bloodharvest 00:45




We’re very excited about Deathgarden: BLOODHARVEST’s future and look forward to seeing you all in the arena!

Sincerely,

The Deathgarden Dev Team