Death's Hangover cover
Death's Hangover screenshot
PC Switch Steam
Genre: Platform, Puzzle, Indie, Arcade

Death's Hangover

Another day another update, Death's Castle added

I've added the Death's Castle option to the game, you can do some pretty interesting stuff in there. Enjoy!

Paul

Another day another update! : New unique 2 player mode!

Added full 2 player mode! also added full keyboard support with bat speed options plus rebindable keys,



Enjoy!

Paul

CEO Retro Army Ltd

Another day another update, FULL controller support added

Hello DH players!

I wasn't asked to but I've just added full controller support, plus menu options, vibration, and a speed up button.

Enjoy!

Paul

CEO Retro Army Ltd

7th Update! : Mouse precision & faster gameplay

Hi guys,

I've changed and added the following->

Added mouse precision slider, to mouse options menu,
Ball launches off bat faster now, changes the gameplay,
Bomb now blows up skull bosses arms,
Fixed bat slides like crazy after clicking start text,
Made start bat launch same speed as ball hitting the bat,
Removed enemies from all puzzle areas,
Multi balls now carry across areas, after killing a boss,
Changed monestary battle from 25 to 20 enemies,
Door vacuum is more effective now,
If the window lost focus no longer clips the mouse,
Mouse no longer gets stuck near edges,
Added show cursor with f11,
Items fall abit slower now, to compensate for new bounce off bat fast code,


Any problems let me know,

Paul

CEO Retro Army Ltd

6th Update! : Mouse settings & Bomb!

Hi DH players,

You can now change the mouse speed, and enable or disable mouse precision, there's also a test area for trying it out in.

I've also added the bomb power-up, it can one-shot kill bosses, destroys everything basically.

I've made some of the aquaduct and monestary levels easier,

The switches in the aquaduct stay down now, instead of flipping,

I composed a new song for the cheat death screen,

Fixed mouse getting stuck near the wall edges,

Any problems let me know on the forums,

Paul

CEO Retro Army Ltd

5th Update! : User bug fix, more effects

Hi DH players,

Bug(s):
- In wondowed mode, after changing resolution, mouse will move all the way to the right, but won't go left past the middle.
- In windowed mode, if the window is moved out of the upper left hand corner of the screen, the mouse doesn't want to leave that are, leaving it stranded unable to grab the game window or exit the game (until Alt+F4)

Fixed!, thanks to user Donoho,

Paul

Other changes->

-> Added more effects for projectiles,
-> Changed arena boss sprite,
-> Fixed soul not spawning in halls area,
-> Fixed broken sewers soul level, the one with the levers,
-> Fixed multi balls, if one ball goes through the door, you can lose
the rest without dieing,

4th Update! : Added Arena, gallery areas

Hi DH players,

The new uploaded version has the Gallery and Arena areas added, I've also changed the following->

-> New mouse code, feels alot more responsive now,
-> Made bat boss easier,
-> Added help text to the dungeon backgrounds,
-> Added more effects, for bat and damage particles,
-> Fixed various bugs,

Any problems let me know,

Paul

3rd Update! : Continues!

Hi Guys,

The unique continue system is done!, as promised.

Basically rescuing a soul will now give you a second chance to 'Cheat death', it's a new system never done before in a game, I think you guys will like it.

Enjoy,

Paul

2nd Update! : Added 12 new levels plus 2 new bosses,

We've just uploaded another two new areas, the Aquaduct and the halls, ontop of the monestary area we added in the last update.

Paul

Added ->

Aquaduct area, six levels plus boss,
features -> Rivers, rats and levers,
Boss -> Water monster,

Halls area, six levels plus boss,
features -> Barricades, blocks that can become enemies,
Boss -> Claudia the witch,

I'll be adding the 'Cheat Death' continue system next,

Paul



1st Update : Monestary area added!

We've just uploaded a new version which features the following,

-> The monestary area, all levels plus boss is now in the game,
-> Added fireball power-up to the monestary,
-> Game now starts with 5 lives instead of 4,
-> Changed how castle map works,
-> Added some extra sfx,

Experimental stuff->

I've added some music to the monestaries ambience soundtrack. Which is different from the other areas.

Need to know->

Did you know if you have a power-up and collect another of the same type you can get a super version of that power-up?

Continues will be coming soon, we have something really cool planned for how they will work also, unique to this game only!

Any comments/feedback let me know,

Thanks,

Paul Stephen-Davis
CEO Retro Army Ltd
@bluestargeneral

(Next update will feature three new areas, plus the continue system, should ETA about two weeks)