Contest! – Are you ready to create the best Co-Op level for Deathtrap?
NeocoreGames is proud to announce the Deathtrap Co-Op Level Editor Contest!
It's all very simple: design the best level in Deathtrap's map editor, and we'll integrate your map in the game for everyone to see. Permanently.
Step 1: Open up the level editor.
Step 2: Create an awesome, well balanced level for co-op gameplay.
Step 3: Submit your level to Steam Workshop.
To enter the competition, include the name DTContest on the Workshop item.
http://youtu.be/qiTx4P_iKcU
The Rewards
The map that gets the best score from ratings and votes, will end up in the game. We'll tweak the level with nice and unique visual touches, but you'll be credited, and the glory is all yours.
Also, you'll have a chance to play your level with the developers in an intense live streaming session if you choose so!
The winner will also receive a mysterious NeocoreGames Gift Package by mail.
Rules of the Contest
Levels should be complex, exciting and fun to play for cooperative gameplay.
Our developers will select the best levels to compile a shortlist of 10, and from there we'll let the community decide. The shortlisted map with the best score based on ratings and votes will be chosen as the winner!
Remember to use the word DTContest in the map name when uploading! Any levels without it won’t be applying for the shortlist.
Maps considered in any way offensive, will be disqualified. It is not allowed to depict or reference political and religious messages/iconography, nudity, explicit sexuality, pornography, drugs, celebrities, living or dead people, or copyrighted products. We compose the shortlist from only well balanced, appropriately designed levels.
One user is allowed to submit up to three (3) levels for the contest.
Levels created by anyone affiliated with NeocoreGames are not allowed to participate in the contest. We're looking at you, Megapull.
The contest ends February 20th 10am PST. The shortlist will be announced on March 2nd, the voting begins with this event. The voting ends on March 9th.
The winner will be announced shortly after that.
Ready? May the best level win!
#dtcontest
Deathtrap Changelog - February 11 (1.0.2)
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed Bugs
General
Endless mode was too easy as the monster HP multipliers were too low. Now, each wave increases monster HP by 38%, with additional multipliers stepping in in Co-Op mode.
Fixed some issues with the Leaderboards, now it will show the correct values for all game modes and maps.
Polish and Hungarian special characters now show properly.
Gold Find bonuses now apply and show properly.
Fixed achievement award methods: Threesome, Longest Journey
The Crafting window should now be unlocked properly.
Loot from "Jungle" Chests is now awarded at the end of the map.
Rage per kill mechanisms now work properly.
Respawning monsters are now properly counted at the end of waves.
Upgrade function is now unlocked in the crafting window when a player hits Level 55.
Skills
The Divided Focus passive for the Sorceress now works properly.
Traps
Tick Mine Dispenser's High Explosive upgrade now works properly.
Abyss Crater's Desintegration Rune now works properly.
Spring Mechanism Expertise now applies to Stasis Traps.
Imprisoned Golem is no longer a boss creature.
Controller
Controller mode and Windowed/Windowed-borderless mode should now work properly.
Changed
Added a confirmation window to the Restart button on Wave victory screens to avoid accidental map restarts.
Deathtrap Changelog - February 05 (1.0.1)
Deathtrap Changelog - February 05
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
General:
• Fixed a bug around recipe learning
• Added an Ink Portal to Level 7, so Count Johannes can be reached by using it in 3-4 player coop
• Forge unlock tooltip from now on will show the correct requirement
• Subtitles are now translated during the intro
• Missing strings have been fixed
• White boxes in Towers tooltip when using translations got fixed
• Fixed the version mismatch issue between PC and Mac Co-Op mode
Skills&Traps:
• From now on Trap passive tooltips will show "Max reached" if they are maximized.
• Shooting range increased by Improved cartridge will be applied to the Gun Sentry
• Essence trap got a new upgrade, so from now on it applies poison vulnerability
• Sigil of Inspiration will work as intended and proper buffs will be applied
• HP/Hit will work as designed with the Sorceress Ice bolt spell
Deathtrap Changelog - February 05 (1.0.1)
Deathtrap Changelog - February 05
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
General:
• Fixed a bug around recipe learning
• Added an Ink Portal to Level 7, so Count Johannes can be reached by using it in 3-4 player coop
• Forge unlock tooltip from now on will show the correct requirement
• Subtitles are now translated during the intro
• Missing strings have been fixed
• White boxes in Towers tooltip when using translations got fixed
• Fixed the version mismatch issue between PC and Mac Co-Op mode
Skills&Traps:
• From now on Trap passive tooltips will show "Max reached" if they are maximized.
• Shooting range increased by Improved cartridge will be applied to the Gun Sentry
• Essence trap got a new upgrade, so from now on it applies poison vulnerability
• Sigil of Inspiration will work as intended and proper buffs will be applied
• HP/Hit will work as designed with the Sorceress Ice bolt spell
Deathtrap Is Now Out on Steam!
Dear Players,
Deathtrap has just been released on Steam!
Be sure to allow your Steam client to update the game before you start it.
Due to the many download requests at once, you may experience a slight delay in downloading - restarting your Steam client should help.
Please note that there has been a character reset to separate the Early Access period from the post-launch one.
Have fun playing!
Deathtrap Launch Stream with ZiggyD, Linda and Megapull & Giveaways!
The Deathtrap Release is upon us, so be sure to jump on the hype train with ZiggyD, Linda and Megapull along with the rest of the NeocoreGames team to play some Deathtrap! There will be 2 copies of Deathtrap given away during the stream as well, so be sure to tune in at twitch.tv/neocoregames !
This time, we will also be on the Twitch front page, and for this occassion, we chose a rather unusual stream time for those who live overseas.
Be there to watch, comment, and ask from us to make this event epic!
Deathtrap Feature Guide III: Versus Mode
This video is the third part of a series explaining the various features of Deathtrap. Today we’re getting a closer look at the Versus mode in Deathtrap – where your friends become your enemies.
It is only a matter of days, since Deathtrap releases on February 4 2015!
https://www.youtube.com/watch?v=RCEdJJ4HWeQ
Deathtrap Feature Guide II: The Editor
This video is the second part of a series explaining the various features of Deathtrap. This time, we'll take a look at the Editor used to create user-generated content.
https://www.youtube.com/watch?v=PRe7yiRlkuM
Deathtrap Changelog - January 15
Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
New
Two new campaign maps added.
General Fixes
Fixed the sound ranges for some traps.
Monsters now try harder to stick with the shown path.
Fixed a bug with the Resolution combo box.
You can now remove an action by right clicking on it on the Skills window. (Note that removing the action from Left-Click will only replace it with your standard attack so you won't end up not having any skills at all.)
Monsters now aim at the end of the spell cast animation, not at the beginning. This should increase their precision.
You can now shoot through the Wolf spawner trap.
Fixed the aiming of some spells, it shouldn't shoot into the floor anymore.
Rearranged some of the trap passive upgrades so they are more consistent now.
Multiplayer:
Added a vote for map restart in coop mode.
Fixed a screen flickering when teleporting.
The game now correctly waits until every player loads the map.
Editor:
Added measurement to the Timeline window.
Deathtrap Feature Guide I: Traps
This video is the first part of a series explaining the various features of Deathtrap.
There are seemingly as many different traps as there are creatures to hunt, but we will show how to use them. ^^