Deep in the Moonray Labs our dedicated developers have worked their tails off over the last two years to present to you a remastered, rebalanced, and optimized tale of submerged cooperative survival. Follow Ryan, Sonya and Chris as they endure the pressures of being trapped between ice and rock.
Key features
Optimized from the ground up: we’ve re-engineered our terrain system, AI and so much more to drastically improve performance across the board.
Rebalanced: we’ve swept through the game and done a full balance pass to address player feedback. The waters have shifted...
Co-op stability: we’ve reimplemented our matchmaking system, allowing for more reliable co-op connections.
Reworked terrain implementation & shader construction
Reimplemented matchmaking allowing for far more reliable NAT punchthrough
Optimized global image compression
Simplified HUD postprocess profiles
Reimplemented baked lighting for each level
Reduced creature AI garbage collection and implemented quick path lookups
Modified player movement/rotation to increase fluidity
Reimplemented game save serialization (Note: this means old saves won’t be compatible with this update)
Remodeled player tool
Redesigned, simplified HUD
Optimized object mesh data
Note: These updates are currently for Windows only.
As always, thanks so much for everyone for giving this unique title a try. If you haven't yet – now's the time! We hope you enjoy. We hope you survive together.
Thank you sincerely!
- The Whole Moonray Team
Black Friday Promo!
Black Friday special Discount!!!
Startup Fix
Hello, some minor bug fix here:
- Start Up Fix - Now the game will start.
- Menu Button - A Small button :3
- Auto Save - Keep Your Coins.
- More bugs to fix later.
Next updates:
Achivements,
Coins usage,
More Pictures,
Better GUI..
Thanks for all!!! =D
Debris is not only Debris anymore
Well, as everyone knows the main game is not there all these things.
The development took a turn, failed to deliver everything promised and the game returned to the table.
Still we apply a 2em1 mod now, which will have an "adult" part to relax the souls of the galera while we finish correcting the shit that was done.
Thanks for the understanding, in a few months we came back with updates and improvements in the main game.
Update Notes:
- Hentai mode.
- Music.
- More bugs to fix.
- Automatic mode in Hentai mode.
- Lots of fun, if you know what i mean.
Thank you for not understanding and understanding.
Vlw
Debris 2.1 - Performance Boost & Localization Part 2
Hey everyone! We’ve just pushed an update for Debris that greatly improves the overall performance and adds full support for six more languages. Debris has never been smoother, faster, or more multilingual.
Performance improvements
With this build, we’ve been seeing significant framerate increases and loading time decreases on all our machines. We’ve completely reworked our creature animation system, dramatically improving overall performance and allowing us to create larger schools of ambient creatures. We’ve also addressed a long-standing loading issue, streamlining level transitions and drastically reducing level reloading time (very drastically). This means that if you run out of power, you’ll be right back at it in a few seconds. If you were having performance issues with Debris, give this update a try!
Balance changes
We continue to listen to feedback and tweak Debris in response. For this update, we’ve done a rebalancing sweep of chapters 2 through 7, adjusting creature distribution and the debris economy. We’ve also increased the amount of reserve power you have on reload.
6 new languages!
We’ve translated the full game into six more languages: French (thanks to Words of Magic!), German, Spanish, Hungarian, Korean and Japanese. ”Eh bien, tant qu'on évite de se séparer…” Sounds so mysterious...
Note: These updates are currently for Windows only. We hope to have them pushed to Mac soon!
Full release notes:
Added full translations for French, German, Spanish, Hungarian, Korean and Japanese.
Optimized creatures by converting animation system from rigged bones to vertex manipulations.
Increased transition speed and reduced hanging during level transitions.
Optimized level reloads to take advantage of assets already loaded.
Enabled GPU instancing for placeable materials to reduce draw calls.
Enabled async loading for audio assets and refactored audio triggers.
Improved stability for co-op connections.
Increased the size of schools for non-aggressive fish.
Increased minimum time remaining on reload from 20 to 30 minutes.
Dive in! Until next time...
Debris 2.0.1 - Minor Stability Update
Thanks everyone for the feedback thus far on Debris co-op. It’s been awesome to see people playing together on Twitch, so we’ll keep an eye on that. This new build addresses some networking issues we’ve seen including one where players would drop connections during level transitions.
If you’re still having issues joining a friend’s hosted game, here's something to try that solved the issue in a few cases (Windows-only for now):
Select Debris in your Steam library and right click > Properties
Go to Local Files and click Browse Local Files
Right click debris.exe and go to Compatibility
Check "Run this program as an administrator"
Click Apply
Go back to your Steam library and relaunch Debris
Important: Make sure you launch the game from Steam!
As always, keep us posted if you have any issues and thanks for playing!