Decimated cover
Decimated screenshot
Genre: Shooter, Role-playing (RPG), Tactical, Indie

Decimated

Decimated Dev Blog #16

Hey, Decimators! We're back with another exciting update on the progress of Decimated. Here's a glimpse into the recent development updates.

Game World & Gameplay



  • Added commercial buildings (not available in Alpha).
  • Added warehouse module kit for the industrial area to the assets library.
  • Added visual and tech art improvements to Mega City, Area 06, and Container City.
  • Tweaked surface details of roads and bridges, adapting for smooth road blending.
  • Reworked interiors for industrial walkways.
  • Added improvements to Character Movement sounds, feat. prone, walk, and jog mechanics.
  • Added tweaks to sound/animation sync.
  • Added jetpack sounds.
  • Added improvements to parkour mechanics preventing unintended climbing.
  • Added and switched to Linux on server.
  • Added and tested the ability to launch to the Epic Games Store.
  • Added and continued development of consumables (feat. Character Stats).
  • Optimized tick rate of dropped items and vehicles.
  • Optimized player controller logic limiting to abilities meant for Alpha only.
  • Fixed issues related to Playfab inventory.
  • Fixed issues related to water, aiming, and parkour.

Let’s start today’s journey with Container City. We have worked on commercial buildings that breathe life into this urban landscape. Vibrant hologram signs, striking graffiti, and realistic material blending make the city feel more alive than ever. To enhance the industrial area, we've also developed a warehouse module kit.

Moving to the heart of industry in Decimated, work on the Factory and Refinery Area is in full swing. The second pass for Area 06 is underway, with benchmark assets enhancing industrial interiors and structures. Attention to detail extends to the industrial walkways, ensuring alignment with the overall aesthetic.

Going underground the surface, the Decimated’s tunnels are receiving a makeover. Re-baked Runtime Virtual Textures (RVTs) enhance visuals while adding details to small roads to make them feel like a part of the world. The terrain is sculpted for smooth road blending, ensuring seamless transitions. We're also working on repairing and creating new concrete bridge sections, so your driving experience can remain seamless at all times.

Sound design plays a pivotal role in Decimated. We've created and integrated prone sounds, adding depth to your character's movements. Walk and jog sounds have been updated for a more realistic auditory experience. Synchronized sounds now accompany various movements, making your interactions with the environment more realistic. When it comes to your high-flying adventures; we're still working on jetpack sounds.

Beyond these visible changes, we've been working on numerous improvements. Parkour mechanics have been fine-tuned to prevent unintended climbing, ensuring responsive gameplay. Optimizations have been made to tick rates to boost FPS, guaranteeing a fluid gaming experience.

Soon, Decimated is going to be available on the Epic Store, bringing the game closer to your fingertips and new audiences. Our dedication to improving the Playfab inventory system has paid off, resolving various issues and ensuring your items are always at your disposal.

Last but not least we are super excited to share that we've introduced a new in-game Sandstorm weather effect, adding a layer of excitement and strategy to your survival journey. More details to be shared soon!









Vehicles & Driving



  • Added a few more vehicle cameras (so players can change perspective)
  • Added smooth animations of getting in/out of vehicles.
  • Added improvements to passenger mechanics.
  • Added single mesh vehicles for multiplayer performance testing.

Moving into our Vehicles department; we set the wheels in motion with a solid foundation by creating clear guidelines for working on vehicles, ensuring a unified and efficient approach across the board. Now, the guidelines are reviewed and updated to reflect the most recent findings and experience.

To keep things organized and streamlined, we harmonized the structure of all vehicles, making them easy to navigate and understand. Cameras are being seamlessly integrated into vehicles, providing you with a few different perspectives while behind the wheel.

We paid attention to the little details, like checking the size of characters getting into vehicles and creating documents to aid in vehicle collisions. Streamlining the process, we reduced the number of elements required to draw wheels on vehicles, making them look and feel just right.

We're continually refining our vehicle guidelines, ensuring that every ride in Decimated is something you’re looking forward to. We've also made significant improvements in animations for getting in and out of vehicles, adding head cameras for both drivers and passengers. Technical optimizations like adjusting vehicle ticks are in progress to ensure smooth performance.






Characters & Weapons



  • Added a vest and mask for the new Cop outfit.
  • Added a new state for the character called "Lame".
  • Started works on Grenade Launcher.

We've recently introduced a full Marauder character, complete with a distinct look and feel. Additionally, we designed and textured a brand-new Marauder outfit that exudes the rugged, survivalist vibe you've come to expect from Decimated.

For those craving law and order, we've got you covered too. The finishing touches have been applied to a vest and mask for the new Cop outfit. Whether you're playing as a Marauder or a Cop, your character's appearance will reflect your chosen path in this harsh world.

But it's not all about looks. We're diving into the arsenal as well. The development of a grenade launcher is in progress, promising explosive encounters and tactical gameplay. Character stats have been fine-tuned to ensure a balanced and engaging experience for all players. To add a new layer of challenge and strategy, we've introduced a state called "Lame" for characters, keeping you on your toes and forcing you to adapt to unexpected obstacles.







Please keep in mind the game is still in the middle of development.

Until next time. Stay vigilant, stay bold, and stay Decimated!

Join our 20k+ community of Decimators: https://discord.com/invite/decimated
Follow our YouTube channel: https://www.youtube.com/@DecimatedVideogame

Decimated Dev Blog #15

Hey, Decimators! We're about to take you on a whirlwind tour through some exciting developments across different departments.

Game World & Gameplay



  • Reworked and improved Audio Settings.
  • Added SFX to feature character steps on various surfaces (Water, Concrete, Metal, Sand, etc.).
  • Added SFX to feature character jump, ground impact, and rotation sounds.
  • Tweaked Parkour mechanics.
  • Reworked and upgraded Cyber Highway Tunnel Kit.

Our Audio team has been hard at work, ensuring that every step you take in the game world resonates with authenticity. We've been busy creating a diverse range of footstep sounds for various surfaces, from water and concrete to metal and sand. We've gone the extra mile and crafted character jump, ground impact, and rotation sounds. It's all about making your character's actions feel impactful and realistic. Check out some of the sounds in progress on our Twitter.

Our Tech Art team is working on the Cyber Highway Tunnel Kit, adding intricate details to the tunnels and bridges that you'll encounter on your journey. Below, you will be able to see our first prototype.

Our Design team has been working on the trading system prototypes. You can check it out on our TikTok.

Our Code/Engineering wizards have also been working their magic. We've made great strides in climbing ladders and parkour movements, adding a dynamic layer to your gameplay. You can see some of the mechanics on our Twitter. We have been squashing bugs, unblocking integrations, and making sure that the game mechanics are finely tuned.

Of course, no journey is without its challenges. We've rolled up our sleeves and tackled numerous bugs that have cropped up along the way. Your gaming experience is our top priority, and we're committed to delivering a seamless and immersive environment for you to explore.




Vehicles & Driving



  • Added basic Passenger mechanics.
  • Finished Taxi & Police cars.
  • Added more in-editor Car Physics Setup Tools.
  • Added Get In / Get Out car animations.
  • Added SFX to feature car engine start and stop.

Now, let's shift gears and head over to Vehicles.

The Car Physics Setup Tools have been a game-changer, they allowed us to make huge progress in car maneuverability. The ability to hop in and out of vehicles as a driver or passenger is shaping up nicely, adding a dynamic layer to your gameplay.

The exterior textures are progressing well, giving the vehicle an eye-catching and rugged look. Inside the cabin, the 3D model is taking shape, and the suspension rigging is all set for action. Below, you will be able to see various versions of new cars, including Police, Taxi, and Civilian variants.

But it's not just about looks – we're going beneath the surface. Our engineers have been working diligently to prepare new colliders for all vehicles. It's all about those smooth, seamless interactions that bring you closer to the action.

Speaking of action, the suspension skin and rig for the basic car model are ready to take center stage. This means your driving experience will be more dynamic and realistic than ever before.

Last but certainly not least, we've infused the game with the authentic roar of engines. Soon, you’ll get a sneak peek into the dynamic audio experience you can expect when you're cruising through the post-apocalyptic world.












Characters & Weapons



  • Added a bunch of new weapons for testing and balancing purposes (scopes, damage, etc.).
  • Added new Jetpack models and variations.
  • Added upgrades to Character Stats.
  • Working on female Marauder.

Our game designers have been busy refining the gameplay experience. The combat jetpack has undergone a full makeover, and the principle of its operation has evolved to ensure a seamless and exhilarating flying experience. Right now, you will be able to choose between 3 different jetpacks according to your preferences so you can take your gameplay to new heights!

We're also working on new, unique weapon additions, ensuring that shooting is always a fun experience and you're always armed with the best tools to survive and thrive in the post-apocalyptic landscape.

But that's not all – we're also working on character stats, ensuring a balanced and engaging gameplay experience. Currently, we're fine-tuning every aspect of character attributes to create a world where you're fully immersed and always in control.




Please keep in mind the game is still in the middle of development.

Survive. Thrive. Decimate.

Join our community of Decimators now: https://discord.com/invite/decimated
Follow our YouTube channel: https://www.youtube.com/@DecimatedVideogame

Decimated Dev Blog #14

Greetings, Decimators!

Hey Decimators! We're back with an action-packed update on the development of Decimated.

Let's jump right into the exciting highlights!

Game World & Gameplay



Our Roads & Tunnels tools have undergone optimization and debugging, ensuring a seamless and efficient road-creation process. We've also developed road post-processing functions, adding realistic intersections and switchback turns to make your journeys through Decimated even more exciting.

To enhance the sense of scale, we've added background tiles to the game world. While they're not final, they give a glimpse of the vast world you'll explore.

Tweaks have been made to the camera setup and behavior, providing a better perspective and smoother controls. We've also optimized character movement for a more responsive gameplay experience.

We're constantly adding impovements to the world assets and refining structures across all locations. The map is being developed with terrain roads, lighting adjustments, and landscape fixes for a seamless adventure.

Lastly, we're excited to share that the Container City is progressing well. These structures will be one of key points of interest, adding variety and immersion to your exploration.










Vehicles & Driving



Our team has been putting a pedal to the metal on Cars. We've got the basic Car Bodies all set and we're now adding those special details for different versions like Police Cars, Taxis, and Civilian rides. We want to give you a wide range of options to choose from and make your driving experience in Decimated truly unique.

Cars are getting some more love from our team now. We've added fixes to the rigging and skinning. We've even added a badass Buggy to the mix! It's perfect for some thrilling off-road adventures.

To add that extra flair, we've animated flags for the Buggy. It's those little touches that make your ride feel even more epic. And here's something cool – we are currently testing a variety of tyre patterns on the Buggy 6x6 version. We're still working on bringing this feature to the actual game, but imagine the possibilities for customizing your wheels!

We've been doing some research to make sure our upcoming Police SUV/VAN is just right for you. We want it to be agile and maneuverable, especially for those intense city chases in Decimated. To test things out, we've created some temporary models for it’s interiors. It's all part of the process to make sure everything works smoothly when you take the wheel.

And last but not least, our team has been working on the textures and details for the car's interior.






Characters



First up, we've been perfecting the new character – the Marauder (F)! She's a fierce and powerful addition to our cast of characters, ready to bring a whole new level of intensity to the game. Our team has been meticulously sculpting her appearance, making sure she embodies the spirit of a true warrior. Get ready to unleash her strength and conquer the challenges that lie ahead!

We've also been working on a tantalizing variation for the Masks (F). We know how important it is for our players to express their individuality, and this new mask variation will allow you to do just that.

Now, prepare to take flight because we have something truly extraordinary in the works. Yes, you guessed it – a jetpack! We've been pouring our creativity into designing this exhilarating feature that will let you soar through the skies with unparalleled freedom. And to make it even more immersive, we've crafted a mesmerizing animation that brings the jetpack to life. Get ready to experience the rush of adrenaline as you navigate the vast landscapes of Decimated like never before!

In the background we are also working on adding a dashpack to the game world – more details soon!













Keep in mind the game is still in the middle of development.

Survive. Thrive. Decimate.

Join our community of Decimators now: discord server!
Follow our YouTube channel: https://www.youtube.com/watch?v=DTfgyQB7f_8

Decimated Dev Blog #13

Greetings, Decimators!

We're back with another exciting update on the progress of Decimated.

Game World & Gameplay



• Added new driving paths, junctions, and highways (including Houdini Pipelines).
• Added new environment assets (construction cranes, lighting sets, towers) in multiple areas.
• Updated data layers to accommodate rocks and other landscape props.
• Updated water puddles to cover characters up to knee level (extra mechanics considered).
• Updated foliage painting, sculpting, and materials in use.
• Performed optimizations of collisions considering gameplay (parkour) metrics across the map.

First, let's talk about the environment, where the magic truly happens. We've been on a mission to enhance the visual appeal and realism of every corner of Decimated. From the rustling leaves to the bushes and grass, we've meticulously updated the foliage through painting, sculpting, and material work.

That's not all—let's shift gears and talk about gameplay enhancements. We’ve recently introduced the Roads Placement Tool powered by Houdini. This powerful tool allows us to design and implement roads seamlessly, ensuring that your journey through the city and beyond is smooth and effortless. No more getting lost in the wilderness—let the roads guide your path.

Additionally, our team has made significant progress in various areas, including Container Cargo, Container City, and Industrial Area with new environmental assets. We've given attention to every detail, from designing captivating tower structures and intricate windows to creating rich and immersive interiors and exteriors.

Optimizing the gameplay experience is always at the forefront of our minds. We're fine-tuning collisions, tweaking gameplay metrics, and optimizing wall elements geometry and materials to deliver an engaging experience for all Decimators. Our goal is to make every interaction feel immersive, smooth, and impactful.






Vehicles & Driving



• Added new Car Skins.
• Added improvements to textures and materials across all Vehicles.
• Conducted research and development on half-tracked Vehicles.

Now, let's dive into the thrilling world of vehicles—we’ve been working tirelessly to bring you an exciting range of rides that will enhance your gameplay experience and make traversing the wastelands a thrilling adventure.

We've made great progress on the textures and meterails, completing the 3D models and applying the baked textures to ensure that every detail is true to our vision. In addition to the defaults, we’re preparing color variations that will allow you to customize your car to suit your style. While the texture sets for customization parts are still WIP, we're excited about the possibilities it will bring.

To ensure seamless integration, we've reviewed the car-body master materials, making necessary adjustments based on thorough analysis. This attention to detail ensures that the vehicles in Decimated not only look incredible but also behave realistically, providing an authentic driving experience. We can't wait to see you behind the wheel!

Our ambition doesn't end with conventional vehicles. Our team has embarked on research and development to bring you the excitement of half-tracked vehicles. These unique rides will add a new dimension to your gameplay experience, allowing you to conquer even the most challenging terrains with ease.







Characters



• Finished Marauder Male #1 and now on to the female version.
• Finished Sniper (M/F) outfits including texture variations.

We're happy to announce the completion of the male version of the first Marauder costume. Our artists have poured their hearts and souls into creating a visually stunning outfit that captures the essence of the Marauder character. We're already hard at work on the female version, ensuring that both male and female players can rock this epic attire.

In addition to the Marauder costume, we've also wrapped up the development of the Sniper outfits for both male and female characters. These outfits exude a sense of stealth and precision, perfect for those intense sniper missions. With different texture variations, you'll have the freedom to customize your character and make them truly unique.

Whether you prefer to blend into the shadows as a Sniper or embrace your inner Marauder, Decimated offers something for everyone.







Apartments



• Added improvements to Apartment System tools.
• Added Apartment Interior blockout options.

A significant addition in the Apartment System tools that help us design apartments in the game. With its intuitive interface and extensive features, we are able to create more detailed and realistic living spaces that will captivate your imagination (fingers crossed). This is a long journey, however, these tools won’t come out of development for quite some time (definitely not for the Closed Alpha release).

We dove headfirst into the interior blockout process, meticulously crafting each furniture piece to ensure the utmost authenticity. From the cozy living areas to the functional kitchens and stylish bedrooms, you will be able to decide on the style of your own virtual living space.

Of course, as with any project, revisions are a vital part of the development process. We took the time to revisit our Apartment System, implementing updates and improvements based on testing and feedback. This ensures that when you step into your virtual home, you'll experience the highest level of immersion and satisfaction. The future is uncertain, but in the comfort of your virtual home, you'll always have a place to call your own.





Keep in mind all the screenshots were made in-game as we are working towards Closed Alpha.

Survive. Thrive. Decimate.

Join our community of Decimators now: discord server!

Decimated Dev Blog #12

Greetings, Decimators!

We invite you to join us on an exciting journey into the heart of Decimated's development progress. Let's dive right in!

Game World & Gameplay



First up, let's talk about the camera and controls. We've been fine-tuning these elements to ensure smooth and intuitive movement throughout the game. The updated camera setup is going to allow you o fully immerse yourself in the action-packed adventures that await.

Except for this, the team is working on bringing awe-inspiring visual effects to the game, adding an extra layer of excitement to your gameplay - from explosive particle effects to stunning environmental phenomena.

We’ve also introduced a new simplified inventory system. This improvement will make managing your items and resources a breeze, allowing you to focus on the challenges and adventures that lie ahead.

But that's not all! Our team has been addressing world warning errors, perfecting the road terrain material stamping tool, and streamlining road placement through the powerful Houdini software. We've also made tweaks to wall structures, ensuring they blend seamlessly into the environment.

To make the world feel even more realistic, we've improved terrain textures, blending them seamlessly and placing rocks and roads in strategic locations. The lighting and post-processing have also been adjusted to create a more atmospheric and immersive environment.

To ensure a balanced and engaging gameplay experience, we've established clear boundaries for the gameplay area and rerouted roads to create new paths through the game world. This allows for a more fluid and intuitive navigation experience.

Lastly, we've optimized concrete floors, rail tracks, and containers, ensuring that they look and function flawlessly within the game world.





Vehicles & Driving



Our work on the vehicles in Decimated continues, and we've made some significant progress since our last update.

First off, we're thrilled to announce that we've finished crafting three variations of the basic car. These sleek rides are ready to hit the post-apocalyptic roads and help you navigate the dangerous world of Decimated. But that's not all! We've also prepared various color options, viewable below, for both the car and the motorcycle, allowing you to customize your vehicles to match your style.

To bring these vehicles to life, we've added animations to the cars, making them even more immersive and realistic. You'll feel the adrenaline pumping as you speed through the desolate deserts of Decimated.

But we're not stopping there. Our team is currently working on the third variant of the basic sports car. The model is already complete, and we're now in the process of adding the textures.

We've also made some significant changes in the car physics settings. The entire team has been testing and fine-tuning the vehicles to ensure a smooth and realistic driving experience. We want you to feel the weight and power of these machines as you navigate treacherous terrain and outmaneuver enemies.

Speaking of physics, we're continuing to fine-tune the vehicles' physics to ensure they handle just right. It's all about finding that perfect balance between control and excitement, so get ready for some heart-pounding moments behind the wheel.





Characters



Now it’s time for exciting updates from the Characters Team! We're thrilled to unveil the sketch for the Marauder outfit. This rugged and menacing attire is designed to strike fear into the hearts of your enemies.

In addition to the Marauder outfit, we've also created a new generic male outfit. This versatile ensemble is perfect for blending in with the post-apocalyptic world of Decimated. Whether you're scavenging for supplies or engaging in intense battles, this outfit will have you looking like a true survivor.

For those of you with a knack for tinkering and engineering, we've created a Mechanic and Engineer placeholder texture set. These textures will help us visualize and develop unique outfits for characters specializing in repairing and crafting.

And let's not forget about the females out there. We've crafted a brand-new outfit specifically designed for our female cop characters. Whether you're upholding the law or taking matters into your own hands, this outfit will make a statement and ensure you stand out among the chaos.





Survive. Thrive. Decimate.

Join our community of Decimators now: discord server!

Decimated Dev Blog #11

Welcome to the latest update from the Decimated development team!

Game World & Gameplay



As always, we are hard at work making exciting new additions and improvements to the game world and play mechanics. In this update, we are pleased to announce that we have added new areas to the game world alongside highways and tunnels to connect and add even more depth and variety to the game's environments. Additionally, we have revamped and re-added gas stations, which will play an important role in providing fuel and resources for players to survive in the harsh Decimated world.

One of our top priorities at the moment is working on the world's terrain, roads, and paths. We are constantly tweaking and refining these aspects of the game to ensure that they are realistic and immersive, while still allowing for smooth and enjoyable gameplay. We want players to feel fully immersed in the game world, and these updates will help to achieve that goal.

We are also working on more props such as container cranes to be used in industrial areas or cargo areas throughout the game world. This will add a new level of authenticity to the game's environments, and provide players with new challenges, and opportunities for scavenging and exploration.

We are committed to making the Decimated game world as rich and detailed as possible, and these updates are just the beginning.










Vehicles & Driving



When it comes to the vehicle department, one of our most exciting developments is the creation of various car skins that can be used as cosmetic NFTs. These skins will allow players to customize their vehicles and express their individuality in the game world.

We have also added new cargo lifter texture sets, which will make these vehicles even more useful for scavenging and transportation. We are also proud to announce that we have improved materials, textures and lighting across all vehicles, making 'em more detailed and visually appealing than ever before.

While we were initially focused on advancing the train mechanics, we have decided to pause the work on Trains temporarily. We have rescheduled this feature to be included in the Beta phase, allowing us to allocate more time for refining and polishing its functionalities. Rest assured, the wait will be worth it, as we strive to deliver a seamless and captivating train experience.

Besides cars and trains, we were expanding the options for Cargo Lifter textures. These enhancements will allow you to customize the appearance of your Cargo Lifters, ensuring a unique and personalized touch to your in-game industrial operations.





Characters



In addition to the world and vehicle updates, our development team has also been working on improving the game's characters. One of our most exciting developments is our work on augmented legs and arms, which will add new possibilities for player customization and abilities.

We are also pleased to announce that we have finalized the designs for the cops outfits, adding new visual diversity to the game's characters. Furthermore, we have started designing a new outfit for the Marauder class - to be included in the next dev blog.





We can't wait for players to experience all that Decimated has to offer, and we look forward to sharing more updates and improvements with you in the future.

Join our community of Decimators now: discord server!

Decimated Dev Blog #10

Greetings, survivors! Welcome to Dev Blog #10, sit comfortably and enjoy!

Game World & Gameplay



The Decimated development team has been hard at work improving the overall gameplay experience of our shooter game. In our latest update, we have implemented several improvements to the game world and play mechanics. Firstly, we have revamped our main menu user interface, providing a more intuitive in-game settings menu and customizable key bindings.

Additionally, players can now refuel their jetpacks, allowing for greater mobility in the game world. We have also made significant improvements to character movement, enabling players to run, walk, and sprint more smoothly. Our camera controls have been optimized, offering players greater flexibility and precision when navigating the game world. Moreover, we have added a new aim-to-shoot mechanic, allowing players to zoom-in before they can shoot their weapons.

Additionally, we are excited to announce that we are currently working on a combat jetpack, which will give players a significant advantage in combat situations.

As we continue expanding the game world locations, we’re sharing a sneak peak into a few concept art pieces we’ve taken into production.

Decimated Dev Blog #9

Hey there Decimators, we're excited to share the 9th edition of the Decimated development blog with you!

Game World & Gameplay



Starting with the game world and play experience, the first major update is the improved highway bridges. We know how important it is to have a seamless experience when driving fast through the world, so we've put a lot of effort into making sure these bridges are always interconnected, allowing you to drive through the map without any interruptions.

We're also working on improving the world's lighting effects, making the game world feel more dynamic and nice to the eye. And to top it off, our team fixed gameplay bugs, improved collisions in a number of areas, optimized assets to increase performance and did a thorough performance review of gameplay areas.



Vehicles



Next, we've got some exciting news on the vehicle front – start of production of the train models! You'll be able to see them rolling through the game world soon.

The biggest update to the vehicles is that characters can now be visible inside the car when driving. This will make you feel like you're really driving through the Decimated world.

Finally, we’ve added dirt and scratch details to the vehicles to make them feel in line with the game's post-apocalyptic theme.





Characters



Speaking of characters, we've been working hard on developing more outfits and accessories.

First off, we've started working on the third cop outfit for both male and female characters. We know you love to mix it up and personalize your characters, so we're making sure to include plenty of options to keep things fresh.

Next, we're thrilled to announce that we're working on a second set of augmented limbs. These will give you even more customization options, allowing you to create unique characters.

We've also been busy creating new hairstyles for both male and female characters. Whether you're looking for something sleek and stylish, or wild and untamed, we've got you covered. And of course, we're putting a lot of effort into making sure the scalp textures and hairstyles look amazing.

Customization is a key part of what makes Decimated such an exciting game, and we're always striving to give you more options to create your ideal character.





Apartments & Container City



Lastly, the team has been busy creating more props and tools for the Apartments in Container City (not the only ones in the pipeline). These props will help make it feel even more like a real place that you can explore.

We continue working on the Apartments tools, which will allow you to customize your living space in a variety of ways – choose different materials, decals, and placements to make your apartment feel like home.

We're also currently working on Houdini tools. This will give us the ability to generate bigger and better worlds more quickly! There is obviously a number of manual steps to create unique stuff when the auto-generation is complete.



That's all for now, Decimators. We can't wait for you to experience all the improvements and new features we're working on!

Join our community of Decimators now: discord server!

Decimated Dev Blog #8

Hey there, fellow gamers! Today, we're going to talk about some of the exciting updates of Decimated.

Game World & Gameplay



First up, let's talk about the improved user interface. It's always great when a game's UI is intuitive and easy to navigate. And that's exactly what we got with this update. Now, it's easier than ever to find what you're looking for and get right into the action.

And speaking of gameplay, the Container Cargo Area shooting bugs have been fixed. No more frustration when trying to take out enemies.

But that's not all. The ability to take ammo for different weapon types has been implemented. This adds a whole new level of strategy to the game.

Item spawners have also been added, so you never know what you might find out there in the game world.

Of course, the game world itself has been improved as well. New terrain and roads have been added, and road collisions have been fixed. Plus, the roads now adapt to the terrain. It all adds up to a more immersive experience.

And last but not least, the dressing and collisions for the Garbage Dump Area have been improved. It might not be the most glamorous area of the game, but it's still important to have everything working smoothly.



Vehicles



There's, even more, to talk about. Let's dive into the exciting updates to the game's vehicles.

First up, the developers have spent a lot of time polishing, detailing, and texturing the vehicle interiors and exteriors. It looks more realistic and impressive than ever before.

Speaking of vehicles, the Cargo Lifter exterior is now finished! And for those of you who love flying cars, you'll be happy to know that flying animations are also created. Get ready to take to the skies and explore the game world from a whole new perspective.

Of course, none of this would matter if the vehicle's mechanics weren't up to par. That's why we have revisited the suspension setup. Now, your car will handle better than ever before, making for a more enjoyable driving experience.






Characters



Now, let's talk about the updates to the characters and weapons in the game.

Firstly, the developers have finished a couple of new Character Outfits. It's always fun to switch up your character's look, and these new outfits are sure to impress.

But what's the character without a good weapon to go with it? That's why the new pistol model customizations are a great addition. Now you can truly make your weapon your own with various customization options.

Additionally, you'll be happy to know that the game now includes various eyebrow customizations for both male and female characters. Plus, there are new short hair variations for male characters as well. It's all about making your character truly unique.




Apartments & Container City



Last but not least, let's talk about the exciting updates to the game's Apartments and Container City environment.

And when it comes to navigating the Container City, you'll be happy to know that the developers have finished adding a new set of stairs and paths. These will make it easier to get around the city and explore all it has to offer.

Speaking of the city, there's a new addition to the Container City — the Guard Tower. The model is now finished, adding even more depth and detail to this part of the game.

The developers have also finished adding props in Container City. From antennas to stairs and railings, these little details make the game world feel more alive and immersive.





As always, the developers are listening and working hard to make Decimated an even better game. Stay tuned for even more updates and improvements. We can't wait to see what the future holds for us.

Make sure to share your thoughts on our discord server!

Decimated Dev Blog #7

Hello and welcome to the seventh edition of Decimated development blog!

Game World & Gameplay



The game world is expanding with exciting new updates, bringing fresh opportunities for players to explore and interact with their environment & character. With the implementation of the Inventory feature, players will now be able to manage their weapons with ease, and the ability to pick up and drop weapons adds a layer of realism to gameplay.

The Fracture Labs team has started working on terrain and road improvements, which will further enhance the gameplay environment. These updates have brought a new level of depth to the game, providing players with an even more immersive experience.

Vehicles



Our vehicles department added Nitro to our vehicles, (watch here: https://twitter.com/decimated_game/status/1592927274667741185) making for an even more thrilling experience. We were also working on creating new models and textures for the cargo lifter we presented to you recently and it's exterior.

Additionally, we're excited to announce that a brand new vehicle has been added to our lineup, with the team conducting successful test plays. To ensure a polished experience, we're currently in the process of refining the Vehicle Interior.





Characters



Our Characters team has been developing two new outfits for characters, which are currently in the works. We're also making progress on new 3D weapon models, and are looking forward to seeing these weapons in action against enemy players. The team has also started texturing the new Character Outfit and is modeling the high-poly model for a new handgun.





Apartments



Lastly, we're proud to announce that we've created four unique materials for all the containers, making them more detailed and realistic than ever before. In addition, we've optimized extra props such as stairs and railings as well as modeled doors and windows to ensure a seamless gameplay experience.

As the last update, we're happy to say that we've created a benchmark area of the containers with the final models, which we're confident will make the game more engaging and enjoyable for our players.





We're thrilled with the progress we've made so far and can't wait to share more with you in the near future.

Make sure to share your thoughts on our discord server!