We are happy to let you know that our biggest update to Decision Red Daze, Update 1, is available to download today!
The patch includes the following changes:
Controls:
1. Added a functionality to change keyboard bindings. 2. Added hotkeys for all gameplay-related actions and buttons.
New Weapons:
Mines! Shields!
Squad:
1. Shared Squad Inventory - added an option to access a list of all items and resources currently in every squad members' inventory in the same, convenient place! 2. Quick Resource Distribution - added options to place resources in the Shared Squad Inventory, distributing them evenly across all squad members, and an ability to quickly stash loot from every squad member's inventory into the warehouse.
Settlements:
1. Building upgrades now require a specific amount of settlers to unlock, to make sure that every building has at least one working settler. 2. Improvements to the Guard Towers - guards will now be visually available in the tower and will physically perform security functions.
GUI:
1. Player's actions in the inventory will no longer change the order of items on the list. 2. Fixed the display of the fist icon at the used item in the inventory. Now the icon correctly displays the item in use. 3. Improved visibility of information about the possibility of a contract with the merchant guild. Previously, this information was available only after talking with a merchant in the wasteland. 4. Exit button moved to the bottom of the window with the hotkeys in the options window. 5. The ability to open/hide tabbed sections has been added to the lists.
Team list: the tabs are settlements.
Inventory: tabs are types of items.
8. Improved display of changes in the number of resources in the results window of the day after sleep. 8. Added a block of information about the consumption of resources in the sleep window. Now before sleeping you can find out if you have enough resources for production. 10. Added animations of the city selection element on the map. 11. Other small GUI improvements.
Balance Fixes:
1. The progress of a turret now depends on all its options. 100% of a turret's progress is the maximum level of defense it creates. 2. Additional radio stations have appeared in larger cities. Now you don't have to run to the other end of cities to get to a radio station. 3. Added a window with information about the new balance of settlements for players who already have progress in the game. The window is only shown once after an update. 4. Fixed settler skill requirements for building improvements. The requirements now take into account the new settler requirement system. 5. Improved the balance of production and consumption of resources in all buildings. Now with a competent game there should not be an oversaturation of any resource. 6. The number of days of factory upgrades has been reduced. Each new factory level now requires only 1 day to build. 7. Added a level 4 factory to Broken Hills. Previously there was a maximum level 3 factory here. 8. Level 4 of the Shelter Survivor Search now adds 5 new settlers instead of 4. 9. Reduced the force of the unit's throwback after a werewolf jump. 10. The number of enemies in defense missions now directly scales with the level of defense of the settlement. The more defense, the more enemies! 11. Slightly increased the number of enemies in the later stages of the game. 12. Increased monetary reward for killing bosses and trolls. 13. Added drafts for modification to bosses and trolls loot. 14. Edited list of resources and items dropped from the bosses and trolls. 15. Slightly increased life parameters of heavy bosses and trolls. 16. Weapon requirements have been increased. Now it is more difficult to find a suitable weapon for the settlers. 17. Corrected running speed limits for light and heavy weapons. With heavy two-handed weapons in hand a character can not run with acceleration. 18. Improve the balance of increasing all skills in the process of appropriate actions. 19. Reduced the number of added skills when levelling up. Now at a new level each skill is increased by 3 instead of 4. 20. Merchants can no longer sell their armor. 21. Corrected the list of items sold by merchants. Added new items and corrected the number of all items. 22. The cost of all quality items has been increased. Powerful items now cost much more. Small traders in the wasteland have their amount of money reduced to an acceptable level.
Bug fixes, Improvements and Changes:
1. Improved the troll's falling animation 2. Reduced the frequency of falls and remove tossing while fighting the trolls 3. Improved behavior of units 4. Improved the behavior of mercenaries. Now they follow only the nearest leader (player) and will not run to another city if the player changes character. 5. Improved the lighting of shots in the daytime. This will improve the visual quality of the daytime flamethrower shots and make it less over-lit. 6. Fixed the healing process when a character is killed, it should not lead to an instant revival. 7. Fixed incorrect generation of mutants attacking the K-15 factory. 8. Improved scrolling of lists using the mouse scroll wheel. 9. Improved the opening of the dialog with survivors. Do not allow the window to close automatically or the options list to be empty. 10. Fixed Dr. Listov's behavior. He will no longer disappear from the lab and always be available on the radio. 11. Fixed the loose window. Don't hide the interface after pressing Escape. 12. Fixed the display of icons of wearing items in inventory lists. Remove the display of wearing from items that are not in use. 14. Fixed the freeze while interacting with the bed at the moment of hiring. 15. Seriously wounded squad members no longer teleport with the player. 16. Fixed an unnecessary overload warning when transferring 0 resources to a warehouse. 17. Fixed slow running of the character at the beginning of the day. Now the character can run at once with the correct speed. 18. Some elements of the game received improved performance and optimization 19. Added selection sound for settlements in the map window list. 20. Added some obstacles to the global map. Now there is no shortcut between some entrances to out-of-town settlements. 21. Added new game hints in the dialogue with Frank regarding the newest additions. 22. Improved settler behavior. 23. All face masks are set to item type - Accessories. Other small improvements and changes.
We hope you enjoy the update to Decision: Red Daze, and hope to see you out in the wastes!
--The Decision: Red Daze Team
Decision: Red Daze Spring Sale Discount and Livestream!
Greetings survivors!
We're incredibly happy to take part in the Steam Spring Sale, during which you (and/or your friends ;) ) will get a chance to snag a copy of Decision: Red Daze at -40% off, so don't wait too long, and make use of this opportunity!
Alongside this, we hope you'll take a peek at one of our developers playing the game, learn more about the wasteland and the development process of Decision: Red Daze!
We can't wait to welcome you all to the wasteland!
--Decision: Red Daze Team
Decision: Red Daze - Update Roadmap
Greetings, Survivors!
We hope you had a great time roaming the Dust Bowl. Between all of the shooting, looting and scouring the wastes for the cure for the Red Daze, there's a lot of ground to cover.
And we're here to bring some exciting news: we're making that ground-covering a lot more rewarding in our ! 2 NEW UPDATES !
Here are just some of the additions you'll be able to enjoy in the updates:
Update 1:
Keyboard Bindings
Squad inventory upgrades - Common Squad Inventory and Squad Supply Management
Improvements of the Towers in the settlement
New weapons - Mines and Riot Shield!
Item upgrade system!
Bug fixes and QOL improvements across the board
Update 2:
Controller Support!
Whole new squad control management systems!
New Fire weapons - Molotov Coctail and Fire Bow!
Many other surprises!
We are beyond excited to be bringing these updates your way! We'll share more about the upcoming updates nearer to their release date, to keep up to date with all Decision: Red Daze news, consider joining our social media circles:
We hope to see you there, and we cannot wait to see you out in the wastes!
-The FlyAnvil Team
Decision: Red Daze Winter Sale Discount and Livestream!
Greetings survivors!
We're incredibly happy to take part in the Steam Winter Sale, during which you (and/or your friends ;) ) will get a chance to snag a copy of Decision: Red Daze at -40% off, so don't wait too long, and make use of this opportunity!
Alongside this, we hope you'll take a peek at one of our developers playing the game, learn more about the wasteland and the development process of Decision: Red Daze!
We can't wait to welcome you all to the wasteland!
--Decision: Red Daze Team
Decision: Red Daze Autumn Sale Discount and Livestream!
Greetings survivors!
We're incredibly happy to take part in the Steam Autumn Sale, during which you (and/or your friends ;) ) will get a chance to snag a copy of Decision: Red Daze at -30% off, so don't wait too long, and make use of this opportunity!
Alongside this, we hope you'll take a peek at one of our developers playing the game, learn more about the wasteland and the development process of Decision: Red Daze!
We can't wait to welcome you all to the wasteland!
--Decision: Red Daze Team
Steam Daily Deal and Developer Playthrough Broadcast!
Join Killincat470's playthrough session, and if you haven't already, use the opportunity to snag Decision: Red Daze for 30% OFF!
Join the Decision: Red Daze Fear Fest Celebration Stream!
Join the developer of Decision: Red Daze in the Fear Fest Celebration Stream!
Decision: Red Daze Survival Sale Stream!
Check out FlyAnvil developer Killincat470's Decision: Red Daze playthrough stream!
Decision: Red Daze Supporter Bundle Is Out Now!
Greetings, Survivors!
How has the heat and danger of the Dust Bowl been treating ya?
We hope you have been having a great time making the wasteland safe by clearing off the dangerous hordes of zombies, mutants, and other pests terrorizing your fellow survivors.
To celebrate the successful release of Update 2, and just because we love the world of Decision, as well as hope you do too, we have scoured our own wastes (THE ARCHIVES), collected the prettiest and shiniest gems of our collection of development snippets, precious gameplay takes and out-takes, wallpapers, animated profile icons, banners, and many, many more other thingies!
All of these windows into the game, must-haves for any Decision fan, are available NOW, for the low low price of 1.99$/1.59€ !
We hope you enjoy this collection we've collected for you, and we can't wait for you to share your experiences out there in the wastes!
Update #2 Patch Notes
Greetings, Survivors!
It's time for another update!
In this one we once again balance some weapons, fix the bugs we found while out in the wastes, and most importantly, addressed the feedback left by YOU in the Community Hub and our social media, namely the Publisher and Developer Twitter accounts, and Publisher and Developer Discord servers.
So here are the PATCHHH NOTESSS:
AI:
Overall improvements to settler AI
Balance:
<*> Increased starting capacity of small warehouses <*> Increased the limit of resource production x10 <*> Slightly reduced damage of Sniper Rifles <*> Slightly increased damage of all explosive weapons <*> Balanced dealt while unarmed <*> Restored Broken Hills factory for resource production <*> Reduced the frequency and distance of werewolf JUMP ability <*> Increased the MELEE skill growth rate <*> All survivors following the player character (not just squad members) can now teleport if they stray too far <*> You may now go to sleep in a besieged settlement if the assault is more than 60% complete <*> You can now use the radio station to access any building in settlements remotely <*> Added new game hints and improved their display in the dialogue with Frank <*> Simplified the looting of resources. If there are only resources in the stash, they will be looted automatically, without opening the inventory <*> Removed the restriction on filling the inventory after exceeding the capacity limit. Now you can carry any weight, but exceeding the capacity restricts your movement speed <*> Added arrows to the remaining enemies you need to destroy to complete missions to defend or capture the settlement. This will help you find the remaining enemies in the Assault <*> Reduced chance and duration of the knock-out effect <*> Reducing the frequency of attacks on settlements by enemy groups during peacetime <*> The Power Bar for rapid-fire weapons has been brought back
GUI:
<*> Added the K hotkey to hide/show the HUD <*> Added a description of some additional hotkeys: Esc - config, I - inventory, M - map, T - team, K - HUD <*> Added the ability to return the camera to default position by compass-clicking <*> The map window now has an indicator of the number of game days <*> Added support for Ultrawide resolution
Visuals:
<*> Added effect of unit burning after death by flamethrower <*> Fixed the animation of the accelerated walking after rolling
Bugs:
<*> Now the game progress is displayed correctly and can reach 100%. <*> The turret gun becomes first level after destruction. Previously it was at the same level as before destruction. <*> Improved the behavior of the turret shooter at the moment of switching by using Tab between members of the squad. <*> Grenades now properly increase the heavy weapons skill. <*> Fixed hand animation when tired running with a grenade. <*> Fixed a bug that caused duplicate money on restart. <*> Fixed stamina bugs after a fast travel. <*> Fixed a rare bug with an invisible dog. <*> Fixed a bug with unit behavior when enemies shoot from a rocket launcher off-screen. <*> Fixed a rare character freeze after loading the game. <*> Fixed the error of resetting turret options after a warehouse overflow. Now there will not be such a downgrade. <*> Fixed a bug that sometimes made it impossible to open a small warehouse. <*> Many other small fixes and improvements.
As always, we are always on the prowl for any suggestions or bugs that you share with us, and are ready to address them at a moments' notice!