Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game
Deck of Ashes
CONTEST! WHAT'S DISGUSTING TO A MAGNUS?!
We are launching a creative contest and insisting on your participation!ːsteamhappyː
Task: edit the picture (it's easier than it looks), making it even funnier!
Template here:
https://ibb.co/8NT0ND1
Leave your works right here in comments (you can upload a picture to any file share).
Procedure for determining the winners and prizes: the authors of the three funniest (according to the AYGames team) works will get the Deck of Ashes keys. In case if you already have the game, we will offer you a digital artbook.
The results will be summarized on 14.02. Good luck! And may the memes be with you!
P.S.: the funniest works will be published in our social networks!
Hey folks! We can't wait to announce good news! ːsteamhappyː
In all these days that you spent without fresh updates, we worked hard, preparing the game for an important event. We've fixed many mistakes, added tons of cool content, drew a lot of cool cutscenes! We're creepy as we want to show you all this!
We are pleased to announce that the release is about to take place. Stay tuned so you don’t miss anything :)
BUCK REWORK AND MAGNUS CARDS CHANGES (BETA)
ALL CHANGES AFFECTS ONLY MAGNUS PUBLIC BETA IN STEAM
We invite you to join the discussion of Magnus Beta test in our Discord:
https://discord.gg/AgDPcP
To participate in the open Beta test, you should simply choose magnus_public_beta in Steam client. Instructions in two easy steps can be found here: https://steamcommunity.com/games/1016730/announcements/detail/1714114646536691321
Hello, everybody! Today we have a big update for the Beta. It will include Buck's rework as well as changes to Magnus' gameplay.
Buck is a glorious warrior, but we made some mistakes and gave him the wrong gameplay vector. We listened to our community and decided to completely rework Buck. From now on, Buck's gameplay will be much more dynamic. You will feel the power of a warrior, and Haron from the "rare" assistant will become a real fierce beast who is not shy about using his abilities.
Unstopable rage, furious pet, and tons of damage! Meet the updated Buck the Bestial Rage!
Dangerous Wound - (Then) Put Inflammation on the enemy. (Now) Apply inflammation to the enemy. Battle Rush: The effect is repeated twice;
Timely Lunge - (Then) Anticipation. Phoenix. Deal 3 damage. Deal 3 more damage for each card played. (Now) Anticipation. Phoenix. Deal 4 damage. Deal 4 damage more for each card played;
Crushing Swipe - (Then) Deal 9 damage. Deal 3 more damage for each of your Strength. (Now) Deal 9 damage. Battle Rush: Deal three times as much damage;
Brutalizing - (Then) Unplayable Ash: Increase your Strength by 2 for every 20 Health you have lost. (Now) Unplayable Ash: increase your Strength by 1 for every 10 Health you lost;
Lick Wounds - (Then) Unplayable Ash: at the end of your turn, restore 8 Health if you have not spent any Mana per turn. (Now) Unplayable Ash: at the end of your turn, restore 8 Health if you did not return a single card to the Battle deck the last turn;
Dying Anger - Mana cost reduced from 4 to 2;
Anti-Scratch Defence - (Then) Restore 7 Health. Get 1 Shield. (Now) Restore 10 Health. Get 1 Shield;
Stunning Might - Mana cost reduced from 5 to 2;
Healthier than Sick - (Then) Choose an enemy. Take off the negative effect for every Inflammation applied to it. (Now) Choose an enemy. Take off the negative effect for every Inflammation applied to it. Battle Rush: Apply Inflammation;
Mark of Victim - Mana cost reduced from 1 to 0;
Mark of Rage - Mana cost reduced from 1 to 0;
Mark of Curing - (Then) Was cost 1 mana. Restores 1 health per hit. (Now) Mana-cost reduced to 0 mana. Now heals for 2 Health;
Mark of Inflammation - Mana cost reduced from 1 to 0;
Dirty Bite - (Then) Unplayable Ash: Apply Inflammation on a random foe at the end of your turn every 3 rounds. (Now) Unplayable Ash: Apply Inflammation on a random opponent at the end of your turn every 2 rounds;
Knock Off - (Then) Unplayable Ash: Deal 1 damage to a random enemy at the end of your turn, and stun him with a 10% chance. Your Strength does not increase the damage of this card. (Now) Unplayable Ash: Deal 3 damage to a random opponent at the end of your turn and apply a Stun with 10% chance. Your Strength does not increase the damage of this card;
Bestial Defense - (Then) Unplayable Ash: If your Health is less than or equal to 30, get a Shield for every kill of an enemy. (Now) Unplayable Ash: When your health drops to 30 or lower, you get a Shield;
Ash Howl - (Then) Deal 10 damage. Deal 3 more damage for each card with the Ash property in the Ash deck. It cost 5 mana. (Now) Deal 10 damage. Deal 2 more damage for each card with the Ash property in the Ash deck. Mana-cost was reduced to 2 mana;
Prolonged Strike - (Then) Deal 9 damage to a random enemy. Deal 3 less damage to each next enemy (no more than three). (Now) Deal 10 damage to a random enemy. Deal 2 damage less to each next enemy (no more than three);
Defensive Strike - (Then) Deal 5 damage. If the enemy dies, you will receive a Shield. (Now) Deal 8 damage. If the enemy dies, you will receive a Shield. Battle Rush: Deal 15 damage;
Breakthrough - (Then) Remove Shields from all enemies. Deal 5 damage for each Shield removed. (Now) Remove Shields from all enemies. Deal 7 damage to all enemies;
Heavy Bandaging - (Then) Restore 10 Health. You will have 1 Mana less the next turn. (Now) Restore 10 Health. You draw 1 card less the next turn;
Punish the Wounded - Mana cost reduced from 3 to 2;
Wrath of the Warrior - (Then) Deal 10 damage to two random enemies. Restore 15 Health and increase Strength by 2 until the end of the battle for each opponent killed by this card. (Now) Deal 20 damage to two random enemies. Increase Strength by 4 until the end of the battle for each opponent killed by this card. Mana-cost was reduced to 4 mana;
Maturation - (Then) Select an opponent. Remove all inflammations applied to him and inflict 4 damage for each inflammation stuck. If the enemy has less than half Health, deal him twice as much damage. (Now) Choose an opponent. Remove all inflammations applied on him and inflict 5 damage for each inflammation stuck. Battle Rush: Deal twice as much damage;
Fast Execution - (Then) Select an opponent. Kill him if he has less than 20 Health. This card cannot be missed. (Now) Choose an opponent. Kill him if he has less than 30 Health. This card cannot be missed;
Domination - (Then) Deal 10 damage. Deal 2 more damage for every 10 Enemy Health. If the enemy dies, you will restore all your Mana. It cost 5 mana. (Now) Deal 20 damage. Deal 4 more damage for every 10 Enemy Health. Battle Rush: If an opponent dies, recover all Mana spent this turn. Mana-cost was reduced to 4 mana.
New archetype: Might and Protection
A list of cards that form a new archetype:
Stone Fist;
Empowering Protection;
Blade of Woe;
Reactive Armor;
Ancient Ritual;
Aid from the Spirits of the Hunt;
Might Makes Right;
Wrath of the Ancestors;
Finish off the Wounded;
Berserker Rage.
NOTE: Until the end of the beta test, the cards will be without art.
Magnus changes
Thanks to your feedback from the beta test, Magnus becoming better and better!
Eruption - now has a common counter in the form of a status effect over the character. Any card with Eruption mechanics reduces the counter by 1. Every fourth card played with an Eruption produces the effect specified in its description.
Tough Doppelganger - Now this trait not only increases Phantom Health by 150, but also strengthens its basic attack - 25 damage instead of 18. At the same time, it can still be affected by additional strengthening effects such as Strength.
Stable Illusion - the main effect of this card has been preserved, but in addition to it now also increases the power of the Phantom by 2. Several of these cards will be perfectly combined with the updated talent "Tough Doppelganger".
ALL CHANGES AFFECTS ONLY MAGNUS PUBLIC BETA IN STEAM
We invite you to join the discussion of Magnus Beta test in our Discord:
https://discord.gg/AgDPcP
To participate in the open Beta test, you should simply choose magnus_public_beta in Steam client. Instructions in two easy steps can be found here: https://steamcommunity.com/games/1016730/announcements/detail/1714114646536691321
Crossroads Keeper - rework!
The boss' skills, as before, are aimed at making deals with the player, the value of which can both help and hurt the player. However, the Crossroads Keeper now has a deadly and tricky set of skills.
With each move, the Crossroads Keeper offers the player one of three deals. The player is able to wish for eternal life, glory and wealth or unlimited power.
Wish of Eternal Life - Restores 30 health. Before the boss's next move, the player takes twice as much damage;
Wish of Infinite Power - Increases Strength by 3 for two turns. After three turns, the player receives Stun;
Wish of Glory and Wealth - Restores 10 cards from the Ash Deck. The Crossroads Keeper restores 2 health for each card he returned.
Crossroads Master now applies one of the random types of periodic damage: bleeding, poisoning, or burning. Every 6 turns, the Boss deals 1 damage 6 times. In this scenario, for example, bleeding can be your last stop. If there are more cards in the Ash deck than in a Battle deck, the Crossroads Keeper will punish you, inflicting 66 hellish damage!
Magnus' cards changes
Phantom archetype balance adjusted
Summon Doppelganger card now costs 3 mana, instead of 4;
The Phantom base attack has been strengthened;
Cards that add combat skills to Phantom now do more damage;
Trait a Tough Doppelganger giving the Phantom 125 Health now gives 150, which extends its existence on the battlefield for one more round.
In the next updates, you will find the processing of the Eruption, as well as improvements of Magnus' cards
Previously unpublished changes
Divine Punishment card has been fixed - now it correctly inflicts damage. An extra keyword has been removed.
The original and upgraded versions of the Refined Torture cards were fixed - now these cards do not heal opponents.
The "undying" skeletons and some other "undying" opponents were fixed;
On the Leaderboard screen, the buttons from the main menu are no longer can be pressed;
The font of the names of the players in the Leaderboard has been changed, now the names in all languages are displayed correctly;
Empower Slaves and Stable Illusion cards now work like ash cards;
Label Inflammation card now does not duplicate regeneration;
Critical Deception card now really increases Phantom's critical chance by 40%
We invite everyone to the Beta discussion in our Discord:
https://discord.gg/AgDPcP
Happy New Year!
⛄Let all the bugs be left behind, PC stops throttling, and Santa Claus will put a gift marked RTX under the Christmas tree! We wish you to conquer new game heights, a bunch of desired achievements, as well as new game records!
🎄Happy New Year!
- AYgames development team
MERRY CHRISTMAS! ❤️
💥Dear community,
🎄May this Christmas be full of moments of warmth, love and happiness!
☃ May the coming year bring you contentment and joy. Have a Merry Christmas!
MAGNUS' ARCHETYPES
Here are the archetypes of cards and game mechanics of our new shapeshifter character. Get to know Magnus the Ugly Jester!
CURSES
The first and main archetype: "Curses". Its idea is that the player imposes on opponents debuffs, each of which slightly reduces the characteristics of the monsters (Speed, Strenght, Critical chance, and Dodge chance - moreover, the Strenght can take negative values, which will weaken monster attacks!). The effects of the Curses are summarizable, so the more it will be imposed on the enemy, the greater debuff the enemy will receive. Also, in addition to passive effects, Curses can be removed, applying massive damage to your opponent.
OBEDIENCE
The second archetype: "Obedience" allows the player to control the mind of opponents, forcing them to attack their allies or even themselves. The power of attack depends on the new parameter that was introduced in the game - the rank of the monster. For example, regular enemies like Wolves or Possessors have the "Weak" rank, while larger and more dangerous monsters like Chimeras or Corpse Wagons have the "Strong" rank. Consequently, the more powerful the monster is, the stronger are the effects of Obedience. This is one of the most unique game mechanics we have planned since we started developing the game!
PHANTOM
The third archetype: "Phantom." Now you will be able to summon your own personal monster, who will protect you until his death! The Phantom cannot be attacked by most monster attacks and each move loses its health. Your servant can perform both simple attacks and more complex combat combinations. For example: Initially Phantom has only primitive attack skills, but with the help of cards of this archetype player can expand his skill set, giving the personal monster additional passive properties, such as "Defender", and even the possibility of treatment at the expense of the Health of a servant!
SHAPESHIFTER
In conclusion, we want to talk about one of the Magnus' most important features.
Each battle Magnus will begin in the human form of Jester, in which archetype Curse cards cost 1 less mana. For the fourth round, the character will be transformed into one of two random monstrous shapes - the shape of Wrath or the shape of Fear, each of which reduces the cost of cards corresponding to Magnus' archetype (Phantom or Obedience). This is valid for 3 rounds, after which the character returns to his basic form. It is worth noting that each of the three shapes, in addition to the positive effect, will also have a negative, so the player will have to constantly adapt to a specific combat situation. Due to the peculiarity of Magnus' gameplay, the need for a precise combination of cards becomes vital. There will be a lot of variations to achieve victory!
Magnus' release will take place at the end of December in beta format.
What does that mean?
Some content, like the art of cards, may not be available;
We will listen to the community very carefully;
We'll be balancing Magnus until the game's full release.
In the period from December 19 to January 2, the game has a 25% discount!
Snow has already wrapped the city in white shrouds, light frost tingles the cheeks, and the trees sparkle, covered with ice glaze. Houses are slowly decorated with beautiful garlands, and lush green Christmas trees are dressed up incredibly beautifully. Gifts are packed, socks hanging over the fireplace. Can you feel it? The Christmas Eve mood is in the air :)
Naughty Gift - a temporary in-game event, available from December 19 to January 10!
How to start an event
To start an event, you need to click on the corresponding image in the upper right corner of the main menu. The event will begin as soon as you appear in the camp.
New Final Boss
A new boss was added to the game: Krampus! He will replace Lady Death in a normal game mode. This boss is one of the toughest opponents we have ever created. Be extremely careful fighting him!
One negative effect at a time? This is for wimps. Krampus is able to simultaneously apply stun, bleed, and also cause damage to you, which completely knocks you off your feet;
Krampus is a very serious opponent, but not without his weaknesses. For example, by killing a monster summoned by him, a player can make a “Giblet Feast”, thereby restoring his mana.
You can also be hit by a bag on your head :)
Get ready for a serious fight!
New game backgrounds
A number of Christmas backgrounds has been added to the game, which will bring a celebration atmosphere to your game experience ːsteamhappyː
New achievement
A new achievement was added in the game: Evil Santa. To get it, you need to defeat Krampus!
Badlands rebalance
The hard path changes:
The level of monsters is increased;
The Lords of the Badlands (monsters from the latest patches) were buffed and now can encounter you on a hard path;
Now, for the victory over the Lord of the Badlands, the player will get one random stats: 1 Strength, 1 Speed, 10 Health, 5% Critical Damage, 5% Dodge chance.
Trophy changes:
(Then) Heart of Octavius: Increases health by 30. The player takes 30% less damage than any other damage. The player does 30% less damage. (Now) Increases health by 30. The player takes 30% less damage than any other damage. The Critical Damage Chance decreases to 0 until the end of the in-game run;
(Then) Keeper's Staff: Ash cards deal 100% more damage. At the end of the battle, it revives 1 card with the Ash property. (Now) Cards with Ash property deal 100% more damage. With a 20% chance, at the end of the battle, it revives 1 card with the Ash property.
🎄 Merry Christmas! Enjoy the game and have a good mood!
In this mode, you are left alone with a horde of monsters. The main goal is not to kill Lady Death, but to survive! You decide which of the three ways to choose!
Which is definitely not in mode:
resource extraction;
upgrading the camp;
cards' creation.
How can I play Badlands?
You can start your run by selecting this mode in the menu after clicking the "Play" button
After choosing a hero and skin you start the run, which will end after winning the three levels of the Badlands or your death!
NOTE: The Badlands mode uses separate save slots from the campaign.
The Badlands' rules
After each fight, in addition to gold and ash, you can get a potion, as well as choose one of the three cards that will immediately fill up your deck (bye-bye, recipes) ːsteamhappyː
The Badlands is divided into three paths.
Each path is distinguished by the complexity of the battles, the number of awards, as well as the number and ferocity of monsters.
Path's difference:
Hard path: at the end of the path an additional Boss will be waiting for you; Middle path: the battle with the Lord of the Badlands awaits you - these are special monsters that only meet in the campaign in the relevant events; Easy path: There are no additional complications. Use this way as a respite from the hard way.
Upgrading character's parameters
Now for upgrading character's parameters will be used special points - Sanctuaries! They will allow you to choose only one of the two attributes.
NOTE: the increase of parameters in the Sanctuary exceeds one-time upgrading in the camp by several times!
Unique mechanics of the Badlands
After the battle with every boss, you take the trophy, a part of the monster's body. The number on the box containing the trophy means the Badlands level at which it was received.
These trophies are able to significantly strengthen the character and give him some of the abilities of the former owners (the Bosses' abilities!). But remember that everything has its own price. Each trophy has both positive and negative effects.
New Achievements
With the release of the 199th update, 4 new achievements were added to the game.
Giant Slayer - defeat 4 Badland's Bosses in a single playthrough;
Burned Badlands - complete the Badlands as a Pyromancer;
Serpent's Badlands - complete the Badlands as a Rogue;
Bestial Badlands - complete the Badlands as a Warrior.