Deep Rock has finally invested in some pesticides and eliminated a bug where squashing a Fester Flea would sometimes cause a game crash. I guess Management was right when they warned us they are capable of clogging up costly mining equipment… Pest control, out.
With Love, The Ghost Ship Crew
---PATCH NOTES---
- Fixed a crash related to the particle effects when squashing a Fester Flea or a Glyphid Swarmer - Improved crash reporting
Season 01: Patch 09
Hello Miners,
Removed extra logging again, and attempt to fix a crash
With love, The Ghost Ship Crew
---PATCH NOTES--- - Attempt to fix crash related to Acid Spitter and Glyphid Menace - Removed additional logging
Season 01: Patch 08
Just adding some logging and fixed button after season level 100 showing ? icon.
With love, The Ghost Ship Crew
---PATCH NOTES--- - Fixed button after season level 100 showing ? icon - Testing some additional logging
Deep Rock Galactic - Board Game Update
Hello, Miners!
It’s time for an update to the Deep Rock Galactic - The Board Game project. We have received the first testing samples from the factory and we are getting closer to a date for the Kickstarter!
A couple of months ago we announced that a board game adaption of Deep Rock Galactic is in the works. And everything is progressing smoothly towards launching a Kickstarter for the project in the next year. Actually, we now know that this will happen already in Q1 (so sometimes between January and March), so if you haven’t already signed up you can still do it here.
When we announced the board game, we could see that some of you were concerned if the board game project impacted the development of Season 01 and Deep Rock Galactic in general. The short answer is: the board game project does not impact internal development on DRG. As we stated in the first blog post, most of the work on the board game project is done by our partners at MOOD Publishing and the board game designer, Ole Steiness. Ghost Ship’s role in this is primarily to give feedback on the project and participate in some playtesting. Our main goal is to make sure that the board game aligns with our vision for Deep Rock Galactic and what we believe will be the expectations from you, the fans.
Unpacking The Samples
As we showed you in the first blog post, the first many months of development on a board game is done using whatever components you can scavenge from other games and quick-and-dirty print-outs glued to some cardboard. But now where the design is more or less settled, we are moving into the next phase: the production of the first samples. MOOD Publishing has done a lot of work in finding the best partner for producing the board games and ended up with a factory that has produced many other quality board games. And in parallel with this MOOD Publishing has worked together with an experienced miniature sculpturer, David Arberas, to get the 3D files just right for factory production.
And last week we finally received the first samples from the factory and the quality is just through the roof! In the video below, you can get a quick overview of the sample and all the components. Take note that this is an early sample, so the final look and feel of the plastic miniatures will be slightly different. Also, note that some of these components might end up as stretch goals depending on how we end up pricing the game (btw, using a Kickstarter is quite normal for board games filled with expensive minis since it helps estimate the production cost and distribution for a product that would otherwise have a hard time coming to reality)
[previewyoutube="kcQ3caHdjW0;full"]
That video was recorded at the MOOD Publishing office, but a few days later we received our own samples at the Ghost Ship office and we had a lot of fun just unpacking them. And we got even more excited about the quality now that we could feel them in our own hands.
We took pictures and videos which you can all see here:
During the unpacking we got a little carried away and started playing with the miniatures :-) (the video is best with sound on)
[previewyoutube="FiD8bWmIUhw;full"]
Unpacking the board game for the first time was a really special experience and we now look forward to getting the Kickstarter set in motion, so that we can get the game into the hands of the backers. We’ll return early next year with more news on this.
And don't forget to sign up for the Kickstarter here.
With love The Ghost Ship Crew
XMAS 2021 event is now live!
Happy Holidays, Miners!
Another year on Hoxxes IV is coming to an end, and that means it's time to go through a few checks and balances! Your performance has been deemed exemplary, and you have been selected to participate in this very lucrative Bonus Assignment.
Take note that the Yearly Performance Bonus CANNOT be aborted once started and must be completed before this event ends on the 2nd of January, 2022.
In case you've missed out, all previous X-MAS HEADWEAR have also been added to your Wardrobe.
Complete the Yearly Bonus Assignment and earn yourself a nice Xmas present!
15000 Credits
550 Crafting Minerals
20 Brewing Ingredients
1 Overclock Infused Matrix Core
1 Cosmetic Infused Matrix Core
The magnificent TREEBEARD and BAUBLEHEAD Yuletide Hats!
With Love The Ghost Ship Crew
Season 01: Patch 07
Hello Miners,
Remember when we said it was the last patch, two patches ago? Deep Rock Galactic remembers..
With love, The Ghost Ship Crew
---PATCH NOTES--- - Fixed rare late join crash - Fixed Rare crash - Testing some additional logging
Season 01: Patch 06
Hello Miners,
Here it is again, the final final patch of Season 1. Probably.
With love, The Ghost Ship Crew
----PATCH NOTES:----
- Fixed a crash related to physics that sometimes happened to Hosts - Fixed a crash related to particles - Fixed a bug that for non-hosts caused the Grappling hook to sometimes not prevent fall damage even when you stopped momentum - Fixed a bug that caused the armor breaking modification on the breach cutter to not break armor properly
Season 01: Patch 05
Hello Miners,
Here it is, the final patch for Season 1 (unless something goes horribly wrong of course...but it always never does…). We have fixed several crashes, weapon issues and attempted to make Hiveguards aggressively guard again. But most importantly, clients can pet Hack-C again for that moral support.
With Love, The Ghost Ship Crew
----Patch Notes:---- - Attempted fix for cascade particles LOD crash - Fixed crash when late joining - Potential fix for voice chat related crash during seamless travel - Attempted PhysX crash fix - Attempt to fix crash involving Corrosive Sludge Cannon particles - Fix to Hollow Bough sometimes crashing during level generation - Fixed crash occurring in Deep Dive end screen - Fixed Patrol Bot movement logic when going from flying to rolling so it does not snap up and down - Fixed a weakpoint on the Bulk Detonator that did not glow when hit - Attempt to fix Hiveguard not being hostile after spawning, breaking the mission since it cannot be killed - Deposit text now hides correctly for clients while the M.U.L.E. is being deployed - Fixed a bug that caused holding a Transmitter Node while a Power Station is getting connected has a chance to change weapon view and prevent tool use - Fixed a bug that caused the Transmitter Nodes to be out of sync when clients threw them at walls - Fixed clients being unable to pet Hack-C - Scoring Spaceball in the barrel hoop now only awards 1 point to prevent exploits - Fixed a bug causing platform carving to let players see through the map - Fixed a bug causing the gun to be drawn on top of pickaxe when you start pickaxing in the middle of a grapple - Fixed a bug that caused Scout's Grappling Hook range indicator has trouble gauging grappling range - Fixed the grappling hooks cooldown sound was not setup correctly, making it not respect audio settings - Fixed a bug that caused Grapple Hook exit velocity server/client be to inconsistent - Fixed a bug that caused Grappling Hook auto-switch setting to be non-functional - Fixed a bug that made it look like the Scout was sprinting mid-air while grappling - Readjusted tracers for all weapons so they don't start behind the barrel - Fixed a bug that prevented Armor Breaking from working on some weapons - Fixed a bug that caused Armor Breaking to not work against light armor - Fixed a bug that caused Persistent Plasma OC to not work in multiplayer - Fixed the Sludge Blast overclock for the Corrosive Sludge Cannon triggering muzzle and sound particle for each sludge fired, causing unnecessary performance loss. - Fixed a typo in the Volatile Impact Mixture OC for the Corrosive Sludge Pump - Fixed Corrosive Sludge Puddles heating up enemies without actually being on fire themselves - Fixed a typo in the Neuro-Lasso OC for the LOK-1 Smart Rifle - Fixed a bug that caused pickaxe power attack cooldown to display green numbers in the Equipment Terminal as the cooldown gets longer - Fixed that Bosco's T5B Fast Regeneration mod's benefit was highlighted as a downside - Fixed Bosco Rocket cooldown showing wrong upgrade number color - Fixed Pickaxe power attack cooldown upgrade showing wrong upgrade number color - Fixed a mismatch in text and speech when Mission Control congratulates the player on a promotion - Fixed a typo in the description of the Heat property - Fixed a bug with text on the Hacking Tool not being localizable - Players can now see underscores in usernames with underscores ( _ ) in the mission complete screen - Removed default binding from raw input. So raw input only handles PS4 and PS5 controllers, while Xbox controllers are still handled by XInput. - Added DLC menu tab, which will let players preview DLC videos and go to store pages
SEASON 02 AND BEYOND
Hello Miners,
2021 is soon coming to an end and we promised you an updated roadmap, so let’s get started!
First, we will have our yearly celebration of Yuletide on the SpaceRig. It will deliver the usual festivities, including an assignment which will reward you with some new hats! The event starts on December 14 and we will post more details at that time.
In January 2022, we will finally launch Deep Rock Galactic for PlayStation - both PS4 & PS5! This will be the latest version of the game, including all the Season 01 features and the Performance Pass. So make sure to poke your friends and tell them there are no more excuses for not hitting the mines! Be aware, the console launch will not include cross-play between Playstation and Steam or Xbox, but will support cross generation play between PS4 and PS5. We are still looking into solutions on how to implement this, but at this point we won't make any promises - we are only a small team, after all.
In the last weekend of February 2022, we plan to once again celebrate the years gone by since Deep Rock Galactic launched into Early Access in 2018, February 28th. This will probably involve our usual live-streaming from the Ghost Ship office and festivities on the Space Rig - and most likely a funny hat! More on this when we get closer to the date.
We expect Season 02 to go live sometime between March and April 2022 - first on Steam, and then a few weeks later for both Xbox and Playstation. Season 01 exceeded all our expectations and catapulted the player numbers into space. But it was also a very big update, taking almost 7 months to produce and prepare. Season 02 will be a bit less ambitious and will come out faster. Not to say, that won’t still be an impressive update with all the bells and whistles, of course!
So, what’s coming? As always, we cannot reveal a full feature set just yet, but we can confirm at least two at this time:
Firstly, 4 new Secondary Weapons are coming, one for each Class! We’re already hard at work on them, and can’t wait to start showing teasers like we did for the new Primary Weapons introduced with Season 01. The new set of Secondary Weapons will come with the full usual package of Mods, Overclocks, Assignments, and unlockable Weapon Frames for all the existing Weapon Frame sets.
Secondly, Season 02 will of course also come with a brand new Performance Pass for you to toy with, and new Season Events that tie into it. The Performance Pass will obviously remain free, and will continue where the first one left off - as in, giving you a ton of new cosmetics to earn and unlock.
You won’t lose out on Cosmetics you don’t unlock during Season 01. We are still discussing options for the best way to integrate those back into the game, and will have more to say about that soon. Be advised, though - we’ve seen several posts bring up the option of keeping the Season 01 Performance Pass as an opt-in, but that solution brings a whole bunch of design problems we’re not keen to take on. That means it is unlikely we will go down that route.
On top of these new features and content, we will also deliver a new cosmetic DLC pack themed along with Season 02. What will it be? We ain’t saying yet - the theme for Season 02 will not be disclosed until we get much closer to release.
As for Season 03, here’s what we can say at this moment: Right now it looks like it will arrive in Q3 2022. And that fits fine with our current plan of 4-6 month gaps between new Seasons. And once again, it will come with a new theme, new events, a new Performance Pass, and the usual slew of new additions and improvements.
And on a final note: Sometime in 2022, sooner rather than later, we will launch a Kickstarter campaign for Deep Rock Galactic: The Board Game. We can’t wait to show this off in more detail - in our own ever-so-humble opinion, the board game has turned out :redbeard:SUPER FRIGGIN COOL:redbeard:
With love Ghost Ship Games
Season 01: Hotfix 04.1
Hello Miners,
A quick fix making the Corrosive Sludge Pump less broken in multiplayer, and fixing a crash for players with poor internet
Cheers, The Ghost Ship Crew
- Fixed Goo puddles not spawning for clients - Fixed goo bomber special projectile not stopping dropping puddles when it runs out of fuel. - Fixed disabled for music playing on clients that are late joining (wasn't working and causing music not to play) - Fixed a crash related to network issues during start menus