Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game
Deep Sky Derelicts
DLC content clarification - What is in the base game?
Hi everyone,
first of all we would like to apologize for not communicating clearly enough which features announced as part of "New Prospects" DLC are also available to the owners of the base game as a free update not requiring DLC purchase. From your comments on DSD discussion forums and your recent reviews we have concluded that there must be a lot of misconceptions about this subject. Therefore we would now like to clarify it once and for all.
The following newly added game features and elements are available to all owners of the base game free of charge:
Exploration updates:
Focused Scan to reveal all objects and activity in a remote location
Enemy groups respawn on derelicts, including previously visited ships
Numerous UI updates and improvements:
Left-side consumables menu on the scanner screen
New buttons for Normal and Focused Scans on the scanner screen
Easy-to-spot room condition indicator on the scanner screen
and as a sign of our appreciation for staying loyal and supportive, a special gift - a combat mechanic that was not initially planned to be on the free update list:
New environmental combat actions that are usable in exchange for energy during fights, as an alternative to playing regular cards, and can significantly increase your tactical options in combat.
We hope that you'll enjoy it!
Update 1.2.1 is NOW LIVE!
Hello everyone,
we hear your feedback after the DLC update so here is a little update that should fix the reported problems. Your feedback is immensely valuable so please let us know if the problems persist.
Changelog 1.2.1:
Fixed game not starting on some computers because of a Steam initialization problem.
Fixed an issue that could block habitation quests that require a specific amount of items.
Fixed the Breacher illustrious effect applying to attacks outside its own equipment.
Fixed missing Shield Generator Drone graphics.
Fixed Miner's starting shields (should be 24, was 48).
NOTE: If the game crashes before getting to the main menu, please try running the game as administrator: Find the Deep Sky Derelicts.exe file by browsing local game files in Steam, right-click -> Properties -> Compatibility -> Run this program as an administrator.
New Prospects DLC is NOW AVAILABLE!
Hello everyone,
our brand-new DLC New Prospects is now officially OUT!
Universe of Deep Sky Derelicts gets even wider, more alive, rich and much more dangerous!
Here is a very brief list of what you can look forward to:
Deep Sky Derelicts is expanding its horizons with a brand new DLC, New Prospects!
Venture beyond the stars with brand new trailer:
https://youtu.be/ECp1SN6zByI
Making planetfalls, getting lost in blizzards and sandstorms, engaging with scavenger colonies and clearing out monster lairs – not only does the New Prospects expansion give a hefty boost to the variety of scenery and diversity of encounters out there, it also makes exploration even more exciting, tense and suspenseful than ever before. Encounter new enemies, embark on new missions, suit up with new equipment, play as brand-new character class - the Miner and much more!
we bring you a small hotfix fixing some of the leftovers after the latest update.
Thank you for your reports and support! It means a lot to us!
Changelog:
Fixes:
Fixed issue where abilities could stop working in combat in certain situations.
Fixed Reaction Stance errors.
Fixed enemies being able to trigger the "Deal over 100 damage in a single attack" achievement. That's adding insult to injury.
Update 1.1.2 is NOW AVAILABLE! + 25% Discount!
Hey Scavengers,
we just want you to know that will keep supporting Deep Sky Derelicts with updates and more content! Lunar New Year Sale is here and with it brand new update + you can grab DSD for 25% OFF!
Here is just a short list of the changes:
Did you know that conversations can be scrolled with the mouse if you missed something? Now you do, and we've added some UI hints to show that.
All big and "special" enemies that had 100% STUN RESISTANCE now have 80% instead.
Mortifier: Reduced base MELEE EVASION from 30% to 20%.
Rockmorph: Reduced initiative gain per level on levels 8-10 from 1 to 0.5.
Crystalmorph: Adjusted its STUN RESISTANCE so that it peaks at 80% at level 10 instead of going ridiculously over 100%.
Soulmorph: Completely removed STUN RESISTANCE on it, increased its base EVASION from 0% to 7% and reduced its base DAMAGE RESISTANCE from 20% to 15%.
FEAR: Reduced the chance of affected units skipping their turn from 50% to 33%.
FEAR: Increased miss chance on the affected units from 25% to 33%.
FEAR: Increased critical failure chance on affected units from 15% to 20%.
CONFUSE: Increased the chance of affected units skipping their turn from 10% to 20%.
Critical failure (=Misfire and Fumble): Increased the self damage dealt on critical failure from 50% to 66% weapon damage.
Show "STAGGER" text on its own line to avoid confusion with damage numbers.
Made the Sub-Governor's office slightly faster to enter and exit (improved security procedures).
We are streaming DSD right now! Join us in our two hours live adventure! We are monitoring the chat constantly - let's talk about the game, space and mercenary hardships!
Also, just reminding you that Deep Sky Derelicts is currently 25% off and in our humble opinion, it's a great opportunity to add one more Christmas gift to your Steam library! =)
Happy New Year!
1.1.1 Hotfix is OUT NOW!
We prepared a little hotfix correcting remaining bugs left after yesterday's update. Thank you for reporting, your ongoing support, feedback and being awesome in general!
Here is the list of fixes:
Fixed loot details sticking to the screen when pressing the Take All key shortcut while hovering over an item.
Fixed navigation keys interfering with name entry when creating a crew.
Fixed problems with the Try'em All (level up all classes once) achievement.
Fixed problems with the all side quests achievement. The achievement should now trigger when entering the endgame, or when loading a save with all side quests completed and the endgame unlocked.
Fixed combat not starting when talking again to Jasperse after retreating.
Fixed issues with custom keybinds and loot panel actions.
Update 1.1 is now LIVE!
Hi Scavengers,
Christmas is approaching and we wanted to give you a small gift!
We prepared a brand new update to make your holiday spent by playing DSD even better!
Here are some of the new additions that this update brings:
New:
Added new Codex entries describing various aspects of the game.
Configurable key shortcuts for most common actions; see the Input tab in game settings. Please note that, due to engine limitations, the key names displayed in the list may be wrong for international keyboards (especially when non-QWERTY layouts are used) and not all keys are supported.
Equipment mods can be unequipped by double-clicking.
Added settings for vertical sync and framerate limit.