Deep Sky Derelicts cover
Deep Sky Derelicts screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game

Deep Sky Derelicts

Patch 0.2.1 is out!

Hey Scavengers,

the devs prepared a patch with crucial bugfixes! If you experience any new problems or some things do not seem to be fixed please let us know either here on Steam forum or at support@snowhoundgames.com

Stay awesome guys!

Here is the changelog:

0.2.1
Changelog:
- Fixed combat freezing with some combinations of reactive cards and status effects.
- Fixed Aidrone not being able to handle the tragic loss of its friends and freezing combat.
- Fixed Puncture changing shield-only damage (such as the EMP Grenade) to health damage.
- Fixed the card selector panel in combat stretching too wide with a lot of cards; also speeded up the card animation.
- Fixed layering problems with some combat UI elements, such as unit health/status indicators overlapping cards during card selection.
- Fixed Scrapper/Divert Energy issues with discarding and drawing. It also now allows you to select the cards to discard.
- Fixed Medic/Adrenaline Booster initiative values.
- Fixed Cobra's Regeneration not doing anything on the first turn and using wrong healing values.
- Fixed Buddynaut Crush not destroying cover.

0.2.1
Список изменений:
- Исправлено зависание боя при использовании "реактивных" карт (например, Отпор, Отражение) в комбинации с некоторыми статусными эффектами.
- Исправлено зависание боя ввиду неспособности Бота-помощника смириться с трагической утратой своих друзей.
- Исправлено действие Пробоя на здоровье цели при использовании карт, воздействующих только на щиты (например, ЭМ-граната).
- Исправлено чрезмерное растягивание панели выбора карт по горизонтали в случае большого числа предлагаемых для выбора карт; также увеличена скорость анимации карт.
- Исправлены проблемы наслоения некоторых элементов графического интерфейса в бою, такие как, например, перекрывание карт на панели выбора карт индикаторами здоровья или статусных эффектов персонажей.
- Исправлены проблемы со сбрасыванием и сдачей новых карт при использовании способности "Переброс энергии" класса Собиратель.
- Исправлены значения параметра инициатива для способности "Адреналиновая инъекция" класса Врач.
- Исправлено действие способности "Регенерация" Кобры, которая не производила никакого эффекта на первом ходу и использовала неверные значения для излечиваемого здоровья.
- Исправлено действие способности "Уничтожающий удар" Другонавта, которая не разрушала укрытия.

December Update is OUT! Russian translation added!

Hello scavengers!

We're super happy that we can give you an early Xmas gift - the new content update for Deep Sky Derelicts (0.2)

There's a bunch of new things to try, new missions to accomplish... and we believe that this update will make especially Russian players happy - it now features Russian localization!

The complete changelog is below:

*** STARTING A NEW GAME IS RECOMMENDED. ***
Old saves may work, but you will likely encounter some problems.

NOTE ON BUGS: We would very much like to see the output_log.txt file when you bump into bugs. The log file is located in the C:\Users\\AppData\LocalLow\Snowhound\Deep Sky Derelicts directory. You can either upload it somewhere or email it to support@snowhoundgames.com, preferably with a description of what happened. Thank you!

Changes:
- Character level 4 unlocked. Specializations are not yet open.
- One level 4 ship added to starmap. Actual Tier 2 ships will come in a later update, but this is something to test and play with in the meantime.
- Enemies can now move on the map - watch out!
- The scanner now shows more information about map contents when you hover over a room.
- 2 new main missions, 2 new side missions, a new contract and a few other new random encounters added.
- Unique lore datapads may be found in the derelicts.
- New room backgrounds and character portraits added.
- Added a Sell All Junk button to the station shop.
- Arena updated with 4 new encounters, rebalanced loot drops, removed empty tiles on the map (now just combat after combat) and puncture possibility in Arena minimized from enemies (only Knife with Piercing strike and spawned wurmlings occasionally proc puncture). Overall, it should be more challenging.
- A lot of card fixes and balance updates, for example:
- puncture chances have been lowered across the board
- critical hit damage bonus is now 1.5x instead of 2x
- almost all enemies and player characters have received an increase in health and shield amounts and the damage output on early levels has been slightly reduced
We have more changes in mind for puncture, as well as balance in general.
- Localization support implemented and Russian translation added. More languages to follow.. Note: We are aware of some issues with the Russian localization and will update it later.
- Added sounds for Cobra, Necroguard, Skink, Juggernaut/Buddynaut and level 4 class abilities
- A lot of the extensions now can spawn with 0 cards while the number of cards and the chance of spawning higher number of cards on weapon cores has been increased.


New Equipment:
- Power Generators and Field Scanners can be purchased from the shop (if available) and deployed on a ship from the Actions menu:
- Generators power up rooms in an area. Actions cost no energy in powered rooms, with the exception of emergency boost in combat.
- Scanners keep map tiles in an area visible and reveal enemy movement.

Inventory UI Improvements:
- You can filter items based on the equipment type.
- There is now a toggle for keeping the inventory sorted by item type.
- Clicking an equipment slot shows items that are compatible with that slot. Click again to restore normal inventory view.
- Clicking an equipment mod slot shows mods that are compatible with the equipped weapon.
- While dragging an item, hovering over the next or previous page button changes the page.


RUSSIAN CHANGELOG BELOW

0.2
===

*** МЫ НАСТОЯТЕЛЬНО РЕКОМЕНДУЕМ НАЧАТЬ ИГРУ ЗАНОВО ***
Старые сохраненные игры могут работать в новой версии, но, скорее всего, вы столкнетесь с ошибками.

ЕСЛИ ВЫ СТОЛКНУЛИСЬ С ОШИБКОЙ: Если вы обнаружите в игре ошибку, мы будем признательны, если вы сможете прислать нам файл output_log.txt. Этот файл находится в папке C:\Users\<название вашей учетной записи>\AppData\LocalLow\Snowhound\Deep Sky Derelicts. Вы можете загрузить его на какой-нибудь файлообменник или прислать нам по адресу support@snowhoundgames.com, по возможности дополнив его описанием возникшей ошибки. Спасибо!

Изменения:
- Открыт 4-й уровень для персонажей. Специализации пока еще не открыты.
- Один корабль 4-го уровня добавлен на звездную карту. Настоящие корабли 2-й категории появятся в одном из будущих обновлений, но пока что вы можете поизучать этот корабль.
- Осторожно! Враги научились перемещаться по карте!
- Сканер теперь показывает больше информации о содержимом комнат, если навести на них курсор.
- Добавлены 2 основных задания, 2 дополнительных задания, новый контракт и несколько новых случайных событий.
- На борту реликтов теперь можно найти уникальные датапады с информацией об игровом мире.
- Добавлены новые фоновые изображения для комнат и портреты персонажей.
- В магазине на станции появилась кнопка "Продать весь хлам".
- Обновлен режим «Арена»: добавлены 4 новых группы врагов, изменено появление трофеев, удалены пустые клетки на карте (теперь сражения следуют одно за другим), уменьшена вероятность Пробоя на арене (его могут вызвать только Нож со Сквозным ударом и червяки). В целом арена должна быть теперь сложнее.
- Внесены многочисленные исправления и изменения в баланс карт. Например:
- вероятность Пробоя уменьшена у всех атак;
- бонус к урону при критическом попадании теперь составляет 1,5х вместо 2х;
- почти все враги и игровые персонажи получили прибавку к здоровью и емкости щита, а урон, наносимый на первых уровнях, слегка уменьшен.
Мы планируем внести ряд других изменений в механику Пробоя и игровой баланс в целом.
- Появилась поддержка локализованных версий игры. Добавлен перевод на русский язык. В будущем появятся и другие языки.
- Добавлены звуковые эффекты для Кобры, Некростража, Сцинка, Джаггернаута/Другонавта и классовых способностей 4-го уровня.
- Большинство усилений теперь может появиться при 0 карт, а количество карт и вероятность появления большего числа карт на оружии увеличены.

Новое снаряжение:
- В магазине можно купить электрогенераторы и полевые сканеры (если они есть в наличии). Чтобы установить их на корабле, воспользуйтесь разделом "Действия".
- Генератор снабжает соседние помещения электроэнергией. В помещениях, где есть электроэнергия, действия не расходуют энергию, за исключением экстренного усиления в бою.
- Сканер позволяет постоянно видеть клетки карты и перемещение врагов в некотором радиусе.

Улучшения интерфейса:
- Теперь вы можете фильтровать предметы по типу снаряжения.
- Добавлен переключатель для постоянной сортировки предметов по их типу.
- Нажав на ячейку снаряжения, вы увидите предметы, совместимые с этой ячейкой. Нажмите еще раз, чтобы вернуть обычное отображение предметов.
- Нажав на ячейку модификации, вы увидите модификации, совместимые с используемым оружием.
- Перетаскивая предмет, наведите курсор на кнопку следующей или предыдущей страницы, чтобы перейти на эту страницу.

Deep Sky Derelicts: Early Access Roadmap

Greetings, scavengers!

Today, we would like to present our Early Access Roadmap to you. There are some important milestones ahead, so let's take a look at what you can expect in the upcoming months.

We believe it goes without saying that if we feel that certain aspects need to be adjusted or reworked, the actual release might be delayed by a couple of days in order to ensure a smoother gaming experience.

Judging from your reviews that praised the shape of the first EA release, we understand that you are looking for great gameplay and polished ideas, so that's exactly what we want to offer you in upcoming updates. And getting things right can take a bit of extra time. We hope you understand :)


December 2017: "Life on Board"




  • More derelicts to explore!
  • Exploration mode update:
    • Adding Moving Enemies with various behavioral patterns
    • Additional exploration actions (field scanner and others)
    • Additional room types with new graphics

  • UI update
  • Additional missions and contracts



February 2018: "Illustrious Monuments"




  • Tier 2 content update:
    • Tier 2 ships
    • Character cap raised
    • Specialization system introduction

  • Loot and equip update:
    • New rare/unique mods for each core mod type and most extensions
    • Extra extensions per each core mod type
    • Additional lore and "junk" items

  • Exploration update - new room types
  • Scavenger's base upgrade - Research facility
  • Additional NPCs, new missions and contracts



March 2018: "Friends in Dark Places"




  • Character update:
    • Mercenary characters for hire
    • Character personalities
    • Personality-trait-driven combat quips
    • Additional character portraits
    • More class specializations

  • Introducing rival scavengers
  • New missions and contracts



April 2018: "Remnants and Death Traps"




  • Tier 3 content update:
    • Tier 3 ships
    • Character cap raised
    • Arena mode updated

  • New enemy types
  • Exploration updates - traps for Tier 2 and Tier 3 ships
  • Equipment update
  • Narrative update with new NPCs, missions and contracts
  • New difficulty levels - e.g. disabled saving and permadeath
  • Final UI overhaul



May 2018: "Search for the Mothership" aka Full Release



Get Your Face in the Game! First Community Contest!



Have you ever wanted to see your face in a game? If your answer is YES, then now is your chance! The only thing you have to do is to write about your most exciting, nerve wracking or surprising moment you have experienced in Deep Sky Derelicts so far. That is all! We will pick three of you to have your own face in the game as one of the characters! There are just two simple rules:

1) For the game to have a consistent tone we might need to have some creative freedom to make your face more DSD friendly. Of course you will be part of the creative process so you get exactly the face you like (and a face that is still yours).
2) If you don't feel comfortable with sharing a picture/photo of your face, you can write us a description of what type of character and face you would like to have in the game and we will create it based on what you will give us.

We prepared a little illustration of what we mean. Please keep in mind that this example is a bit more detailed and less stylized than what we have in the game.

Do you want to have your face in Deep Sky Derelicts, but don't own the game yet? Change that now and buy the game now!

We have created a pinned thread in the forums, so post your story there

Get your face in the game - Story time!

Patch 0.1.3 Out Now - changelog inside

Greetings, scavengers!

We have released a new patch for Deep Sky! It fixes the following issues:

- Fixed problems with Steam offline mode.
- Added some safety checks for savefiles.
- Fixed some controllers affecting UI navigation in the inventory and shop.
- Fixed base unit health/shield values being displayed for a moment when starting combat.


As always, if you experience any kind of strange behaviour (crashes and other nasty stuff), please let us know here in the forums, or contact us on our support e-mail http://support@snowhoundgames.com You can also post the log file which you can find in: C:\Users\\AppData\LocalLow\Snowhound\Deep Sky Derelict

Patch 0.1.2 Out Now!

Hi guys,

we just finished our work on our first patch! We addressed the biggest bugs that are in the game at the moment. Here are the patch notes:

0.1.2
- Switched to nice human-friendly version numbers.
- Fixed some UI elements (especially in combat) not handling resolution changes.
- Fixed Emerson not accepting the news of Friedman's demise. He will now be happy about the fact that you murdered a person. You monster.
- Fixed edge scrolling issues on the map screen, and added state-of-the-art WASD and arrow key technology for scrolling.

AND WE'RE LIVE!!

Hi everyone,

after months and months of hard work, we're proud to finally present the first Early Access build of Deep Sky Derelicts!

We hope you will enjoy playing it and we are also looking forward to your comments, suggestions and ideas in the community forums. Although we have worked on the game for a long time now, we feel that this is just the start of a big journey - hopefully of a journey with a big crate of loot at the end :)

And what's in the Early Access build available right now? Here goes:

The Story Mode, though capped at Character Level 3 (out of a current max. of 10), and as yet unfinished, still offers several hours of exciting gameplay with high replay value, thanks to existing content variety and the procedural generation of levels and gear.

The Early Access release also includes 6 character classes to build your squad from, 13 core equipment types and 17 extension types, which make for countless variations of actual weapons and tools to equip, over 70 different playable cards those pieces of gear can contain, and 12 missions to spice things up and give you a taste of DSD’s story.

And if that’s not enough, there’s always the Arena Mode, which provides a great way for players to test their tactical thinking, various weapons and attacks, as well as their luck during this battle-survival mode.

...and that's it for now! Enjoy! :)

With regards,
Snowhound Games and 1C Company