Previously an asteroid field could be generated on map creation. This has been a bit limiting, as it always appeared in the same position, meaning you had to build to the same leftside location if you wanted to use tractor beams to grab asteroids from it.
I've now removed that asteroid field (apart from existing saves), and now asteroid fields can appear in multiple locations around the map. They behave like the scrap fields, although generating asteroids (not scrap) every so often. Think this gives much more variety to maps, and gives more ore resources for tractor beam usage.
Patch notes:-
New asteroid fields created across the level on map generation.
New asteroid fields generate asteroids depending on size.
Old asteroid field generation removed (except for previous saves).
Nick
Fixes & Improvements - v0.6.0.58
Spotted a bug with uploading stations to Steam workshop, where it could possibly fail to complete. So thought i'd get this fix out. Have also managed to get screenshots now displayed for workshop stations, which is very useful and added a browse button, so can bring up a browser and go directly to the workshop to view items.
Notes:-
Improve: Workshop load - make info double space, show screenshot.
Improve: Add a browse button to DSO workshop url.
Fix: Workshop upload/update, cast returned published_file_id for field updating.
Nick
Steam Workshop Addition - v0.6.0.57
We now have Steam workshop support for your station files. When loading or selecting station files, you'll now have the option of selecting the 'workshop' button, where you'll see any subscribed station items. Saving a station likewise gives you the workshop option, where you add a title/description and can upload it. Currently you are automatically subscribed to your uploads, so you can see them in-game immediately.
Couple of improvements still to make here though, do take a look at this workshop discussion.
I've also made a reasonably significant change to deconstruction. It was pointed out to me last week that build orders can be cancelled (if no droid assigned) but the same is not true for deconstruction. So now you can cancel your deconstruct orders (again use the build menu 'delete' on tiles/items set to be deconstructed, but not yet assigned). Also note that refunded metal costs now happens when a worker has finished each deconstruct job. Which actually does makes more sense! :o)
Patch notes:
Load/select station files can now browse steam workshop.
Save station file, option to upload to steam workshop.
Saving owned workshop station file to workshop, give update option.
Uploading station to steam, set to subscribed.
Improve: Can cancel deconstruction if droid not assigned.
Improve: Deconstruction metal refund now made after job finished.
Fix: GUI panel locations not consistent between Main/Pause menu, occasional overlap.
Nick
Research Timer Addition - v0.6.0.53
Research now takes a period of time to unlock after purchase. So you cant immediately unlock all research if you have the credits. The timer with represent how long it takes to download your new schematic when you're receiving data out in deep space.
Few other little improvements:- Few new tooltips (navigation beacon info if contracts enabled), and fixes (language string missing and one incorrect). Have also added a "Continue" button in the Play main menu, that will load your last save, just so you dont need another menu screen and checking date/time on saves.
Patch notes.
Research items now have an unlock time period. Progress bar added.
Continue game button added to play main menu.
Improve: Navigation beacon tooltip showing more info.
Fix: Refinery 'Upgraded' text missing from info window.
Fix: Translations - laser power language missing, cooldown incorrect.
Nick
Contract Improvements - v0.6.0.48
Lots of improvements with contracts. Visitors and workers have been added to possible requirements, so you can now receive (visitors) or hire (workers) as a contract. Lots of adjustments and uses of faction standing (credit rewards now depends on standing, cancel penalty amount depending on contract type). Contract stats have also been included on end game screen, and some contract info added to help.
Have also altered some window behaviour, so if you open trading from the ship comms window, when you exit, the ship comms window remains open. This makes it much easier to switch between multiple docked traders when checking prices and doing deals.
Patch notes:-
Visitors and Workers added to possible contract requirements (receive and hire).
Contract stats added (accepted/success/fail).
Contract info added to help.
Improve: Credit rewards now based on faction standing.
Improve: Accepting a contract improves faction standing slightly.
Improve: Cancelling a contract penalty depends on contract duration/reward.
Improve: Ship comms window remains open, if trading window opened from there, then closed.
Improve: Currently only setting days for contract length, so only show that in contract description.
Improve: Number of incoming contracts traders limited to one.
Fix: Trader activity setting not being used correctly in chance of contract traders.
Nick
Factions and Contracts Addition - v0.6.0.45
Contracts can now be offered to you from three factions that have been added to the game. Contracts appear in the new Factions/Contracts window available from the Ship Communications window. If the contract appears good, click accept to make the contract active. Completing contracts give rewards and improves your standing with the contract faction. Failing or cancelling contracts reduces your standing.
Faction contracts can be to buy certain resources from you, or for factions to sell to you. Several different conditions (a certain number of resources or any), time period (open ended, by a due date, or valid period) and rewards (credits, a premium when selling, or a discount when buying). Trading window has been updated to show the ship you are dealing with and faction, and if contracts affect prices, they are highlighted.
Also note a fix for mining & scrap lasers, they have not been targeting large asteroids (mining) or derelicts (scrap) directly, only meteors/scrap from salvage depots. Now fixed.
Patches notes:-
New factions/contracts display window, selectable from ship comms window.
Traders can now belong to a faction (shown in information and ship comms windows).
New messages for msg board - new contracts available & contract end (success/failed/expired).
Improve: Trading window lists ship/faction and highlights contract price adjustments.
Improve: Droid Maintenance and Mining Unit Info window add 'metal' to cost for clarity.
Fix: Mining & scrap lasers were not targeting large asteroids / derelicts directly, only from scrap depots.
Nick
Fixes & Improvements - v0.6.0.42
Little update fixing a bug if any issues with save files. Previously a corrupt save file would crash the game when I was trying to get info from it. A rare occurrence, as save files should be saved correctly, but i guess it's possible if the game is shutdown via the os when a save is occurring. Or perhaps a player has tried tinkering with the save file. If an error is detected, i rename the file "error-[savefile]". So if one of your saves disappears, look for this. If you send me the file i can try figure out how it's not valid anymore.
Couple of little improvements as well. Steam screenshot ability should now work. I'm pretty sure this was working previously, but i think i didnt spot an update which changed things, so has been broken for a while. Secondly the habitat GUI now also gives you a hull status, so you have an easy way to see if you should check some of your walls for damage.
Patch notes:-
Added hull status to O2/Habitat GUI.
Fix: Steam screenshot ability working.
Fix: LoadFileInfo - json_parse exceptions now caught, if savefile error, renamed (error-filename) / deleted.
Nick
Fixes & Improvements - v0.6.0.38
Still busy at work adding factions, but i've accumulated a few fixes and improvements over last couple of weeks, so thought i'd get this update out with those in. Mainly a few issues with workers and battery levels & charging. Thanks to those players that have sent me save files that have shown a few oddities, makes it much easier to see issues and get them fixed ːsteamthumbsupː
Patch notes
Improve: Worker distance check via battery, use storm modifier if on.
Improve: Cancel haul and no alternative, return carried, don't delete.
Improve: Research and trading windows now behave as ship comms, droid control (no selection).
Fix: Haul job would be cancelled once picked up if not enough battery.
Fix: Charge spot check exists if not droid maintenance - charge and move to charge.
Fix: Missile SFX continuing when game paused.
Fix: Item construction make top priority crash, use object selection, not tile.
Fix: Life support build menu showing incorrect tile size.
Fix: Mining/Recycle Lasers - Check if targeted is out of range.
Fix: Droid destination marker use path destination, previous job destination may not be valid.
Nick
Steam Cloud Save Support - v0.6.0.35
Finished off the save file improvements. Save files are now saved to Steam cloud, screenshots are improved (HUD's removed) and more info about the save shown (game save: scenario name, progress time. station builder: cost).
Patch notes
Steam cloud save support added. Upload on Save.
Confirm dialog if local save files are newer than cloud.
Load/Save made buttons smaller. Expand text description (Game:MissionLength Builder:Cost).
Just a little Saturday update, fixing a few things with screenshots for save files. Screenshots should now fit correctly in the menu no matter what screen resolution you are running. And screenshots now zoom in to your station, so easier to see game situation, rather than fully zoomed out.
Notes: -
Improve: Screenshot now of zoomed in station.
Fix: Screenshot fitting correctly in menu save slot - resize/position.