It’s time for Galactic Trade! With this update we’ve added systems to allow you to upgrade your ship with cargo facilities so you can engage in galactic trading at spaceports. Buy a trading licence, upgrade your ship and trade to earn galactic credits. Perhaps you can find some rare items in deep space?
We’ve also given the spaceports a nice bit of polish and improved the hologram shaders, as well as adding in the crew quarters on the mothership (still work in progress), and adding minis to collect and play with. Unlock new minis by killing enemies.
Full Changelist:
Added Galactic Trade system Added trade related ship upgrades Added trading licence, available for purchase Updated space-ports, added galactic trade terminals Added galactic trade consoles to bridge Opened up crew quarters, still WIP Added galactic trade consoles to crew quarters Improved hologram shaders General space-port polish Added minifigs - kill enemies to unlock The usual bugfixes and polish
Ryan Industries Update
Howdy clones!
Here’s our second major update for you, the Ryan Industries Update. A brand new ship manufacturer has arrived in the galaxy adding a sleek new tileset environment with a brand new look and over 80 new room types. Additional rooms have been added to all existing tilesets as well. We’ve added a new weapon type, remote explosives along with new loadouts. We’ve also added the first new interaction type, with lever-pull controls, allowing more complex interactions and setting the stage for upcoming updates, along with a host of other minor tweaks and improvements.
Full changelist:
Added Ryan Industries tileset. Added more rooms to existing tilesets. Added new weapons. Added new loadouts. Added lever-pull interactions. Added new container types. Crew quarters under construction on mothership. Upper floor and ventways on construction on mothership. Some TLC to start room. Optimisation pass on some expensive rooms. Lots of minor lighting, geo and bug fixes.
Post Halloween Update
Just a small update to clear away the decorations and get ready for the next update.
Halloween Update
Howdy clones!
Halloween is here and spookiness has descended on the galaxy! The decorations are up and everyone is wearing fancy dress, even Jonesy the cat!
Enjoy a Halloween themed update with a few surprises while we continue work on the next major update.
Gun interaction hotfix.
Gun interaction hotfix - Fixed some interaction issues for sticky objects when using Index / grab-hold
Enemy Forces Update
Howdy Clones!
Here's our first update for you, the Enemy Forces Update, with some great new content.
Firstly we've added a haptic feedback system for all interactions with over 30 different feedback effects so you can feel every scrape and click of the weapons.
We've added 4 brand new enemy types requiring new tactics, along with new spawn systems and ambushes to add more variety to combat.
We've added loads of new tile-pieces and rooms to expand the variety of locations and extend the map generation capabilities and finally we've got a whole host of bug-fixes and quality-of-life improvements.
Full changelist:
Added haptic feedback system and related settings. Added new enemy type: Boomba - robotic vaccuum cleaner modified to drop mines. Added new enemy type: Centurion - heavily amored combat unit. Added new enemy type: Defence-turret - stationary security turrets deployed around the wrecks. Added new enemy type: Combat Drone - military droid with twin cannons. Added lots of new tile pieces and rooms to Venturi, TradeCore and GalKor tilesets. Added a couple of new ambush variations. Added missing weapon interaction sounds. Added missing suppressed firing sounds on some weapons. Moved bridge spawn forward a bit so you don't get stuck in the spawn pod. Fixed drawers so they don't get caught on player collision. Fixed rare map-generation bug which could end up with no valid route to the bridge. Fixed minor map-generation issue which could allow stray sections of corridor inside hangars. Fixed a couple of edge-case achievement unlocks. Fixed typo in Clear 20 Wrecks achievement. Optimized some tileset pieces. A host of other small bugfixes and quality-of-life improvements.