Genre: Platform, Hack and slash/Beat 'em up, Adventure, Indie
Deepening Fire
Update notes for v0.9.1d today!
0.9.1e Update notes:
-Each route of Quadruplex Sanctum is distinguished by different color lights -Quadruplex Sanctum, Dilapidated Cathedral, Real Gao, and Ruined Castle add a lot of route guidance -Description of optimizing special effects of Twinflame Greatsword
Update notes for v0.9.1d today!
0.9.1d Update notes:
Adjust: -Refresh the block CD immediately after successful precision blocking, and can now block continuous attacks - Adjust the Moon Temple Rescue NPC hidden entrance to make it clearer - Adjust the incinerator terrain and unfortunately be thrown into the purple stove and quickly jump back - The Queen's throwing judgment is shrunk and there are no more collisions with the hilt
Repair: - Fixed an issue where the Blind Eagle Lame Wolf could knock the player out of the field - Fixed an issue where the blind eagle lame wolf was constantly flashed by several types before fighting - Fix the terrain of Krams without getting stuck with bumps - Fixed an issue where map minions could follow up on the sound bird boss scene
Optimization content of EA verison
1. Add difficulty options similar to the way of Bell Demon's Temple/bully. Later, they will be displayed in the form of skeleton torch in the hidden garden.
2. Add the option of confirming the key position of handle AB, and add user-defined mouse buttons
3. Increase scene recognition and direction guidance (add background materials, experience regional features, and add blue small fire)
4. Increase part of the enemy's attack tips to make the move clearer. For example, red eye
5. Repair of various bugs
The above contents will be gradually optimized. Thank you for your tolerance and waiting. If you have other questions and suggestions, you are welcome to give feedback through comments or other official channels.
Adjustments: -The overall difficulty of the week has been reduced - Adjust some enemy attack decisions -Reduce incinerator malicious elements - Drastically reduce the number of poisoned eggs in healing cages and concealment clinics - Change point (does not refresh enemies) to add the ability to return to the previous ark - Add refitting points for healing cages, disordered paths, incinerators - The player's fire attack will no longer cause the explosive barrel to explode
Fixed Problems: - Fixed an issue where invincibility still had fire attribute damage - The ball damage frequency of the imitation bird decreases - Fixed an issue where Blind Eagle Lame Wolf could be beaten outside of the battle scene - Fixed several card terrain issues -Reduces the HP of the Monster Catcher of the Ocean Current and the need for hard straightness - Fixed an issue where Ershume would lose his hairstyle if he cleared the level wearing a crown
Do you support that the game gonna add difficulty grading selections?
Deepening Fire Early Access version is here now. Thank you very much to every player who pays attention to our game, at the same time we have also received a large number of feedback from different players, connoisseurs, UP, etc... We know that the existing version of the bounce and other judgment is too strict, boss attack power is too high and other problems that make the game too difficult. We are in full swing to adjust, have been adjusted twice, and at the same time solicited from everyone. If the game is divided into high and low difficulty settings, do you support it?
Hoping you give us your own opinion here! Thank you again for your suggestions
—————— Updates notes:
【November 30th】Version 0.9.1a update: - Overall level difficulty reduced - Significantly reduce the strength of the Moon Maker Creep - Reduce all weapons to block blood from non-precision blocks - Extended precision block determination time - Temporarily eliminate damage when bats and mosquitoes are hit - Greatly increased the blue fire drop of the novice boss "Guardian"
【December 1st】Version 0.9.1b update: - Reduced attack power and HP for some enemies - Delay the determination of all enemy attacks to accurately block the moment you are hit - Double the determination time for precise blocks - Brighten the brightness of the Quadripartite Temple - Mosquitoes and bats fly slower - Reduced range of blast eggs - Removes the resistance to healing the poisonous water of the cage
Update notes for v0.9.1b today!
-0.9.1b update: - Reduced attack power and HP for some enemies - Delay the determination of all enemy attacks to accurately block the moment you are hit - Double the determination time for precise blocks - Brighten the brightness of the Quadripartite Temple - Mosquitoes and bats fly slower - Reduced range of blast eggs - Removes the resistance to healing the poisonous water of the cage
Update notes for v0.9.1a today!
After the current feedback, we understand that the biggest demand of everyone at present is that the fault tolerance rate is too low and the block is too harsh. The following adjustments will be made and this version will be updated after a short test. The key issues that you have reported will also be adjusted in the next version.
0.9.1a adjustment - Overall level difficulty reduced - Significantly reduce the strength of the Moon Maker Creep - Reduce all weapons to block blood from non-precision blocks - Extended precision block determination time - Temporarily eliminate damage when bats and mosquitoes are hit - Greatly increased the blue fire drop of the novice boss "Guardian"
The Flashback Skill, Firebrand, is our initiative, somewhat adventurous system, and it's the core idea that was finalized from early testing. After becoming proficient, there will be a refreshing combat experience. The current game is the first version of EA, and the difficulty of the game may be not make sense. Thank you for your support and understanding.
This is it! Launch day! Deepening Fire is here now!
Dear Survivors,
After two and a half years, my game Deepening Fire will finally release on Steam on November 30th!
Deepening Fire is a kind of 2D Soulslike game developed all by myself. It is characterized by its original "parrying skills" and I think it is definitely suitable for all kinds of darksouls gamer(like ACT). The EA version contains 20+ bosses, 10+ huge maps, 2 endings, free character customization mechanism, 100+ wearable weapons and equipment, 25000 words of fragmented narratives, 54 game achievements, and lots of hidden secrets. Without any random maps, repetitive scenarios, or boring leveling processes, I believe you will replay the game for multiple times and gain brilliant game experience. "Deepening Fire" will release the preemptive version on Steam on November 30. The first playthrough may take you about 20 hours, while fullcollection usually exceeds 30 hours. Currently, this game supports Chinese & English, and other languages will continue to be added.
This work has been polished for a long time, and the game feel is optimized almost every month. Now I am full of confidence in its action core, and I prepared lots of mechanisms (such as nodamge, speedrun, leveling points, etc.) helping you pass this game.
P.S. The cover of the game is the first time I have taken drawing seriously in these two years.
In the meantime, we hope you enjoy our Steam Community hub. Also welcome to join our discord: https://discord.com/invite/wwnagze3Jp. We'll do our best to keep up with these forums here and answer questions.
Thanks everyone! We hope you enjoy! It's time to thrilled to finally descend into the Rhost, challenge its guardians and uncover all of its crazy secrets!
Hope you enjoy this game LOL!
Deepening Fire is here November 30!
Dear Survivors,
We're excited to announce that the EA version of Deepening Fire will be released on Steam November 30!
We hope you're thrilled to finally descend into the Rhost, challenge its guardians and uncover all of its crazy secrets!
This Early Access version will present you with the complete storyline content of the game. In the future, more content will be added into the full game. So please stay tuned!
If you like our game, please add it to your wishlist and join our communities for the latest news! Also welcome to join our discord: https://discord.com/invite/wwnagze3Jp Steam Page:https://store.steampowered.com/app/1642790/
Cheers, ETime Studio
Deepening Fire demo test has successfully ended!
Dear Vow bearers:
Thanks for your love and support, the ultimate test of Deepening Fire Chinese and English trial versions has ended. If you have not yet experienced the game, please pay attention to our latest announcement, we are about to announce the release time of the EA version!
If you love our games, you can add Deepening Fire to your wishlist and join our community for the latest news!
The game is currently in the final development sprint. If you have better suggestions and feedback on the game, welcome to join our discord:https://discord.com/invite/wwnagze3Jp. We will take every feedback seriously.