A new update arises before the year’s end and it’s a “Keeper”!
It's now been a month since launching our MAJOR overhaul update, 'Resurrection' - we hope you've been enjoying all the changes it introduced!
As promised, it’s just the beginning of a series of updates that we plan on putting out on a regular basis. So here we are, right in time for the Holidays, with the new 'Keeper' Content Update! You can read all about all its new features and additions below:
New enemies to vanquish We’ve added 2 new bosses and 2 new elite encounters, both dwelling in the Flooded Sewers and Caves respectively.
New additions to your arsenal Over a dozen new weapons and equipment items have been added to the game. Handle with care!
More ancient relics to unearth 6 new trinkets, each with unique modifiers, have been introduced to aid you on your journey.
New surrounding for old friends New 3D environments for Both Margaret’s and Ingward’s chambers.
Other mysteries yet to be revealed! A new event, linked to a ravaging reptile, may befall you on your journey. Furthermore, there are now secrets to be found within some chambers. Just listen to your party’s chatter and you may stumble upon hidden mysteries while scouring the depths. Think you can find them all?
But what you can find right now are the patch notes for version 0.891 below:
Added 2 new unlockable bosses: Keeper, Camaz
Added 2 new unlockable elites: Hunchback, Legless
Added over a dozen new equipment items.
Added 6 new trinkets.
Added 4 new unlock items.
Added a new event.
Added 4 unique 3D environments for the new bosses and traders.
Added hero conversations after conquering certain chambers.
Added itemization based secrets to some events.
UX: Added SFX for better intent management feedback while under special status effects.
Added the possibility to Skip a card boost manipulation event.
Fixed bard's song now properly only removes 1 debuff.
Fixed newly swapped heroes were not properly getting equipment put on/take off events.
Fixed portrait of the Gorger.
Fixed almost empty deck view after continuing a savegame and immediately entering an event.
Fixed hero highlighting while a full screen panel was active and cards were behind the panel.
Fixed was unable to check the inventory while in an upgrade card event, select card or select trinket panel.
Fixed multiple escape menu or party rename menu opening related mouse input issues.
Fixed wrong blue tanking indicators on enemies when an enemy was targeting another enemy.
Fixed a couple of typos.
Balance: Priest can wield melee weapons now.
Balance: Grand Surge and Bite are now Flurry cards.
That’s it for our swift, end-of-the-year update. Let's meet again in 2023, with more content and a helpful roadmap to better plan our journey through the depths!
Thanks for sticking by and we'll see you all again soon!
Patch 0.8902
Hello there dwellers of the deep! We are back with another patch for you.
UI: When hovering over an enemy that targets another enemy the target is now also highlighted.
UI: Add option to turn off the run time indicator at the top left corner.
Added a feature that disables sounds while the game window is not in focus.
Fix erroneous highlights on hero portraits when hovering over card parts that were obscured by the heroes panel at the bottom.
Fix Poison dealing 1 less damage on heroes.
Fix a rare occasion when a broken block icon could appear even when the block won’t be removed next turn.
Fix another invisible card related crash. (Card duplication issue with card stealing intents)
Fixed combat log sometimes disappeared.
Fixed some typos.
See you in the depths, Balcony Softworks
Patch 0.8901
Hello dwellers,
Thank you for your continued feedback! We are back with a handful of improvements.
UI: Added boost crystal animation when a card showcases its next boost level.
UI: The block shield icon now turns into a broken shield if the hero was attacked.
Performance: Reduced VRAM usage.
Performance: Fixed various memory leaks.
Performance: Memory optimization (-200MB System RAM usage)
Fix: Sometimes in a multiple enemy encounter one of the enemies' targets could randomly change when their targeted hero died.
Fix: Battle Shout on boost damage not increased by buffs.
Fix: Succession attack mode not triggering attack card triggers.
Fix: Succession and Spirit Gears were usable in their unboosted state.
Fix: Toad dmg was increased by buffs.
Balance: Strategize now pushes a card to the right then draws cards.
VFX: Added extra lighting to certain enemies.
See you in the depths, Balcony Softworks
Patch 0.8899
Hello dwellers,
We're starting the week off with a pretty big localization update, but also a fix and some balance changes!
Localization: Simplified Chinese and Traditional Chinese localizations have been added back Fixed an issue with clicking on card illustrations not registering properly. Balance: Attack cards that don't deal damage won't trigger attack triggers. Balance: Gold feather exhausts now. Balance: The 3rd boost lvl of mind control has been changed to nailed. Balance: Adjusted the target decision logic of enemies on difficulty 5. Balance: After using a card it now immediately loses its boosts.
See you in the depths, Balcony Softworks
Simplified and Traditional Chinese Localization Return!
Hello dwellers,
As many of you already know, the Resurrection Update meant pretty much a complete overhaul in terms of content and mechanics for Deepest Chamber. As a consequence of having to basically rebuild the game, we also had to redo our localization efforts almost from scratch.
We’re very happy to announce that those efforts have concluded and today, a month after our Resurrection Update came out, both Traditional Chinese and Simplified Chinese localizations are once again available in Deepest Chamber: Resurrection!
We’d like to thank everyone for their patience and support and promise this is just the first of many updates planned for further improving the Deepest Chamber: Resurrection experience moving forward.
Thanks and see you in the depths!
Patch 0.8898
Hello there adventurers! This patch has a handful of different things. As always, thank you for your feedback!
Trinkets that give a card now showcase the given card in their tooltips.
Adjusted the execution order of Shield Tactics. Now the push mechanic triggers first instead of the card draw.
Added proper resolution picking to the options panel.
Added a safety feature when the user creates erroneous edits to the settings.xml.
Fixed an input problem related to clicking on a constrained hero and immediately hovering over the cards in hand resulting in the card being picked up.
Fixed a crash when a polymorphed larva was attacked.
Fixed Hidden tools on boost effect not triggering.
Fixed Tombstone trinket not properly triggering when an enemy dies from poison damage during the enemies turn.
Fixed an issue with the patch notes menu not closing properly.
Balance: The Succession now exhausts when used in its draw phase.
See you in the depths, Balcony Softworks
Patch 0.8897
Another week! Another patch! Again, thank you everyone for the continued support!
Added low texture resolution option for older systems.
Fixed an issue when examining a trinket right before trading or talking with a trader npc resulted in exiting back to the map.
Fixed a rare crash related to moving items in the inventory at a very fast pace.
See you in the depths, Balcony Softworks
Patch 0.8896
Hello there dwellers! We are back with another small patch. Thank you everyone for your bug reports!
Added sound effects for the bull encounter.
Added boss info to path selection UI.
Fixed constrained appearing on heroes after combatretry.
Fixed extra draw next turn not working from Burst card.
Dorn is able to wear leather equipment.
Reintroduced an old 3D environment to the sewers.
Added info buff for Queen Elaa.
Balance: Lowered the heal of detoxify on mosquitoes.
Balance: Boosted the damage of Rumm on higher difficulties.
See you in the depths, Balcony Softworks
Patch 0.8895
Hello there dwellers! Fixes, fixes, fixes! Thank you everyone for your bug reports!
UX: Added new UI animation when looting an unknown trinket from an event.
Fixed a crash during the queen fight when the queen summoned her minions and the player was hovering over nailed attack cards.
Fixed heroes not properly resurrecting (not putting back their cards) when resurrected with a potion after a savegame load.
Fixed potions missing after using them or discarding them and immediately afterwards quitting to the main menu and hitting continue.
Fixed collected trinkets/potions number being too high at victory screen.
Fixed run timer getting out of sync after reloading the game multiple times.
See you in the depths, Balcony Softworks
Patch 0.8894
Hello there dwellers! The second week of resurrection is here! We are back with another small patch. This one is an all rounder.
Balance: During the Old One encounter Scorch and Shuriken cards no longer remove the invulnerability.
Balance: Catalyst Shurikens no longer remove all poison. Only 50%.
Balance: Metal Scales now only give 3 Scale cards instead of 4.
Performance: The rendering of the map has been improved.
Fixed the rage apply of Slash and Zweihander not being correct, if the rage apply card boost level was duplicated.
Once the heroes collect 4 plague masks, the masks don't appear in the reward screen.
Red candles are now visible at traders.
Disable upper right icons during dialog and at the collection panel.