Defect Process cover
Defect Process screenshot
Genre: Indie

Defect Process

v0.9.5 patch notes


  • add lock-on targeting tutorial, accessible from new sign in starting room

  • add stone form skill extended deflect option

  • add navigation wall markings to all challenge rooms

  • update various additional melee attack animations with stronger posing
  • update background for room before boss encounter
  • show "LOADING..." text when loading new game
  • allow ethereal scythe blade slash during floating scythe attacks, but delay cancel window
  • increase spirit blade knockback slash meter gain
  • change spikes release point to match other ranged weapons for aiming consistency
  • fix player melee weapon charge overlay visual offset for various player animations
  • fix lock-on target overlay visual offset for various enemy animations
  • additional improvements to gamepad right stick aim lock-on/targeting behavior

v0.9.1 patch followup


  • fix error with shotgun incendiary shot hit effect
  • fix spirit blade spirit form attacks activating when the weapon is inactive

v0.9.1 patch notes


  • update attack hits to use dynamic particle effects
  • update hit effects for revolver, shotgun, spikes, shards ranged weapons
  • update various melee attack animations with stronger posing
  • increase grapple hook secondary skill range +65%
  • adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior



v0.9.0 patch notes - mark/recall


  • add mark/recall (new secondary skill)

  • add grenade launcher alternate fire - proximity mine

  • update all arena backgrounds with lighting improvements


  • update flight secondary skill initial speed boost to function as an 8-way air dash
  • update build to FMOD 2.02.08

v0.8.16 patch notes


  • add fastfall secondary skill stun effect on landing impact
  • add revolver alternate fire - continuous shot
  • rebalance meter gain to no longer stack for each additional enemy hit
  • increase spirit blade weapon air slash hitbox height
  • lower unlocks music tracks cost from 5000 -> 3500
  • fix ranged weapon muzzle flash effects to render consistently on 60hz displays
  • update starting room background with lighting improvements





v0.8.15 patch notes - summon platform


  • add summon platform (new secondary skill)

  • add shotgun alternate fire - incendiary shot

  • change explosive fist weapon charge indicator to overlay effect, instead of a flash

  • change shards weapon shard explode to no longer launch enemies, but deal increased damage
  • fix issue closing game window through the title bar close button on some systems
  • enable Steam Cloud support for unlocked equipment

v0.8.14 patch notes - stasis blast


  • add stasis blast (new secondary skill)
  • add input slot selection prompt when buying a secondary skill
  • add replacement selection prompt when buying an item with full equipment
  • update equipment info screen backgrounds + various clarity improvements
  • update settings menu background
  • fix various instances of blurry text in menus and in-game


v0.8.13 patch notes - spirit blade

- add spirit blade (new melee weapon)
- decrease stone form secondary skill cost from 350 -> 300
- decrease flight secondary skill cost from 250 -> 200
- rename scythe weapon to "Ethereal Scythe"

v0.8.12 patch notes


  • increase flight secondary skill air move speed
  • add sound effect for hitting red aura super armor enemies that can't be stunned
  • fix main menu quit prompt cancel button




More new player equipment next patch

v0.8.11 patch notes


  • update boss enemy encounter

    • add new special attack patterns at specific health thresholds
    • adjust attacks screenshake

  • increase revolver shoot range
  • add main menu confirm prompt when starting new game if a current run is active
  • make double-tap/quarter-circle-forwards special move inputs more lenient