Genre: Indie Defect Process
v0.9.5 patch notes
- add lock-on targeting tutorial, accessible from new sign in starting room

- add stone form skill extended deflect option

- add navigation wall markings to all challenge rooms

- update various additional melee attack animations with stronger posing
- update background for room before boss encounter
- show "LOADING..." text when loading new game
- allow ethereal scythe blade slash during floating scythe attacks, but delay cancel window
- increase spirit blade knockback slash meter gain
- change spikes release point to match other ranged weapons for aiming consistency
- fix player melee weapon charge overlay visual offset for various player animations
- fix lock-on target overlay visual offset for various enemy animations
- additional improvements to gamepad right stick aim lock-on/targeting behavior
v0.9.1 patch followup
- fix error with shotgun incendiary shot hit effect
- fix spirit blade spirit form attacks activating when the weapon is inactive
v0.9.1 patch notes
- update attack hits to use dynamic particle effects
- update hit effects for revolver, shotgun, spikes, shards ranged weapons
- update various melee attack animations with stronger posing
- increase grapple hook secondary skill range +65%
- adjust gamepad right stick aim lock-on/targeting thresholds for more intuitive behavior


v0.9.0 patch notes - mark/recall
- add mark/recall (new secondary skill)

- add grenade launcher alternate fire - proximity mine

- update all arena backgrounds with lighting improvements


- update flight secondary skill initial speed boost to function as an 8-way air dash
- update build to FMOD 2.02.08
v0.8.16 patch notes
- add fastfall secondary skill stun effect on landing impact
- add revolver alternate fire - continuous shot
- rebalance meter gain to no longer stack for each additional enemy hit
- increase spirit blade weapon air slash hitbox height
- lower unlocks music tracks cost from 5000 -> 3500
- fix ranged weapon muzzle flash effects to render consistently on 60hz displays
- update starting room background with lighting improvements


v0.8.15 patch notes - summon platform
- add summon platform (new secondary skill)

- add shotgun alternate fire - incendiary shot

- change explosive fist weapon charge indicator to overlay effect, instead of a flash

- change shards weapon shard explode to no longer launch enemies, but deal increased damage
- fix issue closing game window through the title bar close button on some systems
- enable Steam Cloud support for unlocked equipment
v0.8.14 patch notes - stasis blast
- add stasis blast (new secondary skill)
- add input slot selection prompt when buying a secondary skill
- add replacement selection prompt when buying an item with full equipment
- update equipment info screen backgrounds + various clarity improvements
- update settings menu background
- fix various instances of blurry text in menus and in-game

v0.8.13 patch notes - spirit blade
- add spirit blade (new melee weapon)
- decrease stone form secondary skill cost from 350 -> 300
- decrease flight secondary skill cost from 250 -> 200
- rename scythe weapon to "Ethereal Scythe"

v0.8.12 patch notes
- increase flight secondary skill air move speed
- add sound effect for hitting red aura super armor enemies that can't be stunned
- fix main menu quit prompt cancel button

More new player equipment next patch v0.8.11 patch notes
- update boss enemy encounter
- add new special attack patterns at specific health thresholds
- adjust attacks screenshake
- increase revolver shoot range
- add main menu confirm prompt when starting new game if a current run is active
- make double-tap/quarter-circle-forwards special move inputs more lenient