We just deployed our second major update for Defend the Cake. Here's what we've been working on:
Changelog
The following enemies now have animations!
- Drone Bee
- Super Worm
- Caterpillar/Butterfly
- Jetpack Grasshopper
- Armored Beetle
Added a death animation for the Worm
When you rewind to the previous day, your Eggbirds will now be assigned to whatever jobs they had when you clicked Ready
- Due to changes made to the save file format, unfortunately all Replay Score Attack saves had to be reset. Sorry about that!
If you exit a level before completing it, you will now be able to resume where you left off
Updated the art on the Anthill
Updated some Eggbird art
The Butterfly will now show the path it will take to the cake
Tweaked the sand on the Pineapple levels to make the playable space more clear
Added a graphics quality setting
Added new sounds, and updated some existing ones
Added some tutorial messages to explain new mechanics when they appear
Balance tweaks
Bug Fixes
Fixed an issue where Strawberry Shooters would get visually stuck in their powered up state when being webbed by a Spider
Fixed an issue where multiple Spiders could shoot webs at the same structure
Fixed an issue where Eggbirds could overlap in odd ways during the day
Fixed an issue where sometimes enemy death animations would not play if an enemy of that type had previously stolen a cake slice
First major update!
We just deployed our first major update for Defend the Cake. Here's what we've been working on:
Changelog
Worms now spawn in Score Attack! Each Spice collected in Score Attack will add a +0.25x multiplier to your score per second. Unused or uncollected Spice does not carry over into Score Attack.
Environment art update
Additional Wheat has been added to the following levels:
- Let it Bee
- Metamorphosis
- Crabby Road
- Webslingers
- Killer Queen
Score Attack Replay saves have been reset for these levels.
Tweaked the Score Attack spawns on some levels.
Removed the Display setting. You can change the display the game runs on by moving the game window to that display.
Made the error text in tooltips easier to read.
Hooked up some upgrade states for Defenses.
All enemies that get hit by a Watermelon will now display some hit FX.
Removed the flame icon from Defenses. Hooked up some new stuff to better illustrate the Power Up cooldown.
Performance optimizations.
Bug Fixes
The “Place the Cake” hint will no longer show up when you replay score attack for a level.
Watermelons should now do a better job of hitting Worms.
Upgraded Cheese Knives will now properly apply the damage over time effect on Power Up.
Cheese Knives will now properly rotate to face their target on Power Up.
Fixed issue where the score/sec would jump down for the moment between when a flyer grabbed a slice from the Cake and when the flyer arrived at the end of the ground path.
Toast walls will no longer pop up when rewinding to the previous day.
Fixed some sprite layering issues.
Fixed an issue where a Butterfly would not path correctly if the Caterpillar reached an empty cake and turned around before turning into a Butterfly.
Fixed text overlap on the new thing unlocked UI.
Fixed an issue where death animations would freeze if the enemy was stunned.
Spiders will no longer fire webs while carrying cake.
Defend the Cake now has a Discord server!
We now have a discord server for Defend the Cake! Join us to get sneak peaks of upcoming content and updates, theorycraft score attack strategies, indulge in cooking puns, and discuss philosophical questions: like does a grasshopper really need a jetpack?