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Genre: Strategy, Indie

Defend the Cake

Second major Early Access update!

We just deployed our second major update for Defend the Cake. Here's what we've been working on:

Changelog



  • The following enemies now have animations!
    - Drone Bee
    - Super Worm
    - Caterpillar/Butterfly
    - Jetpack Grasshopper
    - Armored Beetle
  • Added a death animation for the Worm
  • When you rewind to the previous day, your Eggbirds will now be assigned to whatever jobs they had when you clicked Ready
    - Due to changes made to the save file format, unfortunately all Replay Score Attack saves had to be reset. Sorry about that!
  • If you exit a level before completing it, you will now be able to resume where you left off
  • Updated the art on the Anthill
  • Updated some Eggbird art
  • The Butterfly will now show the path it will take to the cake
  • Tweaked the sand on the Pineapple levels to make the playable space more clear
  • Added a graphics quality setting
  • Added new sounds, and updated some existing ones
  • Added some tutorial messages to explain new mechanics when they appear
  • Balance tweaks

Bug Fixes

  • Fixed an issue where Strawberry Shooters would get visually stuck in their powered up state when being webbed by a Spider
  • Fixed an issue where multiple Spiders could shoot webs at the same structure
  • Fixed an issue where Eggbirds could overlap in odd ways during the day
  • Fixed an issue where sometimes enemy death animations would not play if an enemy of that type had previously stolen a cake slice

First major update!

We just deployed our first major update for Defend the Cake. Here's what we've been working on:

Changelog



  • Worms now spawn in Score Attack! Each Spice collected in Score Attack will add a +0.25x multiplier to your score per second. Unused or uncollected Spice does not carry over into Score Attack.
  • Environment art update
  • Additional Wheat has been added to the following levels:
    - Let it Bee
    - Metamorphosis
    - Crabby Road
    - Webslingers
    - Killer Queen
    Score Attack Replay saves have been reset for these levels.
  • Tweaked the Score Attack spawns on some levels.
  • Removed the Display setting. You can change the display the game runs on by moving the game window to that display.
  • Made the error text in tooltips easier to read.
  • Hooked up some upgrade states for Defenses.
  • All enemies that get hit by a Watermelon will now display some hit FX.
  • Removed the flame icon from Defenses. Hooked up some new stuff to better illustrate the Power Up cooldown.
  • Performance optimizations.

Bug Fixes

  • The “Place the Cake” hint will no longer show up when you replay score attack for a level.
  • Watermelons should now do a better job of hitting Worms.
  • Upgraded Cheese Knives will now properly apply the damage over time effect on Power Up.
  • Cheese Knives will now properly rotate to face their target on Power Up.
  • Fixed issue where the score/sec would jump down for the moment between when a flyer grabbed a slice from the Cake and when the flyer arrived at the end of the ground path.
  • Toast walls will no longer pop up when rewinding to the previous day.
  • Fixed some sprite layering issues.
  • Fixed an issue where a Butterfly would not path correctly if the Caterpillar reached an empty cake and turned around before turning into a Butterfly.
  • Fixed text overlap on the new thing unlocked UI.
  • Fixed an issue where death animations would freeze if the enemy was stunned.
  • Spiders will no longer fire webs while carrying cake.

Defend the Cake now has a Discord server!

We now have a discord server for Defend the Cake! Join us to get sneak peaks of upcoming content and updates, theorycraft score attack strategies, indulge in cooking puns, and discuss philosophical questions: like does a grasshopper really need a jetpack?

Click the link to join: discord.gg/y9gATgq