Hello Everyone! This is a small update that fixes an issue where the price for zombie house upgrades don't reset upon a new game. also, the minimum spawn rate for MGD's has been increased slightly, so as not to overwhelm the player. And a few other things.
Anyways, thanks for playing! And let me know of any bug's glitches, etc... at riseoftheclackn@yahoo.com.
Update log: Update 1.10.10 8/18/22 -Added shot count to the shotgun's -Zombie house upgrade cost now properly resets, upon starting a new game -Increased shooting range of weapons, so that you can now shoot far away zombies in zombie house mode -Increased zombie walking speed slightly -Increased minimum spawn rate for machine gun dudes, so that they are not as overwhelming
New Graphic's Settings
This small update adds some graphics settings, as well as fixing the resolution options, so that they actually work. Thanks for playing!
As always, let me now of any bug's/glitches/etc... riseoftheclackn@yahoo.com
Update 1.10.09 7/2/22 -Fixed the options menu, so that the various resolution options actually work -Added graphics settings to the options menu -The main menu, and the pause menu both use the same options menu ui
Small Updates, and a Temp Fix
Hello everyone! This update puts in a "Kill Switch", that you can use to advance to the next round, if there are missing enemies. Just be careful and don't spam it, because it can mess up the kill count.
There are also a few small fixes. Like the MGD only ever doing base damage to the player. Which is really handy for the later rounds.
And as always, let me know of any bugs, glitches, etc... riseoftheclackn@yahoo.com
Update log:
Update 1.10.08 6/25/22 -Wall Turrets and Rifleman now show their own exp/lvls, instead of the players equipped weapon's exp/lvl -Machine Gun Dude's now only ever do base damage to the player -Added a "Kill Switch" to classic/Tower Defense/Zombie House lvl's, for when there are missing enemies stopping you from advancing to the next round -Fixed issue where enemy weapons would not disappear sometimes, after their death -Wall Turrets and Rifleman now have max fire rates
A Small Update. Less Enemy Damage
Hello All! I know it's been over a year, since the last update. I'm sorry! :( But life is life. But anyways, Here is a small update, which reduces the enemy damage scaling. Also, it adds a clip size cap to the weapons. So they they do not get too ridiculous, as your weapons level up. And as always, thank you for playing! :)
Let me know of any bugs/glitches, etc... riseoftheclackn@yahoo.com
Here is the update log: Update 1.10.05 12/13/21 -When selecting your character in single player, the character voice now speaks when clicking on the character image, not after hitting play -Reduced the number of spawn zones in bunker mode lvls, to reduce instant spawning issues -Changed enemy damage scaling to adding .2 damage per enemy level, instead of adding a multiple of 0.02 -Added a maximum size for magazines, per gun. Instead of limitless
New Lvl, and Unlockable Cheat Codes
Hello Everyone!
I know its been a few months since the last update, but I think you'll like this update! There is a new classic lvl, "Mountain Pass". And unlockable cheat codes! You have to do certain things to unlock them though...
Anyways, as always please let me know of any bugs, glitches, etc... Thank you for playing!
Update Log:
Update 1.10.04 11/27/20 -Unlockable Cheat Codes -Turret and rifleman kill counters -Repairman Purchase's counter -Damage taken Counter -Money pickup counter -Total headshots counter -Fixed Issue with floating menu staying up after leaving game during in between rounds, and starting a new match. Classic Mode -Added "Mountain Pass" lvl to classic mode -The player can now buy as many mines as they want, in sets of 12
Quick Fix
Just a quick fix, making it so that the MGD's cannot damage and kill you after they die.
Update Log:
Update 1.10.03 8/7/20 -Changed the MGD's rifle to be destroyed as soon as they die, so that it cannot shoot the player after death -Fixed the MGD's spawn rate to work a bit better
A Few Fixes
Just a few fixes. Like how the MGD's actually do damage again. Oops. And the enemy characters now have varied walking speeds, as well as having a slightly slower spawn rate build-up. And the Defender wall repairmen (Classic Mode) now repair two points of damage every three seconds, instead of one point.
And as always, any bugs, glitches, etc... please email me at riseoftheclackn@yahoo.com .
Update Log:
Update 1.10.02 8/7/20 -Wall turrets and rifleman now use the same lvling system as the player weapons -Fixed Rifleman Exp and leveling, so that it actually displays and saves correctly -Fixed issue with wall not upgrading after being clicked on while broken -Changed the speed-up of enemy spawning from 0.1, to 0.09, so that the speed-up is slower on the stickman and MGD's, and 0.08 on the others -The walking speed of the enemy characters, now vary between members of the same enemy type -Fixed enemy's avoiding or not walking at all, if there are spike falls -Fixed purchasing rifleman taking about 2 seconds before it takes money away from the player -The repairman now repair 2 points every 3 seconds, instead of 1 point every 3 seconds -The MGD's now do damage again to the player character
New Zombie Mode!
Hello everyone! I'm so sorry that it has been almost a year since the last update, but you know, life happens. Well anyways, there's a new zombie mode! And a few fixes to some of the weapons. More detail in the update log.
And as always, please let me know of any bugs, glitch's, etc...! I want to make this game the best that I can! Thank you!
Update Log: Update 1.10.1 7\4\20 -Added "Zombie House" Mode -Fixed Player Characters, so that the player can no longer look through walls -Fixed wood planks texture -Made the machinegun flashes much smaller, as it messed with the level lighting in Zombie House Mode -Fixed some Incorrect textures in the "Tomb Raid" lvls -"Machete" now correctly shows at player lvl 3, in the floating menu -Every player lvl, the player will gain 2 points to their max health -The amount of ammo an enemy drops, is now proportional to their lvl -Increased the chances of an enemy dropping ammo from 1 in 16 to 1 in 11 -Fixed the shotgun giving free shots, if you point towards Ui -Changed the assault rifle starting fire rate from 0.2, to 0.4. And the uzi's from 0.2, to 0.3. Both their max fire rates are now 0.2 -The miniguns max fire rate is now set to 0.07, and the max reload rate, 1
Update 1.9.5
Hello Everyone!
Update 1.9.5 is up. The update is a few fix's to the splitscreen system. The "You Died" screen should work as expected now. It didn't work at all before, for splitscreen mode. And the death splash image has been scaled to fit into the different screens better.
And the "Tomb Raids" levels now have better lighting in the player area.
Also, the Machete now unlocks at player level 3.
And please let me know of any bugs, concerns, things you want to see, etc... at riseoftheclackn@yahoo.com
Thank you!
Update log:
Update 1.9.5 8/13/19
-Changed Machete unlock level to be player lvl 3, also reordered so that Machete appears before Pump Action
-Splitscreen floating menu "Ready" buttons no longer get stuck on "Ready"
-Changed the lighting on the "Tomb Raids" splitscreen levels, so that the player area is better lit
-Fixed broken splitscreen death, so that the death ui actually pops up so that the game can be reset
-Changed the size of the death image when a single players dies in splitscreen, so that the image can be read
-Fixed the splitscreen selection ui, so that you can deselect characters
-Ending a splitscreen game, or returning from the splitscreen character selection, now will cancel out character selections
-Ending a splitscreen game now also returns you back to the main menu, instead of character selection
-Fixed the random texture in the player area in "Skyscraper Tops"
New Tower Defense Level!
Hello everyone! A new TD level was added to the game, just in time for the sale!
It's called "Skyscraper Tops". I think that you guys will really like it.
And as always, please let me know of any bugs/glitches/critiques/ideas/ etc... at riseoftheclackn@yahoo.com.
And at my facebook page: https://www.facebook.com/Rise-of-the-Clackn-Studios-1910586915698703
Update Log:
Update 1.9.4 6/26/19
-Added "Skyscraper Tops" Tower Defense level
-Fixed issue with "Coin left over" for the pea shooter, not displaying the correct amount of coin