Added new save and load feature. Each 10th level the game saves all the progress. This feature is active only in singleplayer game mode.
Back to the roots...
We have disabled the procedural island system. We think that this feature was not as good as we expected. We decided to focus on gameplay and fun part of the game for now.
Attacker drones!
Players can build turrets on drones now. Drones are temporary support AI and will dissapear after a while. The lifetime of the drones are increased from 5 minutes to 10 minutes.
Steam Leaderboard
We implemented the steam leaderboards to the game. For each difficulty we are sending the highest round level data to the steam servers. This feature works on singleplayer mode but we will implement it for multiplayer in the near future. We are hoping that this feature will add some competitive gameplay.
Round level skipping
Added new ability to spawn 2x and 3x amount of invaders at the same round. This will help to get higher round levels in shorter time period.
Temple regeneration
The temple now regenerates 10 hitpoints each round level.
Fixes
Fixed AI not attacking barricades. Now all the enemies attacking turrets and barricades when the road is blocked.
Fixed some issues related with the matchmaking system.
New Patch - v0.0.0.1 - 0.1.0.4
New Features
New Invaders!
<*>Added two new flying invaders.
<*>Explosive Flying Invader: This type of invaders explode when colliding the temple.
<*>Armored Flying Invader: This type of invaders has high armor and is hard to take down
Fixes
Fixed players hanging on the loading screen and not able to join servers.
Improvements
Improved AI performance.
Improved performance on islands with high vegetation.
Reduced turret station and barricade building cooldowns.
New Patch - v0.0.0.1 - 0.1.0.3
New Features
Partial Joystick Support
Added partial joystick support to the game.
This feature requires to be enabled from Settings -> Input -> Enable Joystick Controller. Our core features requires mouse click to be activated. We add partial mouse functionality to the joystick controller which is called "Joystick Click". Using this ability players can simulate mouse clicks by joystick, thats why we called this feature "partial". We will update the mobility of joystick usage in our future updates.
New Patch (hotfix) - v0.0.0.1 - 0.1.0.2
Fixes
Fixed random atmosphere system not working on new created games.
Improvements
Reduced the range of all turrets. All turrets starts with average low range but increases gradually when upgraded.
Japanese translation update.
Removed screen space reflection effects for reducing shininess.
Removed unnecessary spawn points to avoid invaders travel long distances.
Increased XP rate.
Increased Flame Strike damage.
New Patch - v0.0.0.1 - 0.1.0.1
New Patch - v0.0.0.1 - 0.1.0.1
The procedural island system is finally here with lots of improvements and fixes. Check out the new features trailer from the link below.
https://youtu.be/Ny-kTpwKuKU
New Features
Procedural generated island system
We have implemented our new procedural island system. There are 30 different generated islands. For each new created game, the system loads a random island. Also each 20th level the system teleports player to another random island.
Difficulty levels
Added 4 different difficulty levels. Easy, medium, hard and impossible. Each difficulty level increases the monster health rate. Also for multiplayer games, each player increases the difficulty level.
Random atmosphere system
The system creates a unique atmosphere for each island.
Ultimate portal system
This feature was already implemented in our core build. We have increased the rate of the event. The ultimate portals summons special kind of invaders which are not dropping any kind of resources. These portals are summoning continously and increases the rate of summoning speed in time. Players should hurry to destroy these types of portals as soon as possible.
Camera zoom in-out
By using mouse wheel players can zoom in or out for better viewport.
Invert mouse option
Added new inverting mouse option to the settings menu.
New Anti-Aliasing system
We added new anti-aliasing system to our camera. It can be adjusted from the settings menu.
Foliage quality settings
Our new generated islands have different types of foliage. We added some options which players can adjust for better performance on low spec PC's.
New translation: Japanese
Thanks to our community member "CURRY_DAYS" we managed to add japanese translation to our game.
Loading tips
We will provide some useful information on loading windows to help the players.
Fixes
Fixed upgrade menu not working on certain camera angles.
Fixed shadow flicker issues.
Improvements
Improved atmosphere performance.
Removed drone colliders.
Improved performance on post process effects.
Improved multiplayer lobby system.
Ambient occlusion visual improvements.
Increased water plane damage area.
Improved AI difficulty balance.
New Patch - v0.0.0.1 - 0.0.8.5
New Patch - v0.0.0.1 - 0.0.8.5
Patch Notes
Improvements
Wall price reduced from 5000 to 1000.
Russian translations has been improved.
Fixes
Low PC spec's was getting timeout while joining the multiplayer servers. We have increased the timeout durations.
Projectiles getting through the temple is fixed.
Removed remaining stone colliders.
Fixed the issue getting stuck between round levels.
Procedural Island Generation - Work in progress
Hello everyone,
We have been busy with our new procedural island generation system. It's still being improved and has some time until it gets finished. So far we have made some good progress and here are some results of it. As the system evolves we will continue to share new information and videos.
https://youtu.be/YsIopQSJCT8
New Patch - Public Games & In-Game Chat - 0.0.0.1 - 0.0.8.4
Patch Notes
Hello everyone, we have published some cool new features. You will be able to create public matches which everyone can join. We are allowing people to join on ongoing matches. Be careful after you join to a game, you might be spawning under a huge titan!
Also we have added a new chat window where players can communicate inside the game. Currently our chat allows to type maximum 35 characters at once. The reason is, currently we do not have any chat servers and every message is limited by some amount of character numbers. We will going to implement a new chat server and allow players to type more characters at once.
New Features Create public game
Players can create public games which will list on the server list. Use "Refresh" button to list public games. To play with friends, click on host from the friends list on the left side.
In-Game Chat
Added new chat window. Press "Enter" or click on the chat icon below the mini map.
Improvements
We have removed all the stone colliders because of tanks getting stuck.
Deleted high amount of unnecessary bush and stones to increase performance.
We have adressed and fixed a high performance issue about our weather system.
Fixes
Fixed localization problems on turret tooltips. All tooltip infos are now translated.
Fixed avatar resolution problem in the main menu.
Fixed font size problem on the general info window which can be opened by pressing "V".
New Patch - 0.0.0.1 - 0.0.8.3
Patch Notes
New Features
New player health bar which shows players name, level and health condition. Simply focus on players tank, and the health bar will apear.
Improvements
Reduced the jittering on Player & AI health bars.
Disabled the feature of selling other players vehicle turrets. Selling all turrets on the ground is still available.
Fixes
Fixed the scaling issue of the character window related with screen resolution.
Fixed the attack speed value not displaying on character window.
Road Map
Only one day passed since our game is released and we already started to receive feedback from our players.
We have some major improvements which will be implemented in near future.
Here is what we are working on;
Procedural island generation.
Progressive level system.
New enemies.
New turrets.
In-game chat system.
Public game creation where everyone can join using the server list.
We hope to hear more feedback and suggestions and looking forward to see how our game evolves.