Defense Clicker cover
Defense Clicker screenshot
Genre: Strategy

Defense Clicker

Please vote what you would like

https://strawpoll.com/3467b7xc

Update 10.December.2017

New:
- New Tower "Elemental Line Tower" Fire
- New Tower "Elemental Line Tower" Poison
- New Tower "Elemental Line Tower" Earth
- New Tower "Elemental Line Tower" Ice
- Added Info Tooltips for Line tower Fire
- Added Info Tooltips for Line tower Ice
- Added Info Tooltips for Line tower Poison
- Added Info Tooltips for Line tower Earth
- Added Built Button for Line Tower Fire
- Added Built Button for Line Tower Ice
- Added Built Button for Line Tower Earth
- Added Built Button for Line Tower Poison
- Added Sell function for Line Tower Fire
- Added Sell function for Line Tower Ice
- Added Sell function for Line Tower Earth
- Added Sell function for Line Tower Poison
- Added Tower info overlay for Line Tower Fire
- Added Tower info overlay for Line Tower Ice
- Added Tower info overlay for Line Tower Earth
- Added Tower info overlay for Line Tower Poison
- Added save system for Line tower Fire
- Added save system for Line tower Ice
- Added save system for Line tower Earth
- Added save system for Line tower Poison

Changes:
- Futher preparations for the christmas skin

- Recoded the whole tower system to make it easier to create new towers and and change tower balances . hopefully you don't see any changes on your side.

About Line Towers:
The Line Towers are special towers which can only be built on the right wall of the battlefield (the wall with the exit)
They shoot a magical laser line with an elemental effect which causes burning, poisoned, slowdown or do more damage.
The first tower costs 25k gold and every level or additional tower costs 50k gold more.
The magical laser shoots always direct to the left and enemies which are hit are blocking the laser as long as they get hit from it.
Like the other towers the Line towers get resettet when resetting in normal mode, evolution and preevolution.
When selling a line tower the level 1 gives no money back and every further level gives back 25k gold/lvl-1

Update 09.December.2017

New:
- Golddigger tower overlay button to activate and deactivate in settings

Changes:
- Attack pets are now also get an overlay with data when "R" is pressed
- Farmer towers now are no longer insanly clickable with autoclickers. Now the Farmer towers have an internal goldstorage which is filled over time. the tower storage has always a maximum of 10 + (10* golddigger job lvl) which makes it possible to stack a maximum of 10 clicks in the internal storage. while clicking you get out the gold of the internal storage. If the internal storage is empty or smaller then the click value you get 0 gold and 0 exp. if you have enough gold in it you get the cklick value and 1 exp for every click. This is an change to stop the insane gold click value with autoclickers which are used of several players. With the golddigger overlay enabled you can see an little bar on the bottom of the farmer towers and a number which shows how much is inside of the internal storage and how much is maximum possible

Update 08.December.2017

Changes:
- Attack pets after level 10 now get an damage addition. Before this update attack pets had their maximum shooting speed on level 10. Now its the same but after level 10 pets get an small damage addition every level

Update 07.December.2017

New:
- In the main menu is now an link "help us on patreon"
- Patreon account was created for the game

Changes:
- slightly increase the graphics for the talens menu.

About the PATREON account:
Link: https://www.patreon.com/AlbatrosSoftworks
Game developement is expensive and costs much time. we try to make the game as good as possible and have much ideas for the future including online features and much more.
Servers, software,... is expensive and we try to do our best to hold our work and make the game better and bigger.
For some planned updates we need to pay sometimes monthly or higher money values at once and i am sure with own investments and the help of the community we can make the game better, bigger and much more.
If you like the game and you will help us become a patreon and come to discord and be a part of our great community =)

Update 06.December.2017

New:
- Attack pet 2

About Attack Pet 2:
The second attack pet is an little fire elemental. it working on the same way like the first but has an own path and its own look

Update 05.December.2017

Changed:
- Changed the color of the Golddigger EXP text to make it better visible over the yellow exp bar.
- Now the Talent and Job exp abr has the text "job" and "talent" to make it better visible which is which exp bar
- Now the job exp has the text of the job to make it better visible which job is active

New:
- New job Pet tamer
- New job Element master

About the new jobs:
PET TAMER:
The pet tamer is an attack pet passive job (collector pets will be integrated in future)
The job exp increase + 1 every enemy which is killed by an autoclicker pet. for every level the autoclicker pets get +1 dmg


ELEMENT MASTER:
The element master is an hero passive job
The job exp increase +1 every enemy which is killed by an hero. For every level the all heroes get + 1 dmg

Update 04.December.2017

New:
- Job Golddigger

Changes:
- Golddrop of monsters decreased for balancing and make a better usability of the new job

Bugfixes:
- Fixed a bug were it was possible that statvariables ingame were not correctly reseted after the stat transmition


About Golddigger:
Its an active only job which is choosable from the beginning. You can click on farms to collect gold manually. every click gives 1 exp and 1 gold. for every level you get 1 extra gold every click on a farm. The farm clicking only works when the golddigger job is active. When the job is active you can see an yellow exp bar below the account exp bar.

Update 03.December.2017

Fixes:
- Small typing errors
- AU Storage does no longer instantly trigger when leaving and reentering battlefield
- AU Tower max does no longer instantly trigger when leaving and reentering battlefield
- AU Tower no longer instantly trigger when leaving and reentering battlefield

Changes:
- Talent skill minus exp RC now cost 5 ressources more each level
- Talent skill minus exp BC now cost 5 ressources more each level
- Talent skill minus exp TC now cost 5 ressources more each level
- Talent skill minus exp GC now cost 5 ressources more each level
- Talent skill minus exp FE now cost 5 ressources more each level
- Talent skill minus exp EE now cost 5 ressources more each level
- Talent skill minus exp PE now cost 5 ressources more each level
- Talent skill minus exp IE now cost 5 ressources more each level
- RC collector has a new default position
- BC collector has a new default position
- TC collector has a new default position
- GC collector has a new default position
- EE collector has a new default position
- FE collector has a new default position
- IE collector has a new default position
- PE collector has a new default position

New:
- Job System
- Job Monsterhunter
- Job Toweringenieur

About Jobs:
At the right side is now an Button jobs. When clicking on this button the game changes to an job choosing window. You can choose a class by clicking on the job button. The active button is green highlighted, unavailable buttons are red highlighted and show the needed account lvl to unlock.
If no job is active you have on the battlefield only the account lvl exp bar. if an job is active you have depending on the job below the account exp abr an blue or red exp bar.

Monsterhunter:
The Monsterhunter job unlocks at account level 50. This is an active class and you get exp for this class by clicking on enemies.
For every level you get in this job you get + 1 permanent clicking damage. (at the moment only for mouse clicks.
When the class is active you have an red exp bar below the account level exp bar.

Toweringenieur:
The Toweringenieur is an idle job. You get exp by every kill towers do.
For every level your towers get +1 permanent damage output
When the class is active you have an blue exp abr below the account level exp abr.

Update 02.December.2017

Fixes:
- Talent Skill range addition should now be shown correct
- Talent Skill damage addition should now be shown correct