Hello Kingpins, to keep you all in the dope loop here's a list of what we're cooking for you in the latest batch of fixes, with a smidge of chilli pepper for that extra kick.
Bug Fixes:
Fix to products sometimes being invisible.
Fix to vehicles sometimes taking very long detours when ‘circling the block’ if there was no parking available when they reached their delivery destination.
Fix to delivery destinations (cash and special clients) being assigned to vehicles that are sometimes not being saved so the destinations would need to be reassigned after reloading the game.
Fix to various issues when waiters were interacting with customers at the Lobster Restaurant tables.
Fix to products clipping through the shelves within the trucks.
Fix to ‘Expand character configuration panel’ tutorial indicator sometimes being displayed at the incorrect time.
Certain buttons sometimes not being intractable after completing the tutorial until the game was reloaded.
QOL:
Drop down selectors have been implemented for assigning Schedules and Room Groups to characters, which should be a big QoL improvement when many schedules and room groups have been created.
Delivery vehicles will now automatically leave a business if there is no storage space available to unload its product to. This behavior is enabled by default but it can be disabled using a tick box in the vehicle configuration panel on the map screen.
Drugs that cannot be sold at a business type (e.g. cannabis at the Lobster Restaurant), will no longer be unloaded by employees.
Cash registers now cannot be put the ‘wrong way round’ on counters, which used to cause problems when characters tried to interact with them.
Added a confirmation step when changing the business type of a plot so people hopefully will not accidentally wipe their plot design.
The camera is now moved back to its previous position after it was moved for a story or client animation (e.g. the astronaut rocket launch). It is moved back after opening the plots menu (using the top left button of the toolbar).
Vehicles en route to an order which is completed will be re-routed to their next delivery destination.
Other Changes:
Updated ‘attackers defeated’ notification to ‘attackers have left’ text to reflect the fact that sometimes they aren’t defeated.
The ‘products contained’ tool tip now fits the contents with no excessive padding.
The curbs in the park where you build the factory have been tidied up.
Grab Definitely Not Fried Chicked During the Maximum Ent Publisher Sale!
Hi all,
If you or a friend have been wanting to give Definitely Not Fried Chicken a try, it's now available for 50% off during the Maximum Entertainment Publisher Sale! Start your epic journey today.
The Maximum Entertainment Publisher Sale goes until June 22, 2024, so don't miss out! In addition to DNFC, the publisher sale has a number of major titles on discount such as:
The heat isn't the only thing blazing, we've got another patch with a dose of summer cosmetics and fixes!
New content!
Summer themed decorative items
Paddling Pool
Parasol Umbrella
Beach ball
Four beach towels
Sun Lounger
Cushioned Sun Lounger
Sandcastle
Bucket and Spade
Tiki torch
Four new door variants for the Donut Shop, Lobster Restaurant, Nightclub and Casino, with single and double door versions
Two new background soundtracks.
Here's what we've fixed!
The outline not showing when hovering over characters and appliances.
Dead characters remaining in their standing animation after they die.
Dead characters re-playing their death animation upon reloading the game.
Shading issues on the floors and walls of the factory and businesses at night.
The soundtrack not playing upon loading a large save
Localisation fixes to various languages where the text overflows out of the text box.
Selecting decorative items would display a $0 daily cost in the appliance panel.
Minor graphical fixes to the Devil and Police Chief sprites.
Various misc grammar fixes.
But we've also got some quality of life changes sprinkled in!
Customers now leave faster if there are no business facilities that they care about present at a business (e.g. they want a roulette table but your casino doesn’t have one). This is technically a buff to businesses as it means more customers will be generated to visit your business, with there being a higher turnover.
New building / demolishing mouse indicators have now been added to landscape painting as well as regular building construction.
Characters and appliances can now be selected and configured without having the main ‘Plots’ panel open to the left of the screen.
Rev' up those fryers, dope up the trucks and shift gear in your totally legitimate business today! You wouldn't want to miss a deal like this, would you?
The Steam Summer Sale ends on July 11th, so be sure to make the most of the deal whilst it lasts and become a drug overlord in Definitely Not Fried Chicken!
Patch #18: The Latest Fix!
We've got a healthy dose of your favorite fix, ones that you don't need to blag a prescription for!
Here's what we've fixed!
The room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.
Characters bladder status continuing to fall while paused and drinking coffee
The room type indicator displaying the wrong room in some circumstances
Custom garage names not updating on the in-world UI after changing
Sfx not playing sometimes in the nightclub speakers and the Craps and Roulette tables
Garages retaining the old garages name when deleted and replaced
The Billboards and Hotline monument buttons would sometimes not be interactable
AOE text entry field would fire other keybindings when a number was being entered.
Being unable un mute the game if was muted then exited, then reopened and un,ited again
When changing plots, if a character's configuration panel was open, it will now close automatically.
Minor Cleaner UI changes
Some instances where the cursor would flicker
But we've also got some quality of life changes sprinkled in!
Garages now display how many destination you've assigned them
A small icon is now displayed next to the cursor when in build / demolish and object placement modes to help with current mode identification.
Garages’ in-world UI now display their name and products accepted by the vehicle even while out for delivery
The animation for replaying back UI text no longer plays, but filters in immediately
Worker task logos now have an accompanying tooltip letting you know what the task is if hovered over
An animation plays on the bank balance if you're broke and can't afford what you're tying to buy.
If the end-game scenario has been triggered, the message from the clients with instructions will be re-displayed upon loading the game
We've also added some features;
Options to play without the police, story and special clients, or combinations of.
Removed character item points, so you can kit people out as you need.
Patch #17: Made with more than 11 QoL's and Fixes!
We've got a healthy dose of your favorite fix, ones that you don't need to blag a prescription for!
Here's what we've fixed!
Workers placing incorrect items within the production line appliances (Such as placing a candy bar on a cannabis dryer).
Putting commas are full stops in schedule/ garage names would cause the selected plot to change (This is because , and . are the keybindings to change plots)
Tool tips getting stuck on the screen until the mouse was hovered over another tool tip trigger.
Characters not animating when changing the view plot or hiring a new employee.
The new room indicator getting stuck on screen when trying to build an un-affordable room.
Playing incorrect sound effects when obtaining an object to place.
If a garage was deleted, a new placed garage would retain the previous garage's name, instead of the default.
Garages with custom names were not displayed when reloading the game, until another garage's name was modified
Custom garage names not updating on in-world vehicle UI if the name was changed while the vehicle was out of view of the camera
Ambient sound effects not playing around the city
Lobster shop fryer baskets being misaligned
Controls being available during the opening cutscene
Text box getting momentarily stuck during the initial save when starting a new game
Mouse displaying on screen during game loading
Boxing stations being placable at business store rooms, despite not having any function at businesses.
Loud SFX being played when an attacking group spawns.
Lampost overlapping with scrapyard vehicle entrance.
Various grammatical errors
Being unable to un-mute the game in the settings if the game was muted then saved then reloaded.
But we've also got some quality of life changes sprinkled in!
Dialogue text can now be skipped by clicking on the dialogue buttons or within the text box.
Dialogue texts moves at a consistent pace.
If a worker has no tasks assigned, rather than "Looking for Work" the status for the worker will say "No tasks assigned to me".
Localisation options are more visible on the main menu
AOE level overlays now display a tooltip reminding players that the output can be adjusted if you click on it
Default sound levels hahve been adjusted slightly to queiten in-world sfx in relation to other audio types.
Custom cursor now used on main menu
Cash register sound effect is now only played when the player spends money.
Following player feedback, the police bribe and raid system have been adjusted to be a little more gentle before shaking you down!
Changes:
Bribes are now every four days, instead of every two days.
When you 'accept' the attack instead of the bribe, they are not as severe.
Police will now ask for a maximum of 30% of your drug-related income every four days. Instead of the bribe being able to scale infinitely (Until you accept an attack).
-Note, this is not a constant embellishment, but a payment of your drug-based income every four days. This will allow you to not go bankrupt, but also offer a means of defending yourself.
Optimizations:
Further optimization to large businesses with lots of products, appliances and employees
Disabling overlay UIs (such as quality) will now yield higher fps
Bug Fixes:
A fix to employees getting stuck in an eating/cooking loop, resulting in them eventually dying to something like illness from not showering because they're eating too often.
A fix to non-gun traps not triggering.
A fix to saving and re-loading during a delivery to clients that results in the client AI getting stuck and standing still.
A fix to saving and re-loading whilst an item is being placed in a bin that causes to the AI to get stuck and standing still.
A fix to the appliance health not showing the accurate value in the appliance UI.
A fix to NPC's phasing through doors and counter flaps.
Other Changes:
Products do not have an overlay UI displayed permanently now. Instead, to view what products are currently within an appliance, there is a tooltip over the new icon within the appliance overlay.
Keep up to date across our social media and Discord channels here:
This patch has focused exclusively on optimisation.
You should see an improvement in overall FPS - especially in games with a large amount of progress, as well as fewer frame drops. The optimization work is still on-going and is a key focus of the team.
Thank you for your continued support as we continue to patch DNFC and work to improve the optimization of our game.