Changelog for Definitely Sneaky But Not Sneaky 1.3.0
Definitely Sneaky But Not Sneaky was just updated to version 1.3.0 for a major update!
Recently I've been having the itch to push out another update for this game. So here we are, new items, features, and QOL settings! Please read the notes below if you are interested.
Check out the update trailer, it features some new features such as the new camera angle and some items!
Major features added:
Added Grappling; when behind another character, if you have a one-handed melee weapon, press in the right stick (or middle mouse) to grapple them. Grappled characters will be held in front of you and can be used as a shield. You move slightly (10%) slower when grappling. Press the grapple button again to release them or melee to... release them ;)
Added level timer to keep track of best level time
Added 4 rankings per level you can beat by getting faster times
Reworked the shop costs and $$$ system by awarding 4 money per level rank
Added setting: camera type - 2D. This camera type allows the camera to stay centered on some maps (I highly recommend trying this option! There is a hotkey [F3] in the controls)
Bullets now collide with each other. Bullets have health equal to the number of objects they can penetrate. Bullets with higher penetration will beat smaller bullets
Bullets can detonate active utilities
Added the Extras menu. Extras are basically game settings you can change for different game modes/modifiers. You have to unlock extras by beating certain levels with specific loadouts:
Added extra: gravity
Added extra: time (this is my favorite extra)
Added extra: horde mode
Added extra: chaser
Added extra: enemy off
Added extra: player ammo
Added extra: explode on death
Added extra: blood type
Made another pass through all levels to make them look nicer and play better
New theme: stormy forest theme
Added weapon: sticky pistol - shoot small sticky pellets onto surfaces then detonate them all when you reload
Added weapon: frying pan - like the knife and sword had a baby; single kill melee weapon but can deflect and even block bullets!
Added utility: temp shield - spawn and grapple a knife enemy
Added mod: smart bullets - after a bullet kills a character, if it has any health left, it will redirect toward the nearest enemy
Added mod: grapple master - while you grapple a character, they get armor (+2 health)
Added mod: speed up - your movement speed is increased (+15%)
Added new environment object: books - these will tank 1 bullet health and explode into pages
Added new environment object: TV - some enemies might be watching the TV too closely
Increased movement speed
Removed sprinting
Silenced pistol enemies now spawn with a grappled knife enemy
Changed utility controls behavior: left/right inputs now strictly mapped to left/right utilities
Utilities now have a L/R letter under them to display what side the utility is on
When all players die, text saying "NOT SNEAKY" will now appear in large text and flash so it is extremely obvious you have lost. There is an option to turn this off in the settings
Removed 1 level directory from each difficulty (24 levels total). Developer: I felt like there were levels that were either too similar to one another, or did not play well. Removing them hinders the difficulty curve from flattening out. The new features hopefully should be an even trade for this removal!
Small changes:
Level editor - Added level objects to menu and rearranged for better use: books, TV, tile cover, arch, small table
Updated how bullet spread for guns that shoot multiple bullets per shot to look/feel better (shotguns)
Level themes have their own distinct footstep SFX
Reload UI for weapons is smaller and over each weapon instead of over the character
Keyboard shortcut for restarting now shown if using keyboard (before only showed controller)
Bullets have FX when they collide with the wall/objects, are deflected, or hit the chaser
Options menu has been split in two: game options and settings; one for game settings and the latter for system settings
New game option: fast text - menus now load instantly instead of being typed out
New game option: level completion - what happens when you beat the level? Options include: Next level (default), previous level, nothing, random level, random level (any difficulty)
Sniper penetration amount changed from 15 => 999
Added setting: toggle lightning
Level # is now shown in CLASSIC mode during play
$$$ is now shown in CLASSIC mode during play
Door model and FX updated to look nicer
Chaser shoots sparks on death instead of blood
Circle around explosions and burn mark FX are now subtler
The amount of loadouts you can have is now an unlock you buy from the shop in intervals of 2. You can now have up to 15 max loadouts instead of 10
The current loadout will be highlighted when swapping to the select loadout menu. When swapping loadouts in the select loadout screen, the current selection will also be changed
All themes have been tweaked to look nicer (objective)
Game version now visible in game options menu
Updated Unity Engine version to 2021.3.24f1
Bugs fixed:
Quality level was not applied properly on load if value is 0
Sword's use rate does not refresh when deflecting a bullet
Laser pointer on guns goes through walls/doors
Level editor - when deleting an enemy linked to a door, the door will not unlink the enemy properly causing the map to be corrupted
If time is slowed on level load, level loading takes longer than it should
Level selection menu shows two level-selections highlighted
Important note: If you have a prior version of the game- I would recommend deleting/resetting your save data in the game options to replay the game with the touched-up levels, level times, and new bullet interactions! The game should be playable if you choose to reset your game data or not.
This update has a lot of things in it; a lot that I have remembered to note down like above, and a lot that I forgot to note down! So I apologize for not keeping track of all of the changes but the biggest ones are there. This definitely won't be the last update. I'm sure another will come shortly as with new features come new bugs. I can't say when updates will come but they will come!
Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions!
Thanks,
Thomas boxedworks
Changelog for Definitely Sneaky But Not Sneaky 1.2.4
Definitely Sneaky But Not Sneaky was just updated to version 1.2.4 for a quick bugfix:
Balance:
Decreased shop price of Sticky Kunai from 8 -> 7
Bugs fixed:
When you beat the game, you would find yourself to be one point short in the shop...
Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions!
Thanks,
Thomas boxedworks
Changelog for Definitely Sneaky But Not Sneaky 1.2.3
Definitely Sneaky But Not Sneaky was just updated to version 1.2.3 with a small bug fix and feature addition:
Feature:
Added camera zoom option to 'Game Options' menu with 3 levels of zoom: close, normal, and far
Bugs fixed:
Game would not load properly with certain Linux OSes due to directory not found error
Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions!
Thanks,
Thomas boxedworks
Changelog for Definitely Sneaky But Not Sneaky 1.2.2
Definitely Sneaky But Not Sneaky was just updated to version 1.2.2 with small bug fixes:
Bugs fixed:
Changing the resolution now works properly (sorry...)
Changing the monitor the game is running on allows you to set the resolution properly (also... sorry)
Hope the game works for everyone else, please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions!
Thanks,
Thomas boxedworks
Changelog for Definitely Sneaky But Not Sneaky 1.2.1
Definitely Sneaky But Not Sneaky has been updated to version 1.2.1. With this update comes a new utility, some bug fixes and changes for the editor, and a small balancing change.
Features added:
Added new utility: Invisibility; drink this potion to turn invisible for 1 second- attacking will disable the invisibility
VSync toggle option in graphics menu
You can restart a level with backspace and now: Left control; this button is easier to reach than the backspace key
New level editor object: wall
New sound for the flamethrower when throwing flames
"Restart level pack" option added to pause menu when playing a level pack
Ability to overwrite a level in a level pack; used for updating a level pack
"Quick start" menu added to level editor for basic tips
Bugs fixed:
Doors are now rendered properly in level previews
Chasing enemy is now rendered properly in level previews
Level editor does not show enemies linked to doors
When a hard-set loadout is available for a level, the loadout is not previewed in the level select menu
Fixed a map in sneakier difficulty missing a door
Fixed a light in the first survival map; before, the right side of the map had a dark spot
Balance changes:
Slightly decreased enemy knife distance; it should be harder for them to knife the player
Big shuriken utility cost decreased from 2 -> 1 and the amount you get per equip decreased from 2 -> 1
Slightly increased clip count of flamethrower while increasing fire rate to make it more reliable
Some of these additions and changes are due to feedback from the community. If you have any ideas for the game, please visit the Community Hub for Definitely Sneaky But Not Sneaky to make suggestions!
The level editor and Steam Workshop integration for Definitely Sneaky But Not Sneaky has just been pushed to the release branch! The level editor features have been in beta for the past few weeks- but now they are being pushed out to the main version of the game!
The main focus of this update is to allow players to create their own levels, string them together in a pack, and share them with everyone to vote, comment, and receive general feedback on!
Major features added:
A level editor
The level pack editor to string together levels, hard-set specific loadouts to use, change level themes, and upload to Steam Workshop
Steam Workshop integration with the level editor packs
VSync toggle added to game options menu
Bugs fixed:
When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
Doors would not appear in level previews
I have never made a user-facing level editor before and this level editor feature was more of a last-minute addition- so I apologize in advance for how it looks and functions. The menus for local levels, editing level packs, and uploading content to Steam Workshop will need some getting-used-to time if you are interested in them. But all-in-all, everything works as intended and if you wish to see some changes, give feedback, or anything like that, please post to Definitely Sneaky But Not Sneaky's Discussion Board at the Community Hub- I try to check there once a day!
This update has been in the works for a while now and should add some time to the playability of this title (as long as there are maps to download in the Workshop)! So get out there, create some content, and share it with the rest of the world! If you create a level pack and upload it- post to the boxedworks Subreddit!
Thomas boxedworks
Level Editor Beta Update 2
Hello!
The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated again! To use it, opt-in to the beta version of the game in the game's Steam settings.
The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found.
This update comes with a bunch of bug fixes and QOL features for the editor.
Features added:
New level editor object: Chasing enemy
Download a level from a Steam Workshop subscribed level pack to your local editor
Set/change the level theme of a level in the level pack editor
Open workshop button in level pack menu
Select an individual level to start on from a Steam Workshop subscribed level pack
Pause during editing / testing a level so you can switch/edit loadouts
Bugs fixes:
When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
When pausing and unpausing in the level editor, the level editor UIs would not reappear unless you used the "resume" option in the pause menu.
Hard-setting loadouts in the level pack editor was bugged- when setting the loadout, the loadout UI would not update- giving the notion the level's loadout was not updated
Level packs of length 0 could be uploaded
Incorrectly loaded levels from a level pack would softlock the game
When linking enemy(s) to a door, the links' UIs would not appear until map editor reload- they now appear as they should
When linking enemy(s) to a door and switching to testing, sometimes the link UI would not disappear
Features to be added:
A quick and dirty "how to use" menu in the level editor main menu
Better feedback for uploading workshop items
Level editor enemy object: enable armor
Multiple player spawns so more than once player can spawn in different locations
Create survival mode levels (depending on feedback)
These were bugs I've noticed while creating and using the editor (as well as a bug found by a user and reported to the Steam Community Hub- thanks!). I feel like many of the larger/more obvious bugs have been ironed out as well as many of the features I've been wanting have been added. I pushed out a level pack to the Steam Workshop the other day "Silenced Pistol combo pack 1"- but for now it only includes one level. More levels will be uploaded soon as I can finally stop focusing as much on adding features and squashing bugs as I can on creating some new content!
Please post all questions, ideas, bugs, or general feedback to Steam community hub! Also join the boxedworks Discord server!
Thanks for reading
Level Editor Beta Update 1
Hello!
The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated! To use it, opt-in to the beta version of the game in the game's Steam settings.
The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found.
You can make all variations of levels you can find in the Classic mode of the game and more. The ability to create and share Survival mode maps may come soon in the future, but finishing and polishing the editor for the Classic mode is the first priority.
The ability to share and load level packs from the Steam Workshop has just been released! Subscribe to items from the game's Workshop tab in the Steam launcher to have them added to your game! Once subscribed, you can play the level packs going through the game's main menu (level editor -> level packs -> subscribed items).
You can also upload level packs directly from the game by selecting the level pack in the level pack selection menu and selecting "Upload to Workshop", then choose to create a new workshop item or overwrite one of your existing ones.
The ability to add a name and description in the game is there but limited. If you want to further customize the item in the workshop such as a better / longer description, add tags, or a screenshot, for now, you will have to do that through the Workshop in the Steam Launcher. These features may be expanded on if requested.
Features added:
Steam Workshop integration
The ability to hard-set a loadout for a level when editing level packs- You can now set a loadout that the player will be forced to use per level in level packs
Bugs fixes:
Map saving in the map editor was bugged- it would overwrite the wrong files.
Features to be added:
Level editor object: chasing enemy
Level editor enemy object: enable armor
Change theme of a level in level pack editor
Create survival mode levels (depending on feedback)
I will be making some level packs and publishing them to the Workshop for testing purposes and to get some content on the Workshop. The level editor and these other features will be pushed out to release in a week or less once the major bugs / QOL features have been worked out.
Please post all questions, ideas, bugs, or general feedback to Steam community hub!
Thanks for reading
Level editor Beta
An early version of the level editor for Definitely Sneaky But Not Sneaky has just been released! To use it, opt-in to the beta version of the game in the game's Steam settings.
You can make all variations of levels you can find in the Classic mode of the game and more. I will soon add a way to make Survival mode maps, but is not included in the editor just yet.
You can share and load other people's levels via copy and pasting level data received from the editor.
Features to be added soon: - a way to string together levels into "level packs" to make campaigns - a way to hard lock a specific load out per level. Such as only being able to use the knife - Steam workshop integration to easily share/browse level packs - a way to set the level theme - Survival mode objects
Weird things that will also be fixed: - a proper way to resize the level - a proper way to change / edit loadouts in the editor
Please post all questions, ideas, bugs, or general feedback to Steam community hub!
Thanks and enjoy!
Changelog for Definitely Sneaky But Not Sneaky 1.1.4
Hello anyone,
Definitely Sneaky But Not Sneaky has just been updated to version 1.1.4 to address ANOTHER compatibility issue. This one, specifically, had to do with me not accounting for a parsing difference between floats and decimal places in non-US based Windows systems. If anyone is interested, they can read this post and this Microsoft doc and notice that I did the opposite of what I should've done.
Changes:
Fixed a bug that had to do with parsing floats incorrectly
This bug may have been affecting many people, it would cause the levels to load incorrectly and made the game unplayable. I am sorry for anyone this affected- the bug should now be gone!
Again, I'm sure there are still some compatibility issues out there- I'm trying to find them and remove them! If your game is crashing, please visit the discussions page in the community tab and find my post about submitting a bug or post in the subreddit!