Deflector cover
Deflector screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Deflector

Hotfix 1.0.1.1

Deflector version 1.0.1.1 is now live! Here's a list of all the changes and fixes implemented in this version:

Fixed



  1. Resolved an issue causing a softlock if discarding a Nucleolus after defeating an Apex Virus for the first time.
  2. Resolved an issue causing some status effects not applying when continuing a saved run.
  3. Resolved an issue causing the Charged Boulder nucleolus to reduce in size for every level.
  4. Resolved an issue causing a loud sound to play when loading a saved run.
  5. Resolved an issue causing Corrupted to get stuck in a death loop when Heavy Wounds virus strain is active.
  6. Resolved an issue causing Linked Boomerang to deal Deflect damage instead of Attack damage.
  7. Resolved an issue causing the Adaptive Fighter enhancement to not reset when starting a new run.
  8. Resolved an issue causing Blood bomb to keep playing the jump sound if defeated when jumping.
  9. Resolved an issue causing proficiency levels not to display properly in the pause menu.
  10. Resolved an issue causing Virus Strain “Heavy Wounds” not to load properly when loading a saved run.
  11. Resolved an issue causing Virus Strain “Blindfolded” not to load properly when loading a saved run.
  12. Resolved an issue causing the screen to turn red when exiting the exact moment after getting hit.
  13. Resolved an issue causing Spark’s third proficiency level ability to change the damage type of recalled orbs.
  14. Resolved an issue causing Corrupted eye deflect waves not to trigger deflected bullet effects.
  15. Resolved an issue causing Corpulence mutation not to work properly.
  16. Resolved an issue causing Nucleoli to wrongly display altered states when choosing a replacement.
  17. Resolved an issue causing the Fast Clone evolution to stop working in Survival Chambers.

Added



  • Added attack type to Bioshell abilities description.
  • Reduced time needed to relocate Corrupted's eye.
  • Added a cap on number of active orbs for the Tesla Orb mutation.
  • Dangerous Environment Virus Strain damage reduced (300% ➡️ 200%)

Bioshells - Unlock them all!

Since Deflector's release we've been seeing more of you ask how to unlock new bioshells for your use. That is understandable! And that is why we're publishing this guide. Let's go down the list of bioshells and clarify how each one can be unlocked for your use.


  • Name: Eradicator


  • Unlock condition: Begin the Deflector experiment



Eradicator is your initial bioshell. His boomerang is open to every new participant in the Deflector experiment!


  • Name: Slasher


  • Unlock condition: Learn enough about Deflector



Slasher is a short-range combat specialist. The Deflector AI will unlock access to him automatically as you are learning about the experiment. Just keep setting out on your runs and you will eventually be introduced to bioshell selection and given Slasher as a sampler.


  • Name: Gunslinger


  • Unlock condition: Defeat any Apex Virus 10 times



Gunslinger is a bioshell that lets you focus on long range. To unlock him, you need only defeat any Apex Virus 10 times. Every Apex Virus you beat counts towards that goal, so you can strike at different worlds in order, or just go on repeat runs against the one you have mastered beating consistently.


  • Name: Lightfist


  • Unlock condition: Defeat a Great Virus and an Apex Virus in the same run without using your regular attack



Lightfist is a bioshell named after her trademark weapon and unlocking her tests your ability to deflect and mastery over alternative sources of damage. Remember the condition only applies to Great Viruses and Apex Viruses, so you don't have to forgo your regular attack for the entire run - only the midboss and final boss of any one world. Still, the challenge is tricky. Remember to buff your Deflect attribute to make deflected projectiles more damaging and pay attention to your mutations. There are those that activate in response to dashing or deflecting, making them handy in clearing this challenge. You're allowed to use the active skill of your bioshell as well, so long as it doesn't require use of your regular attack.


  • Name: Spark


  • Unlock condition: Help the robot find the lost bioshell



Spark is lost at the start of the game. It will take solving a puzzle to bring her back and make her available for your use. Not to give the whole puzzle away, but start by going into Living Entrails and checking behind the waterfall of blood in the very first area you are taken to. From there you'll need to travel to different biomes until you've finally collected all the clues!


  • Name: Corrupted


  • Unlock condition: Defeat the Source



Corrupted is locked away behind the Source. Defeating it is the one condition to unlocking this bioshell. Of course that means you will need to survive all the way to the final boss and then beat it, so don't expect an easy prize.



That's it for the bioshells unlockable in Deflector! Which ones have you unlocked already? Which ones have given you trouble? Let us know and enjoy the game!

Deflector Experiment Files #1 - Experiment Guidelines

Welcome, lab assistants! Today we would like to remind you of the first Experiment Files instructional video. In this video you will find a general overview of the Deflector Experiment and your place in it.

We hope you find it useful! There will be more.



Have you unlocked the Survival Chamber if your game yet? If you have, why not take part in the Survival Contest? Read all about it here

Prove yourself in the Survival competition!

You may have noticed the Survival Chamber, one of the newest additions to Deflector, has a leaderboard. And leaderboards, we believe, shouldn’t be empty. So now it’s time for you to put your name on there and strive to get to the very top! Because, to celebrate Deflector’s full launch, we’re starting a competition!

The rules are simple:

  1. Play Deflector to unlock the Survival Chamber mode;
  2. Enter the Survival Chamber and get a highscore;
  3. Keep playing and surviving for as long as you can to remain at the top of the leaderboard throughout the month until April 24th;
  4. Our top 3 Survival Chamber champions of the month will receive a pleasant prize at the end of the competition!
  5. We will be bringing you the interim results every week and we’ll crown our champions on April 24th.

Best of luck!

*Legal notice: The competition is being hosted by Super Dot Com Ltd starting March 24th 2023 to April 24th 2023. Winners will be determined by Super Dot Com Ltd based on the Leaderboard. Gifts are granted to the three winning players on behalf of Super Dot Com Ltd within 5 work days following the end of the competition by sending the gifts to the winner’s Steam account.

The full release update!


The wait is over and the Deflector experiment is now fully operational. To those of you who have been with us through Early Access - thank you. And to those of you who are first discovering the game - welcome. Both of you can read on to see all the juiciest and most enticing additions to Deflector.

Six Bioshells





In the full version of Deflector, unlock up to six different bioshells, each with a unique set of weapons, abilities and ways to Deflect projectiles. The Corrupted, the newest bioshell to join Deflector, is an unusual one to say the least, and it’s only by overcoming the new two-stage incarnation of the final boss that you can get him!

Survival Chamber





A new mode of play perfect for those with a competitive streak! Defend the Hub from approaching bombs while being relentlessly assaulted by viruses both big and small. This mode of play is unlocked by playing Deflector.

Survival Chamber also comes with a global leaderboard, showing your results against every eager participant of the experiment out there! We plan to make use of that leaderboard very soon, so keep an eye out for an announcement.

Virus Strains





In this new end game mode, you get to build your own difficulty! Choose to inject each biome with up to five Virus Strains, each resulting in an additional random debuff. This mode is not only a way to keep you on your toes even when you’ve mastered all that the path to the final boss can offer! It’s also tied to the new Proficiency system.

With Proficiency, each bioshell now has a list of five permanent buffs, unlockable through Virus Strains. Feeling particularly confident about your Eradicator boomerang game? Want to show you can really shine as Spark? Challenge the Virus Strains with your favorite bioshells and grow stronger with each level of Virus Strain you have beaten.

Moving forward





Although Deflector is now available in its fully released version, that doesn’t mean work on it is finished for good. We will continue to work hard to balance, update, and keep Deflector a great game to play. You can look below for a full list of changes and tweaks. In the meantime - have a wonderful time in the petri dish, Specimens!

Patch notes



New



  • New bioshell, Corrupted, added to the game with 5 unique bioshell mutations
  • New final world map added
  • Final boss now has a second stage
  • New end game mechanic: “Virus strains”
  • Proficiency level added to every bioshell
  • New outfit added for every bioshell
  • New game mode: “Survival Chamber” with leaderboards
  • New enemy type: Champions
  • Character selection screen and UI updated
  • KarlOS now displays Evolutions at the Collector’s Laboratory
  • Dialogue UI updated and new dialogues have been added
  • New sound for UI and dialogues
  • New room types added (Blood extraction and Nest)
  • DNA upgrades fully reworked
  • Added save slots to the game
  • New music track added to Hollow Hive Apex Virus fight

Changes



  • Active ability no longer charges from deflecting, but from damaging enemies with your main weapon or deflected projectiles.
  • Bioshell unlock challenges updated for Spark and Lightfist
  • DNA is now received at the end of every room rather than drop from enemies
  • Damage numbers now change color based on type of damage. Enemy health bars are also adjusted based on max health and type of enemy

Balance




  • Hub healing station base health reduced (30⏩25)

Bioshells
Slasher

  • Radial Slash (Deflection) only consumes Rage if it hits an enemy

Gunslinger

  • Deflect damage increased (30⏩50)

Lightfist

  • Invisible obstacles (like room edges) now count as obstacles for the purpose of inflicting collision damage to enemies you push
  • Breaking mark damage increased (40⏩50)
  • Base damage increased (65⏩80)
  • Active skill hit damage increased (160⏩180)

Spark

  • Active ability DPS increased (400⏩450)


Nucleoli

  • Jetpack: Now adds 10% increase to your Attack and Deflect damage as long as it's active.
  • Protective Pond: Now heals you every second while you remain inside it.
  • Lightning Storm: No longer strikes randomly, but instead targets a certain amount of nearby enemies. The higher the tier, the more bolts will strike.


Neutral Mutations

  • Guided projectiles: Number of projectiles increased (6⏩10) and projectile increment per tier increased (1⏩4)
  • Projectile storm: Base damage increased (80⏩120) and cooldown reduced (3⏩2)
  • Electrical storm: Base damage increased (90⏩170), gap time between required kills increased. (3s⏩4s)
  • Impale: Base damage increased (30⏩50)
  • Death mark: Base damage increased (80⏩100), marked enemies cap increased (4⏩8)
  • Blossom: Cooldown reduced (5s⏩3s), and damage increment per tier increased (15⏩30)
  • Hunter’s call: Damage increment per tier increased (4>6)
  • Deflect burst: Base damage increased (120⏩150), and now marks appear over time, but there can only be on at a time.
  • Deflecting turret: Base deflects required for activation reduced (8>6) deflects required decrement per tier reduced (2⏩1)
  • Repulsive wave: Base damage increased (100⏩120), range increased (5⏩8) and rage increment per tier increased (1⏩4)
  • Bubbles: Base chance of deflecting a bullet increased (10%⏩12%) ,and chance per tier increased (10%⏩15%)
  • Charged disc: Charge time reduced (4s⏩3s) and base damage increased (120⏩150)
  • Explosive metabolism: Base damage reduced (300⏩250) and range reduced (8⏩7)
  • Survival armor: Now activates when close to an Apex or Great virus as well.
  • Protective deflect: No longer resets when dashing.
  • Speedrunner: Speed increment increased (20%⏩30%), duration increment per tier increased (1s⏩2s)
  • Clean zone: Base duration increased (3s⏩4s), and size increment per deflect increased (10⏩12)
  • Portable medkit: No longer disables after visiting a Safe Point.


Evolutions

  • Linked boomerang (Eradicator): Base damage increased (70⏩90)
  • Explosive boomerang (Eradicator): Deflections required reduced (3⏩2)
  • Powerful spin (Slasher): Base damage increased (100⏩200)
  • Explosive bolts (Gunslinger): Bullets now explode as long as you have no dash charges left.
  • Area shot (Gunslinger): Base damage increased (30⏩40)
  • Multiple strike (Lightfist): Has been reworked. New effect: “Marking an enemy marks other nearby enemies, and each time you break a mark, it also breaks the mark of up to X other enemies.”
  • Skillful orbs (Spark): Has been reworked. New effect: ”Increase speed of Extended Orbit and reduce damage taken while using it.”

Bug fixes



  • Resolved an issue causing Spinning Dash to release more boomerangs than intended.
  • Resolved an issue causing a visual error with the Triple Sword evolution.

Deflector - Out now!

Deflector is out now! It has been a long road, but Deflector has only grown and gotten better through the journey. So watch the launch trailer below and tell your friends!

An extra week towards perfection



Greetings, everyone! We would like to start by thanking our diligent beta-testers for their contribution to Deflector. Since we opened the beta to our fans on Discord, we’ve been receiving invaluable feedback and finding new places where the game could be improved.

It is in part thanks to this feedback that we have made the decision to shift the release date of the full version of Deflector by a week. You may now expect the game’s full release on March 24th. This decision did not come lightly, but was, as always, dictated by the desire to make the best game possible, fueled with the comments and suggestions of our players.

Please continue to look forward to Deflector! And thank you to all who have already contributed to the experiment!

Join the Deflector Closed Beta Test!



Love to play Deflector? Eager to help us with your feedback? Can't wait to get your hands on the full version? You're in luck!

With Deflector's full release imminent we are announcing a closed beta test for our fans. To find out how to gain access and discover all other information you might need, join our Discord server and look for the announcement.

We are looking forward to seeing you there!

Tunes to Deflect to



Deflector's wild action deserves the right soundtrack for emphasis. Is it any wonder we went with experimental metal? Elements of djent, mathcore, and breakcore follow you through the different worlds of Deflector. And of course a bit of ambient for those few quiet moments reviewing the fruits of your research.
Feast your ears on this teaser for Deflector’s pulse-pounding soundtrack!



Like what you heard? Then we have great news for you. You can pick up Deflector’s original soundtrack today! Get it as an add-on if you have already bought the game, or grab the game & soundtrack bundle!


https://store.steampowered.com/app/2331510/

https://store.steampowered.com/bundle/30858/

Deep in viral hostility. Part 2



Unique worlds don't just mean unique backdrops. They also present their own traps, their own creeps and of course their own crown things trying to kill you. Ready for another look at some of these creatures? Today we've prepared a look at the fauna of Magnetic Fields and Hollow Hive.



!!WARNING!! Enemies depicted may be bigger than they appear

Challenge Magnetic Fields and Hollow Hive in Deflector:

https://store.steampowered.com/app/1736550/Deflector/