Defragmented Version 2.0 should now be available for all players!
Instead of working this major release in to paid DLC or new package, we wanted to give it to all our loyal fans for free. Any current or future owners of the game will be able to play Version 2.0 upon updating the game.
There are changes within that affect nearly every aspect of the game. New players will have a smoother, more streamlined experience, while veterans will be able to ramp up the challenges and acquire even better rewards. Aside from new features, there's tons of minor quality improvements to enhance the overall experience while playing.
If you missed them, I highly recommend taking a peek at the patch notes before hopping back in to the game. A lot of things have been changed or improved to make an all-around better experience. Even if you've already beaten the game, there's still lots of new stuff to check out!
As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!
TARGETED MISSIONS
- Targeted Missions have been added to the game
- Targeted Missions can be taken after completing any chapter (from the Mission Select menu)
- Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion
- The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode
- Every mission in the game has received a bonus intro cutscene for it's Targeted Mission
DIFFICULTY TIERS
- New tiered difficulty system
- Painless mode is slightly easier
- Normal mode remains the same
- Hardwired mode is broken down in to 5 tiers of difficulty
- Each difficulty tier raises/lowers enemy level by 4
- Each difficulty tier affects numerous factors like rare item drops
- Each difficulty tier also modifies Deal-EO World item levels/prices
ULTIMATE ITEMS
- New Ultimate (red) items
- Ultimate items are stronger than any other item class
- Ultimate items drop very rarely on the final two tiers of Hardwired mode
- Ultimate items drop slightly more often on the very last tier of Hardwired mode
- Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode
- Ultimate items are bought/sold using Deal-EO Coins, not credits
TALENTS*
- Talents for all classes have been completely reworked
- The majority of talents have received very large improvements
- Talents now have a much larger impact on the game and how it can be customized
CAMERA
- Secondary (isometric) camera has been removed from the game
- The camera swap button now switches the top-down camera between free and locked rotation
- Locked rotation is the default camera as it has previously behaved (90 degree turns)
- Free camera can be rotated smoothly when holding the camera buttons
- The last used camera state will be preserved in save data
ENEMIES*
- Enemies now have miniature health bars with exact numbers over their heads at all times
- Enemies now notice bullets flying past them
- Enemies now notice corpses in their vicinity
- Tutorial enemies can now drop ammo and credits, but not items
FLOATING TEXT
- Floating text (and numbers) have been added to numerous interactions
- Damage numbers will now fly off of their respective targets
- Critical numbers will appear in differently colored text
- Dodge messages now follow similar floating text patterns
- Additional floating text has been added for things such as ammo, credits, and more
OTHER LOOT
- Any credits earned past the cap are converted to EXP at a 100 credits to 1 EXP ratio
- Credits, ammo, and Deal-EO coins will automatically be looted when walked over (after a very short time)
- Credits, ammo, and Deal-EO coins can still be manually looted immediately
UI
- Various UI improvements and polish
- New UI colors for a more cohesive look
PARTICLES
- Active buff abilities now create particles for their duration
- Active damage abilities now create particles showing their area of effect
MISC CHANGES
- Average gear level has been added to the main Terminal menu to track progress
- Better audio visualization in the backgrounds of levels
- Empty guns will now automatically reload (if possible)
- Various minor optimizations and performance improvements
- Minor lighting tweaks for most levels (probably unnoticeable)
BUG FIXES
- One-time achievements that were completed but not unlocked should now unlock when entering the Terminal
- Talent points can no longer exceed the cap (due to a very specific bug)
*NOTE: Improved enemy AI boosts the difficulty in some ways, but improved talents make up for it in others. Baseline difficulty should not be too largely different.
Remember, this update will be going live sometime around mid-day on 11/15/16. See you then!
We've been hard at work on Defragmented V2.0 behind the scenes for quite some time. V2.0 is a major update coming out for FREE to all Defragmented owners next Tuesday (11/15/16). The amount of content added is almost equal to every other update we've released in the past combined. We've completely revamped and improved upon the game from the ground up. Even if you've already beaten the game before, it should feel like a new experience all-around.
To celebrate this major update, we've created a new trailer showing off a lot of the fast-paced action. Check it out below!
https://www.youtube.com/watch?v=vhaBz51l1GA
For a little taste of what's new, here's the section header names from the patch notes: Targeted Missions, Difficulty Tiers, Ultimate Items, Talents, Camera, Enemies, Floating Text, Other Loot, UI, Particles, Misc Changes, and Bug Fixes.
The patch notes for this update are so long that we can't fit them all in one post. Check back in a few days for the complete list of upcoming changes!
While you might know that recently I've been devoting most of my time to Heliophobia development; I've also been cooking up some other stuff behind the scenes. This is just a little heads up that there's some big Defragmented news on the horizon.
You can sign up for our newsletter if you want more regular updates as to what we've been working on. Otherwise, be sure to check back here in the next couple of weeks for the big reveal.
Version 1.3.0 should now be live for all players! As I mentioned in the preview, this update contains 5 brand new stories accessible from the reworked Databank menu in your terminal. They can be viewed on any profile at any time since they take place outside of the main storyline.
These new scenes expand on characters that deserved further development than they got in the main game. There's lots more to learn about your favorite faces!
This being just a story update with some minor terminal changes, I won't make a full changelog like I usually do. It's 5 new scenes that can be viewed at your leisure, you understand.
Now, why don't you go check out what Deal-EO's been up to this whole time?
Hey everyone! Long time no see. While I've been hard at work on our next game, Heliophobia, James (and a guest writer) have been cooking up some brand new stories in Entropolis.
For the upcoming Version 1.3.0 update, we'll be introducing 5 expanded storylines that can be viewed at any time from the terminal. To reflect this expansion, we've renamed the "Stats/Mastery" menu to "Databank". You'll still find Stats/Mastery in there, but you'll also have access to the 5 new scenes.
These scenes go much deeper in to the backstory (and... sidestory?) of quite a few characters. You'll see the return of many familiar faces that didn't get enough light in the main game. Oh, and of course there will be plenty of Deal-EO.
Expect to see it dropping this Thursday, July 28th!
We're finally back and recovered from a long (but fun) weekend at PAX East! We had the opportunity to watch hundreds of people play the game and talk with them about it. We received lots of positive feedback and met tons of cool people during our time at the show.
In summary, PAX was a great event for us to bring Defragmented out to. Big thanks to everyone who came out and talked with us. We're looking forward to doing even more awesome things in the future!
Hope you're still enjoying all the new content we've been adding to Defragmented. We're taking the city of Entropolis to PAX East 2016, in Boston, MA (our home turf)!
Come see us from April 22-24 at Booth 11177, or if you can't go, tell a friend to come check us out and say hi! Both Dave & James from Glass Knuckle will be there, along with SPECIAL GUEST Julian Cormac, our 2D artist!
We'll have exclusive Defragmented prizes to give out, and lots of neon. Loooots of neon...
See you there!
- James
Version 1.2.0 Update
Version 1.2.0 should now be live for all players! The main focus of this update is the new "Traditional" mode. We've done lots of number tweaking, balancing, and testing to get this mode to feel more like classic Action-RPGs. The core gameplay will remain similar, but the combat should feel different, mainly given that people won't be dropping based on split-second decisions anymore. Things should play out a little slower and stats, items, and the like will feel more impactful. You'll also find a lot more success mixing different attacks - such as melee, abilities, and mesh bombs - in to different encounters.
Of course, we're still keeping the core game mode as the default. Game mode selection has been added to character creation and will mark that profile for either "Defragmented" or "Traditional" mode. Given the differences between these two modes, once a character is made, that profile cannot change game modes. However, since item drops are identical, items can still be shared between all profiles in the storage boxes in Deal-EO World.
Given that we're adding an all-new mode with tons of balance changes, we're sure that things will take some time to even out. If you notice anything oddly overpowered or underpowered in this new mode, feel free to let us know! We have done extensive testing on it ourselves, however. Our one big tip for this mode is to upgrade your ammo capacity often - you'll need it!
Gameplay Changes: - Traditional mode has been added to the game. This entails numerous changes, but the most obvious difference is that everything will have a lot more HP.
- Game mode selection has been added to character creation. This cannot be changed once the character is made.
- Added item sharing via storage boxes between different game modes.
Fixes and Improvements - New particle effect has been added when opening chests.
- Optimizations for large amounts of blood/bullet holes on the screen.
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience.
In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans.
Of course, we also have some smaller changes that will be released with the new version as well. Some tweaks to healing items and Deal-EO World leveling - to name a few.
We plan on releasing Version 1.2.0 on Monday, March 21st sometime in the afternoon EST. Stop by then for full patch notes!