- New Void miracle.
- Auto save system.
- Better raids.
All changes :
- Auto Save every 5 minutes in a specific save slot.
- Blue people will send raids if the player karma is low.
- Play a sound to warn the player when a disaster happen.
- Remember the last saved or loaded slot.
- Void miracle to remove 1 tile.
- Auto cancel all miracles in the hand of the player when the menu is opened.
- Humans no longer have their own audio source but are requesting one when needed. It should improve performance in large worlds.
- Rain is more impressive for citizens of a desert city.
- Regeneration is more impressive for citizens of a grass city.
- Thunder is more impressive for citizens of a snow city.
- Idle humans applaud when the player perform a good action in the radius.
- Increase town conversion speed by heretics and priests.
- Added an indicator above raiding cities.
- Disaster indicator will now disappear after 15 seconds instead of 30.
- Void is now unlocked at the supreme deity level.
- Added deity rank number and maximum rank in the menu.
- Fix rain orientation.
- Add achievements for 500 and 1000 humans.
- Fighters will now walk when returning to their homeland after a raid.
- Child spend time together when they can.
- Do not change fighters color until they are back home.
Feel free to join us on discord to discuss about futures changes.
Discord & EA-1.13.1
Join us on Discord
A discord server has been created to allow everybody to discuss about the game and its future.
https://discord.gg/HqhST5c
If you don't own the game but are interrested in his developpement you are also welcome to the Discord server.
This is also a good place to share your world with other players like this cool example made by a talented player.
Bug fixes
- Fixed a bug preventing to load worlds correctly if the save file contained 2 towns at the same position.
- Fixed a bug preventing the player to regenerate burned trees.
- Fixed a bug preventing achievements to be unlocked.
- Fixed some variations of snow border textures.
Update EA-1.13
OculusSDK native support
The game will now detect Oculus devices and switch to the OculusSDK instead of SteamVR.
New God locomotion
There is now a new customizable locomotion system :
Press 1 grip button to grab and move the world.
Press both grip buttons to scale and rotate.
This system coexist with the legacy teleport and switch view system.
To try it go to the game menu and toggle the options you want.
Other changes
Disasters will no longer happen too soon in the game.
All miracles now returns in the hand of the player.
Moutain style change based on the surrounding terrains.
All miracles are now cancelled when entering the miracle menu.
Heretics can now be converted to priest when you perform miracles. (15%)
Menus displayed in front of the player instead of above the controller.
Reduce the heretic rate from 10 to 5%.
Reduce the speed of town conversion by heretics.
Improve scaling so the player position is relative to the world and not to his play area.
Hotfix EA 1.12.1
Fixed a bug preventing the player to save the game if a town addon (port, farm, church, village,..) was destroyed by fire but not the city he belongs to.
Thanks to Ixilius for the bug report that helped me to solve this.
Update EA-1.12
New features :
- Added a marker above enemy cities
- You can know crush humans in your hands with the grip button.
- Added Deity ranks based on the number of humans in the world.
- The miracles are now unlocked when you reach the required deity rank.
- Added info in the menu about the current Deity rank.
- Added a disaster system with 2 disasters : Wildfire and Plague.
- Added a Glyph to the volcano to ignite it.
Fixes :
- Increased raid rate.
- Children will now spawn near their parents instead of the first tile.
- Miracles will no longer destroy building or kill humans on impact.
- Tweaked position grabbed humans.
As always your feedback is very welcome on the forums. :)
Update EA-1.11
What is new?
- Church with cemetery can now be built by the humans.
- Funeral boat can be built by the vikings.
- Improved terrain transitions.
- Added dynamic coast generation.
- Fixed missing faces on some models.
Update EA-1.10
Graphics Improvements
- Huge rework of town graphics.
- Added many decorative models to the terrains.
Features
- Ice towns and Desert towns will now expand like European towns.
- Tree and brushes can now burn.
- Burning a tree can now burn an entire forest.
- Burned trees and brushes will not generate anymore until a regeneration miracle is performed by the player.
- Heretics and Priest color is now reflecting their true belief.
Optimization & Fixes
- Updated to Unity 5.6.1
- Enable GPU instancing to improve performances.
- Preload many assets to increase loading times.
- Bug Fix : Prevent multiple towns to be created at the same position.
Update EA-1.9.1
- Fixed Single controller mode.
- Improved hand touch fidelity.
- Fixed a bug disabling the grab mechanic after visiting the menu and touching multiple buttons.
- Added version number information in the menu.
- Added a message in the menu if the player try to load a save that does'nt exist.
- Oculus only : Look Back feature should be triggered even if the controller analog stick does'nt reach the max value)
Update EA-1.9
What's new?
- Replaced controller models with animated hands.
- Added a way to adjust height of the game in the menu.
- Buildings can now be destroyed when they are throwed.
- Oculus players can now use their stick to rotate the play area by 180 degrees.
- Fixed a bug blocking human in some animations.
Known issue : - Due to the large amount of modification with controllers and interraction the single controller mode is currently broken.
I will do my best to fix it as soon as i can.
Update EA-1.8
- Added a warning message if no headset is detected when the game start.
- Added a confirmation message when the game is saved.
- Prevent bouncing of spells on empty zones
- Fixed a bug with fleeing humans
- Better animation for frightened humans.
- Tweaked miracles positions and costs.
- Tweaked menu distance to be more convenient for small play areas.