We’re over the moon to finally be launching Deliver Us The Moon soon. It took the human race thousands of years to get there, but I’m happy to say we made it in four! We are hugely thankful to the community who supported us through this long development and to our partners. You’ve truly been with us every step of this incredible journey.
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Powered by Unreal® Engine 4, Deliver Us The Moon is set in an apocalyptic near-future where the Earth’s resources have been depleted and humanity looks to the stars. Nations band together to create the World Space Agency - an organisation tasked with solving the extreme energy crisis. The solution: colonization and exploitation of the moon’s natural reserves of Helium-3 to serve the energy needs of a growing Earth population. Suddenly, and without warning, communications with the Moon cease, and the energy source is lost. Plunged into darkness and without power, years pass as world governments come together once more to embark on a new mission - to re-establish the energy supply and with it hope for the human race.
For all current players, you’ll receive an update that will allow you to continue the story, right where you left off!
Full GeForce RTX real-time ray tracing support is set to dock later this month too!
Planting our own flag to mark the end of the United Nation’s World Space Week celebrations, Deliver Us The Moon will soon be launched on Steam, and we hope will take players to new frontiers! :)
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And here's the news you've all been waiting for...
Deliver Us The Moon will be live for purchase tomorrow at 3 PM BST / 4 PM CEST / 10AM EDT / 7 AM PDT!
Thank you for all your support - and tune in tomorrow for a very special live broadcast 11 AM CEST!
Today we can finally bring you very exciting news on the new launch co-ordinates for the full-fledged release of Deliver Us The Moon!
Deliver Us The Moon releases on the 10th of October 2019!
This release includes the following:
Additional game content: Tombaugh. Explore new environments, survive new dangers and finish the story as you make your way through the Tombaugh Facility.
Full textual localization into the following languages: English | French | German | Italian | Spanish | Russian | Polish | Korean | Japanese | Simplified Chinese. Full audio localization for: English | French | German.
Large Engine & Performance updates.
If you already own a copy in your library you won't have to do anything because this will come to you as a free-update through your Steam Library on the 10th of October.
https://youtu.be/One_KHrZdEI
RTX Technology by NVIDIA
Not only have we been updating Deliver Us The Moon with new content, languages and console ports. We are also supporting the newest RTX Raytracing technology by NVIDIA as one of the first studios in the world. This is a huge step for our small studio and we're excited to release this neat update at a later point this year. Below you can find a quick comparison on what this does to reflections and shadows in our game:
https://youtu.be/eHD-CWCUr7s
Cheers from the KeokeN & Wired Teams!
Oh and if you haven't already, don't forget to add Deliver Us The Moon to your Wishlist now!
Celebrating 50 years since mankind left for the Moon!
It’s unimaginable to think about how much bravery it takes to leave our home planet. As young boys, my brother and I dreamed about the stars and the moon.
Grandpa Deetman was always fascinated about the universe and used to make his own telescopes. We can still remember looking through one of his largest self-built optics seeing the moon up-close when we were still kids. He even drove to our house and woke us at 2AM in the night to show us the ‘Hale-Bopp Comet’ fly by in the 90’s. But also, the time when our dad took us on a trip in France to see the full Lunar Eclipse for the first time, and during the event realizing how nature and animals responded to the sudden darkness around us. This is how the moon really stuck with us through our lives.
We were of course inspired by his stories, and by the men and women who dared to leap. To celebrate the 50 anniversary of three men daring to leave the earth and travel towards the moon, we created a short video talking about our inspiration.
https://youtu.be/s-8XFNKXzsg
Being introduced by our grandpa and taking over this fascination for the universe, it was inevitable we would do something creative in our lives. After watching the all-time blockbuster hits like 2001: a space odyssey, Interstellar, Gravity and Moon, we were sure this atmosphere and environment were a good playground for a game to take place.
We truly hope Deliver us the Moon captures the imagination of players and maybe helps answer a question many people still have, 'What would it be like, being an Astronaut!'
Koen and Paul
Please help us share this video, and if you're new to the game, add Deliver us the Moon to your Wishlist now!
Houston, Do You Copy: Q&A about our recent announcement
Dear Astronauts!
Two weeks ago, we announced the great news that we’ve signed up with publisher Wired Productions! We’re now deep in continuing development to bring you the final version of the game, complete with new graphic and localization upgrades and of course the DLC ending to our story! We’ve seen a few questions and comments fire across forums, so thought best to hold a mini Q&A – as always, we want to be as open and honest with you as possible at all times. So read on and if you have more questions, fire them in the comments!
Why have you pulled the game from Steam? Working with Wired has allowed us to go back and not only complete the DLC, but also bring a whole new level of polish to the game. We launched in 2018 as a way to survive and fund completing the game, and now we have Wired, we’re able to do that beyond what we had dreamed of. There isn't a big conspiracy behind this, we simply wanted to stop the sale of the game to prevent any more confusion.
But no one else removes games from sale! True, but Wired have given us the freedom to do this for the right reasons. Everyone who has supported us so far through purchase means to the world to us and truly helped get us this far. Now we want to make sure we deliver you the game you deserve and only sell/release the title to new gamers once it’s ready. The wish list button should be back up soon (a bug we’re waiting on Valve to help us fix). We kind of view it as an extension to kicker starter, you’ve helped us get to this amazing new territory and have a copy of the game no one else does! And we promise to deliver everything we said we would.
Yeah, but where’s my free DLC that you promised me? Ok – yep, we said Q1… then Q2, and now we’re saying later this year. We really wanted the DLC out at the start of the year, but working with Wired presents us an opportunity to make this even better and we’re going to align it with the full retail release and all the graphic and localization updates. This content will now come as a patch to all users instead of a set DLC bundle. We could have released it earlier, there was a version, but already, after just a few weeks of new development, it’s moved beyond everything we had once hoped it would be.
Do I need to buy the game again then? Nope! You’ve already supported us and we love you for it. Once the game goes back on sale, your copy of the Deliver us the Moon will be updated – you do not need to buy another copy!
So the DLC is still going to be free? Every player who already owns the game, will get the DLC ending and all graphic and localization updates. Yep 😊
So the game will come back to steam? Yep! It will be available to add to Wishlist again any day soon (the wish list not working was a surprise for us too) and we’ll be pushing again like a traditional launch.
What’s the deal with Fortuna/Tombaugh? Back when we launched as we didn’t have ‘Tombaugh’ ready, so we named the title ‘Fortuna’ with a view of then launching ‘Tombaugh’ DLC later, which would complete the game. Now we’re bringing the final release to retail as well, we’re scrapping these names and will simply call the final game ‘Deliver is the Moon’. The once planned Tombaugh DLC (that you’ll all get) will simply be patched into the game at launch and won’t actually be DLC. You’ll simply have new levels to complete and continue to the story!
Will you launch a VR version? Right now, no. It’s not in our current plans. Only some of the game is 1st person and it would take a lot to make the game VR friendly. VR was never a method we envision to aid telling the story and isn’t something we’re looking at right now
I supported you from day one – will I get anything else when the game launches? As well as the new content and upgrades, we’re working with Wired to make sure you get a discount to the console versions and option to pick up the Collector’s Edition once it’s fully revealed. We’ll have more info on that soon and we have one or two fun surprises and cool things for you all planned as we head towards our new launch!
Cheers from the KeokeN & Wired Team
DARE TO LEAP: INTRODUCING “WIRED PRODUCTIONS” OUR NEW PUBLISHER
Dear Astronauts,
We are proud and happy to finally bring you up to speed on the giant leap we are taking with Deliver Us The Moon.
Our previous message stated it was absolutely pivotal for our studio’s future and survival to find a new publishing partner, to make sure we are aided in reaching our goals with Deliver Us The Moon. It was by far one of the most challenging times for our small studio, and finding the right partner eventually took a lot more time than anticipated, although we can’t be more proud to share the following exciting results with you.
We are very pleased to introduce the great team from “Wired Productions” as our new publisher for Deliver Us The Moon (“Award winning video game publisher behind like: GRIP Combat Racing, Close To The Sun, Victor Vran and Tiny Troopers). They will help us manage the title and make sure Deliver Us The Moon gets a proper re-release with a full campaign, something we required and always wanted from a publisher to help us get the game to market.
Partnering up allows us to hit some very important goals on our list such as:
- We are really happy to announce the game is being (textually) localized in 10 different languages.
- We are even looking into localizing the game’s VO (Voice Over).
- We are developing some exciting graphics upgrades for Deliver Us The Moon (more details on this later).
- And finally the game is coming to consoles (Xbox One and PlayStation 4).
To top this, we can’t be more excited about Deliver Us The Moon getting a worldwide ‘boxed’ retail release and might even get a physical collector’s edition (more details on this later).
It is very important for our studio, and for our players, to make Deliver Us The Moon and the upcoming content right. These things take time and because of this we felt it was necessary to take the game back into development to apply that extra layer of polish. We want to harness all of the benefits of the relationship with our new publisher and deliver to YOU the epic Sci-Fi experience we always wanted to build. Because of this we’ve decided to pause sales of the game temporarily until the full release, but we can without hesitation confirm that the new content will still be free to all of the amazing fans who've supported us by purchasing Fortuna.
In the meantime we are visiting a couple of exciting events:
If you’d like to meet us in person, look for the us (blue-jumpsuits) at the following events:
- INDIGOx, Utrecht, The Netherlands (27 / 28th of June).
- Gamescom, Cologne, Germany (21-24th of August).
We understand waiting can be tough, but we want to make sure we can keep making awesome high-quality game experiences, and your ongoing patience is helping us do that!
Meanwhile you can enjoy the new reveal trailer:
https://youtu.be/8-flNk0v6UI
Cheers from the KeokeN Team, and greetings from Wired!
TOMBAUGH CONCLUDES DUTM: FORTUNA
Dear Astronauts,
It’s been a while since we disclosed any news, but finally we would like to inform you about the upcoming (free) content hitting Deliver Us The Moon: Fortuna very soon.
Below you can find our announcement video + stream video where we did a live-demo (no spoilers).
Enjoy!
What can you expect from the new content? When we released Deliver Us The Moon: Fortuna in September 2018, it was clear the community found the cliffhanger a tough one to swallow, it was one of our predicted scenarios which consisted in delivering a worthy ending to the happenings in Fortuna.
Today we would like to inform you about “Tombaugh” as our upcoming (freely added) content that will finish the Fortuna story-line.
Meeting the quality standard we’ve set with the core game was our most important goal. Since we are a small team, not a huge corporation with multi-million budgets, it was a challenge and took some time to achieve and meet those expectations" We are extremely proud of the result and especially of the team that made this happen in the past 6 months.
On the business side we are creating new opportunities and we are talking to potential publishers, a very important goal in our upcoming trip to the USA.
What can you expect from the Narrative?
The upcoming DLC, Tombaugh, brings us to the heart of Deliver Us The Moon’s story. Here you’ll find out what happened to Sarah as you trace her steps through the abandoned Tombaugh Facility. You’ll learn more about the Outward mystery and an unexpected stranger, and you’ll bring the story to an exciting conclusion. Tombaugh marks the end of one journey and the start of another.
What can you expect from the Gameplay? We’ve tried to build-upon everything you’ve done throughout Fortuna as well as increase the difficulty a bit to deliver a satisfying ‘end-game’ experience. You can expect a bigger challenge in figuring out your surroundings and how to move through them. Enter Tombaugh with extreme caution!
What about console versions? Step by step, we are working on it, but it takes time to make sure the ports are ready to match expectations. Everyone wants to play a good port, not a bad one, and very important we want to have Tombaugh in these versions as well.
What about localisation? It was important to define ‘key languages’ and matching them with our target audience. We’ve been able to make a great selection and have found a great localisation partner. Also since we like to include Tombaugh in this process, it was necessary to wait until we had full script ready, so we can translate in bulk.
When is the release date? We can say Tombaugh’s production is finished by the end of Q1, although on the publishing side, we are still working on some important pivotal elements (especially during the events GDC and PAX 2019). Therefore we cannot disclose an exact release date just yet, so stay tuned.
What’s next? We absolutely love to continue with the universe of Deliver Us The Moon, we have some extremely cool ideas about the way players experience narrative in exploration games. One of our biggest goals is to increase the replay value in the next product. If we want to realize this next step, it's very important for us to find a fitting publishing partner, one of our goals in the upcoming trip to the USA, where we visit GDC and PAX East.
Interested in more details about Tombaugh and want to see the entire announcement stream + live demo we did on Twitch? You can re-watch the following video -> Full Stream (Live Demo - No Spoilers)
Thank you and stay tuned on our social media channels and if you happen to be at PAX East make sure to come by the Indie Megabooth!
Cheers from the KeokeN Team!
Merry Christmas & Happy New Year!
Dear Astronauts,
We love to take a moment to thank everyone who helped us in our adventure to bring Deliver Us The Moon: Fortuna to the world. The past year has been extremely challenging for the studio, however it brought us so many great stories written by 'you' our amazing community. Its absolutely heartwarming to read all of the great messages, reviews, tweets, posts, everything we receive on a daily basis, please don't stop with this, we love every bit of it.
We want you to know that we are here, we see, read, listen and respond to almost everything we can, and work extremely hard to improve the game everywhere within our power. If you go to the Store Page you can see we did a make-over to hopefully appeal to more aspiring astronauts and we'll continue to do so.
We have some new exciting challenges ahead, such as giving you all a worthy ending, something that was a necessary evil for us to postpone. (if you are interested in a more in-depth view on our development you can read about it in the following two interviews with PCGamesN: The Gravity of Deliver Us The Moon: Fortuna and Control-Online: Starbreeze Falls, KeokeN Remains Standing
We want to be very careful not spoiling the fun, but we would love to share one screenshot looking into the new upcoming (free) content that is currently scheduled to arrive in Q1 2019. More information will arise in the new year.
The KeokeN team works hard to make sure this will follow the strengths of the game and improve on the weaknesses as much as we can.
The game is currently on sale with 25% off especially to celebrate this Holiday! We'll share a number of awesome milestones we achieved during the sale, please help us spread the word about the game, so we can continue making these immersive adventures for you!
For now we wish you all a Merry Christmas and a Happy New Year!
Cheers from the KeokeN Team
Koen Deetman
Game Director, Founder
KeokeN Interactive
P.S. Don't forget to join our LIVE Stream next Thursday 27th of December for another Christmas/End of the year special! -> follow this link
Update 1.0.2
Dear astronauts,
While development for the upcoming DLC is in full swing, we also remain dedicated to eliminating any remaining bugs, improving performance and applying various other improvements. We’re excited to share the latest update to Deliver Us The Moon: Fortuna with you all!
General highlights
Copernicus Outpost 1 is now available as a separate level in the game’s level select feature;
Holograms and audiologs are now visibly different if they have already been collected;
Several sublevels now load in correctly throughout all levels;
Fixed a rare crash when loading in Copernicus Moonhub or Pearson Space Station.
Fesenkov Launchsite
A specific voiceline now no longer triggers erroneously after loading a savegame in this level;
Various minor performance improvements.
Pearson Space Station
There is now a checkpoint after the quicktime events in order to make the Breach sequence more forgiving;
Fixed a bug where the wrong music would play when loading or respawning at the Breach sequence;
Ambient sounds from Pearson Space Station no longer reappear when transitioning from Pearson Space Station to Copernicus Moonhub;
Various minor performance improvements.
Copernicus Moonhub
Various minor performance improvements.
Copernicus Outpost 1
The lights involved with the rooftop puzzle now display the correct colour on lower settings.
Reinhold Crater Station
A lagspike should no longer occur during the monorail sequence’s final quicktime event;
The monorail sequence’s quicktime events are now more forgiving;
Fixed a rare issue where players could get blocked in one of the MPT towers.
Miscellaneous tweaks
Several improvements and corrections have been made to guidance, text, textures and 3D meshes;
Updated credits;
Fixed a bug related to interacting with the short end of the pushable stairs.
Patch 1.0.1
Dear astronauts,
We’re happy to announce that we’ve just released a new patch for Deliver Us The Moon: Fortuna! The patch mostly focuses on eliminating a number of bugs. We’ve listed our fixes below:
General
Fixed a rare bug where the game would get stuck after the splash screen;
Game objects no longer turn invisible when changing graphics settings on certain devices (also known as the ‘blue screen’ bug);
The inverted y-axis option now works correctly for both mouse and controller throughout the entire game.
Completed a crucial overhaul of our saving system;
The FPS cap is now higher than 60 FPS;
Fixed an issue where the astronaut’s animations would get frozen after closing the astrotool too fast. Preventing further interaction with other objects;
‘The Cosmic Marveller’ achievement is now achievable again!
Made it easier to unlock the ‘Goodbye, Old Friend’ achievement;
Made it easier to unlock the ‘Moonbear’ achievement;
Fesenkov Launchsite
Fixed a bug when confirming contact;
Fixed a number of level streaming issues in Fesenkov Launchsite;
Pearson Space Station
It is no longer possible to block your way into Pearson Space Station off by using a specific airlock;
Fixed an issue with level streaming in Pearson Space Station, before the Life Support puzzle;
Fixed an extremely rare issue where an oxygen canister was missing at the end of Pearson Space Station;
It’s no longer possible to lose more oxygen than intended when you press the sprint button while floating in zero gravity;
Copernicus Moonhub
More community member names are now present on the Memorial Stone;
Improved understandability of the code hint in Copernicus Moonhub’s Crew Quarters;
The MPT Center’s UI (Copernicus Moonhub) now shows the correct text and imagery;
Updated first comm. part to make its placement more clear during the ASE repair sequence;
Various minor improvements to performance;
Copernicus Outpost 1
Fixed a rare saving issue where the astronaut could not interact with the monorail driver seat after loading the game in Copernicus Outpost 1;
Reinhold Crater Base
Collision is now improved in the Reinhold elevator, making it impossible to glitch through the floor;
The ‘A Sliver of Hope’ hologram is now properly saved in your Astrotool;
Various minor improvements to performance.
HOTFIXES - October 9, 2018
Fixed a bug where the player would keep dying on load, when jumping during a save;
Fixed a bug where the mainmenu screen would stay black and empty;
Fixed a bug where the credits would not start playing properly;
Fixed a hinting overlay on a monitor after loading at the start of spacestation;
Placing ASE animation improved;
Various minor improvements to performance for Copernicus Moonhub;
The monitor that would trigger the reinhold controlcenter cutscene is now interactable after load;