Finally it's time! Beyond Senses launches into Early Access. By "Early Access" we don't mean that the game is incomplete and that problems can be expected, but that we still haven't implemented the content we want in the "finished" version. Theoretically the game cannot be finished at all, because we aimed for a modular structure.
Unlike other multiplayer horror games on the market, Beyond Senses has more than one game mode. This makes Beyond Senses not just a game, but many games in one game! You can level your characters and monsters, improve your skills and items, and constantly unlock new elements! Multiplayer mode is not compulsory - you can also play against Artificial Intelligence if you prefer (also possible in Multiplayer)!
We are open for criticism, improvement suggestions and ideas. Beyond Senses is the seed of a potentially gigantic tree and you are the water and the sunlight!
As a little thank you for the first supporters, you can redeem the following codes in the main menu! - Unlock Level 5: AAAA-BBBB-CCCC-DDDD (1000x available) - Unlock exclusive skin "Precious": XNNX-FYYF-PVVP-LOOL (100x available)
The upcoming game modes can differ completely from the current game modes and make the gameplay feel completely different! This means that each game mode is individual and has nothing to do with the other game modes. On January 10, 2020, we will unlock the next game mode, BANISHMENT, which will be a prime example for this! BANISHMENT is constructed completely different from the currently available game modes HUNT and EGOIST.
We thank you for your support and wish you a lot of fun playing the game!
P.S.: Small updates are available every day or every other day and bigger updates will be released on a monthly basis!
We are finally ready to announce our latest project "Beyond Senses", which will be released on 13 December, 2019, as an Early Access version.
In Beyond Senses, you'll slip into the role of either a good hunter or an evil demon. Discover the world Beyond our Senses! Countless features guarantee a varied and unforgettable gaming experience. Beyond Senses can be played by up to 5 players!
Deluded Mind can now be played in Dutch language! Many thanks to Hans from http://www.adventurespel.nl/ who translated the game for us!
As well as that, some post-process-effects have been edited.
Have fun playing! :-)
Update 1.8.5.1
Hello there!
In this small patch some bugs were fixed:
The option "Invert Up Axis" inverted the x-axis as well for gamepads
Some texts were displayed incorrectly when playing with a gamepad
The Turkish language option could not be selected using a gamepad
Please report all bugs in the Community Hub.
Thanks! :-)
Update 1.8.5
Hey everyone!
With this update you are able to play Deluded Mind in Turkish thanks to Yusuf Durmuş who played Deluded Mind himself and offered us the translation. His friend Yunus Burak Durmuş helped him with the translation.
As well as that, small issues were fixed. For example the fire on Diana's bed was not deleted after the cutscene in the last level.
Have fun playing! :-)
Update 1.8.4
Hey there!
If you don't want to play with the usual keyboard layout, you can be happy now.
In this update you get:
Manual Key Mapping possible
Fix of missing collisions
If you notice any other bugs while playing, please report them in the Community Hub.
Have fun playing! :-)
Update 1.8.3
Hello again!
In the last update, the "labyrinth puzzle" was made clearly comprehensible. However, it does not change the fact that a labyrinth remains a labyrinth. A labyrinth is quite confusing and often based on luck when you have to find something in there.
For this reason the labyrinth's size was reduced by 1/3. Also, you are no longer randomly teleported to a random location in the labyrinth after 90 seconds. This function has caused great confusion in many players. Now you should not be longer in there than 10 minutes. And of course the frustration is clearly minimized or even completely neutralized.
And as always: If you found bugs or have suggestions for improvement, simply create a post in the Community Hub.
Thank you very much! :-)
Update 1.8.2
Hello everyone,
Thanks for your feedback! Many players found the "labyrinth puzzle" too difficult and incomprehensible. For this reason, additional help has been included in this small update.
Now the task should be clear! :-)
Again, if you find bugs or have suggestions for improvement, feel free to post them in the Deluded Mind hub.
Update 1.8.1
Hello everyone,
Thank you for your feedback and support.The first post-release update is now out containing the following changes:
FIX: Gamma value does not reset after restarting the game.
FIX: Missing collision in some walls
OPTIMIZATION: Hit box of small objects (e. g. keys) is increased (=> you don't have to aim directly on the object to pick it up)
OPTIMIZATION: You can't lose stamina when standing still and pressing SHIFT.
OPTIMIZATION: Crosshair design and size (better visible on large screens)
OPTIMIZATION: Auditive Feedback added to small objects that are hard to find, so you don't have to search them for eternity
OPTIMIZATION: Stamina increased
If you find any other bugs or have suggestions for improvements, you are welcome to post them in the Community Hub.
The time has come - enter a world beyond our imagination!
Finally, it's time. Deluded Mind is now available for everyone! All bugs reported in the beta phase have been fixed. As well as that we've added hints to the puzzles because some of them were too hard to solve.