Deluge cover
Deluge screenshot
Genre: Role-playing (RPG)

Deluge

Deluge PHYSICAL COPIES are now available!

Hi everyone! Riggy here. ːScoutSheepː

I'm doing a short run of physical CD-ROM copies of DELUGE in order to fundraise for my current project, GENTLE! You can now own a shrink-wrapped, physical copy of my skeleton game, and every order entered before the end of day, June5, will have their name or username included inside the booklet!

I've been having a blast revisiting the game to create the perfect traditional CD-ROM edition of the game, and have been updating the game one last time to make it even more robust and functional, which you'll be able to experience on the disc and via Steam/Itch if you already own the game, so stay tuned for that!

All proceeds from this disc will go to helping me fund and develop my latest project, GENTLE! I've been working with programmers, artists and more on this one and can't wait to start sharing more information on it.

CLICK HERE to grab yourself one!

Thank you everyone for your support! It means the world to me!!!!

Riggy2k3

One year of DELUGE! - 50% off + V.1.6.2 out now!

Here's a bunch of news and updates to the game. We're almost a year into the game being out and that's very exciting to me. Thank you! :)

I HAVE FIXED MORE BUGS
First thing's first... there's a new, minor update to the game. I started to see this error pop up in a couple of new playthroughs, so I had to jump at it and fix quickly! When you would leave an unlocked area (after the 'chest room') the game would crash and identify "Invalid Map Event ID: 69" which, while a funny error, this was breaking the game, so it had to go!

v.1.6.2 - Thanks for sticking with me through the development cycle! :)
- Fixed a funny bug: "Invalid Map Event ID: 69" :)
- Fixed a couple of mapping inconsistencies
- Minor updates to dialog speed/expressions
- Minor graphic updates

Thank you to everyone who pointed the errors they saw out to me and for sticking through the game despite it!

DELUGE IS FEATURED ON RPGMAKER.NET FOR OCTOBER
I'm really grateful to RPGMaker.net for choosing DELUGE as the featured game for the month of October on their website. I've been a fan of this site and a member of its community since its inception and it means a lot to be supported by such an awesome community. Many other RPG Maker 2003 developers (and beyond) have become genuine friends, and for that I am grateful. Thanks guys!

DELUGE IS DISCOUNTED ON STEAM
Furthermore, starting today, the game will be available on Steam for a short time for 50% off! That's a nice, spooky horror RPG for the season for only $1 USD! The sale lasts for a short time only, so if you haven't picked up the game yet, I hope you'll consider doing so!

DELUGE IS ABOUT TO BE A YEAR OLD!
I'm working on a short piece to honor and celebrate a year of DELUGE on Halloween, October 31, but until then....

See ya!

Now in widescreen (and updated!) - v.1.6

Thanks for sticking with me through the development cycle!

Stay tuned, hoping there's no issues with making such a massive update to the display. This was a massive undertaking at first and I'm sure it will require a little bit of TLC here and there, but as far as I can tell - the update is done. :)

DELUGE v.1.6 - 9/27/22
Updated to new widescreen resolution - thanks Giznads!
Fixed a bug where the dog would glitch in the ending - thanks Joalr0!
Updated credits - thanks @hotgamerdad & @thegreatperhaps :)
Updated to new version of exe file with Maniacs patch
Adjusted dialog/interaction/combat textboxes for widescreen
Title screen adjusted to include [F5] for settings notice
Mapping updated for lighting/blending errors
Revised the way the game totals your completion percentage
Adjusted interaction indicator graphics in some places
Added flavor text to paintings, barrels, decorations
Revised final altercation with Ganglim
Revised meeting in shop with Kenneth
Fixed a small bug that let you "meet" Ganglim on the balcony :0)
Fixed minor object interaction errors
Fixed minor mapping errors/inconsistencies


Additionally, the full soundtrack is available to stream on YouTube! Individual tracks will eventually be launching on streaming services in the next week or so. They've been submitted and approved, it's all on the platforms to launch now. :)

Major bug fixes for new content! - v.1.5.2

Thanks for sticking with me through the development cycle!
-------
DELUGE v.1.5.2 - 7/6/22
Fixed a bug which blocked the player underground - thanks SpiralSigil!
Fixed a bug that trapped the player upstairs in the art gallery - thanks SpiralSigil!
Fixed a bug where the Mimic boss awarded two fights instead of 1
Fixed a bug with the fireplace lighting counter in the inn
Fixed a bug with re-entry of the inn bottom door
Fixed Hudson's portrait showing up on saves in the inn's book
Fixed bug with monster on second floor in Chapter 4
Fixed a door indicator showing up prematurely in the shop
Small graphical + text updates

DELUGE v.1.5.1 - 6/16/22
Fixed a bug where you gained two of the final item - thanks hotgamerdad!
Fixed a miscount of the broken mirrors (9, not 8) - thanks hotgamerdad!
Fixed an invisible block in the son's bedroom - thanks illybeans!
Fixed a mapping error with the tree overlay - thanks illybeans!
Fixed a face graphic issue with the Great Sword - thanks illybeans!
Fixed a mapping error with the northwest house
Added a save point midway through the basement

Version 1.5 - Massive Update

Thanks for sticking with me through the development cycle!
-------

DELUGE v.1.5 - 5/20/22
Added new title screen theme (composed by me!)
Added option to skip intro after you've saved first time
Added option to let Clavius pass, be found elsewhere
Added ability to run in initial passage of wine vault
Added additional items, power-ups and rooms
Added sound effect to interacting with objects
Added second floor & content to the Art Gallery
Added new boss encounter in the underground
Added more horror elements to underground scene
Added secret player character to a new fight
Additional balancing added to boss fights
Additional lore added for some characters
Controls and Windows menu keys introduced after intro
Fixed how gaining skills was described to player
Fixed bug where Ganglim inaccurately calls Kenneth's death
Fixed initial menu portrait to be Hudson w/o sword
Fixed save points to not incl. Hudson sprite in saves
Fixed tileset passability error in end game overworld
Fixed brightness of doors & objects to match tileset
Fixed direction bug after fight with Ashton
Fixed countless other bugs in adding so much new stuff
Improvements made to designs of world map/indoor areas
Removal of some (not all) files that aren't used in-game
General QOL updates