I'm doing a short run of physical CD-ROM copies of DELUGE in order to fundraise for my current project, GENTLE! You can now own a shrink-wrapped, physical copy of my skeleton game, and every order entered before the end of day, June5, will have their name or username included inside the booklet!
I've been having a blast revisiting the game to create the perfect traditional CD-ROM edition of the game, and have been updating the game one last time to make it even more robust and functional, which you'll be able to experience on the disc and via Steam/Itch if you already own the game, so stay tuned for that!
All proceeds from this disc will go to helping me fund and develop my latest project, GENTLE! I've been working with programmers, artists and more on this one and can't wait to start sharing more information on it.
Thank you everyone for your support! It means the world to me!!!!
Riggy2k3
One year of DELUGE! - 50% off + V.1.6.2 out now!
Here's a bunch of news and updates to the game. We're almost a year into the game being out and that's very exciting to me. Thank you! :)
I HAVE FIXED MORE BUGS First thing's first... there's a new, minor update to the game. I started to see this error pop up in a couple of new playthroughs, so I had to jump at it and fix quickly! When you would leave an unlocked area (after the 'chest room') the game would crash and identify "Invalid Map Event ID: 69" which, while a funny error, this was breaking the game, so it had to go!
v.1.6.2 - Thanks for sticking with me through the development cycle! :) - Fixed a funny bug: "Invalid Map Event ID: 69" :) - Fixed a couple of mapping inconsistencies - Minor updates to dialog speed/expressions - Minor graphic updates
Thank you to everyone who pointed the errors they saw out to me and for sticking through the game despite it!
DELUGE IS FEATURED ON RPGMAKER.NET FOR OCTOBER I'm really grateful to RPGMaker.net for choosing DELUGE as the featured game for the month of October on their website. I've been a fan of this site and a member of its community since its inception and it means a lot to be supported by such an awesome community. Many other RPG Maker 2003 developers (and beyond) have become genuine friends, and for that I am grateful. Thanks guys!
DELUGE IS DISCOUNTED ON STEAM Furthermore, starting today, the game will be available on Steam for a short time for 50% off! That's a nice, spooky horror RPG for the season for only $1 USD! The sale lasts for a short time only, so if you haven't picked up the game yet, I hope you'll consider doing so!
DELUGE IS ABOUT TO BE A YEAR OLD! I'm working on a short piece to honor and celebrate a year of DELUGE on Halloween, October 31, but until then....
See ya!
Now in widescreen (and updated!) - v.1.6
Thanks for sticking with me through the development cycle!
Stay tuned, hoping there's no issues with making such a massive update to the display. This was a massive undertaking at first and I'm sure it will require a little bit of TLC here and there, but as far as I can tell - the update is done. :)
DELUGE v.1.6 - 9/27/22 Updated to new widescreen resolution - thanks Giznads! Fixed a bug where the dog would glitch in the ending - thanks Joalr0! Updated credits - thanks @hotgamerdad & @thegreatperhaps :) Updated to new version of exe file with Maniacs patch Adjusted dialog/interaction/combat textboxes for widescreen Title screen adjusted to include [F5] for settings notice Mapping updated for lighting/blending errors Revised the way the game totals your completion percentage Adjusted interaction indicator graphics in some places Added flavor text to paintings, barrels, decorations Revised final altercation with Ganglim Revised meeting in shop with Kenneth Fixed a small bug that let you "meet" Ganglim on the balcony :0) Fixed minor object interaction errors Fixed minor mapping errors/inconsistencies
Additionally, the full soundtrack is available to stream on YouTube! Individual tracks will eventually be launching on streaming services in the next week or so. They've been submitted and approved, it's all on the platforms to launch now. :)
Major bug fixes for new content! - v.1.5.2
Thanks for sticking with me through the development cycle! ------- DELUGE v.1.5.2 - 7/6/22 Fixed a bug which blocked the player underground - thanks SpiralSigil! Fixed a bug that trapped the player upstairs in the art gallery - thanks SpiralSigil! Fixed a bug where the Mimic boss awarded two fights instead of 1 Fixed a bug with the fireplace lighting counter in the inn Fixed a bug with re-entry of the inn bottom door Fixed Hudson's portrait showing up on saves in the inn's book Fixed bug with monster on second floor in Chapter 4 Fixed a door indicator showing up prematurely in the shop Small graphical + text updates
DELUGE v.1.5.1 - 6/16/22 Fixed a bug where you gained two of the final item - thanks hotgamerdad! Fixed a miscount of the broken mirrors (9, not 8) - thanks hotgamerdad! Fixed an invisible block in the son's bedroom - thanks illybeans! Fixed a mapping error with the tree overlay - thanks illybeans! Fixed a face graphic issue with the Great Sword - thanks illybeans! Fixed a mapping error with the northwest house Added a save point midway through the basement
Version 1.5 - Massive Update
Thanks for sticking with me through the development cycle! -------
DELUGE v.1.5 - 5/20/22 Added new title screen theme (composed by me!) Added option to skip intro after you've saved first time Added option to let Clavius pass, be found elsewhere Added ability to run in initial passage of wine vault Added additional items, power-ups and rooms Added sound effect to interacting with objects Added second floor & content to the Art Gallery Added new boss encounter in the underground Added more horror elements to underground scene Added secret player character to a new fight Additional balancing added to boss fights Additional lore added for some characters Controls and Windows menu keys introduced after intro Fixed how gaining skills was described to player Fixed bug where Ganglim inaccurately calls Kenneth's death Fixed initial menu portrait to be Hudson w/o sword Fixed save points to not incl. Hudson sprite in saves Fixed tileset passability error in end game overworld Fixed brightness of doors & objects to match tileset Fixed direction bug after fight with Ashton Fixed countless other bugs in adding so much new stuff Improvements made to designs of world map/indoor areas Removal of some (not all) files that aren't used in-game General QOL updates