Delve Deeper cover
Delve Deeper screenshot
Linux PC Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Delve Deeper

Delve Deeper 1.3

It’s been a while, but the wait is worth it. Delve Deeper v. 1.3 is finally here! Thanks to everyone’s suggestions on the forums, we implemented the new auto-tile selection system! The new system reduces play time significantly and drastically improves the flow of the game. The king is always pleased with an improvement that brings in more treasure… and faster.

In addition, numerous game issues were fixed, including (but not limited to) the extra mining bug that sometimes allowed for a player to grab twice the lewt they should be able to at the end of a turn, and the tile placement bug allowing a player to play into depths that their tunnel system hadn’t yet reached. The last of the broken steam achievements are… well… achievable (, finally). Thanks for all the patience in the Steam community while we got those corrected. Check out the following changelog for a more complete list of the updates in 1.3.

For those Delvers interested in the details:

Version 1.3 (6/22/2011 or thereabouts)
===================
New Features:
Auto-tile drop mode: Sheer, unadulterated awesomeness, the new default option on the tile placement phase of a turn makes play much more elegant.
Valid placement highlights: When you select a tile for placement, or enter auto-tile placement, all hexes with valid tile placements are now highlighted in green, invalid placements in red.
The Royal Gallery now displays separate sections for add-on relic files.

Fixes:
The last player no longer occasionally mines twice at the end of their turn.
Achievement fixes for Rune Mastery, Slime’s Sappin’, and Fae Friend.
Fixed menu navigation bugs with the gamepad.
Fixed a crash on the main menu caused by multiple entrances and exits from the new game screen.
Fairy (Pink) Dragons now drop loot.
Kingly level messages added for our first DLC!
Fixed a bug that caused AI dwarves to occasionally walk through occupied hexes.
Resolved a button mashing related crash.

Delve Deeper Map Sharing Site Up!

This one's for the community!

Live now: We've built a user-made map sharing site for our more enthusiastic followers to submit and share their favorite homebrewed maps. If you've got a map you'd like to share, or if you want to expand your repertoire of playable levels, visit our site and check it out!

Even more exciting news: we'll be open sourcing the code for the maps sharing site on Friday to allow other indie developers to share their own game maps on their own websites!

Have a great week,
The guys from Lunar Giant

Delve Deeper / IndieDB's Indie of the Year

Hey guys!

IndieDB (ModDB) is currently holding a competition for Indie of the Year. I doubt we'll beat a game like Minecraft, but it'd be great if we got a mention on their top list!

If you've got 10 seconds of extra time, and love Delve Deeper as much as we do, you can vote for us through this link.

Hope you're all enjoying the new 1.2 patch. 1.3 is on the way soon, so if you have any suggestions, bring 'em on by our Steam forum page.

Thanks, and cheers!

Delve Deeper now officially for sale on Steam

That's right, Delve Deeper is now for sale at our launch discount price! Thanks to everyone for their patience while we polished everything as much as possible for you guys!

Delve Deeper Launches.... Soon!

The initial Steam release of Delve Deeper will be available Monday September 20!^H^H^H^H^H^H^H^H^H^H^H^H^H

Okay. We're still working on it and it will be out ASAP. Sorry for the delay.